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[IV:MP] Rework on the current weed system.

Surena · 14504

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Offline S65AMG

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Reply #15 on: May 16, 2017, 11:07:58 pm
What's the maximum amount of money you can earn by growing and selling to NPC's?

If we say that you are alone, no cops, fuels/tow problems and no other farmers around the spot, you will take at least 1h40 to make 1000g of weed.
This is the best time, if you are in the perfect timing, for every round.
(It needs 12,5 x 4, knowing that to /grow 4 pots, it will take at least 8 minutes, and you have to do grow 50 times to obtain only 1kg. :bananarock:)

Once you get these 1000g, the 3rd NPC offer (in the best case) 10K, without any bribe, means you get 5K profit, for 1h40 of intense and risky farm (not so risky if you can achieve it in 1h40 tho).
In the worst case, 600$ of profit for almost 2 hours  :lol:



Offline ahmedXD

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Reply #16 on: May 17, 2017, 05:48:06 pm
Even if its 11pg its still very low.

You grow and harvest 20g only.
Takes you 50 times to achieve 1000g.
After growing you wait 1min.
And 5 minutes to grow again at same spot.
Lets assume you will be able to harvest every 5 minutes 20grams.

That will be 5x50= 250minutes = 2hours and 10minutes nonstop.
Will make you 7k profit and you paid for 50seeds =5k
So in 2hours and 10minutes non stop you will make 2k  :app: or without bribe 11k. So thats 6k profit.
Ofcourse after being the highest level which takes many months to achieve.

P.s: you can only make 6k once a day. Not to forget the cops that will be after you the entire time + if you crash. So ultimatly lets assume 4 hours will make you 6k.


The update shall be: to copy and paste the old scripts  of RS1.8 weed system @Armelin and even increase the profit rates to be suitable with the current economy.

No one complained about the old system, non will if its back again.



Offline Vitorrio

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Reply #17 on: May 17, 2017, 07:45:09 pm
P.s: You can only make 6k once a day. So ultimately let's assume 4 hours will make you 6k.
Yes, sadly, players are limited to selling 1000 grams each day. Probably this limit should be removed and instead, officers to be able to interrogate NPCs, somehow. The NPC might uncover the name of the last buyer or not (50% chance of success).
The update shall be: to copy and paste the old scripts  of RS1.8 weed system @Armelin and even increase the profit rates to be suitable with the current economy.

No one complained about the old system, non will if its back again.
As for the old system... I don't know what to say. The best solution would be a combination between the two systems. But, I think the best thing to do is roleplay with players. Anyway, returning to the old system would mean another huge change, plus, it would need the be adapted to the one RS 2.0 economic system. All in all, I am not experienced enough to have a strong opinion about what to change at the current weed system. But I can say it has some flaws.

Just keep digging for your true purpose in life! That is, of course, what you deeply want and have dreamed of your entire life! Just, don't waste it on becoming a replica of someone... We are really UNIQUE how we are.


Offline James Conway

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Reply #18 on: May 17, 2017, 07:47:11 pm
Nah, I don't think we'll be copying anything from the old scripts. We do want to improve the current system however.



Offline Mihail Junkovich

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Reply #19 on: May 17, 2017, 09:30:21 pm
If you do power-farming, you can get 1000g in about 1h 30min on 5 weed spots [4 on the first island + 1 spot on the Colony island]

Current status is that.. that gets you to this:

-5000$ for 50 weed-seeds
+8000$ - 10000$ for 1000g 8-10$/g [the 3rd NPC buyout rate]
-2400$ - 3000$ for the bribe [3rd NPC bribe]

Profit in the worst case going from 600$ to 2000$ for 1h and 30min of work. 
Best case scenario profit being 3000$ to 5000$ for the same time.

If you compare it to the similar [grinding] jobs, like fireman and medic, you can easily get the efficiency of the profit rate.
What weed "job" should be by my opinion is just: little bit more profit for bit more risk



The update shall be: to copy and paste the old scripts  of RS1.8 weed system and even increase the profit rates to be suitable with the current economy.



Offline ahmedXD

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Reply #20 on: May 17, 2017, 09:41:04 pm
If you do power-farming, you can get 1000g in about 1h 30min on 5 weed spots [4 on the first island + 1 spot on the Colony island]


I tried it once and fbi harvested every spot.
Play it safe maybe 2 at a time only, or risk losing everything.



