Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Stof. on July 22, 2016, 09:02:38 am

Title: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 09:02:38 am
Just voicing my concern coming from a long time back, mainly seeing Rstar making a comeback and other clans. I think as time goes on its only necessary we look at clans and the fact they have no roleplay baseline and are simply a community, to Make friends or whatever, clearly not to have a roleplay cause or backing that is played out in game.

Thus I suggest the removal of player tags such as [AV][Rstar] etc to make room for more roleplay group opportunities as I'm seeing a decrease in roleplay and an increase in clan hunting as such. You'll still be in such clan, just with no tag in your name. We need to save name tags for legitimate roleplay groups for example, MC's as they require patches to be worn visible to the public therefore acceptable to put in your name. I just don't like seeing groups with no roleplay baseline being so prevalent in a server that's based around roleplay. Whilst the ones actually doing the roleplaying struggle.

Sorry if this is the wrong location, just had to voice my dismay.
Title: Re: Clans in a roleplay server.
Post by: Ben. on July 22, 2016, 09:11:45 am
I wouldn't agree that there is no roleplay backing, and there is nothing wrong with making friends within a group.
I dont see how anyone in, as you used, Rstar or AV are "clan-hunting". Removing a tag will not promote roleplay - I actually used to get approached more as a result of wearing my tag.

My observation is that people will not necessarily belong to a single roleplay group in these clans, but will often be associated to multiple groups.

Its good to raise these things for discussion, though.
Title: Re: Clans in a roleplay server.
Post by: jovanca on July 22, 2016, 09:20:23 am
Peoeple who want to roleplay will do it with or without a tag. People who don't, simply just won't do it. I see the comeback of clans as a good thing since it might wake interests in old players to come back.
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 09:36:21 am
There is definitely roleplay involved in the clans don't get me wrong, there's just no story or roleplay goals and motivations like a roleplay group or faction has. There's nothing wrong with making friends in a group, that's fine but do clans need player tags for a community to make friends? The clan hunting I'm referring to, is people leaving their roleplay positions to pursue a position(should've elaborated that point) in a clan like AV or Rockstar when I believe we should be having our priorities on the roleplay groups.

I agree and understand that most do belong to multiple different groups and their characters vary, though I just think being that it's a roleplay server we should have our priorities right, meaning that we want players to join roleplay groups and gain actual roleplay knowledge rather than join a clan and play other games with clan mates and come ingame to just do 'whatever'.
Title: Re: Clans in a roleplay server.
Post by: Julio. on July 22, 2016, 09:41:58 am
Joining a clan doesn't restrict your RP opportunity at all.

If an RP group "requires" you to have an RP name or a tag then you're doing it wrong. I haven't left any groups to join a clan, despite losing a tag.

My personal "story" has not changed. Also, not everyone chooses to deeply develop a single character, they may RP multiple characters choosing a more flexible RP style.

If a clan requires you to use a tag, then it's no problem. But if the individual joining a clan feels pressured into leaving their "RP" group due to not carrying the "RP" tag anymore... that's a problem on the side of the RP group, not the clan.
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 09:56:10 am
See I see it in a completely different light. I feel that we're playing on a roleplay server, we should be giving the priority to roleplay groups rather than clans.

If an RP group "requires" you to have an RP name or a tag then you're doing it wrong. I haven't left any groups to join a clan, despite losing a tag.
Who's to say that the group must submit and let the clan with no roleplay base take the name. I've seen, apart from WS, to be in a clan you must wear the name tag, in my eyes you're doing it wrong. I get that you haven't left groups to join a clan, but do you understand how it can and has happened and we should probably have priorities over the groups that promote roleplay and character creation etc?

My personal "story" has not changed. Also, not everyone chooses to deeply develop a single character, they may RP multiple characters choosing a more flexible RP style.

