Every single person who wants to see the community grow has been ignored or, worse,I personally haven't been ignored, so you are incorrect.
provided a ton of excuses or even finger-pointing/wagging. Some leaders have taken a step further and just go straight to name-calling (ad hominem fallacy),The name-calling isn't a fallacy when it's just that – name-calling, and not justification for an argument of some kind.
which means they automatically lost their debate. It's got to stop.So you are a side in the debate and the moderator in it at the same time. How very autocratic of you.
When I joined, Cutt3r was the very first person who helped me. He walked me through the basics of the server, did a quick RP, and...and he's been suffering from bad karma ever since. :(
I was helpful to the community. I was community-banned three or four times for various reasons.Yes, being community banned (THREE TIMES? FOUR?) is very helpful to the community.
I made several enemiesThe willingness to declare some random dude online an enemy reveals a lot about you.
I genuinely want this community to grow and flourish. I want this community to have hundreds of players on various servers. I genuinely want this community to succeed.There is no reason to believe this instead of your track record..
What I don't want is to be ignored or, worse, harassed. I don't want excuses. I don't want "we're working on it".You don't seem to care about what anyone else wants or doesn't want. Why should your wants take priority?
I just want the best for this community.Who elected you as its representative?
We have a bigger problem:Not we, you.
It doesn't matter if we launch 10+ serversWe again? And where's your contribution to this?
when we have a failed foundation. It doesn't matter if we hire the best developers, and write the most amazing scripts; if the foundation is broken, things will fail.You don't have the rank or the experience to make these judgments. "I've been watching for a long time" doesn't qualify you to make them.
I am open to debate and to be challenged.Let's see if this is true.
Leadership must be active, transparent, and accountable for their actions.They do not owe you any of this.
I am one of them. I even experimented, I logged in for 12+ hours, and not a single staff member logged in. Not a single community leader or senior admin, or really anyone else in sight.When I think of it, I wouldn't want to log into a server with you alone in it either. Have you considered your own attitude being the problem? I mean, if you're always alone, then you probably don't have any friends, and whose fault is that? :neutral2:
The leadership isn't helping either by not being active.If they're working on a new game-mode, then it's understandable that "supporting" an empty server is not exactly a priority, as that drains resources into a trash bin. Especially if the new mode is significantly different from the abandoned one, and here it's probably the case, given how even the platform is different.
Sometimes, real-life happens. Hell, even for me, there are times when I get so busy that I don't check Discord for days. But it's no excuse to be a benchwarmer and hold on to a rank if you have no intention of being active and available on the server.Evidence of intentions where?
Each member of the leadership should put in at least an hour (60 minutes) per month. If they can't do that, they shouldn't hold their rank and should be removed.Again, it's not your place to make these demands, I'll just save us all some time and not respond to each and every one.
Over the last decade, we had a complete breakdown of communication.To have a breakdown, it had to have been there in the first place.
Decisions have been made in closed rooms for us.It's how things work. The HQ should change the way it operates for... what? For your personal preference? C'mon, bruh.
HQ continually keeps saying they are listening, but the reality is that no actions are visible on the outside. We're just getting one-sentence answers that some progress is happening.You want to see what? The draft of an unfinished game-mode? Code? :lol:
Instead, we should enforce a culture of radical transparency. As actions are decided, they should be brought up to the community. Not for a vote but just to clearly show that progress is being made and how the HQ thinks about things. I believe that providing more data and information gives better context to everyone, especially those who actually care and want the best for the community.
Often, I find myself bringing up points only to have them refuted by leadership. For example, I asked Badandy about the status of the MTA:SA server, and I was shown a screenshot of 20-something pages. My assumption is that they just spent three weeks writing a plan that only HQ can approve of instead of actually working on bringing the new server up. I shouldn't have to pull teeth to ask for this information. Instead, leadership should consistently show what progress is being made, if any.
AccountableI agree. Let's start with an investigation into how you were allowed to walk away from 3-4 community bans. Who unbanned you and why wasn't that a mistake? This is what I would like to know. :strong:
Mistakes happen. Deadlines are missed. Some decisions that are made are inadequate. The leadership needs to start owning up to it and being accountable for how they plan to resolve issues. I'm not talking about apologizing all the time, but instead being accountable and owning up. Not a single leader ever apologized for past behavior - yet it's expected from players when they make a mistake.
