Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: ahmedXD on March 25, 2017, 01:34:49 pm
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As you know many crimes that are DM are by aciddent, maybe not for "producing drugs" However I'm here to eleminate the accidental car kills suspection, if however it continues then it's known as a rulebreak and an a staff should handle it.
Other than RP DM's or cop to RPed criminal suspection it should be allowed.
Because lets say you are parked doing nothing in a heli when someone enters it , u become suspect due to script ejecting the other player to heli blades.
You are probably thinking that " since car killing wont get me suspected , how about I car kill more often?" There is a difference in being a criminal and a rulebreaker, many players will drive more carefully and avoid killing anyone to not be questioned by staff on why did he do it.
So this idea overall will 100% agree with light RP server, you won't get suspected for a crime if you didnt intend for it to happen.
You were driving normally on a highway 120km/h , someone spawns suddenly , you are a criminal and bunch of cops are after you, you feel uncomfortable, unsafe and might promote the idea of you staying away from everyone.
Same thing goes to officer, you are in a chase or you are cruising normally and someone in a bike crashes into you, you lose 500$ .
So you are anti social a bit until a crime pops up.
The fear of being a criminal as a civilan, and the fear of losing 500$ shall disappear.
If someone on a bike like to stunt on ur low car, should you report them ?, what if no staff is there ?
Should you worry about evading unwillingly or esc which isnt allowed to report on forums ?
I clearly think that Suspection for accidental car kills should be removed.
Anyone seen car killing or having fun rulebreaking will end up replying in the unban request.
I'm well aware that by this being implimented , people who didnt care about car killing, because once dead , they lose 200$ only and can easily recover it by doing a mission 1200$ thinking that they can run away from rulebreaking by paying a small fee, this should not be tolerated!
Now what about newcommers who will go on killing spree and not get suspected ?
Since they are newcommers, regardless of their crime most officers wont chase them.
Maybe for few new offices, they may trick them into /gu for a healthy 1000$ profit.
This all can be ignored and fixed if car killing suspection is removed.
So if you agree with me show me a support
If you disagree state why and add unsupported
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Supported
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The idea is supported, but I don't know if it is possible to cancel the automated suspection. But, if it is, then, it should be implemented. I hope that most new players can be talked out not to carkill.
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The idea is supported, but I don't know if it is possible to cancel the automated suspection. But, if it is, then, it should be implemented. I hope that most new players can be talked out not to carkill.
Without scripting anything killing another player wont suspect you.
a whole scripting was done into making this possible, changing player blip color to orange, also sending message to officers in duty faction, setting a timer for evasion.
all of this was made.
it can however be /cs automatically on a car kill situation if the script of suspecting cant be cancelled itself.
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Not suported.
Reason you said for your self, "Anyone seen car killing or having fun rulebreaking will end up replying in the unban request."
You get car killed you should use /report, you don't wanna use /report you fail your duty as a veteran player who should know better, also by not reporting you lose your right to say hey this dude is carkilling me 10 times and isn't punished, and that's because you didn't report him for any of those carkills.
Admins see all reports contrary to public belief.
We dont ignore reports unless they are invalid in some way, example player reporting other players for lawbreaking.
All who are seen or proven to have carkilled with no rp reason get banned.
All that is required if you wish to have a gaming experience with little rulebreaking is to report the same, sure it might not be instant but as you can see we have removed all players who had no intentions to follow server rules.
All that is asked from players is that when they see rulebreaking they report the same and not sit on it and then make a topic later blaming others. (I dont mean this topic)
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All that is asked from players is that when they see rulebreaking they report the same and not sit on it and then make a topic later blaming others. (I dont mean this topic)
If admins are offline, how do you propose someone to /report, he will need a screenshot and to alt+tab the game while being suspect which isn't allowed. to finally send it to a staff asap.
or wait to evade the officers then report, maybe /gu , or even go into investigation just to report something simple.
If car killing is not allowed, then why make it tolerable to others to car kill and make officers chase them?
Is it because if suspention on accidental car kills will be removed there will be no job for officers?
because the way I see it many players play peacefully and dont indent to be suspects, but due to other people mistakes they are forced to RP and feel humiliated.
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If admins are offline, how do you propose someone to /report, he will need a screenshot and to alt+tab the game while being suspect which isn't allowed. to finally send it to a staff asap.
or wait to evade the officers then report, maybe /gu , or even go into investigation just to report something simple.
If car killing is not allowed, then why make it tolerable to others to car kill and make officers chase them?
Is it because if suspention on accidental car kills will be removed there will be no job for officers?
because the way I see it many players play peacefully and dont indent to be suspects, but due to other people mistakes they are forced to RP and feel humiliated.
