Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Jeremy. on March 05, 2019, 12:23:07 am

Title: Too many police officers...less mechanics, medics, drivers
Post by: Jeremy. on March 05, 2019, 12:23:07 am
Most of you probably already noticed the fact that nowadays there are way too many police officers.. since.. ever. While there is no one to roleplay as a car mechanic, medic, firefighter and whatever. There should be changes(scripts) and encouragements by HQ to support other posiblities to roleplay as, instead of doing useless paydays or non-roleplay related events, sponsor companies which would actually bring some roleplay and communication between players. Let it be a trucking company or a taxi firm, whatever. Right now there is just a "cops and robbers" aspect, I've witnessed myself a case where, a random civilian, was literally gangbanged by 10+ officers including FBI while he was sitting in his car trying to roleplay as bribing an officer. Another case was when I was parked infront of city hall while Michael was punching my car, a freecop is saying in his radio that "gvardias assaulting corleone need backup" and 10 seconds after all cops possible show up getting out and aiming with m4s. Most of the cops are driving around waiting for some shootout to happen so they start chasing, nothing else. Where is the ROLEPLAY in this?
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Stivi on March 05, 2019, 12:50:49 am
I mean I can't say you're right I haven't been in these situations, but from personal experience, they won't give a fuck if you are speeding or something, because they are also speeding, and would rather engage in a shootout (which one of you assholes is aimbotting, I will cyberbully you) than in a RP scenario. Also, having many cops online means that people start to fuck around, either copbaiting or bored cops /su'ing people for no reason.  While this is something SAPD can fix, and not a server idea, but then again why fix something that isn't broken, something needs to be done.

I also wanna bring up that most SAPD members don't even know the law properly so what the fuck is up with that :lol:
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Chase on March 05, 2019, 01:02:13 am
The reason people are either police or criminal is because of two main things - easy money and lots of action. The reason you don't see many roleplay companies is because its not as profitable or even fun to do without script backing.

I've always wanted to overhaul the economy to where resources and money aren't simply spawned, where every job has a purpose in the economy. Something where each job pays depending on the demand for the work, not a flat rate. I want corporations and companies to be formed and have the ability to make money.

It can be done, but it's going to be a lot of work because the current script wasn't made with such in mind at the time. A lot of major code overhauls will have to be done for this to be accomplished correctly. The group, jobs, economy, and property scripts would have to be heavily interfaced between one another.

It's not impossible but would be a hefty undertaking to do.

Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: GormyGorm on March 05, 2019, 02:14:41 am
I also wanna bring up that most SAPD members don't even know the law properly so what the fuck is up with that :lol:
It isnt even just freecops. It is full on SAPD members that I regularly see breaking regulations.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Sawyer on March 05, 2019, 06:39:22 am
It can be done, but it's going to be a lot of work because the current script wasn't made with such in mind at the time.
It's not impossible but would be a hefty undertaking to do.
Hey no offense but if I had kept track of how many ANOTHER ONE we've seen of this particular 'current script issue' I'd say we probably have used the meme more than Khaled himself.

Seriously.. anything but the "it will take time because this script lacks pretty much everything" fiesta. I'm pretty sure half if not the entire server pretty much just confirmed that there's never going to be an actual change regarding the issue that is mentioned in the said case and we've just added another feature on top of the 'TO DO' pile that has stacked up more than at least a thousand ideas for quite a few years now. I know it ain't your fault but it's rather depressing to still see staff responding with a quote similar to yours.

Wasn't it some other dude promising some woodchopping script couple of months ago that was supposed to offer an extra option in terms of possible scripted jobs? What happened since then? Because it's been in and out a year since the announcement. I just don't know.. apart from a couple additional no major updates I believe we've seen nothing so far. Props to you and Teddy for still doing some work but it feels like you could use an extra hand.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Whiteman on March 05, 2019, 09:41:29 am
It's a good thing there are enough cops due to all these grenades flying at officers whenever there is a situation.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Sawyer on March 05, 2019, 11:16:40 am
It's a good thing there are enough cops due to all these grenades flying at officers whenever there is a situation.
Oh that's the spirit, Mr. SWAT Operative. Did Chester tell you that?  :lol:
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: jovanca on March 05, 2019, 02:59:36 pm
cops are supposed to be in bigger numbers than criminals, that's a good thing lol. finally we have to actually run when we're suspected.

the issue is who those cops are. most of them don't roleplay shit but take the police duty as a chance to be on the side with bigger numbers during DM fests that happen on daily basis.

i remember the good old days when cops used to roleplay, back then you didn't get shot or tased or what ever just because you're a suspect.

https://www.youtube.com/watch?v=c_TScaGlH28&t=

https://www.youtube.com/watch?v=SEgl2opn6ec

watch the videos topkops, maybe you will learn something, even though i highly doubt that
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Cyclone on March 05, 2019, 04:07:12 pm
I tried to roleplay everytime I was able to, I even remember when I was roleplaying getting treated by Tom Adams when I was out of a fire mission injured and they kept bitching that I was late, also yeah as Jason said the cop amount is enough when criminals just throw grenades at cops and use Sultan, Infernus etc. to escape or just rush for a state plane, land on a really high place that cannot be reached by land vehicles and camp with snipers. (I experienced this in Gvardia by the way, I'm not bullshitting about this.)
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: jovanca on March 05, 2019, 06:08:12 pm
according to the sapd regulations (if im not mistaken), cops are not supposed to shoot at suspects or even their cars, UNLESS those suspects shoot first or drive a faster vehicles. countless times i tried to evade with Greenwood and other lowriders (and even sultan is slower than a PD cruiser), and every time i got shot.