I know that, I roleplay a different style almost every day and am not in a clan. You may do that in pretty much any group. Though groups with policies the same as clans requiring you to have a tag in your name clash when players want to be a part of the two groups. What I'm saying is, people in clans should have the freedom to run tagless and still be in the clan. Otherwise you create a clash and award a certain favouritism towards clans.
Title: Re: Clans in a roleplay server.
Post by: Julio. on July 22, 2016, 10:01:24 am
That's up to the clans and groups themselves to negotiate. But seeing as the name you choose doesn't restrict your RP opportunity (unless it's been specifically requested by an RP group that requires a tag), then I don't see any problem.
Title: Re: Clans in a roleplay server.
Post by: Bruce. on July 22, 2016, 10:13:45 am
If people dont see us roleplaying doesnt mean we do not roleplay at all. We in White Shadows and multiple players roleplaying multiple roles. Cops gangsters mafias farmers and so on. I joined the server yesterday and in 1 hour i had two small but enjoyable roleplays so please think before you post.
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 10:26:10 am
I've never said there's a lack of role players in clans though it does create an opportunity for anti social behaviour. What I have been saying is that a clan is not comprised of elements that make it a roleplay based faction, there are no motivations or roleplay guidelines to follow or any story. I'm saying clans don't have a source of roleplay and why do we hold clans as so highly regarded in a server that as I see has no need for clans. So please, read before you post.
Title: Re: Clans in a roleplay server.
Post by: eymas on July 22, 2016, 10:58:36 am
You yourself lead a clan who uses a tag.
Title: Re: Clans in a roleplay server.
Post by: TrotlDebilni on July 22, 2016, 11:07:59 am
You yourself lead a clan who uses a tag.

is a group tho.. but yeah, clans are just fine as long as they let you be a part of the clan and a roleplay group, no reason to hide the pride you hold towards the clan you are in.
Title: Re: Clans in a roleplay server.
Post by: eymas on July 22, 2016, 11:33:11 am

is a group tho.. but yeah, clans are just fine as long as they let you be a part of the clan and a roleplay group, no reason to hide the pride you hold towards the clan you are in.
Group, clan, to me they're practically the same  :neutral2:
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 11:34:07 am
I don't lead a clan ;), I lead a group that has a roleplay base, agenda and also gives the freedom for players to choose if they wish to be tagless or wear our tag which is known as a "Nomad".

Why is it that players are not granted the same freedom of being tagless when joining a clan?(exlcuding WS) I just think it's a bit odd that clans have such prevalence over roleplay groups. We're playing a roleplay server which I believe should encourage roleplay groups like Svensson, Gvardia, HR, Corleone for example. Groups that have an impact in roleplay as a whole and encourage and teach people how to do what they do(not just some individual members doing exceptional roleplay).

Another point is, we want to teach new players as best we can to obviously pickup the player count and player quality. Yet we have various administrators and leaders in the server who many look up to, being a part of these clans which can a lot of the time encourage those players to want to join such clans. Then the problem with that is, sure there are excellent people in clans, some of the best in the server. Though there is still no roleplay base for these players to learn off, for them to get an understanding of the roleplay realm. I'm not saying the clan leaders etc wouldn't be able to teach people or anything like that, just seeing as they have no roleplay cause etc that it'd be quite easy for players to cut corners and miss out on certain things leading them to do abusive things that people in roleplay groups most likely would've played out in scenario's before and have knowledge on what to do. Just an example of what could can and has happened many times.
 
Title: Re: Clans in a roleplay server.
Post by: TiMoN on July 22, 2016, 11:41:36 am
Yes remove clans they're the reason the player base is at 4/200 and nothing else.
Title: Re: Clans in a roleplay server.
Post by: Norrage on July 22, 2016, 12:07:41 pm
Yes remove clans they're the reason the player base is at 4/200 and nothing else.

InGameNick: TiMoN
Age: 16
Gaming Experience (days/months/years): 5 years, 9 months, 23 days aka since I got internet
Gamemode preferred (DM/RPG/Stunt/Freeroam/Team DM): What do you get when you combine DM and RP? My favorite game mode
Favorite servers: Argonath's SAMP RPG, Fortress of Gamers cp_orange 24/7 TF2 server, OPST TF2 Jailbreak, HMX TF2 Deathrun
Favorite weapons: I like the Deagle/Shotgun combination in SAMP, I use the stock Rocket Launcher, Concheror and Pain Train in TF2
RPG skills: I've actually never used an RPG in SAMP, but damn I'm amazing with the Rocket Launcher in TF2, like I get MVP most of the time in competitive, also good rp.
Team skills: "I like my teams like I my romances: in groups of six."
Game Console (XboX, PS3, PC): PCMasterRace obviously
Why you want to join [R*]clan: Because I'm the best player that there can ever be, I was self-awarded as Best Overall Player 2015 even though I spent most of the year banned. Sure I was banned a few dozen times and around 12% of my posts are in the Unban Requests Archive but hey I ain't judging and you shouldn't either. I'm the ultimate shitposting machine and was regarded as such over the steam forums, here's a picture of an award I won TWICE;
Code: [Select]
      ༼ຈل͜ຈ༽
 _ノ ヽ ノ \_
`/ `/ ⌒Y⌒ Y ヽ    " I'm the Ultimate Shitposter "
(  (三ヽ人  /  |       - Slothus Dankesus
| ノ⌒\  ̄ ̄ヽ  ノ
ヽ___>、___/
   |( 王 ノ〈
   /ミ`ー―彡ヽ
  / ヽ_/  |       © Le Epik
Betcha' no applicant has ever been awarded this amount of trophies and honors which is what makes me exceptional. I was responsible for the spread of a TF2 meme and made a beautiful recreation of a famous song by Queen which attracted a few thousand people.
click, trust me it's a masterpiece, i know because i made it (https://www.youtube.com/watch?v=UOAuCFWJums)
I am a great Pepe collector and I have a nice rare pepes(no I won't post them because I don't have pepe insurance) and I love dat boi.