Acknowledge mistakes. Own up to them. And then be accountable for resolving them.
Any successful organization,Here's another one for your list of fallacies: https://en.wikipedia.org/wiki/No_true_Scotsman
Over time, this will result in burnout from the developers who are doing this voluntarily.No, devs burn out and quit because of topics like this.
But instead, the current leadership only rules in an autocratic way, which doesn't work.Complete nonsense. An autocrat rules alone. Who's the autocrat here, if there's more than 1 person in HQ?
( ͡° ͜ʖ ͡°)
We should embrace experimentation.
Why not make your own community if you want to change _everything_ about this place?
Try out new game modes and potentially move away from just being an RPG community. If we rapidly try out new modes and servers, we can quickly see what sticks and what gets the community to grow.
Diversity an advantage, not a problem.
One of the enormous opportunities we're squandering right now is thinking purely of separate, segmented servers, which in their own end up being their own "mini" communities. This is a major issue as it means the community is fractured into several pieces.
Which is what made this place great, as having the same server on every platform is just a 0 iq move.
This means that players who join Argonath not only just have different experiences depending on which server they go to, but different leadership styles/enforcement of rules, and different realities.
No, it assigns people their own areas of responsibility.
This results in rifts being created between each server
This results in the ability for community members to choose what they like and allows the community to provide different experiences.
and no desire for players to play on various servers.
You are deciding this based on what? Based on how you feel?
Community Building
We should have a strong focus on community building. We should encourage all new and old players to be actively involved in the community and not just in the game server that's most favorable to them. As an example, we used to have more involvement on the forums, and now, most of the topics are about SA games and a little bit on III:MP.
A strong community is built by leaders who encourage communication, feedback, and motivation in others and only want the best for the players they lead. A healthy community does not have communication breakdowns and opaque decision-making.
Every single member of the leadership should have the same mission and goal - constantly improving the community and leaving the place better than when they found it.
Community Direction
On the final note, I wanted to bring up one of the most significant issues that need to be solved, which is community direction.
Opinion—like most of your post—presented as fact.
Right now, we're essentially sitting in a ship without a captain and without a rudder or a sense of where we are going and who are trying to be. We have several servers being pulled in various directions without any clear indication on where they should be heading.
A captain, by the way, fits perfectly the very definition of an autocrat. You want a captain? I thought you were trying to not have one? I'm sorry, man, my head's going to explode. :rolleyes:
sitting in a ship without a captain
...an irrelevant and outdated post taken out of context by people who could not even comprehend its meaning.
In the past, we had the "Argonath Vision" - which was
I would love to NOT have the same community experience in every Argonath server because copycat servers don't have a reason to exist.
I would love to have the same community experience in every Argonath server in the ideal world.
For a player, you are fighting in a wRONg and counter-productive direction. Not only that, you contradict yourself.
Final notes:
I'm tired of having to be part of these discussions. But it stems from the fact that I feel we lost our way and that the current leadership is no longer listening and providing no results. We had several players try to initiate and be the "change they want to see," with failing results. Instead, I feel it should also stem from the leadership.
I promised myself that this would be the last time I open up and participate in these discussions. I'm sick and tired of having to repeat the points over and over again. Often, a single line gets taken out of context, and the whole point gets missed.
I perhaps made some mistakes in the above points, but this is again after thinking about this a lot. I want this framework to be a guideline that someone builds on top of, iterates, and improves.
Often, I find myself bringing up points only to have them refuted by leadership. For example, I asked Badandy about the status of the MTA:SA server, and I was shown a screenshot of 20-something pages. My assumption is that they just spent three weeks writing a plan that only HQ can approve of instead of actually working on bringing the new server up. I shouldn't have to pull teeth to ask for this information. Instead, leadership should consistently show what progress is being made, if any.
...
Often, a single line gets taken out of context, and the whole point gets missed.
I brought this up in Discord and it came down to the fact that I have a lack of trust that anything meaningful will take place. We've seen this story play out a number of times with various heroes and the end result has always been the same - they burn out, start to have resentment, and then quit, leaving the rest of us with nothing. I'm not saying Badandy isn't capable of building an amazing server nor am I saying the current leadership is inadequate.
My point is that we should move in a direction with a solid foundation. A solid foundation results in a successful place being built. Doing things as they always have been done will result in the same results as before and at that point, the question to ask is why waste the time developing and launching multiple servers.