In game function /report nothing else.
As i said /report is the fastest way to notify all admins, and i don't mean forum pm report but the ig one.
Investigations are fast when officers are reasonable.
And that's why there is set new PD test before you can be on /duty, to minimize the risk of any player getting abused.
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In game function /report nothing else.
As i said /report is the fastest way to notify all admins, and i don't mean forum pm report but the ig one.
Investigations are fast when officers are reasonable.
And that's why there is set new PD test before you can be on /duty, to minimize the risk of any player getting abused.
I`m talking about not giving su from server to players for accidental car kills, not for new officers to use /su ID Reason
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And i'm talking about what to do in case you do get suspected by script for something you didn't do.
Especially if it was a rulebreak how it happened.
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why do you want to give more unneeded job to the admins? accident kill or not it's still a law break, it should be resolved in a roleplay way if both parties are willing to cooperate of course...
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There is a technology called Investigation.
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There is a technology called Investigation.
Yeah someone`s else fault , and you have to force RP an investigation feeling helpless then 99% get jailed.
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why do you want to give more unneeded job to the admins? accident kill or not it's still a law break, it should be resolved in a roleplay way if both parties are willing to cooperate of course...
We have plenty of admins, I don't think it will add to their job, there can be 32 player max at the server only, which is hardy achieved.
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Yeah someone`s else fault , and you have to force RP an investigation feeling helpless then 99% get jailed.
I seriously be wondering wether you guys join the community simply because you love Roleplay-ing or just to have fun. To remind you, The community called Argonath RPG in wich the RPG stands for " Role Play Game ". Well, no one is forced to roleplay but in some cases you can't react or end the situation only using some Roleplay basics.
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I seriously be wondering wether you guys join the community simply because you love Roleplay-ing or just to have fun. To remind you, The community called Argonath RPG in wich the RPG stands for " Role Play Game ". Well, no one is forced to roleplay but in some cases you can't react or end the situation only using some Roleplay basics.
I just spotted a white hair in my beard :v:
RP is the daily dose of chatting and interacting, but having someone crash into you or stand purposely in highway to get killed, and then later on be forced to have an investigation is unpleasing.
There can be frustration at times, so how about we test out not having car kills give suspection but rather be as bad as /report id car ramming, yes friends can ram each other and not report about it, what about killings, there is a log and it can demonstrate killings.
Having things more tight is better
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Of all the times I have seen a person suspected due to a carkill, I have never actually seen a situation in which the carkill was roleplayed, it is either a person AFK in the road, an intentional rulebreak, or a complete accident.
All of those reasons are an inconvenience, as it will often end up with the suspect either needing to evade the police (because nobody online can /cs, either that or waste time sitting in jail..), or, to sit through an investigation, both for an accident, or something that is entirely not their fault.
I don't see why you can be suspected by carkilling, it only allows rulebreakers to carkill and be chased by the police. (of course, you would /report, but why have them be suspected in the first place?)
In short, supported
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/report would be useless, soo -1
Ask Staffs for their Skype account, Report the rulebreaker, Grab a screenshot/video for proofs, Send it to them and just wait.
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/report would be useless, soo -1
Ask Staffs for their Skype account, Report the rulebreaker, Grab a screenshot/video for proofs, Send it to them and just wait.
How would /report be useless?
Admins still are able to see kill methods/reasons.
What's the point to make cops have to chase a rulebreaker?
Rulebreaks arent cop problem , so they shouldnt be put to them , as suspects. Its not a cop job to deal with rulebreakers. Cause they cant chase them anyway by the cop rules. :balance:
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What's the point to make cops have to chase a rulebreaker?
Rulebreaks arent cop problem , so they shouldnt be put to them , as suspects. Its not a cop job to deal with rulebreakers. Cause they cant chase them anyway by the cop rules. :balance:
Actually, it is. The automatic suspect is made so that if no admins around, police can sort of handle the situation by blocking/chasing off the suspect in order to prevent him from doing even more harm. At least till the admin doesn't come by C:
Generally, to me, police job always was sort of light moderation work. You go on and deal with problematic players with least amount of force as possible [At least that is how it should be]
And let's not fool around, some cops are on duty just because of thrill of the chase, same as the criminals are becoming suspects for the same feeling :lol:
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And let's not fool around, some cops are on duty just because of thrill of the chase, same as the criminals are becoming suspects for the same feeling :lol:
True. :)
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Actually, it is. The automatic suspect is made so that if no admins around, police can sort of handle the situation by blocking/chasing off the suspect in order to prevent him from doing even more harm. At least till the admin doesn't come by C:
Generally, to me, police job always was sort of light moderation work. You go on and deal with problematic players with least amount of force as possible [At least that is how it should be]
And let's not fool around, some cops are on duty just because of thrill of the chase, same as the criminals are becoming suspects for the same feeling :lol:
A mod is a unique person chosen by HQ that saw a potential in him, and he can have a certain strength to add to the staff power.
