Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Allison on July 03, 2016, 10:43:14 pm
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Hi,
One of my personal tasks upon becoming a mapper was to go through existing maps and ensure there are no bugs, issues, or otherwise bare maps.
I have already began a few major projects, those of which will be detailed within the next week. However being a mapper isn't a one-sided affair, we must communicate with the players we serve and see what their input is.
If there are any existing maps (custom maps from 5.2 release and before) that you feel are empty, do not promote any plausible roleplay scenario, or are bugged in any form, this is the place to tell us.
Be specific. We need exact locations, what the problem is, or what you think could be added on.
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Won't be any bugs with what I've made, I actually spent time on it!
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I do think the Pershing Square one can be alot better. Think about a market and/or more roleplay additions (yes you can do that without them aswell, but since nobody cares to roleplay without mapping). This is just my opinion tho.
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Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.
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Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.
/fpslimit 42
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I do think the Pershing Square one can be alot better. Think about a market and/or more roleplay additions (yes you can do that without them aswell, but since nobody cares to roleplay without mapping). This is just my opinion tho.
Pershing Square as it is right now is slightly buggy, and vehicles fall through the map at times (people sometimes as well), so I'll look into either attempting to fix the problem, or redoing it all together.
Ganton Circle, the sofa used is bugged, you can easily die over it because of the "jump-bug". It would be cool to have a more trashy one imo.
Fixed.
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Cows getting it on, please.
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Can you re-make Pershing Square? There is huge empty green fields, maybe add some shrubs or benches =)
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Hey Allison,
On the Argonath Bank interior, if you enter and turn back to the door you can see a bit bugged wall.. It's overlapping and it shows two objects depending on how you face it (don't know how else to explain it :) )
Also I can make or show you a few map bugs where things aren't solid :D
And by the way.. This isn't about mapping but just an idea I think that is good.. When you are in custom interiors and there is a foggy weather you can actually(sometimes) see the actual cloud entering the interior so a easy fix for this would be to set the weather of the player that enter the interior to something without clouds.
I'll be sure to keep an eye peeled for more
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Hey Allison,
On the Argonath Bank interior, if you enter and turn back to the door you can see a bit bugged wall.. It's overlapping and it shows two objects depending on how you face it (don't know how else to explain it :) )
I'll check out the bank interior - heard something about this in game a couple days ago actually. Thanks for letting me know.
Also I can make or show you a few map bugs where things aren't solid :D
And by the way.. This isn't about mapping but just an idea I think that is good.. When you are in custom interiors and there is a foggy weather you can actually(sometimes) see the actual cloud entering the interior so a easy fix for this would be to set the weather of the player that enter the interior to something without clouds.
I'll be sure to keep an eye peeled for more
Sure, that would be fantastic. Let me know when you see me in-game and we can check them out.
As for the fog issue, I'll speak with a dev to see what can be done.
Thanks for the help. :)
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Add a gate at SFTC HQ, a working one please. Don't forget this time. :)
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Can you re-make Pershing Square? There is huge empty green fields, maybe add some shrubs or benches =)
BUMP!!!!
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Pershing Square as it is right now is slightly buggy, and vehicles fall through the map at times (people sometimes as well), so I'll look into either attempting to fix the problem, or redoing it all together.
I already addressed Pershing Square.
Add a gate at SFTC HQ, a working one please. Don't forget this time. :)
Something for management to do in-game, not mappers. Ask them about it.
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I'd reported it before, but seems to have gotten lost. Interior ID110 on the left side row of "shelves", one is transparent on the inboard side, but cant be walked through. An example of this is my Furniture Store in Fort Carson (across the street from Ring King dount shop), and I've put bookshelves up in the missing textures place. Additionally, not sure if this is something that can be done, but it gets insanely bright in the store. If theres anyway to block to the front windows from the outboard side of the interior, that would be greatly appreciated.
Thanks,
=V=
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The "Lawyer Offices" interior (id164) has bugged floors, walls and ceilings in several spots. They sort of flicker as the camera angle changes.
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this building in rodeo is one of few where a costum elevator can be scripted. how ever its not and it just shows not object at all. so you can fall true the map. if waking/driving into it. form the under ground garage or main entrance of the building.
(http://vignette1.wikia.nocookie.net/gtawiki/images/a/a7/Rodeo-GTASA-northwestwards.jpg/revision/latest?cb=20100404115940)
its the tall building all the way to the left
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Who is gonna make these now that Allison resigned? Rest of mapping team (two people) seem inactive/dead.
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Would be cool if they'd consider recruiting more often!
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Would be cool if they'd consider recruiting more often!
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Who is gonna make these now that Allison resigned? Rest of mapping team (two people) seem inactive/dead.
A lot of these fixes I made prior to leaving but was unable to have them implemented. Though I have no idea if the current team even has proper script access.
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A lot of these fixes I made prior to leaving but was unable to have them implemented. Though I have no idea if the current team even has proper script access.
iknow this might be a bit off-topic.
But it seems like a lot of Staff of argonath left last weeks. whats going on?
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iknow this might be a bit off-topic.
But it seems like a lot of Staff of argonath left last weeks. whats going on?
Not the place for this discussion. Ask elsewhere if you're wondering, someone will be able to answer you.
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Well current mapper is that guy which made Teddy Paradise Island haha
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I actually made this for Argonath if needed. :lol: :lol:
(http://i.imgur.com/PSmh4fC.png)
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Well current mapper is that guy which made Teddy Paradise Island haha
looks like he spent his time for something really useful :)
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looks like he spent his time for something really useful :)
What you mean? Did you even see the island? It's amazing.
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What you mean? Did you even see the island? It's amazing.
It's still not very functional nor interesting for any particular roleplay in the inner city of LS/SF or LV, There are many things to be fixed, instead random shit like this island are created..
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What you mean? Did you even see the island? It's amazing.
Does it have an active roleplay purpose? Does it contribute to needed map fixes? Does it provide any practical use to day-to-day roleplay?
If your answer is no to any of these, it's honestly not worth having at this stage.
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I actually made this for Argonath if needed. :lol: :lol:
(http://i.imgur.com/PSmh4fC.png)
Wow this looks awesome, you should be Argonath new mapper
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looks like he spent his time for something really useful :)
haha i agree its useless project with waste of objects which can affect the server with so much objects.
I rather want mordor or NAP
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haha i agree its useless project with waste of objects which can affect the server with so much objects.
I rather want mordor or NAP
Why would you want Mordor, shit was terrible. Mikals Alcatraz island is more than suitable for any prison the server needs. Just to bad the script doesn't allow for people to be jailed there for extended sentences. Prisons in general are pointless but they add character and NAP? lol.
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Just to bad the script doesn't allow for people to be jailed there for extended sentences.
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Why would you want Mordor, shit was terrible. Mikals Alcatraz island is more than suitable for any prison the server needs. Just to bad the script doesn't allow for people to be jailed there for extended sentences. Prisons in general are pointless but they add character and NAP? lol.
hmm then i'm just wondering.. where did argotraz go? i tried several times with difrent players to roleplay there on diffrent times and days. but it seems removed. and remember rs4 were we took kipnapping suspects etc. to morder and jiail them for like 300 seconds and after he was released he was unsuspecten after his timea/
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It should be in the San Fierro Bay beside the large container ship. If it isn't then it got removed for God knows what.
300 seconds? Wow.
Anyone with a serious enough crime should be jailed in the mapped prison for at least half hour or more. Five minutes is nothing.