Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: SargentJosh on September 11, 2009, 01:26:20 pm

Title: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 11, 2009, 01:26:20 pm
Okay, being a scripter of SAMP myself. I am asking questions on the SAMP forum about 0.3.
The new 0.3 is coming and we want answers to our questions right??

Ask here and I will try get back to you


oh by the way.....

TRAFFIC LIGHTS ARE SYNCED IN 0.3!!!!!!


So you dont have to ask about it !!!
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Mr. Goobii on September 11, 2009, 01:38:08 pm
are they, the traffic lights?  :trip:
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 11, 2009, 01:45:08 pm
are they, the traffic lights?  :trip:


do i need to say more than once?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Serpico on September 11, 2009, 02:22:03 pm
About traffic lights, it would be nice but i still know few problems with it that was even at single player, like lights turn green at same time from both ways.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Melvin on September 11, 2009, 02:59:58 pm
It would be awesome that people need to stop for lights
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Julian on September 11, 2009, 03:07:17 pm
1. Will ALL the dual weapons be single-handed, or only the 9mm?

2. Will cars be able to blow up by shooting even if there's noone inside?
Hope not, because then you can't really place up a car as cover in a fight. D:
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Mr. Goobii on September 11, 2009, 03:58:54 pm
1. Will ALL the dual weapons be single-handed, or only the 9mm?

No, The weapon skills can be sett'ed on all weapons and I said ALL weapons.  ;)
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: 8793574 on September 11, 2009, 04:36:49 pm
2. Will cars be able to blow up by shooting even if there's noone inside?
Hope not, because then you can't really place up a car as cover in a fight. D:
Yes ,the cars will blow up / take damage if there's no one inside
At least , 1 disadvantage for the cops D:
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 11, 2009, 04:45:17 pm
1. Will ALL the dual weapons be single-handed, or only the 9mm?

2. Will cars be able to blow up by shooting even if there's noone inside?
Hope not, because then you can't really place up a car as cover in a fight. D:


1. There is now a new function in the SAMP 0.3 Script tools called SetPlayerSkillLevel
    so all weapons will now have skill levels, if Argonath devs decide to put this in, then the problem with the dual weapons             will not exist. Although I think that if no weapons skills are set, you do not get dual weapons.

2. Yes, apparently.



The traffic lights - they are synced. Thats what you wanted right?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: samiir on September 11, 2009, 04:48:25 pm
Are body parts sync? I mean are we able todo headshots. And is the lagg in shootous less?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Malcolm on September 11, 2009, 05:02:22 pm
You should be able to learn different fighting styles, right?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Mr. Goobii on September 11, 2009, 05:20:58 pm
You should be able to learn different fighting styles, right?

Yes, That is correct.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Nitrous on September 11, 2009, 05:31:40 pm
Will the Tuneing on cars be saved?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: DHR.Mike on September 11, 2009, 05:41:16 pm
Will the Tuneing on cars be saved?

Thats already possible and Second i do not think cars can blow up when there is no one inside i tested it but not sure ofc
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Julian on September 11, 2009, 07:05:44 pm
2. Yes, apparently.
Grrrrrrrrrrrrrrrrr
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: David_Omid on September 11, 2009, 07:11:09 pm
Will the Tuneing on cars be saved?

That has NOTHING to do with 0.3, in-fact it's possible in the current version just we don't do it



By the way Josh, a lot of what you're saying isn't actually true...I am currently testing scripts with 0.3 so I know

Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Joey_DeRossi on September 11, 2009, 09:13:09 pm
Will 0.3 receive and send less or more bytes per second?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 12, 2009, 02:50:39 am
That has NOTHING to do with 0.3, in-fact it's possible in the current version just we don't do it



By the way Josh, a lot of what you're saying isn't actually true...I am currently testing scripts with 0.3 so I know




Ahh, you see Al has answered pretty much all the questions, so dont say that I am wrong, congrats on your testing by the way, tell someone who would care???

And all things that I know are from Testers of 0.3 from the SAMP Dev team. I am not sure about the cars blowing up  as i sad Yes, apparently(keyword) because I dont know that, and there is nothing on the sAMP Forum about it, which i am currently trying to find out.



Joey, I am not sure if it will be decreased/increased. I have no idea but i will try find out.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Seskom on September 12, 2009, 02:52:38 am

Ahh, you see Al has answered pretty much all the questions, so dont say that I am wrong, congrats on your testing by the way, tell someone who would care???