We should embrace experimentation. Try out new game modes and potentially move away from just being an RPG community. If we rapidly try out new modes and servers, we can quickly see what sticks and what gets the community to grow.
I'm tired of having to be part of these discussions. But it stems from the fact that I feel we lost our way and that the current leadership is no longer listening and providing no results. We had several players try to initiate and be the "change they want to see," with failing results. Instead, I feel it should also stem from the leadership.
I promised myself that this would be the last time I open up and participate in these discussions. I'm sick and tired of having to repeat the points over and over again. Often, a single line gets taken out of context, and the whole point gets missed.
Kessu managed to separate himself and VC:MP from Argonath and specifically has language saying they will never be united with the server of the server (see language in Discord servers post).
First time I'm hearing about this as well, didn't see any sort of announcement.
VC:MP server is making a new script from scratch that is being tested, there will not be any news about it nor any changelogs that you can see. The entire server and it's systems will be tested within administrative team and released once fully ready to the public.
Yes, we want you to provide feedback and we are genuinely interested in your concerns but you keep talking about a healthy environment, community building, creating a foundation. Yet you are the one that is trying to leave handprints in freshly poured concrete and when its finally cured you start chiseling at it because it isn't exactly how you envisioned it.
You claim you don't want a dictatorship, that you want things to be transparent (which in my opinion we are, anyone can reach out to us or post a comment on the forums and we will respond to it and give you the information that we can share), yet you counter exactly that in your own arguments.
This is my main issue. Why is it that I have to pull teeth and ask questions instead of being a proactive conversation led by administration? Why is the leadership afraid to have an open dialog and to work in transparency instead of covering things with curtains and revealing them only when users ask for them?
Having these "closed-door" meetings, decisions being made for us, without taking into account that perhaps we have seen a thing or two and would rather help resolve the issues ahead of time INSTEAD of being forced to accept decisions made for us which results in players not wanting to spend time in any of the servers?
At the end of the day, the focus should be on building something that people want - not building personal projects and then hoping people like them.
We're kind and respectful to you even though you are not to us.
I've always responded in a similar fashion. I never resorted to name calling, cursing others out, etc. The same cannot be said by some of the members of the leadership team (Kessu specifically). Asking tough questions is not the same as being disrespectful. I'm asking tough questions because I truly want to understand. Instead, I'm seen as being just a toxic influence of the community.
Missing the forest for the trees.Nice one, haven't seen this boomer meme for a while.
Doing things as they always have been done will result in the same results as before and at that point, the question to ask is why waste the time developing and launching multiple servers.Who are you to say if they're wasting their time or not? They can decide for themselves.
Things don't get communicated efficiently.Hypocritical, given how you're barely capable of communication yourself.
This is my main issue. Why is it that I have to pull teethJust a month ago you threw an ultimatum that, frankly speaking, was so pitiful, empty, and infantile that they didn't even bother to do anything about it. You asked some questions here on forum, people spent their time to answer, you left without saying bye. Now the full moon is approaching again, and you're back with another cringe episode of Santa Barbara nobody wants to watch.
Having these "closed-door" meetings, decisions being made for us, without taking into account that perhaps we have seen a thing or two and would rather help resolve the issues ahead of time INSTEAD of being forced to accept decisions made for us which results in players not wanting to spend time in any of the servers?Then don't spend time in any of the servers, if none of them are up to your in(s)ane standards which you cannot even properly explain. If nothing is good enough for you, why are you here? Are you some kind of a masochist?
At the end of the day, the focus should be on building something that people want - not building personal projects and then hoping people like them.Devs aren't people?
For the other servers, I think support for them would only come when we have more than 10 people in the community who are active.Why more than 10? Because you feel like it? Why not more than 11? More than 12? Out of where are these numbers coming?
At this point, I'm at a crossroads. Do I simply just give up and move on to other pastures, or do I keep continuing to fight and bring positive change. At this point, I don't know.At this point, if you move on to other pastures, pulling teeth and putting lipstick on your pigs or what is it that you do for a living, you will bring positive change. It's a win-win, bro.
At this point, if you move on to other pastures, pulling teeth and putting lipstick on your pigs or what is it that you do for a living, you will bring positive change. It's a win-win, bro.
