Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: sandisk125 on March 20, 2011, 07:10:56 pm

Title: /c cuff
Post by: sandisk125 on March 20, 2011, 07:10:56 pm
i suggest argonath needs to make /c cuff, so the cop needs to cuff the suspect first before jailing (Same as SA-MP)
Title: Re: /c cuff
Post by: Klaus on March 20, 2011, 07:37:22 pm
/me cuffs Jimmy Bananas
Title: Re: /c cuff
Post by: ZeRoX346 on March 20, 2011, 09:58:10 pm
whats the problom to RP it??
Title: Re: /c cuff
Post by: danigold1 on March 20, 2011, 10:22:45 pm
/me Bananas
:banana: :banana: :banana: :banana: :banana: :banana: :banana:

whats the problom to RP it??
Title: Re: /c cuff
Post by: Green-Eye on March 21, 2011, 06:34:28 pm
I lol'd so hard at the previous posts, anyways, I think that this Idea is a generally good one, it would keep Criminals Controlled and stop GU Suspects from Running.
Title: Re: /c cuff
Post by: ~Legend~ on March 21, 2011, 08:33:01 pm
I lol'd so hard at the previous posts, anyways, I think that this Idea is a generally good one, it would keep Criminals Controlled and stop GU Suspects from Running.

Yea, as the current rules do not allow any kind of evading after you directly do /c sur(render) it might be good in that respect to stop people from abusing it.
Only thing is, how would this new /c cuff work other than displaying a message showing that the person is cuffed? Would it automatically freeze the suspect? In which case it would lead to problems such as the fact that they cannot move - if there is a bug/glitch, or say while the suspect is in the police vehicle and the driver manages to tip it, it will lead to further issues.

Or would it just stop them from attacking/using the action control? I'm not sure how possible that is, and it may come down to the suspect being disarmed to prevent them from attacking. But if the script takes away the suspect's weapons, then that would go against an advantage of giving up to the police - you might as well go for a "you'll never take me alive". :P

So at the end of the day, I think pure old RP will solve all these problems as best as possible:

/me cuffs Jimmy Bananas
Title: Re: /c cuff
Post by: sandisk125 on March 21, 2011, 09:31:43 pm
Yea, as the current rules do not allow any kind of evading after you directly do /c sur(render) it might be good in that respect to stop people from abusing it.
Only thing is, how would this new /c cuff work other than displaying a message showing that the person is cuffed? Would it automatically freeze the suspect? In which case it would lead to problems such as the fact that they cannot move - if there is a bug/glitch, or say while the suspect is in the police vehicle and the driver manages to tip it, it will lead to further issues.

Or would it just stop them from attacking/using the action control? I'm not sure how possible that is, and it may come down to the suspect being disarmed to prevent them from attacking. But if the script takes away the suspect's weapons, then that would go against an advantage of giving up to the police - you might as well go for a "you'll never take me alive". :P

So at the end of the day, I think pure old RP will solve all these problems as best as possible:
in SA-MP the /cuff command works properly without bug and all good, so i want the same in SA-MP to be in VC-MP
:ps: SA-MP Misses a lot of things from VC-MP, VC-MP Misses a lot of things from SA-MP
Title: Re: /c cuff
Post by: Klaus on March 21, 2011, 10:14:50 pm
i want the same in SA-MP to be in VC-MP
You are mentally unstable. Please see a doctor immediately.
Title: Re: /c cuff
Post by: Frank_Federico on March 21, 2011, 10:33:48 pm
You are mentally unstable. Please see a doctor immediately.

Lold.
Title: Re: /c cuff
Post by: marlbamel on March 21, 2011, 11:16:21 pm
That's a pretty good idea
Title: Re: /c cuff
Post by: Leonardo on March 22, 2011, 03:24:51 pm
You are mentally unstable. Please see a doctor immediately.

