Argonath RPG - A World of its own
GTA:IV => IV:MP - Liberty City Multiplayer => IV:MP Ideas & Suggestions => Topic started by: Senate on April 11, 2017, 02:38:11 pm
-
I have been receiving many complaints about players harvesting in front of cops. I have heard everything from it being copbaiting to trolling to non-RP. It was suggested by some to make it impossible to /harvest when cops are within range via scripts, I don't think this is the proper solution however.
I decided to see for myself and have been checking the grow locations as a freecop, and as undercover FBI. What I have seen is ridiculously stupid lack of RP from some guys who are so desperate to get that /harvest without any regard to the roleplay and without any regard for their own life. Today a guy ran in circles around the plant spamming /harvest while being shot at by police, the timer finally reset and he was able to /harvest and run to a vehicle.
The problem I see is that currently the risk to reward ratio is unbalanced. Once /harvest is successfully used then the risk is over and whatever happens next becomes irrelevant. There is not enough risk in harvesting in front of cops so why not do it?
My suggestion is to add some risk to that decision to hopefully prevent it from happening so much. My suggestion is as follows:
If a player is suspected within 10 seconds of harvesting OR harvests while already a suspect then:
a) The player will lose 20 cannabis if surrendered to police.
b) The player will lose 40 cannabis if killed by police.
c) the player will lose nothing if they successfully evade the police.
(note: 1 seed = 20 cannabis)
If we look at this in realistic terms, a suspect who recently harvested a plant who is caught by police would obviously have those drugs confiscated/seized from them.
And before you go shouting about me being an FBI member, I have denied several suggestions that would help law enforcers and have recommended some that would help criminals. I think this is more of an issue of eliminating some trolling and non-RP and less about helping cops and hurting criminals. The smart criminals will only grow and harvest when its safe anyways, and the smart ones just leave and don't bother harvesting when cops are around.
That is all, please leave your opinions on this as I would like the public's opinion as well. :cowboy:
-
I agree, however with c) there is a high probability that players will decide to flee at all times not to loose their stuff. This can cause even less roleplay.
-
I really think this is a smart change and it encourages interaction between cops and people growing :weed:.
Anyway, it's up to the players if they really want to roleplay instead of being shot.(http://www.gtainside.com/gfx/emoticons/hunter.gif)
-
It would be a nice way to stop such behaviors from happening constantly. Therefore, Players will not harvest when it's risky. But we shouldn't forget players who are willing to Roleplay in such cases, As this feature would decrease their chance from having a kind RP.
-
I do like the idea you lose weed upon death as suspect, but i wanna throw my two ideas into the mix.
Police that did /harvest and know seed is planted can /wasteweed 50% destory plant, 50% lower weed amount.
Also if you harvest when cops are near you have 30sec b4 the weed is harvested and you get auto suspected by script.
-
People are already doing fireman/medic due to drugs giving lower profit and is illegal.
Its nice to implement this idea but then you will find more cops surrounding weed pot areas.
Less criminals = less law enforcement interactions.
Also what about people who store their cannabis in houses before going to harvest so that if they even get killed they will not lose 40, but 20 only.
What about criminals coming to pot spots by a heli , will they be asked to swap to a car prior to suspecting them ?
The idea is nice if drug rewards is increased then there will be a balance for a higher risk associated with it, making profits higher when cops are online, lower when they are offline.
-
Cops will have less chances to realise someone is growing :weed: :weed:
Is this an advantage for the criminals?
-
Today a guy ran in circles around the plant spamming /harvest while being shot at by police, the timer finally reset and he was able to /harvest and run to a vehicle.
The smart criminals will only grow and harvest when its safe anyways, and the smart ones just leave and don't bother harvesting when cops are around.
Trur what you said, True, criminals today /harvest if you are near or not, they dont care :lol:
-
To be honest I think the same way, that this became to a point in which everyone only wants to get weed/ meth only to make money. Yet to be honest there is a problem in my opinion which is the huge advantage cops have over criminals. I mean two hours is A LOT of time, in which cops can search for the weed not including the time it takes to grow the weed and the time it takes to harvest it.
In my opinion as you said it is ridiculous that there is no being done by player and in those cases I think those players should be banned from the server so that they will understand what RP means and how to do it.
-
To be honest I think the same way, that this became to a point in which everyone only wants to get weed/ meth only to make money. Yet to be honest there is a problem in my opinion which is the huge advantage cops have over criminals. I mean two hours is A LOT of time, in which cops can search for the weed not including the time it takes to grow the weed and the time it takes to harvest it.
In my opinion as you said it is ridiculous that there is no being done by player and in those cases I think those players should be banned from the server so that they will understand what RP means and how to do it.
I did not know we had meth in Liberty City.
-
I did not know we had meth in Liberty City.
Talking about SAMP
-
Talking about SAMP
This topic is for IV:MP.