-text-
My assumptions comes from past results and experiences. Not with Badandy specifically but by past leaderships who over promised and never delivered and then just quit when things got too mundane. My purpose with the open letter is not to find faults in every single thing but instead a plan to move forward, to setup a proper bedrock of a foundation, which everything else can rest upon. It was more of a call for a brighter future than a look back on past mistakes.This is exactly what Badandy has been working on, and has been through review in recent days. In our recent conversations in different topics over the forums this is what we've been trying to establish with you.
This is my main issue. Why is it that I have to pull teeth and ask questions instead of being a proactive conversation led by administration? Why is the leadership afraid to have an open dialog and to work in transparency instead of covering things with curtains and revealing them only when users ask for them?
Having these "closed-door" meetings, decisions being made for us, without taking into account that perhaps we have seen a thing or two and would rather help resolve the issues ahead of time INSTEAD of being forced to accept decisions made for us which results in players not wanting to spend time in any of the servers?
At the end of the day, the focus should be on building something that people want - not building personal projects and then hoping people like them.
I think this is part of the problem, there is information silos of these projects. Things don't get communicated efficiently.If you enjoy these projects you would've been aware of them already, they're community ran and are well known internally. The Minecraft server is still in vanilla due to 1.19s recent release so there was just an announcement in their Discord. VC is in closed development, as their current server is still running fine. MTA:SA has been announced publicly and with people active on the server or in the discords. GTA V information is publicly available on their discord and it has been shared on these forums several times that leaks and info will be shared in their Discord.
I've always responded in a similar fashion. I never resorted to name calling, cursing others out, etc. The same cannot be said by some of the members of the leadership team (Kessu specifically). Asking tough questions is not the same as being disrespectful. I'm asking tough questions because I truly want to understand. Instead, I'm seen as being just a toxic influence of the community.While still in a group chat with myself and Andy (and technically being a trial panel dev), and after not having messaged me for over five months you were actively shit talking leaders of the community in Discord. Kessu can be a cunt, but from personal experience he tends to only be one to people that are trying to push the limits of what is allowed or decent. He is actively aware of his own behavior and while I don't always have to agree with what or how he says something, I know I would always be able to approach him if I think he has crossed the line or just to give him my opinion, and that goes both ways.
I guess there is nothing left to say on my end then. I genuinely thought that I was helping by leading towards a better future but instead, the view point I'm hearing is that I'm just a squeaky wheel that needs to shut up. I've had multiple people tell me that I should just start my own community instead of wasting my time in these conversations. What kind of answer is that?
At this point, I'm at a crossroads. Do I simply just give up and move on to other pastures, or do I keep continuing to fight and bring positive change. At this point, I don't know.
My point is that we should move in a direction with a solid foundation. A solid foundation results in a successful place being built. Doing things as they always have been done will result in the same results as before and at that point, the question to ask is why waste the time developing and launching multiple servers.The reason Badandy is taking his time with the vision is because he wants to provide a solid foundation, so that we can have a successful place being built. It's the exact opposite of doing things as they've always been done.
Why is it that I have to pull teeth and ask questions instead of being a proactive conversation led by administration? Why is the leadership afraid to have an open dialog and to work in transparency instead of covering things with curtains and revealing them only when users ask for them?
Having these "closed-door" meetings, decisions being made for us, without taking into account that perhaps we have seen a thing or two and would rather help resolve the issues ahead of time INSTEAD of being forced to accept decisions made for us which results in players not wanting to spend time in any of the servers?
At the end of the day, the focus should be on building something that people want - not building personal projects and then hoping people like them.
Discussion will remain open.
You are not the only party in a discussion. This is a forum topic that is publically open. Anyone can give their input, even if you decide to edit out the initial post and remove all your messages from discord :rolleyes:Discussion will remain open.
What the point? You proved your point and I retracted my statement.
You are not the only party in a discussion. This is a forum topic that is publically open. Anyone can give their input, even if you decide to edit out the initial post and remove all your messages from discord :rolleyes:Discussion will remain open.
What the point? You proved your point and I retracted my statement.
You are not the only party in a discussion. This is a forum topic that is publically open. Anyone can give their input, even if you decide to edit out the initial post and remove all your messages from discord :rolleyes:Discussion will remain open.
What the point? You proved your point and I retracted my statement.
Nobody else agreed with me. So clearly I'm in the wrong and there is no need for further discussion.