Having cops compared to light moderation is wrong, I dealth with rulebreakers as a cop in the past, they easily car kill you, have their friend car kill them and pass the suspection.
A total mess.
If killings doesnt make the killer happy to have a cop chase him,her . Then he might consider killing again, because each time its done = more probability he will be punished for rulebreaking the server rules.
Same goes to players car killing other officers to pass the suspection away from their friend if they have a faster vehicle.
So any suspection shall go through RolePlay and not RuleBreak then justify it as "oh sorry in /p" while enjoying the chase because of boredom.
Removing the suspection for car kills will again enable more direct roleplay, find out players real intentions either to really Roleplay as criminals or simply cop bait, rulebreak and easily engage in a chase (which is what they want)
People who simply don't care about losing 200$ anymore because they can easily get the money recovered doing 1 fireman/medic.
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Hi,
In my opinion, this is Not supported It's a nice idea for the ones who accidently kill someone but it's not helpful for actual criminals + rulebreakers. As you mentioned, people will just carkill each other because they won't get suspected for it. It almost sounds like it will encourage DM. I also don't support it because of the fact that this should actually come along with a whole other police system in my opinion. In order to remove it, the whole suspection system possibly has to be removed. In order to make it work, the use of 911 calls, RP, actual communication between cops, action of other players have to make big changes. It's all being affected.
I'd just stick with the current situation, if you accidently kill someone, just surrender and ask for an investegation and make the killed player confirm that it was a mistake.
Cheers
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Hi,
In my opinion, this is Not supported It's a nice idea for the ones who accidently kill someone but it's not helpful for actual criminals + rulebreakers. As you mentioned, people will just carkill each other because they won't get suspected for it. It almost sounds like it will encourage DM. I also don't support it because of the fact that this should actually come along with a whole other police system in my opinion. In order to remove it, the whole suspection system possibly has to be removed. In order to make it work, the use of 911 calls, RP, actual communication between cops, action of other players have to make big changes. It's all being affected.
I'd just stick with the current situation, if you accidently kill someone, just surrender and ask for an investegation and make the killed player confirm that it was a mistake.
Cheers
Good luck having ten rulebreakers chasing you down with no staff members coming anytime soon :cowboy:
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Hi,
In my opinion, this is Not supported It's a nice idea for the ones who accidently kill someone but it's not helpful for actual criminals + rulebreakers. As you mentioned, people will just carkill each other because they won't get suspected for it. It almost sounds like it will encourage DM. I also don't support it because of the fact that this should actually come along with a whole other police system in my opinion. In order to remove it, the whole suspection system possibly has to be removed. In order to make it work, the use of 911 calls, RP, actual communication between cops, action of other players have to make big changes. It's all being affected.
I'd just stick with the current situation, if you accidently kill someone, just surrender and ask for an investegation and make the killed player confirm that it was a mistake.
Cheers
It won`t promote DM, it will promote the opososite of DM, you will be dealt with Rule break if you car kill intentionally.
It will raise level of awareness of drivers in LC, it will have players feel and act more seriously when it comes to killing others by car.
Also since you are from samp, iv:mp isn`t force RP like samp , its just light rp.
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Hello everyone,
Perhaps we should not remove suspection on car kill, what about to fine the carkill?Most of the carkills are from new players and they dont know the /rules, add a fine (500$) and automatic pop-up message with the /rules.
Now about the police job/part when someone carkills an other player.
Police do not know the reasson of the kill, even is a RolePlay or is a Rulebreak or by accident, what has to do is to find the suspect, chase him or invastigate or inform the suspect that he is rulebreak and if the suspect still do not understand his action /report him.Nothing more nothing less.
I think the system that is already use is not bad, but if it will modify then I suggest my thoughts.
Regards,
RememberMe
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Hello everyone,
Perhaps we should not remove suspection on car kill, what about to fine the carkill?Most of the carkills are from new players and they dont know the /rules, add a fine (500$) and automatic pop-up message with the /rules.
Now about the police job/part when someone carkills an other player.
Police do not know the reasson of the kill, even is a RolePlay or is a Rulebreak or by accident, what has to do is to find the suspect, chase him or invastigate or inform the suspect that he is rulebreak and if the suspect still do not understand his action /report him.Nothing more nothing less.
I think the system that is already use is not bad, but if it will modify then I suggest my thoughts.
Regards,
RememberMe
simply supported or unsupported, you can open a new topic for your idea :neutral:
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I will open new topic, reply there please.