I don't see the point of your hate towards SA:MP... If you disagree with an idea, just express your opinion in a polite way, remember that the rules apply for everyone and your post was reported...
Title: Re: /c cuff
Post by: danigold1 on March 22, 2011, 04:03:57 pm
You are mentally BANANAS
:banana: :banana: :banana: :banana: :banana: :banana: :banana:
Title: Re: /c cuff
Post by: Frank_Federico on March 22, 2011, 04:34:45 pm
LOL Dani
Title: Re: /c cuff
Post by: detective_perry on March 22, 2011, 06:15:08 pm
Why does everyone wanna turn VCMP into SAMP? I like VCMP the way it is.
Title: Re: /c cuff
Post by: ZeRoX346 on March 22, 2011, 07:15:56 pm
Why does everyone wanna turn VCMP into SAMP? I like VCMP the way it is.
perry is right. i like the way VC:MP is right now.
 :ps: again, Whats the problom to RP it?
and there is a rule that says: "criminals that surrenderd can't run away" this rule is excisting since ever, and in real life, if you surrender you can't run away.
 
Title: Re: /c cuff
Post by: Frank_Federico on March 22, 2011, 08:37:46 pm
in real life, if you surrender you can't run away.

Lol, what? Of course you can run away.
Title: Re: /c cuff
Post by: Davron on March 23, 2011, 01:01:16 am
They was debated already.. was said we don't want a mini SAMP so lock?-
Title: Re: /c cuff
Post by: SpiralRock on March 23, 2011, 01:47:10 pm
Nah, I personally dont like this idea...

Also, Klaus has a unusual way of saying things, but he is right.
You are mentally unstable. Please see a doctor immediately.
here is a situation:
Suppose, I am busted and I sit in cop's car, but my friends want to help me get out of cop's car/swat truck.
For eg: in gta 3 starting video.

/c cuff will ruin it completely.
Also, rules are made to exercise them. Why make a whole lotta cmd for it, so criminal cant run away on there own.
Title: Re: /c cuff
Post by: sandisk125 on March 23, 2011, 02:07:33 pm
Nah, I personally dont like this idea...

Also, Klaus has a unusual way of saying things, but he is right.here is a situation:
Suppose, I am busted and I sit in cop's car, but my friends want to help me get out of cop's car/swat truck.
For eg: in gta 3 starting video.

/c cuff will ruin it completely.
Also, rules are made to exercise them. Why make a whole lotta cmd for it, so criminal cant run away on there own.
even,
he can speak to me with that language?
Title: Re: /c cuff
Post by: Morphine on March 23, 2011, 03:59:00 pm
Lol, what? Of course you can run away.

The thing is you can't run while you're cuffed.
Otherwise, feel free to shoot everyone you like and attempt to run.
Which in Argo VC-MP's cause won't help.
(BWAT)
Title: Re: /c cuff
Post by: detective_perry on March 23, 2011, 05:12:28 pm
The thing is you can't run while you're cuffed.
Otherwise, feel free to shoot everyone you like and attempt to run.
Which in Argo VC-MP's cause won't help.
(BWAT)

You are half right. You can run while cuffed. You don't walk with hands. Now about the shooting, well that ain't possible, so you're right about that.
Title: Re: /c cuff
Post by: Morphine on March 23, 2011, 06:28:56 pm
Argh, thanks for correcting me there.
What I mean is : ARPD always thought it's forbidden to run when you're cuffed. But people do run when they're cuffed, shooting is another thing. You may surrender, put your hands up and attempt a few shots BEFORE you get cuffed, that was really my point. But after being cuffed all that's left is run, cause you can't drive with no hands ;\ Sadly this ain't I, Robot.
Title: Re: /c cuff
Post by: Klaus on March 23, 2011, 07:59:08 pm
Argh, thanks for correcting me there.
What I mean is : ARPD always thought it's forbidden to run when you're cuffed. But people do run when they're cuffed, shooting is another thing. You may surrender, put your hands up and attempt a few shots BEFORE you get cuffed, that was really my point. But after being cuffed all that's left is run, cause you can't drive with no hands ;\ Sadly this ain't I, Robot.
Your missing the point here. ARPD are not saying you can't run when cuffed because they cuff your legs, they say this because it is an Argonath rule.
Quote
NO ESCAPING WHEN SURRENDERED (RPG) (http://www.argonathrpg.com/index.php?option=com_content&view=article&id=4:english&catid=2:rules&Itemid=9)
A cop will only cuff you if you have surrendered. The second you surrender, you are under police control. You can not escape (run away). You would only get around this rule with roleplay including both cops and criminals
Title: Re: /c cuff
Post by: ~Legend~ on March 23, 2011, 09:17:43 pm
Yea, and that said a good way of going about it would be by using /handsup. Technically, you haven't surrendered directly, and you could evade as the police approach you, for example.
Title: Re: /c cuff
Post by: Morphine on March 23, 2011, 10:04:42 pm
i think this idea isnt good for the server just RP while you cuff him
 :ps: i saw there is a new argonath server that coppied this server with everything even VCID and Gang HQ
 :ps:2 i saw there is a argonath test server for v2.0 let me check those updates
oh you mean [censored RPG]
well, stay on topic.
Yea, and that said a good way of going about it would be by using /handsup. Technically, you haven't surrendered directly, and you could evade as the police approach you, for example.
Cops who won't know better than it will just shoot your brains out, as it usually happens.
Title: Re: /c cuff
Post by: ~Legend~ on March 23, 2011, 10:32:33 pm
Cops who won't know better than it will just shoot your brains out, as it usually happens.