TL;DR? Accept. btw hasnt anyone noticed that the green online thingy next to ur name looks like a penis? kek

Then also stop trolling. Thats the reason the player base is at 4/200 and nothing else.
Title: Re: Clans in a roleplay server.
Post by: TiMoN on July 22, 2016, 12:10:50 pm
Then also stop trolling. Thats the reason the player base is at 4/200 and nothing else.
You need some sarcasm detection lessons.

There are far more important things to do for the server than removing clans or clan tags.
Title: Re: Clans in a roleplay server.
Post by: Norrage on July 22, 2016, 12:26:30 pm
You need some sarcasm detection lessons.

There are far more important things to do for the server than removing clans or clan tags.

And you need some lessons to avoid sarcasm. Your point could simply be stated in one post, but yet have been spread over two posts. This causes the ignorance and the possible flamewars between players: misunderstanding.

As for the idea suggested in the main post: no need to remove the clan tags. Everything is just fine as it is since it has been around since ages (2006). There is no need to change an existing thing for the sake of 'more' roleplay since roleplay should be normal in clanless people as for people actually in a clan. Clan tags are there to show the pride about being a part of a clan.
Title: Re: Clans in a roleplay server.
Post by: Petarda on July 22, 2016, 01:12:38 pm
If people dont see us roleplaying doesnt mean we do not roleplay at all. We in White Shadows and multiple players roleplaying multiple roles. Cops gangsters mafias farmers and so on. I joined the server yesterday and in 1 hour i had two small but enjoyable roleplays so please think before you post.
He means that you don't roleplay between yourselves, I mean one WS guy is cop, one is farmer, one is Mexican ganster etc. Yet you never roleplayed as a clan.

And to all of you clan guys in this topic, pretty much everyone knows that name tags are there for prestige, it's like wearing a medal.
Title: Re: Clans in a roleplay server.
Post by: Grizz on July 22, 2016, 05:12:49 pm
I personally don't think having a clan tag restricts or hinders your roleplay opportunities at all, people should be allowed to wear their clan tags proudly to express what group they're in because it lets them be identified as something bigger than themselves, a group of friends, a gathering of people with similar interests, a clan. If you believe that having a clan tag limits roleplay possibilities why don't you ask clan members for their opinion on the matter? I myself haven't had my roleplay hindered in any way since I've put a clan tag on. If anything it's made me more excited and confident to explore new and different avenues of roleplay.
Title: Re: Clans in a roleplay server.
Post by: Carbon on July 22, 2016, 05:40:09 pm
You dont have to roleplay together while in clan. This a true friendship between players who really respect each-other. They help each other, they hang-around and roleplay aswell. I dont know any families around me in real life who really do everything always together and its forced.
Tag - who even cares what kind of tag you wear or whatever, this is username guys? If you roleplay, you have your own roleplay-name anyway. If i see a person in real-life first time, do i really know his name instantly?  :)
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 08:45:04 pm
I personally don't think having a clan tag restricts or hinders your roleplay opportunities at all, people should be allowed to wear their clan tags proudly to express what group they're in because it lets them be identified as something bigger than themselves, a group of friends, a gathering of people with similar interests, a clan. If you believe that having a clan tag limits roleplay possibilities why don't you ask clan members for their opinion on the matter? I myself haven't had my roleplay hindered in any way since I've put a clan tag on. If anything it's made me more excited and confident to explore new and different avenues of roleplay.
You've missed the point entirely, some of the best roleplayers we have and have had have come from clans, I've been saying that clans have no roleplay baseline/purpose as a whole group as other families and factions do.