And all things that I know are from Testers of 0.3 from the SAMP Dev team. I am not sure about the cars blowing up  as i sad Yes, apparently(keyword) because I dont know that, and there is nothing on the sAMP Forum about it, which i am currently trying to find out.



Joey, I am not sure if it will be decreased/increased. I have no idea but i will try find out.

Cars dont blow up when none is in or dont take damage...
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: David_Omid on September 12, 2009, 02:52:47 am
The cars do not take damage if nobody is in them

There is slightly better synchronisation between players including visual damage...that is it

Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Pandalink on September 12, 2009, 03:26:37 am
TRAFFIC LIGHTS ARE SYNCED IN 0.3!!!!!!

I foresee epic QQ and unnecessarily realistic driving fines from moneyhungry gits in copcars.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 12, 2009, 04:47:34 am
I foresee epic QQ and unnecessarily realistic driving fines from moneyhungry gits in copcars.


Depends if the laws will change for them, they may or may not lol

Post Merge: September 12, 2009, 05:15:40 am


@ Joey, it will all depend on the server configuration.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Altair_Carter on September 12, 2009, 08:14:52 am
About traffic lights: Lots of people say on the contrary, that they're not.

Proofs please.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SargentJosh on September 12, 2009, 08:32:05 am
About traffic lights: Lots of people say on the contrary, that they're not.

Proofs please.


Quote from: dugi from SA-MP Forum - Global Moderator/Tester

They are indeed synced, however there is no scripting functions to control them and probably there won't be any in future.


http://forum.sa-mp.com/index.php?topic=120640.msg741441#msg741441 (http://forum.sa-mp.com/index.php?topic=120640.msg741441#msg741441)
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Joey_DeRossi on September 12, 2009, 12:26:35 pm

Depends if the laws will change for them, they may or may not lol

Post Merge: September 12, 2009, 05:15:40 am


@ Joey, it will all depend on the server configuration.
Thank you.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: TheRock on September 12, 2009, 03:28:32 pm
I disagree with you Josh...

i don't know if the Traffic Lights function gonna be added in the final release, but i've been in 2 Beta Tests, non had the Lights Synced...
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: SG_Baker on September 12, 2009, 06:30:15 pm
Can you drive-by with 9mms now?  :neutral:
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: xphatknightx on September 13, 2009, 06:05:37 am
Can you drive-by with 9mms now?  :neutral:
well on MTA you can so im assumeing you will be able to on 0.3
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: The_Wolf on September 13, 2009, 07:40:39 pm
It is not possible to syncronize traffic lights in Grand Theft Auto: San Andreas, as it is an issue in the game engine itself, it would be very difficult and would take some time...
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: David_Omid on September 13, 2009, 09:41:00 pm
Can you drive-by with 9mms now?  :neutral:

No

My team and I tested it last night
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: R.Rivens on September 15, 2009, 06:55:29 pm
Well I would like to ask something about Argo. I know that we will be able to put more cars in game. More that 0.2 I mean...I wanted to know if you guys will put any car here and if yes can you list them.
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: David_Omid on September 15, 2009, 07:15:29 pm
This information is only available to scripters and testers, no point in asking on this topic
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Courage on September 15, 2009, 07:30:42 pm
i'm not good at all this script things so i want ask:
Server accouts will be reseted in 0.3? so we need to earn money/buy property's from the beginning?
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Pancher on September 15, 2009, 07:33:15 pm
Time to learn start follow the traffic lights ladys  :rules:
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: David_Omid on September 15, 2009, 07:35:37 pm
i'm not good at all this script things so i want ask:
Server accouts will be reseted in 0.3? so we need to earn money/buy property's from the beginning?

Nothing to do with 0.3, also there is NO POINT in asking someone who is not an Argonath scripter as he has no control over accounts. Furthermore, information about the 0.3 Argonath scripts (RS4.1) will not be released to people who are not Argonath scripters or testers

Time to learn start follow the traffic lights ladys  :rules:

Actually no, they are only synchronised SOME of the time...they desynchronise a lot
Title: Re: ARGONATH RPG 0.3 - SAMP Questions!
Post by: Pancher on September 15, 2009, 10:41:12 pm
As far as i'm concern you are NOT an Argonath Scripter or delevoper of SA-MP server here. So i do not see reason why people should ask you here about Argonath RPG SA-MP future..

Have questions about Argonath Script or future contact an developer or make an topic in correct section..

Topic locked.
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