To be honest, not many people really try or have tried that tactic properly.
And if someone chooses to ruin a roleplay, the joke's on them.
Title: Re: /c cuff
Post by: Call_me_Dad on March 24, 2011, 12:14:32 am
i saw there is a argonath test server for v2.0 let me check those updates
In ur dreams :)
Title: Re: /c cuff
Post by: Frank_Federico on March 24, 2011, 02:10:47 am
here is a situation:
Suppose, I am busted and I sit in cop's car, but my friends want to help me get out of cop's car/swat truck.
For eg: in gta 3 starting video.

/c cuff will ruin it completely.
/c cuff wouldn't ruin it since it's already against the rules. If you're busted by cops, it means you surrendered, so no running away, even if your friends help you like in GTA 3.
Title: Re: /c cuff
Post by: SpiralRock on March 24, 2011, 12:47:49 pm
/c cuff wouldn't ruin it since it's already against the rules. If you're busted by cops, it means you surrendered, so no running away, even if your friends help you like in GTA 3.

Nah, u got it all wrong here.
What if my friends killed all cops excorting me?
What should I say to them? " thanks partners, but I must go to Jail coz I surrendered?"

"I cant run away" means, I cant become Hulk and jump out of the car, or /c handsup, but run away as soon as cop puts weps inside.
Otherwise, I can run away.

In simple words : I cant do shit unless my friends do it first :D
Title: Re: /c cuff
Post by: Ave on March 24, 2011, 06:12:20 pm
What about disarming a suspect which does /c surrender

It's like in RL
Title: Re: /c cuff
Post by: Julio. on March 24, 2011, 06:14:48 pm
Lets be honest, you do not want VC:MP to turn the way SA:MP has begun to swing :P

VC:MP for me is a better place to RP if you want it to be quieter, more laid back. Please do not ruin that with more scripts.
Title: Re: /c cuff
Post by: ~Legend~ on March 24, 2011, 07:18:38 pm
To clear a bit of confusion, these are how the rules stand - and they are Argonath rules, rather than an individual's.

Quote
  • Once surrendered to the police (They have said in the main chat "I surrender"), the criminal may not try to escape or attack the cops.(/handsup is not included, criminals can use this to trick Cops) Trying to rescue a surrendered suspect from the police is also forbidden. Wait for the suspect to be jailed before attempting to rescue them.
Taken directly from: http://www.argonathrpg.eu/forum/index.php?topic=32855.0 (http://www.argonathrpg.eu/forum/index.php?topic=32855.0)

So hopefully that'd sort some stuff.
As for the main chat part in that rule, this is now done through /c sur by the criminal.


What about disarming a suspect which does /c surrender

It's like in RL

Yea, that might be a solution but one of the advantages of giving up to the police in the server, is that you can come out without loosing your expensive weapons. Otherwise I think most people may choose to just fight it out.
Title: Re: /c cuff
Post by: Klaus on March 24, 2011, 08:59:46 pm
http://www.argonathrpg.eu/forum/index.php?topic=32855.0 (http://www.argonathrpg.eu/forum/index.php?topic=32855.0)
Heavily outdated..
Title: Re: /c cuff
Post by: ~Legend~ on March 24, 2011, 10:14:53 pm
Heavily outdated..