You dont have to roleplay together while in clan. This a true friendship between players who really respect each-other. They help each other, they hang-around and roleplay aswell. I dont know any families around me in real life who really do everything always together and its forced.
Tag - who even cares what kind of tag you wear or whatever, this is username guys? If you roleplay, you have your own roleplay-name anyway. If i see a person in real-life first time, do i really know his name instantly?  :)
I agree, and you deserve that freedom to roleplay as everydone does. Normal families in real life are quite different from families of the mob which most families are trying to portray here haha. In saying that, "who even cares what kind of tag you wear" why can't that logic be implied in clans, why wear the tag? Why can't you be in the clan and be tag-less, it would be the same thing right? I'm just saying, it's a situation players are and can be faced with and I personally think we should allow players freedom of choice to wear whichever tag they wish from which group/clans they are in.
Title: Re: Clans in a roleplay server.
Post by: Leon. on July 22, 2016, 09:07:09 pm
Clans are not intended for roleplay purposes. It's more of a social thing. The thing that makes Argonath unique is the sense of community.
Title: Re: Clans in a roleplay server.
Post by: Traser on July 22, 2016, 10:09:43 pm
I agree with Stof, though i agree with Leon too..

Clans are not intended for roleplay purposes. It's more of a social thing. The thing that makes Argonath unique is the sense of community.

OT: Any derailment of this topic will be rewarded a forum warning, keep this topic clean.
Title: Re: Clans in a roleplay server.
Post by: Carbon on July 22, 2016, 11:10:48 pm
I personally think we should allow players freedom of choice to wear whichever tag they wish from which group/clans they are in.
I agree, that is right.  :)
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 22, 2016, 11:16:59 pm
Clans are not intended for roleplay purposes. It's more of a social thing. The thing that makes Argonath unique is the sense of community.
That's the point I'm making, it's fine to have/be in a clan, community is what this is all about. I'm not attacking clans at all if anything I would love to be a part of one but I have the dilemma I am talking about where I'd have to choose between my roleplay group {HR} and the clans tag.

I might've came off a little harsh and douchey so to say in my first posts saying removal of all clan tags etc, I do respect the fact that many players wish to wear their clan name with honour as do most with group names/tags. I also recognise the problem of people having the same honour or dedication for their group, not being able to have any place in most clans because of rules on having the name tag. I simply would just like to see players having the freedom to be in a clan and a group but not being forced to wear the clans tag.

After all, community is what it's about. Why exclude people from clans just because they don't want to wear the clans tag in a roleplay server? The tag could be used on other games and servers, there isn't just sa:mp. I also don't believe that allowing tagless members if they choose to be would impact any clans or the community at all.
Title: Re: Clans in a roleplay server.
Post by: McGarrett on July 22, 2016, 11:31:53 pm
I agree with this. I do not think it seems right to new players joining the server when we call ourselves a roleplaying server. Displaying tags is actually taking us further from being a roleplaying server. What you can do is bind your username to a specific account and enable people to make different characters linked to your account. So let's say your name is still [Rstar]Julio or whatever and you join the server with that name, you will be taken to a character selection screen and when you tab you rather receive like a roleplayish firstname lastname format and you'll see your name like that when you're tabbing, but as soon as you turn on your aduty or whatever your name changes to your username. And as soon as you speak in public chat your name will be shown as [Rstar]Julio too.
Title: Re: Clans in a roleplay server.
Post by: Whiteman on July 23, 2016, 12:00:51 am
I agree, loose the stupid tags and use roleplay names.
Title: Re: Clans in a roleplay server.
Post by: Carbon on July 23, 2016, 12:18:14 am
I agree, loose the stupid tags and use roleplay names.
What are you talking about?