criminals have to adjust, they do what they can to escape and survive, and you, cops, don't make it easy. 
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Bas on March 05, 2019, 07:09:59 pm
I see an awful lot of complaining about our personel here, yet there have been no complaints on our forum which internal affairs could take a look at. How do you guys expect people to improve if you never report their wrong doings.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Cyclone on March 05, 2019, 10:01:31 pm
its like eating an entire pizza and then bragging about it not tasting good
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Stivi on March 05, 2019, 10:39:25 pm
I see an awful lot of complaining about our personel here, yet there have been no complaints on our forum which internal affairs could take a look at. How do you guys expect people to improve if you never report their wrong doings.
See when I DM someone I get punished by admins, but when cops DM someone they are punished ( if even ) by "IA". Nah man, if my STATIONARY vehicle with me INSIDE it is getting shot at when there is no one between/ahead/behind me and the cop, literally no reason to aim at me, that's DM and should be treated by admins. But then sometimes it's actually a helper doing it and well I have to report at [email protected] and quite honestly I can't be annoyed reporting every single rule break that happens. You all have each other's backs and that's good, but that's exactly the reason you don't get any reports either, because your friend is going to handle it and say "oh you didn't RECORD THIS? too bad i cant do anything about it". The problem is the DM mentality a bunch of you have. Yes, we have shootouts, boohoo this is GTA. But don't shoot me because I have _Gvardia tag, because the police goal is to protect and serve.

"We protect and serve, sometimes we even shoot at your car just in case you decide to join the shootout your ENEMIES that the whole server knows you have daily shootouts with, are currently having against the police, but that's irrelevant because if you are not there you won't be shot at. Better yet, quit the server so you don't even deal with shots being fired, stay safe in real life!" - Some random cop that just got promoted to provisionary dark blue officer or freecop, March 2019.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Cyclone on March 06, 2019, 02:51:53 pm
And you want to decrease the cop amount because they DM you? What if there is a DMer cop on duty while there are better people who would like to RP as a cop off duty?
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Marcus! on March 06, 2019, 03:25:00 pm
I really support you.

I'm using a farmer skin, and had everything, seeds of all the vegetables and many...
I wish to work in a farm but... And yes, everywhere I saw 15 officers and 0 medics, firemen... And when I kill someone, 100 cops chase, 10 vs 1 (me) for sure they'll kill me.

(sorry for my English's lvl)
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Cyclone on March 06, 2019, 03:42:36 pm
It's realistic that 100 or 10 cops chase after 1 person when he murdered someone... they also deploy tactical units too if you murder someone irl.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Stivi on March 06, 2019, 04:11:34 pm
And you want to decrease the cop amount because they DM you? What if there is a DMer cop on duty while there are better people who would like to RP as a cop off duty?
No I want the cops to get banned just like criminals get banned. Cops get COPbanned, and that's still a big difference. Also if we're gonna report "OOC" then why even report just kick them from the force already, you know? Because we die we can't make an IC report. And the problem is EVERYONE dies because well, you get shot at.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: AK47 on March 06, 2019, 04:17:30 pm
Stivi has a good point imo
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Astaroth on March 06, 2019, 04:33:54 pm
I think we'd do good if we had government funding. On my side, I am trying to run LSIR, and keep people motivated with my own cash. Reality is, people gotta get paid, and it's hard to do it in this type of group. It's impossible to make as much as you have to pay people due to the standards. Hope this gets taken into consideration
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Gary on March 06, 2019, 04:37:02 pm
for the medics i can say we have been started a dedicated ems group with a few  members. but we are still waiting on HQ to give us script suport
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: JackDockz on March 06, 2019, 08:03:11 pm
 Economy should be balanced for all jobs so that people actually are willing to do them.

HQ funding some business groups with high roleplay is a good idea.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Hevar. on March 06, 2019, 11:57:37 pm
Bring back weapon craft and C4 and its balanced
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: Teddy on March 19, 2019, 06:28:49 pm
This ultimately comes down to people caring more about money and shit than roleplaying. Who knew.
Title: Re: Too many police officers...less mechanics, medics, drivers
Post by: PANZER24 on March 19, 2019, 07:46:01 pm
Hi SAMP people, I've got the solution for all of your problems:
-apply strict rules, admins must be strict as hell, no lenient or easy-going admins, only strict admins who totally know how to use their banhammer.
-stricter SAPD, yes, a stricter SAPD: everyone breaking even a small regulation must receive a warning, bypass 3 warnings and he gets kicked.
-Surveillance, admins must be present at all times and spectate/or use another nickname to hide from possible rulebreakers.

I swear if these pieces of advice are followed cautiously you will even solve your deepest problems. I heard that cheating and rulebreaking in SAMP is far worse than in VCMP and nobody complaining about VCMP so it would make sense.
To sum it up ban all of those motherfu**ing rulebreakers, I can tell about 100 players are banned from VCMP's argonath RPG server, eventually making the server a funner place and don't be afraid about your playercount, it will raise if cheaters get banned,
Peace.
SimplePortal 2.3.7 © 2008-2025, SimplePortal