The implementation of dark orange with the rework of weed system could work. But generally, I think that dark orange + amount of respect should be avoided at all costs [See my post in that topic]
As for the weed system, I would agree that 2nd and 3rd NPC buying rates should be modified slightly by increasing the buying amount:
2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$
The current bribe rate for 3rd NPC is draconic in some cases, where the NPC would leave you with the profit of 600$ for 1000g of cannabis. Now, I do support bribe and it's mechanic, just the price should be altered so that all the work does not go to waste. What I would suggest is maybe adding a mechanic that would offer to the player to "deny" bribe and get some other penalty instead.
Think of, for example.. you deny the bribe from the NPC [You save i.e. 2400$ from the current bribe on 3rd NPC when he buys for 1 kilo = 10 000$], and the system automatically transfers you to jail for 20-30 minutes [You got busted]. Or, the system automatically suspects you [If any of players is on /duty and online] and impounds your vehicle + strips away all your weapons.. with potential automatic suspectation by the server itself. Those are just some random, first thought suggestions
Anyways, maybe.. think of alternative ways to drag down the players from such a high profit.
As for the "players sell for more than NPC buys", that part is due to the fact that jobs are made while thinking of an individual. No one forces you to hire worker to get you weed..
I alone was the one that constantly pushed up the prices for buying cannabis because I was doing all day nothing while someone else collects weed. So, I pay for their time, not only for the weed
I think that is roleplay-ish, wouldn't you agree?
The number of weed spots should be increased and spread-out throughout the whole city and all the pots on the first, Dukes/Broker island should be repositioned [Especially the one at Outlook park].
and the system automatically transfers you to jail for 20-30 minutesThose ain't seconds haha
Those ain't seconds haha
What's the maximum amount of money you can earn by growing and selling to NPC's?
The bribe is always 30% of the deal price.
20-30 minutes is a lot of time, so I won`t go for that unless we, as criminals, get something to do in jail like methods to escape or be able to get visits (by adding that alderney interior to the jail script) which could be epic.
If we are going for Mihail`s suggestion:
First NPC - 200 grams for 1800$ without bribe and 1260$ with bribe. (Unchanged).
Second NPC - 500 grams for 5000$ without bribe and 3500$ with bribe.
Third NPC - 1000 grams for 10,000$ without bribe and 7000$ with bribe.
Is that the ultimate profit without costs etc?
The ones without bribes are the maximum we could get with Mihail`s suggestion.What's the time needed to achieve that profit?
What's the time needed to achieve that profit?
I think about 10 minutes for the first NPC, 20 minutes for the second NPC and 30 minutes for the 3rd NPC?With growing time etc? Does that mean you can earn 10.000 or 7.000 in 30 mins?
With growing time etc? Does that mean you can earn 10.000 or 7.000 in 30 mins?
You cannot assume the growing time since that is affected by two factors.Let's say the everything worked out perfectly, your time would be 30 mins?
- When someone has the time/energy to do it.
- When there are pots free to farm.
Let's say the everything worked out perfectly, your time would be 30 mins?
What's the maximum amount of money you can earn by growing and selling to NPC's?
P.s: You can only make 6k once a day. So ultimately let's assume 4 hours will make you 6k.Yes, sadly, players are limited to selling 1000 grams each day. Probably this limit should be removed and instead, officers to be able to interrogate NPCs, somehow. The NPC might uncover the name of the last buyer or not (50% chance of success).
The update shall be: to copy and paste the old scripts of RS1.8 weed system @Armelin and even increase the profit rates to be suitable with the current economy.As for the old system... I don't know what to say. The best solution would be a combination between the two systems. But, I think the best thing to do is roleplay with players. Anyway, returning to the old system would mean another huge change, plus, it would need the be adapted to the one RS 2.0 economic system. All in all, I am not experienced enough to have a strong opinion about what to change at the current weed system. But I can say it has some flaws.
No one complained about the old system, non will if its back again.