Anyway, it doesnt matter what is your name above your skin is. This is just username. NOBODY dont know your role play name before asking it via roleplay. My username is [Rstar]Carbon but my roleplaying name has been for years (since 2009) Frank Tenpenny.
Title: Re: Clans in a roleplay server.
Post by: Dean. on July 23, 2016, 12:24:57 am
Nah bruv
Title: Re: Clans in a roleplay server.
Post by: TrotlDebilni on July 23, 2016, 06:42:54 am
I agree, loose the stupid tags and use roleplay names.
Nah. I'll keep the tag, thank you for your suggestion tho.
Title: Re: Clans in a roleplay server.
Post by: Axison on July 23, 2016, 08:12:21 am
Glad you brought this up. As far as AV is concerned, we won't force the tag on you. To be even more clear, if you approach our managers and leaders and bring a valid reason as to why you'd like to be tag less, they'll give you the permission(this has been done before). You are free to wear the AV tag when you're done with whatever it is you're doing but to become tag less atleast take the courtesy of asking the leaders.

Now, as far as clans in a whole is concerned, I don't think they're supposed to have a roleplay background. They're supposed to represent a lot more, it's fine if they do have a roleplay background but if the don't that doesn't make them wrong. I think they clan that are labeled as officials will allow you to switch your tag around if you have a reasonable reason.
Title: Re: Clans in a roleplay server.
Post by: Stof. on July 23, 2016, 09:31:41 pm
Anyway, it doesnt matter what is your name above your skin is. This is just username. NOBODY dont know your role play name before asking it via roleplay. My username is [Rstar]Carbon but my roleplaying name has been for years (since 2009) Frank Tenpenny.
That's true. Though a lot of people don't look at it that way, for a lot of people their tag as said before displays their honour or pride for their clan/group. We probably wouldn't have a tag for HR if we weren't an MC, as members of outlaw motorcycle clubs patches are quite easily read, which is why we have the {HR} tag ingame. So I think it does matter, for groups like us wanting to be a part of such clans and having to choose between a tag with a roleplay backstory or a clan-tag.

Glad you brought this up. As far as AV is concerned, we won't force the tag on you. To be even more clear, if you approach our managers and leaders and bring a valid reason as to why you'd like to be tag less, they'll give you the permission(this has been done before). You are free to wear the AV tag when you're done with whatever it is you're doing but to become tag less atleast take the courtesy of asking the leaders.

Now, as far as clans in a whole is concerned, I don't think they're supposed to have a roleplay background. They're supposed to represent a lot more, it's fine if they do have a roleplay background but if the don't that doesn't make them wrong. I think they clan that are labeled as officials will allow you to switch your tag around if you have a reasonable reason.

I didn't know that, I'm glad to hear that's a policy that AV has much alike WS as well. I'm all for clans, they have never had roleplay backing and that's absolutely fine. What I'm against though is clans forcing you out of Roleplay groups because they want you to wear their tag. As for the official tag switching, I haven't heard of that but am definitely interested if that's a thing, then we can pretty much put this to rest.
Title: Re: Clans in a roleplay server.
Post by: Ben. on July 23, 2016, 09:40:56 pm
I think any group, RP or non, should not be forcing you to wear a tag.
Though, as we say where I'm from: "you pays your money and you takes your choice"  :D
Title: Re: Clans in a roleplay server.
Post by: Salmonella on July 28, 2016, 02:22:54 pm
Contact me in RP by payphone, use codename 'N U K E   P R O O F   D O O R', arrange a meeting at Arco Del Oeste and bring one million dollars in a professionally roleplayed tweed suitcase and who knows? Maybe you'll leave with a very trendy AV clantag to benefit you in the 'roleplay realm'.  :bananarock: :bananav: :jackson:


Title: Re: Clans in a roleplay server.
Post by: Bogomil on July 28, 2016, 02:32:50 pm
Totally disagree. We're looking for better changes, this one is useless and not required.
Title: Re: Clans in a roleplay server.
Post by: McGarrett on July 28, 2016, 02:37:58 pm
When people have a firsname lastname format in their name and you are in a roleplay server then it will give you the mentality that you need to roleplay. If I did not have that I would not feel compelled to roleplay in the same way. It is a mentality in the roleplay community. You cant say you want to give Argonath a roleplaying theme 100% while you do not give it 100% yourself.
Title: Re: Clans in a roleplay server.
Post by: jovanca on July 28, 2016, 02:51:12 pm
When people have a firsname lastname format in their name and you are in a roleplay server then it will give you the mentality that you need to roleplay. If I did not have that I would not feel compelled to roleplay in the same way. It is a mentality in the roleplay community. You cant say you want to give Argonath a roleplaying theme 100% while you do not give it 100% yourself.