Nobody else agreed with me. So clearly I'm in the wrong and there is no need for further discussion.What's the big deal, though, a bunch of people wrote some posts and exchanged opinions. Nobody died. :neutral2:
Nobody else agreed with me. So clearly I'm in the wrong and there is no need for further discussion.What's the big deal, though, a bunch of people wrote some posts and exchanged opinions. Nobody died. :neutral2:
You find the dude that came up with the idea to do a full reset, trade his blood for a timemachine and travel back to the days where the server was packed with 120+ players.
We have a bigger problem: the bedrock/foundation of the community. I fundamentally believe that if the foundation is not fixed, no other efforts will result in meaningful results. It doesn't matter if we launch 10+ servers when we have a failed foundation. It doesn't matter if we hire the best developers, and write the most amazing scripts; if the foundation is broken, things will fail.Is there anybody trully believes that we don't have a faulty foundation? If I recall correctly the forums were down for almost a month just a while ago? Is this trully something we entirelly reject to reflect on? To be honest I actually have more faith and feeling more comfortable than ever before with the current CM team (specifically about Brian as I had the luck to meet him a little) but It comes to a point that you guys are actually lacking power to cover your own duties & this is due to a faulty foundation, not your personal fault, this is what Nath is trying to say. (I hope)
-text-I don't think many disagree that Argonath has had a fractured foundation (Owners rarely show up, leaders rarely have access, lots of internal conflict in the past and a lot of player-player conflict) for a while now, but we're definitely doing work to improve things and we'll continue to do so.
I deffinently can't agree with whole of Nath's post but neither to denie some of his statements, and because most of negative aspects of his post is already pointed out (if not entirely focused there)Players and their RP are the center of a RP server, and admins/developers are "the help," the people who provide tools for RP and support/encourage RP.
I think It's time to see the possitive/correct ones too.We have a bigger problem: the bedrock/foundation of the community. I fundamentally believe that if the foundation is not fixed, no other efforts will result in meaningful results. It doesn't matter if we launch 10+ servers when we have a failed foundation. It doesn't matter if we hire the best developers, and write the most amazing scripts; if the foundation is broken, things will fail.Is there anybody trully believes that we don't have a faulty foundation?
We at MTA, too, suffered because of this data loss, but we just restored everything we could and gave everyone a compensation of $100k, which is more than most had before the data loss.Doesn't matter what. They removed money from people, removed other RP tools, discouraged RP and encouraged the grind of scripted jobs. Can you be surprised that people, who wanted to RP, went to a place where RP is encouraged...
If I recall correctly the forums were down for almost a month just a while ago? Is this trully something we entirelly reject to reflect on?I would make the current forum an archive, and make a new one from scratch. A rather simple way to turn a new page. Not sure what the actual plan for it is, though.
To be honest I actually have more faith and feeling more comfortable than ever before with the current CM team (specifically about Brian as I had the luck to meet him a little) but It comes to a point that you guys are actually lacking power to cover your own duties & this is due to a faulty foundation, not your personal fault, this is what Nath is trying to say. (I hope)Local history provides clear examples of what not to do and what to avoid, so it would actually take a great effort to step on the same rake again. I don't think the MTA:SA HQ wants to do that.
Lol you log in years later and you see the daily "how we can improve argonath" still an open topic.Communication is key, most of us have given up but still something inside of us wants the community we all started with to thrive, so that makes us want to try.
Never change argonath
The last time I saw Gvardias, they wanted to help "save" it and DMed players and admins. Along with using racial slurs. When they didn't get their way, they acted like big babies and left. Rather have a dead SAMP server than have those people back.
The last time I saw Gvardias, they wanted to help "save" it and DMed players and admins. Along with using racial slurs. When they didn't get their way, they acted like big babies and left. Rather have a dead SAMP server than have those people back.
Just a quick reply for mister Bad Andy :eek:
The Gvardia Family has not shown any initiative in playing on the server for a couple of years already, to be more specific, since this new era Fort Carson thing. Please consider your words twice before talking publicly about an official group like this. If there was anyone wearing the tag without our allowance thats none of our business, The Gvardia Family is not interested in playing on Argonath anytime soon.
If there will be a thing about returning the activity we will make sure its made public on our topic, untill then please dont throw any false accusations.
Thank you for your time and sorry for the off-topic. We had to sort it out.
Lol you log in years later and you see the daily "how we can improve argonath" still an open topic.
Stay on topic, final warning :(
Applies to the people whose posts have been removed and any new off topic posts.