The update shall be: to copy and paste the old scripts of RS1.8 weed system and even increase the profit rates to be suitable with the current economy.(http://i66.tinypic.com/2enq7gp.jpg)
If you do power-farming, you can get 1000g in about 1h 30min on 5 weed spots [4 on the first island + 1 spot on the Colony island]I tried it once and fbi harvested every spot.
I tried it once and fbi harvested every spot.
Play it safe maybe 2 at a time only, or risk losing everything.
What about level 30 of weed in rs 1.8
You can make 9k profit a day.
How about bringing it back and doubling it to 18k along with all the criminal loses 5k when jailed 8k if level 80+
But why make profits lower + increase car prices.
Why not returning it to the system it had when RS2 started? I remember people buying in 23pg.
That's called keeping a balance in the economy.
Weed isn't a legal job so it should destroy the econony somewhat :DSo then your suggestion is to increase prices somewhat.
So then your suggestion is to increase prices somewhat.
2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$
If you compare it to the similar [grinding] jobs, like fireman and medic, you can easily get the efficiency of the profit rate.
What weed "job" should be by my opinion is just: little bit more profit for bit more risk
The number of weed spots should be increased and spread-out throughout the whole city and all the pots on the first, Dukes/Broker island should be repositioned [Especially the one at Outlook park].
Then, increase in the number of weed spots and a bit increase in the price would be good.Or for example,when you get to the third, youll unlock a new way to get weed.
Or for example,when you get to the third, youll unlock a new way to get weed.And make the 4th one for weeds too with a higher price
And make the 4th one for weeds too with a higher priceyea :D so after the risks and the time spend in dealing. The man will be rewarded by making more and more money after dailing with npc 4.
Everytime I hear "we should go back to 1.8" it makes me cringe. Why can't we work with the current system?
Does growing weed earn less than doing missions? Does it have less benefits than other jobs? Compare the "weed job" to other money making ways we currently have. Weed is a risky job, it's fine if it's earning more money that other jobs currently, but it should not be alot more, it should be in proportion with the other jobs. The medic or fireman job is scripted and can only be done in one way, the weed job is not like that.It has less benefits since it doesn`t give "more" money than other moneymaking jobs.
Also keep in mind you can use other people to do the weed growing for you and buy their weed. There is a whole lot of roleplay or chain of command that could be used in this job. It's a free way of doing business.Everyone works for their own (no rp), and if they do sell weed to others (small rp), then they sell it for like 13pg+ instead of the max. 10pg NPC rates which is dogshit but it does happen.
I agree with James, people will buy supercars in few days , so people will start doing only Weed jobs leaving
Medic/fireman/fishing etc any kind of jobs.
Even back in RS1.8 fireman job was pretty popular and we didn`t have fishing/medic back then. The economy was good aswell.
You cannot avoid people buying supercars in a few days, look how many people have multiple supercars.
It makes me cringe when someone is saying that 1.8 is bad while most of us including me liked 1.8 more.
But lets talk about the present and future instead of the past.
Lets try to increase NPC rates a bit and add more weedpots to see how it goes?
I have a better suggestion to this.
Make each pot growable by everyone, 1im wait time after growing for every person indivually.
How nice is it that 2,3 cops Creep on weed grows, how good it will be to have 2,,3 or more players going to 1 weed spot and growing.
This will solve most of the problems + make a better rp if many people get caught together.
What do you guys think ?
1min after growing to /harvest .
Same timings.
There is no gang wars and fights or hate.
1min after growing to /harvest .
Same timings.
There is no gang wars and fights or hate.
Unsupported
there are lots of players spend lot of times and lose lot of money to unlock npc
and to earn respect !
is that fair if we rework and back to the old system ?
Increase weed pot numbers, slight increase of 3rd/4th npc prices for the time being before any larger rework is done.
(http://i65.tinypic.com/33kf1aw.jpg)
Seems dope to me?