Nah. If you have mentallity that you want to roleplay you will do it with or without firstname_lastname. One has to be really unstable to have his mind and mentallity affected by an ingame tag.
Title: Re: Clans in a roleplay server.
Post by: Julio. on July 28, 2016, 03:02:47 pm
Nah. If you have mentallity that you want to roleplay you will do it with or without firstname_lastname. One has to be really unstable to have his mind and mentallity affected by an ingame tag.

I agree (except the instable bit). A roleplay is a roleplay no matter what the name is.
Title: Re: Clans in a roleplay server.
Post by: jovanca on July 28, 2016, 03:04:57 pm
I agree (except the instable bit). A roleplay is a roleplay no matter what the name is.

I don't know how mentally stable can a person be if their mentallity is affected by an ingame name format. Im not calling any names, just saying.
Title: Re: Clans in a roleplay server.
Post by: Que on July 28, 2016, 08:44:17 pm
Clans are useless shitfucks on a roleplay server. Gather a Skype group or whatever you use and hang around with your mates when you get the chance to if that's what your striving for to do. Argonath seek for new players, yet again, all you do is losing and you get players to skip Argonath by having such an enormous majority of swollen boils playing around with clans (seriously, clans on a roleplay server) and other counterproductive nonsense which maintains a pretty dorky general production of Argonath's progress.
Title: Re: Clans in a roleplay server.
Post by: TiMoN on July 28, 2016, 08:47:53 pm
Gather a Skype group
The last time this happened the biggest clusterfuck was created
Title: Re: Clans in a roleplay server.
Post by: Ben. on July 28, 2016, 08:54:45 pm
People here worry too much about what other people are doing.

Clans started because players wanted clans. While people want to be in clans, clans will continue.
Title: Re: Clans in a roleplay server.
Post by: Cofiliano on July 28, 2016, 08:55:19 pm
I've never understood the point of existence of roleplay clans on a roleplay server, except having friends, and I agree with Que about it.

Tho I don't think people should be forced to remove the tags, because that's their choice, and it wouldn't be fair for anyone to force them to do that.

I would on the other hand make a compromise that keeps Argo unique, and yet makes things a bit realistic, with having a clan and first name surname in it, like;

[AV]John_Huston, [Rstar]Stan_Johnson, etc.



Title: Re: Clans in a roleplay server.
Post by: Que on July 28, 2016, 09:01:14 pm
The last time this happened the biggest clusterfuck was created
Then maybe you (or w/e else doing the group) should get better friends.
Been using Skype all my time playing and it never went to ape shit.
Title: Re: Clans in a roleplay server.
Post by: Liviu. on July 28, 2016, 09:13:40 pm
Because you roleplay with the nametags not with the people.
Title: Re: Clans in a roleplay server.
Post by: TiMoN on July 28, 2016, 09:49:44 pm
Then maybe you (or w/e else doing the group) should get better friends.
Been using Skype all my time playing and it never went to ape shit.
Sorry I don't see myself becoming friends with hardcore nignog roleplayers white boys anytime soon.
Title: Re: Clans in a roleplay server.
Post by: AK47 on July 29, 2016, 12:51:05 am
Because you roleplay with the nametags not with the people.

When people are browsing for roleplayservers to join they rather pick a server with "firstname_lastname" then seeing a list full of "[DMIT]360_n0scope"-players ..
Title: Re: Clans in a roleplay server.
Post by: Que on July 29, 2016, 12:42:18 pm
Sorry I don't see myself becoming friends with hardcore nignog roleplayers white boys anytime soon.
No one is forcing you. But don't be surprised when your channel goes to a total ass crack because of the immaturity surrounding you.
When people are browsing for roleplayservers to join they rather pick a server with "firstname_lastname" then seeing a list full of "[DMIT]360_n0scope"-players ..
Svårt att förstå uppenbarligen.
Title: Re: Clans in a roleplay server.
Post by: Julio. on July 29, 2016, 03:26:36 pm
Why can't we all just... get along  :D

I've done a lot of RPing with tagged clans over the years, always been fun.

People define successful RP in different ways, the point of roleplaying for me is to play out a variety of characters, totally different to life.

