Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Allison on July 03, 2016, 10:43:14 pm

Title: Mapping Improvements
Post by: Allison on July 03, 2016, 10:43:14 pm
Hi,

One of my personal tasks upon becoming a mapper was to go through existing maps and ensure there are no bugs, issues, or otherwise bare maps.

I have already began a few major projects, those of which will be detailed within the next week. However being a mapper isn't a one-sided affair, we must communicate with the players we serve and see what their input is.

If there are any existing maps (custom maps from 5.2 release and before) that you feel are empty, do not promote any plausible roleplay scenario, or are bugged in any form, this is the place to tell us.

Be specific. We need exact locations, what the problem is, or what you think could be added on.
Title: Re: Mapping Improvements
Post by: Mikal on July 03, 2016, 10:59:41 pm
Won't be any bugs with what I've made, I actually spent time on it!
Title: Re: Mapping Improvements
Post by: Norrage on July 03, 2016, 11:31:21 pm
I do think the Pershing Square one can be alot better. Think about a market and/or more roleplay additions (yes you can do that without them aswell, but since nobody cares to roleplay without mapping). This is just my opinion tho.
Title: Re: Mapping Improvements
Post by: Mark on July 03, 2016, 11:31:52 pm
Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.
Title: Re: Mapping Improvements
Post by: AK47 on July 04, 2016, 12:45:36 am
Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.

/fpslimit 42
Title: Re: Mapping Improvements
Post by: Allison on July 04, 2016, 12:48:53 am
I do think the Pershing Square one can be alot better. Think about a market and/or more roleplay additions (yes you can do that without them aswell, but since nobody cares to roleplay without mapping). This is just my opinion tho.
Pershing Square as it is right now is slightly buggy, and vehicles fall through the map at times (people sometimes as well), so I'll look into either attempting to fix the problem, or redoing it all together.

Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.
Fixed.
Title: Re: Mapping Improvements
Post by: Leon. on July 04, 2016, 02:13:39 am
Cows getting it on, please.
Title: Re: Mapping Improvements
Post by: Hevar. on July 04, 2016, 03:01:57 am
Can you re-make Pershing Square? There is huge empty green fields, maybe add some shrubs or benches =)
Title: Re: Mapping Improvements
Post by: [Rstar]Razor on July 05, 2016, 09:19:21 pm
Hey Allison,
On the Argonath Bank interior,  if you enter and turn back to the door you can see a bit bugged wall.. It's overlapping and it shows two objects depending on how you face it (don't know how else to explain it :) )
Also I can make or show you a few map bugs where things aren't solid :D

And by the way.. This isn't about mapping but just an idea I think that is good.. When you are in custom interiors and there is a foggy weather you can actually(sometimes) see the actual cloud entering the interior so a easy fix for this would be to set the weather of the player that enter the interior to something without clouds.

I'll be sure to keep an eye peeled for more
Title: Re: Mapping Improvements
Post by: Allison on July 05, 2016, 09:27:39 pm
Hey Allison,
On the Argonath Bank interior,  if you enter and turn back to the door you can see a bit bugged wall.. It's overlapping and it shows two objects depending on how you face it (don't know how else to explain it :) )
I'll check out the bank interior - heard something about this in game a couple days ago actually. Thanks for letting me know.

Also I can make or show you a few map bugs where things aren't solid :D

And by the way.. This isn't about mapping but just an idea I think that is good.. When you are in custom interiors and there is a foggy weather you can actually(sometimes) see the actual cloud entering the interior so a easy fix for this would be to set the weather of the player that enter the interior to something without clouds.

I'll be sure to keep an eye peeled for more
Sure, that would be fantastic. Let me know when you see me in-game and we can check them out.

As for the fog issue, I'll speak with a dev to see what can be done.

Thanks for the help.  :)
Title: Re: Mapping Improvements
Post by: Stivi on July 06, 2016, 01:16:10 am
Add a gate at SFTC HQ, a working one please. Don't forget this time. :)
Title: Re: Mapping Improvements
Post by: Hevar. on July 06, 2016, 05:42:44 pm
Can you re-make Pershing Square? There is huge empty green fields, maybe add some shrubs or benches =)

BUMP!!!!
Title: Re: Mapping Improvements
Post by: Allison on July 06, 2016, 06:55:45 pm
Pershing Square as it is right now is slightly buggy, and vehicles fall through the map at times (people sometimes as well), so I'll look into either attempting to fix the problem, or redoing it all together.
I already addressed Pershing Square.

Add a gate at SFTC HQ, a working one please. Don't forget this time. :)
Something for management to do in-game, not mappers. Ask them about it.
Title: Re: Mapping Improvements
Post by: Vaeldious on July 07, 2016, 09:13:46 am
I'd reported it before, but seems to have gotten lost. Interior ID110 on the left side row of "shelves", one is transparent on the inboard side, but cant be walked through. An example of this is my Furniture Store in Fort Carson (across the street from Ring King dount shop), and I've put bookshelves up in the missing textures place. Additionally, not sure if this is something that can be done, but it gets insanely bright in the store. If theres anyway to block to the front windows from the outboard side of the interior, that would be greatly appreciated.

Thanks,
=V=
Title: Re: Mapping Improvements
Post by: djole on September 08, 2016, 10:39:19 am
The "Lawyer Offices" interior (id164) has bugged floors, walls and ceilings in several spots. They sort of flicker as the camera angle changes.
Title: Re: Mapping Improvements
Post by: Dutch_Hunter on September 08, 2016, 10:55:44 am
this building in rodeo is one of few where a costum elevator can be scripted. how ever its not and it just shows not object at all. so you can fall true the map. if waking/driving into it. form the under ground garage or main entrance of the building.