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simply supported or unsupported, you can open a new topic for your idea :neutral:
Unsupported, I did not know that need to open a new topic just to add some ideas more for the same object. I will if it must.
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I will open new topic, reply there please.
:app: advertise it on this topic wow :D
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This topic has the same subject as the one Serifis is suggesting, no need to open new topic just for that
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It won`t promote DM, it will promote the opososite of DM, you will be dealt with Rule break if you car kill intentionally.
It will raise level of awareness of drivers in LC, it will have players feel and act more seriously when it comes to killing others by car.
Also since you are from samp, iv:mp isn`t force RP like samp , its just light rp.
Intentional carkills are dealt as rulebreaks no matter he's suspected or not.
Raise level of awareness? How? I wouldn't give a damn if i killed somebody and nobody moved a muscle, but if I had 10+ cops on me... I'd probably think of being more careful.
I don't know about other admins but the suspection in case of carkill also makes the killer easier to be seen in tab (not rly a solid point but yolo right).
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All I see you use as arguements are assumptions.
Because lets say you are parked doing nothing in a heli when someone enters it , u become suspect due to script ejecting the other player to heli blades.
Assumption: low chance of happening
You are probably thinking that " since car killing wont get me suspected , how about I car kill more often?" There is a difference in being a criminal and a rulebreaker, many players will drive more carefully and avoid killing anyone to not be questioned by staff on why did he do it.
Assumption: no, players will not drive more carefully because otherwise they would after getting fined.
You were driving normally on a highway 120km/h , someone spawns suddenly , you are a criminal and bunch of cops are after you, you feel uncomfortable, unsafe and might promote the idea of you staying away from everyone.
Assumption: this has never happened to me and almost never happens. For that time if it happens there is /cs.
Same thing goes to officer, you are in a chase or you are cruising normally and someone in a bike crashes into you, you lose 500$ .
Assumption: unlikely someone will stunt near you, or the cop should report them for copbaiting.
The fear of being a criminal as a civilan, and the fear of losing 500$ shall disappear.
Assumption.
If someone on a bike like to stunt on ur low car, should you report them ?, what if no staff is there ?
Assumption: if there is no staff, let the cops investigate you, explain it to them and it should be fine. If there is no ranked cop online, wait or log off even.
Anyone seen car killing or having fun rulebreaking will end up replying in the unban request.
Assumption
Now what about newcommers who will go on killing spree and not get suspected ?
Since they are newcommers, regardless of their crime most officers wont chase them.
Assumption: most free officers will, only LCPD has a procedure that will explain them why we should not chase a new player.
Come up with facts before suggesting something. Because stuff like this can perfectly be handled for administrators and higher ranked cops. If it would not be the case and we would be overrun with the problem; the script would have been changed long time.
Yeah someone`s else fault , and you have to force RP an investigation feeling helpless then 99% get jailed.
Oh to finish things off, assumption.
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not assumption but facts :rage:
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not assumption but facts :rage:
Assumed Facts.
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no no its a good idea, let me get in game and pm just 2 ppl for 15minutes, before i can commit to reports yeah fast effective and a joy of any admin to chase players around and ask was your death accident or not, like i don't do anything in game so i can commit to do every report for 15min, all will be happy and willing to play knowing there report is buried somewhere and will be dealt with in next 1-2h, instead of 1-5min even if im solo with 20+ players, yes yes superb idea.
Ohh and most of all all admins will love to come online and chase around logs to see deaths and ignore reports cuz they cant do 2 things in same time and be objective.
Im loving this idea more and more day by day.
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Raise level of awareness? How? I wouldn't give a damn if i killed somebody and nobody moved a muscle, but if I had 10+ cops on me... I'd probably think of being more careful.
Unless you are a newcomer and your goal is to get chased.
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no no its a good idea, let me get in game and pm just 2 ppl for 15minutes, before i can commit to reports yeah fast effective and a joy of any admin to chase players around and ask was your death accident or not, like i don't do anything in game so i can commit to do every report for 15min, all will be happy and willing to play knowing there report is buried somewhere and will be dealt with in next 1-2h, instead of 1-5min even if im solo with 20+ players, yes yes superb idea.
Ohh and most of all all admins will love to come online and chase around logs to see deaths and ignore reports cuz they cant do 2 things in same time and be objective.
Im loving this idea more and more day by day.
In staff job description it clearly shows that you will not have that same old fun you had before, you may in sometimes not engage in events or RP.
Anyone taking his job seriously(no offence, you are one of the best admins I know ^^) will definatly not care about extra work provided, but rather maybe have the idea removed if it overdlows in reports and neglects on the main proposed idea.