My most enjoyable interaction recently was actually on MTA:VC with a few other R* bods, Link, + SugarD. The atmosphere was so relaxed it was untrue, SA:MP in comparison has been very uptight recently and it felt like the rules had a chokehold on you. Past couple of days ingame have been 10x better than previously though.
Title: Re: Clans in a roleplay server.
Post by: Manoni on July 29, 2016, 04:27:15 pm
I have to say that I agree that clan tags are not suitable for a roleplay ambience, but completely removing them from the server is something that not everyone will agree, it would be a massive change and many people would complain even more.
Over the years I've seen people that are so worried of being known so they decide to find a way to be "popular", clan tags is one of those alternatives to feel yourself important; this wouldn't be much of a difference now that we have the /groups system, by this I suggest that one way to make this work out is that the clan /group stays so that way they still interact with eachother and they can still feel themselves part of something.
Title: Re: Clans in a roleplay server.
Post by: McGarrett on July 29, 2016, 06:33:55 pm
Provocative comment removed. - Andeey
Title: Re: Clans in a roleplay server.
Post by: Salmonella on July 29, 2016, 06:35:38 pm
Funny coming from a guy who is banned from a Low-RP server for failing to properly follow a basic RP term by failing to kill someone for a suitable roleplay reason.

Huh? Weren't you banned on that one big server? Don't see him bringing that up to ad hominem the fuck out of you.
Title: Re: Clans in a roleplay server.
Post by: McGarrett on July 29, 2016, 08:14:27 pm
Huh? Weren't you banned on that one big server? Don't see him bringing that up to ad hominem the fuck out of you.

It is different if you deliberately get yourself banned because you can't take the toxic people over there. However, when you're so toxic yourself that you can't see the errors of your actions before performing them in a server before actually performing them is something different. It is called incompetence.
Title: Re: Clans in a roleplay server.
Post by: Marcell on July 29, 2016, 08:45:15 pm
My most enjoyable interaction recently was actually on MTA:VC with a few other R* bods, Link, + SugarD. The atmosphere was so relaxed it was untrue, SA:MP in comparison has been very uptight recently and it felt like the rules had a chokehold on you.
This is why VCMP&IVMP both have 5-30 players daily despite being less popular clients, both have alot better atmosphere than the cancerzone where you can't make three steps without getting interrogated/pissing someone off.
Title: Re: Clans in a roleplay server.
Post by: Salmonella on July 29, 2016, 08:46:54 pm
It is different if you deliberately get yourself banned because you can't take the toxic people over there. However, when you're so toxic yourself that you can't see the errors of your actions before performing them in a server before actually performing them is something different. It is called incompetence.

I don't see how Timon's nor your bans have anything to do with this topic.
Title: Re: Clans in a roleplay server.
Post by: Norrage on August 01, 2016, 01:45:42 am
This is why VCMP&IVMP both have 5-30 players daily despite being less popular clients, both have alot better atmosphere than the cancerzone where you can't make three steps without getting interrogated/pissing someone off.

We are the same community, but amen to this.
Title: Re: Clans in a roleplay server.
Post by: Julio. on August 01, 2016, 02:20:23 am
This is why VCMP&IVMP both have 5-30 players daily despite being less popular clients, both have alot better atmosphere than the cancerzone where you can't make three steps without getting interrogated/pissing someone off.

Last few days have been fairly chilled out on SA:MP, things are looking positive  :D
Title: Re: Clans in a roleplay server.
Post by: Ben. on August 01, 2016, 02:27:33 am
Last few days have been fairly chilled out on SA:MP, things are looking positive  :D
Agreed, it's been absolutely awesome!
Title: Re: Clans in a roleplay server.
Post by: Leon. on August 01, 2016, 08:09:02 am
Agreed, SA:MP has gotten better as of recent.
Title: Re: Clans in a roleplay server.
Post by: Bruce. on August 01, 2016, 08:28:32 am
Agreed, SA:MP has gotten better as of recent.
It indeed has been better the last 3-4 days but there is still that grudge towards each other only because they are your roleplay enemies. There is still salt and hate thrown at other people for the same reason. If we want to move forward towards something better that is the first thing that has to be solved. Salt and hate won't take us anywhere.
Title: Re: Clans in a roleplay server.
Post by: Ben. on August 01, 2016, 09:13:43 am
Salt and hate won't take us anywhere.
Using this in my sig  :D
Title: Re: Clans in a roleplay server.
Post by: Leon. on August 01, 2016, 03:31:20 pm
It indeed has been better the last 3-4 days but there is still that grudge towards each other only because they are your roleplay enemies. There is still salt and hate thrown at other people for the same reason. If we want to move forward towards something better that is the first thing that has to be solved. Salt and hate won't take us anywhere.
Needs more pepper.
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