It all went downhill when some developers left and FredericK came on board, and then some even more out-of-the-loop developers came, and well...Not sure how Chase and Marcel were out-of-the-loop developers after FredericK?
It all went downhill when some developers left and FredericK came on board, and then some even more out-of-the-loop developers came, and well...Not sure how Chase and Marcel were out-of-the-loop developers after FredericK?
I personally was against Marcel, but he was a good developer. That’s all what I say, and I’m glad that he’s community banned as well because he was one of the reasons of the downfall of Argonath. I’m not sure if anyone else noticed, but the day he ruined rhe black market, most players walked out and he had nothing but bad comments for players who criticised his idea.It all went downhill when some developers left and FredericK came on board, and then some even more out-of-the-loop developers came, and well...Not sure how Chase and Marcel were out-of-the-loop developers after FredericK?
Marcel was fucking out of his mind. If he ever comes back (and I'm glad he's community banned) I'm out of this place.
No offence to anyone, but take a look at this topic; https://www.argonathrpg.eu/index.php?topic=124437.0Yeah that's 2018, SAMP shifted directions in 2013,
The managers back then didn’t even know what the developers were doing, and reading posts on that topic - Bennzy wrote “ppl dm when no admins ig, when we report on forums, nothing happens” I mean, I may have been a retard in that topic but I was only 13 back then so I didn’t know what I was talking about, but now I do. I clearly do, kind of where the issue started in the first place and that’s also when a new community started, which had active developer who brought out updates every week.
I don't mean all developers were out of the loop, but some certainly were.It all went downhill when some developers left and FredericK came on board, and then some even more out-of-the-loop developers came, and well...Not sure how Chase and Marcel were out-of-the-loop developers after FredericK?
Look at Badandy blaming Gvardia as if we, Soprano and Scotto weren't the ONLY players in RS5 back when he himself was playing in another community. Bless him. How do you solve this? We answered these questions on these topics before, a lot of times. You don't want to listen, well I won't play - but don't ask me why I'm not playing if you're not gonna listen to the answer.
I personally was against Marcel, but he was a good developer.Just a gardener surrounded by rocket scientists. :mad:
You see the contradiction on that or have you decided to compile a RICO case?Look at Badandy blaming Gvardia as if we, Soprano and Scotto weren't the ONLY players in RS5 back when he himself was playing in another community. Bless him. How do you solve this? We answered these questions on these topics before, a lot of times. You don't want to listen, well I won't play - but don't ask me why I'm not playing if you're not gonna listen to the answer.
When did I blame Gvardia for anything except for recent behavior back in October by some of it's members or supposed members?
I can't recall a simple time that I re-visited this forum without seeing a topic about "WHAT WENT WRONG, HOW TO FIX THIS OR THAT" theme. And I'm really annoyed by that. I'm annoyed that Argonath is stuck at GTA Universe meanwhile not all servers are active. There are other games that could come handy. I just visited the forums and was greeted by an announcement saying "OH WOW LOOK AT III:MP", and yes, I googled it, and found nothing regarding. Looked back at the topic, and found a link to the mod website. Saw the forums of that "new" argo expansion. Meanwhile I read about expanding back to MTA:SA. What is the actual point of giving people status and building servers nobody asked for? Don't get me wrong on this one, but building a multiplayer server for a "community" but only having 10 people interested in it (Don't kill me for this one, but never have I heard about III:MP before.), it could be a friends project, and not a "WE NEED THIS SERVER" project.
(yes, you. I know you are reading this. :) )(https://i.imgur.com/2jZVDMh.gif)
Meanwhile I read about expanding back to MTA:SA. What is the actual point of giving people status and building servers nobody asked for? Don't get me wrong on this one, but building a multiplayer server for a "community" but only having 10 people interested in it (Don't kill me for this one, but never have I heard about III:MP before.), it could be a friends project, and not a "WE NEED THIS SERVER" project. It's late and I am tired, my point is, SA:MP has died, it's just that some people don't want to let it go. It's doing more harm than already has done the last years after 95% of the playerbase abandoned this. I don't need to go on, for the reasons that people left.
I've heard they're working on GTA Trilogy multiplayer... it would probably be better over there? But lets face it Argonath is dead.
I've heard they're working on GTA Trilogy multiplayer... it would probably be better over there? But lets face it Argonath is dead.