What about level 30 of weed in rs 1.8
You can make 9k profit a day.
How about bringing it back and doubling it to 18k along with all the criminal loses 5k when jailed 8k if level 80+



Offline James Conway

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Reply #21 on: May 17, 2017, 11:06:57 pm
I tried it once and fbi harvested every spot.
Play it safe maybe 2 at a time only, or risk losing everything.



What about level 30 of weed in rs 1.8
You can make 9k profit a day.
How about bringing it back and doubling it to 18k along with all the criminal loses 5k when jailed 8k if level 80+

Just fyi, you can't compare the old weed system to the current weed system. The whole economy and prices are different in the new server scripts. Getting the same profits from the old weed system would cause an unbalance to the server. Just like car prizes are totally different that from the car prizes in 1.8. You cannot compare two different things.

At this point we're looking on how to improve the current weed system. Should prizes be higher? Should there be more weed spots (if yes, how much and where)? Should there be less risk? Should there be more risk? Should there be a different way of harvesting? There is alot of variety of suggestions we could think of. 

Everytime I hear "we should go back to 1.8" it makes me cringe. Why can't we work with the current system? Does growing weed earn less than doing missions? Does it have less benefits than other jobs? Compare the "weed job" to other money making ways we currently have. Weed is a risky job, it's fine if it's earning more money that other jobs currently, but it should not be alot more, it should be in proportion with the other jobs. Also keep in mind you can use other people to do the weed growing for you and buy their weed. There is a whole lot of roleplay or chain of command that could be used in this job. It's a free way of doing business. The medic or fireman job is scripted and can only be done in one way, the weed job is not like that.

If the problem is that there are too many cops hassling the weed growers, maybe we should consider having more weed spots. Or maybe we'll get to the conclusion we need a server rule or something. If you suggest something, please use an argument to support your suggestion in a way that makes sense. Growing weed should not make you a millionaire instantly, it's earning should be in proportion to other jobs and the risks that come with it. Avoiding cops and other weed growers can be considered a risk belonging to this job.



Offline ahmedXD

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Reply #22 on: May 17, 2017, 11:52:12 pm

I agree with you somehow.

But why make profits lower + increase car prices.

How is it different from a server reset to make players play again?

Pretty much people should work again while getting lower profits to repurchase the cars that they owned for cheaper prices before.

Simply solution is to increase weed profits not go back to 1.8  :app:



Offline about10pandas

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Reply #23 on: May 18, 2017, 01:56:26 am
Why not returning it to the system it had when RS2 started? I remember people buying in 23pg.



Offline James Conway

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Reply #24 on: May 18, 2017, 12:22:21 pm
But why make profits lower + increase car prices.

So people can't buy the supercars within a week. Also weed profits need to be in proportion. That means you should earn money equal to the work you put into it. It should not be alot better or alot worse than any other jobs. That's called keeping a balance in the economy.

Why not returning it to the system it had when RS2 started? I remember people buying in 23pg.

Because that system was different and possibly unbalanced. Back then you couldn't grow the weed yourself, now you can. 



Offline SurenaTopic starter

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Reply #25 on: May 18, 2017, 12:40:48 pm
Quote
That's called keeping a balance in the economy.

Weed isn't a legal job so it should destroy the economy somewhat  :D

Signed,

- Kerrar


Offline James Conway

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Reply #26 on: May 18, 2017, 02:42:44 pm
Weed isn't a legal job so it should destroy the econony somewhat  :D
So then your suggestion is to increase prices somewhat.

2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$



Offline SurenaTopic starter

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Reply #27 on: May 18, 2017, 02:43:49 pm
So then your suggestion is to increase prices somewhat.

2nd NPC [50cent] - From 8$/9$ to 9$/10$
3rd NPC [Italiaaaaa] - From 8$/9$/10$ to 10$/11$

Yeah, that should be the starterspack  :lol:

Signed,

- Kerrar


Offline Mihail Junkovich

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Reply #28 on: May 18, 2017, 02:59:20 pm
Quote
If you compare it to the similar [grinding] jobs, like fireman and medic, you can easily get the efficiency of the profit rate.
What weed "job" should be by my opinion is just: little bit more profit for bit more risk

Quote
The number of weed spots should be increased and spread-out throughout the whole city and all the pots on the first, Dukes/Broker island should be repositioned [Especially the one at Outlook park].

I think these two should be considered



Offline about10pandas

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Reply #29 on: May 18, 2017, 03:09:11 pm
Then, increase in the number of weed spots and a bit increase in the price would be good.



 


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