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Clans in a roleplay server.

Stof. · 12534

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Offline Stof.Topic starter

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on: July 22, 2016, 09:02:38 am
Just voicing my concern coming from a long time back, mainly seeing Rstar making a comeback and other clans. I think as time goes on its only necessary we look at clans and the fact they have no roleplay baseline and are simply a community, to Make friends or whatever, clearly not to have a roleplay cause or backing that is played out in game.

Thus I suggest the removal of player tags such as [AV][Rstar] etc to make room for more roleplay group opportunities as I'm seeing a decrease in roleplay and an increase in clan hunting as such. You'll still be in such clan, just with no tag in your name. We need to save name tags for legitimate roleplay groups for example, MC's as they require patches to be worn visible to the public therefore acceptable to put in your name. I just don't like seeing groups with no roleplay baseline being so prevalent in a server that's based around roleplay. Whilst the ones actually doing the roleplaying struggle.

Sorry if this is the wrong location, just had to voice my dismay.



Offline Ben.

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Reply #1 on: July 22, 2016, 09:11:45 am
I wouldn't agree that there is no roleplay backing, and there is nothing wrong with making friends within a group.
I dont see how anyone in, as you used, Rstar or AV are "clan-hunting". Removing a tag will not promote roleplay - I actually used to get approached more as a result of wearing my tag.

My observation is that people will not necessarily belong to a single roleplay group in these clans, but will often be associated to multiple groups.

Its good to raise these things for discussion, though.


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Offline jovanca

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Reply #2 on: July 22, 2016, 09:20:23 am
Peoeple who want to roleplay will do it with or without a tag. People who don't, simply just won't do it. I see the comeback of clans as a good thing since it might wake interests in old players to come back.

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Offline Stof.Topic starter

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Reply #3 on: July 22, 2016, 09:36:21 am
There is definitely roleplay involved in the clans don't get me wrong, there's just no story or roleplay goals and motivations like a roleplay group or faction has. There's nothing wrong with making friends in a group, that's fine but do clans need player tags for a community to make friends? The clan hunting I'm referring to, is people leaving their roleplay positions to pursue a position(should've elaborated that point) in a clan like AV or Rockstar when I believe we should be having our priorities on the roleplay groups.

I agree and understand that most do belong to multiple different groups and their characters vary, though I just think being that it's a roleplay server we should have our priorities right, meaning that we want players to join roleplay groups and gain actual roleplay knowledge rather than join a clan and play other games with clan mates and come ingame to just do 'whatever'.



Offline Julio.

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Reply #4 on: July 22, 2016, 09:41:58 am
Joining a clan doesn't restrict your RP opportunity at all.

If an RP group "requires" you to have an RP name or a tag then you're doing it wrong. I haven't left any groups to join a clan, despite losing a tag.

My personal "story" has not changed. Also, not everyone chooses to deeply develop a single character, they may RP multiple characters choosing a more flexible RP style.

If a clan requires you to use a tag, then it's no problem. But if the individual joining a clan feels pressured into leaving their "RP" group due to not carrying the "RP" tag anymore... that's a problem on the side of the RP group, not the clan.



Offline Stof.Topic starter

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Reply #5 on: July 22, 2016, 09:56:10 am
See I see it in a completely different light. I feel that we're playing on a roleplay server, we should be giving the priority to roleplay groups rather than clans.

If an RP group "requires" you to have an RP name or a tag then you're doing it wrong. I haven't left any groups to join a clan, despite losing a tag.
Who's to say that the group must submit and let the clan with no roleplay base take the name. I've seen, apart from WS, to be in a clan you must wear the name tag, in my eyes you're doing it wrong. I get that you haven't left groups to join a clan, but do you understand how it can and has happened and we should probably have priorities over the groups that promote roleplay and character creation etc?

My personal "story" has not changed. Also, not everyone chooses to deeply develop a single character, they may RP multiple characters choosing a more flexible RP style.

I know that, I roleplay a different style almost every day and am not in a clan. You may do that in pretty much any group. Though groups with policies the same as clans requiring you to have a tag in your name clash when players want to be a part of the two groups. What I'm saying is, people in clans should have the freedom to run tagless and still be in the clan. Otherwise you create a clash and award a certain favouritism towards clans.



Offline Julio.

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Reply #6 on: July 22, 2016, 10:01:24 am
That's up to the clans and groups themselves to negotiate. But seeing as the name you choose doesn't restrict your RP opportunity (unless it's been specifically requested by an RP group that requires a tag), then I don't see any problem.



Offline Bruce.

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Reply #7 on: July 22, 2016, 10:13:45 am
If people dont see us roleplaying doesnt mean we do not roleplay at all. We in White Shadows and multiple players roleplaying multiple roles. Cops gangsters mafias farmers and so on. I joined the server yesterday and in 1 hour i had two small but enjoyable roleplays so please think before you post.

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Stof.Topic starter

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Reply #8 on: July 22, 2016, 10:26:10 am
I've never said there's a lack of role players in clans though it does create an opportunity for anti social behaviour. What I have been saying is that a clan is not comprised of elements that make it a roleplay based faction, there are no motivations or roleplay guidelines to follow or any story. I'm saying clans don't have a source of roleplay and why do we hold clans as so highly regarded in a server that as I see has no need for clans. So please, read before you post.



Offline eymas

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Reply #9 on: July 22, 2016, 10:58:36 am
You yourself lead a clan who uses a tag.



Offline TrotlDebilni

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Reply #10 on: July 22, 2016, 11:07:59 am
You yourself lead a clan who uses a tag.

is a group tho.. but yeah, clans are just fine as long as they let you be a part of the clan and a roleplay group, no reason to hide the pride you hold towards the clan you are in.

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Reply #11 on: July 22, 2016, 11:33:11 am

is a group tho.. but yeah, clans are just fine as long as they let you be a part of the clan and a roleplay group, no reason to hide the pride you hold towards the clan you are in.
Group, clan, to me they're practically the same  :neutral2:



Offline Stof.Topic starter

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Reply #12 on: July 22, 2016, 11:34:07 am
I don't lead a clan ;), I lead a group that has a roleplay base, agenda and also gives the freedom for players to choose if they wish to be tagless or wear our tag which is known as a "Nomad".

Why is it that players are not granted the same freedom of being tagless when joining a clan?(exlcuding WS) I just think it's a bit odd that clans have such prevalence over roleplay groups. We're playing a roleplay server which I believe should encourage roleplay groups like Svensson, Gvardia, HR, Corleone for example. Groups that have an impact in roleplay as a whole and encourage and teach people how to do what they do(not just some individual members doing exceptional roleplay).

Another point is, we want to teach new players as best we can to obviously pickup the player count and player quality. Yet we have various administrators and leaders in the server who many look up to, being a part of these clans which can a lot of the time encourage those players to want to join such clans. Then the problem with that is, sure there are excellent people in clans, some of the best in the server. Though there is still no roleplay base for these players to learn off, for them to get an understanding of the roleplay realm. I'm not saying the clan leaders etc wouldn't be able to teach people or anything like that, just seeing as they have no roleplay cause etc that it'd be quite easy for players to cut corners and miss out on certain things leading them to do abusive things that people in roleplay groups most likely would've played out in scenario's before and have knowledge on what to do. Just an example of what could can and has happened many times.
 



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Reply #13 on: July 22, 2016, 11:41:36 am
Yes remove clans they're the reason the player base is at 4/200 and nothing else.



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Reply #14 on: July 22, 2016, 12:07:41 pm
Yes remove clans they're the reason the player base is at 4/200 and nothing else.

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