(http://vignette1.wikia.nocookie.net/gtawiki/images/a/a7/Rodeo-GTASA-northwestwards.jpg/revision/latest?cb=20100404115940)
its the tall building all the way to the left
Title: Re: Mapping Improvements
Post by: Mark on September 08, 2016, 11:23:08 am
Who is gonna make these now that Allison resigned? Rest of mapping team (two people) seem inactive/dead.
Title: Re: Mapping Improvements
Post by: Liviu. on September 08, 2016, 11:35:03 am
Would be cool if they'd consider recruiting more often!
Title: Re: Mapping Improvements
Post by: Sarmed on September 08, 2016, 11:37:23 am
Would be cool if they'd consider recruiting more often!
Title: Re: Mapping Improvements
Post by: Allison on September 09, 2016, 06:08:27 pm
Who is gonna make these now that Allison resigned? Rest of mapping team (two people) seem inactive/dead.
A lot of these fixes I made prior to leaving but was unable to have them implemented. Though I have no idea if the current team even has proper script access.
Title: Re: Mapping Improvements
Post by: Dutch_Hunter on September 09, 2016, 06:55:48 pm
A lot of these fixes I made prior to leaving but was unable to have them implemented. Though I have no idea if the current team even has proper script access.

iknow this might be a bit off-topic.

But it seems like a lot of Staff of argonath left last weeks. whats going on?
Title: Re: Mapping Improvements
Post by: Allison on September 09, 2016, 06:58:30 pm
iknow this might be a bit off-topic.

But it seems like a lot of Staff of argonath left last weeks. whats going on?
Not the place for this discussion. Ask elsewhere if you're wondering, someone will be able to answer you.
Title: Re: Mapping Improvements
Post by: Hevar. on September 09, 2016, 07:08:08 pm
Well current mapper is that guy which made Teddy Paradise Island haha
Title: Re: Mapping Improvements
Post by: Max_Crawford on September 09, 2016, 07:24:48 pm
I actually made this for Argonath if needed.  :lol: :lol:
(http://i.imgur.com/PSmh4fC.png)
Title: Re: Mapping Improvements
Post by: Mark on September 09, 2016, 07:32:40 pm
Well current mapper is that guy which made Teddy Paradise Island haha

looks like he spent his time for something really useful  :)
Title: Re: Mapping Improvements
Post by: jovanca on September 09, 2016, 07:38:29 pm
looks like he spent his time for something really useful  :)

What you mean? Did you even see the island? It's amazing.
Title: Re: Mapping Improvements
Post by: Traser on September 09, 2016, 10:00:13 pm
What you mean? Did you even see the island? It's amazing.

It's still not very functional nor interesting for any particular roleplay in the inner city of LS/SF or LV, There are many things to be fixed, instead random shit like this island are created..
Title: Re: Mapping Improvements
Post by: Allison on September 09, 2016, 10:33:32 pm
What you mean? Did you even see the island? It's amazing.
Does it have an active roleplay purpose? Does it contribute to needed map fixes? Does it provide any practical use to day-to-day roleplay?
If your answer is no to any of these, it's honestly not worth having at this stage.

Title: Re: Mapping Improvements
Post by: Hevar. on September 09, 2016, 11:40:25 pm
I actually made this for Argonath if needed.  :lol: :lol:
(http://i.imgur.com/PSmh4fC.png)

Wow this looks awesome, you should be Argonath new mapper
Title: Re: Mapping Improvements
Post by: Hevar. on September 09, 2016, 11:41:23 pm
looks like he spent his time for something really useful  :)

haha i agree its useless project with waste of objects which can affect the server with so much objects.

I rather want mordor or NAP
Title: Re: Mapping Improvements
Post by: Rusty on September 10, 2016, 12:08:44 am
haha i agree its useless project with waste of objects which can affect the server with so much objects.

I rather want mordor or NAP

Why would you want Mordor, shit was terrible.  Mikals Alcatraz island is more than suitable for any prison the server needs.  Just to bad the script doesn't allow for people to be jailed there for extended sentences.  Prisons in general are pointless but they add character and NAP?  lol.
Title: Re: Mapping Improvements
Post by: Whiteman on September 10, 2016, 01:20:45 am
Just to bad the script doesn't allow for people to be jailed there for extended sentences.
Title: Re: Mapping Improvements
Post by: Dutch_Hunter on September 10, 2016, 05:15:21 am
Why would you want Mordor, shit was terrible.  Mikals Alcatraz island is more than suitable for any prison the server needs.  Just to bad the script doesn't allow for people to be jailed there for extended sentences.  Prisons in general are pointless but they add character and NAP?  lol.

hmm then i'm just wondering.. where did argotraz go? i tried several times with difrent players to roleplay there on diffrent times and days. but it seems removed. and remember rs4 were we took kipnapping suspects etc. to morder and jiail them for like 300 seconds and after he was released he was unsuspecten after his timea/
Title: Re: Mapping Improvements
Post by: Rusty on September 11, 2016, 04:41:11 am
It should be in the San Fierro Bay beside the large container ship.  If it isn't then it got removed for God knows what.

300 seconds?  Wow. 
Anyone with a serious enough crime should be jailed in the mapped prison for at least half hour or more.   Five minutes is nothing.
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