Yea, true.
But I guess the main points remain same - specially the ones that are across the other AR servers too?
Title: Re: /c cuff
Post by: Leonardo on March 24, 2011, 10:25:39 pm
Heavily outdated..

Then please, i hope you can take some time to update it. :)

As long as what Legend quoted is wrote there, i'm going to enforce that. No attempting to ''rescue'' either.. We have enough of this..
Title: Re: /c cuff
Post by: Bass on March 24, 2011, 11:27:09 pm
Naaaaaah. This idea isn't nice..
Requesting topic lock cuz people are gonna shoot each other with m4s.
Title: Re: /c cuff
Post by: Ave on March 25, 2011, 04:11:24 pm
What about disarming a suspect which does /c surrender

It's like in RL
I would like to add that this idea will:

- encourage players to think more about doing any crime
- make buying/handing a gun more risky
- make pursuits even more challenging

+ this is real life idea.

Of course, guys that are not going to surrender, will not do it either way. It's up to a player, but in rl you'll never see a suspect sitting in jail with AK on his arm, a handful of grenades and big katana sword
Title: Re: /c cuff
Post by: Frank_Federico on March 25, 2011, 06:59:27 pm
I would like to add that this idea will:

- encourage players to think more about doing any crime
- make buying/handing a gun more risky
- make pursuits even more challenging

+ this is real life idea.

Of course, guys that are not going to surrender, will not do it either way. It's up to a player, but in rl you'll never see a suspect sitting in jail with AK on his arm, a handful of grenades and big katana sword

Argonath isn't a real-life server, here, we like to have profits for both sides. If suspects lose weapons when they surrender, that means they'll lose them whenever they're wanted. Some people surrender to keep their guns. So, in my opinion, no, suspects shouldn't lose their weapons when they surrender.
Title: Re: /c cuff
Post by: Klaus on March 25, 2011, 07:02:38 pm
in rl you'll never see a suspect sitting in jail with AK on his arm, a handful of grenades and big katana sword
I remember talking with aXXo about removing their guns while jailed and giving them back when released. However the the script can not tell how much ammunition the player is holding.
Title: Re: /c cuff
Post by: Bass on March 25, 2011, 07:48:45 pm
Omg i'm rejected!
Title: Re: /c cuff
Post by: JDC on April 01, 2011, 07:20:15 pm
You guys seriously do NOT want to turn VCMP like SAMP... it's one of the few places where RP can still outweigh the lack of sportsmanship that made more than half of SAMP RS4's script lines into security code.
Title: Re: /c cuff
Post by: Marcell on April 01, 2011, 11:49:03 pm
You guys seriously do NOT want to turn VCMP like SAMP... it's one of the few places where RP can still outweigh the lack of sportsmanship that made more than half of SAMP RS4's script lines into security code.
So you say VCMP Argo is like a worse, less complicated version of SAMP Argo where ppl come cause it's easier to make something out of yourself there? jk jk.

We are hardcore VCMP players, we want innovations as well...

Not sure about the disarming thing. The only reason why I surrender is because I like to keep my weapons, or cause I want to RP the jailment, or eventually the cops scare the shit out of me, with lags for example.
But then this idea has it pluses, making buying guns more risky.
Title: Re: /c cuff
Post by: wisdumb on April 05, 2011, 07:58:37 pm
What if the command just keeps players from entering vehicles? In real life being cuffed you can still run (not that it's allowed) but you couldn't realisticly drive a car down the road. This way the player isn't trapped at all, the cops will have an advantage, and people would be less tempted to rule break and run away.
Title: Re: /c cuff
Post by: Frank_Federico on April 06, 2011, 01:07:47 am
What if the command just keeps players from entering vehicles? In real life being cuffed you can still run (not that it's allowed) but you couldn't realisticly drive a car down the road. This way the player isn't trapped at all, the cops will have an advantage, and people would be less tempted to rule break and run away.

Supported.
Title: Re: /c cuff
Post by: Marcell on April 06, 2011, 03:10:19 pm
Not a bad idea, not a bad idea at all...
Supported by mens
Title: Re: /c cuff
Post by: Bass on April 07, 2011, 10:32:19 am
Nice idea Robd, supported ;).
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