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Increase weed pot numbers, slight increase of 3rd/4th npc prices for the time being before any larger rework is done. Otherwise, start thinking of completely new system
Also remove bribe system bullshit. It's so annoying that after all the work you have done and getting some of your weed plants destroyed by cops and at the end you get bribed and lose all profit.
Increase weed pot numbers, slight increase of 3rd/4th npc prices for the time being before any larger rework is done.
Also remove bribe system bullshit. It's so annoying that after all the work you have done and getting some of your weed plants destroyed by cops and at the end you get bribed and lose all profit.
One more thing, increase the cannabis amount after you harvest a weed plant (like from 20 to 30.)
Everytime I hear "we should go back to 1.8" it makes me cringe. Why can't we work with the current system? Does growing weed earn less than doing missions? Does it have less benefits than other jobs? Compare the "weed job" to other money making ways we currently have. Weed is a risky job, it's fine if it's earning more money that other jobs currently, but it should not be alot more, it should be in proportion with the other jobs.
That`s also a good idea.3 or 4 times a day? 3rd NPC buys once in 24 hours
Maybe we can extend the max limit you can sell weed to a NPC per day as well? Since it`s 3 or 4 now I think.
Cops make 500 an hour if lucky. Taxi drivers make 100 a year lately. Stop complaining about it
lol jack you don't even know what you're talking about do you
Cops make 500 an hour if lucky. Taxi drivers make 100 a year lately. Stop complaining about it
I won`t stop complaining, we are talking about weed not a legal job...
Cops make 500 an hour if lucky. Taxi drivers make 100 a year lately. Stop complaining about itCops don't earn illegally that's why they don't earn more than the criminals. Pablo Escobar made billions xD
Cops don't earn illegally that's why they don't earn more than the criminals. Pablo Escobar made billions xDI saw a cop suspecting me for 55555
I saw a cop suspecting me for 55555Admins are everywhere, they will get banned for doing such things. Therefore, they don't earn if they don't want to get banned
If there is no admin cops earn 1000 per 10 Min
Also they get carkill to just earn money , please let cops out of weed topic
Also they get carkill to just earn money , please let cops out of weed topicWhat?
Well you are right but what wil you do about thw new players. Its always like teach them the game and they will keep every spot you tell them occupied. They dony care about anyone else, and they spend like hours just growing weed and also will try to sell at high rates only. Well ine instance i told a person im new in the game and he tried selling me his weed at 20pg while he told a friend of mine that the price is only 10pg and he doesn't sell higher.
Nobody can teach them teamwork in any field whether it be weed or medic firemen missions.
Lol cops make money? Since when lol?
Since they implemented court cases with crazy high demands. :DWhat about Freecops?
What about Freecops?
>>>> but they still do earn 200$ for each kill and 1000$ for each jail. ;)Why are freecops not complaining for money while criminals do D:<
Why are freecops not complaining for money while criminals do D:<
Cops make 500 an hour if lucky. Taxi drivers make 100 a year lately. Stop complaining about it
For freecops there aren`t set any rules which states they may not do illegal activity after going off duty, so they have the freedom of choice.
Even ranked cops can always switch over to be a criminal just like Toreto did, as people need a change sometimes.
Loyality is most likely the problem with cops, not restrictions set by rules. This doesn`t mean that cops are bad, but you can blame yourself for having low amount of cash.
Read this once again without hurry:I once again quote this message because i agree with brian
Cops make 500 an hour if lucky. Taxi drivers make 100 a year lately. Stop complaining about it
okey if we go back to the old system ..You don't know what u are talking about.. But to make u happy, no one's going back so cheers!
what about players like me
lost lot of money and times to unlock the 4npc ?
is that fair ?
okey if we go back to the old system ..Joey made $8M cuz of that system and so can you :p
what about players like me
lost lot of money and times to unlock the 4npc ?
is that fair ?
Joey made $8M cuz of that system and so can you :pNo ser its a lie