Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: ~Legend~ on May 20, 2011, 07:36:35 pm
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While I was working on a few VC:MP related things I thought of something that might be quite interesting.
Currently there is no specific clan/family group support in-game; and of course, gang HQs are for groups that actively work as a criminal organisation of some sort.
Just to weigh up the balance and to provide more server features for active clans, how about introducing a Clan HQ system? Before I go further, this would *not* be a system that allows clans to store and arm weapons in any form - but more so a system that could work as a clan bank perhaps, where clan members could deposit money for the use of the clan. The clan could choose to invest the money accordingly, depending on how they operate; whether it be towards businesses, events, properties or weapons (from weapon dealers such as the Ammunation).
Similarly, though on a different scale, it could be set up that businesses owned by clan members could have their earnings sent directly to the clan bank, rather than having them left at a pickup. Such features would be optional of course, and certain constraints may be needed which control who can withdraw from this bank.
This would hopefully add more purpose to clan HQs, and possibly open up the clan world a little bit more.
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Are there even clans on the server? I only know criminal groups (IT etc) and cop groups (WS etc)
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WS is a clan. :P
Currently it seems to be the only one that still has a fair number of people in VC:MP.
I've noticed that many people go for gangs/criminal organisations due to the fact that they can get weapons, directly from their HQ.
It seems a bit outweighed that clans don't have an equivalent feature to support them in-game.
This might work, as it isn't anything like a gang HQ as such.
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WS is a cop clan. :P
I've noticed that many people go for gangs/criminal organisations due to the fact that they can get weapons, directly from their HQ.
Erm.. not really.. People join groups if they have friends there. TBH Legend, gang HQs has very little to do with the success of criminal groups lately. It's mainly because EAF and IT members are active. People play with them, make friends with them, then maybe join their group. If clans are not doing so well, well then they're either not active or no one likes em'.
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Guess what, all that's left on VC streets besides of cars is madness. Why? Gang members are more active than your fellow VCPD. Unless few cops go for monies and kill some criminals, the city is full of shooters there and there.
And guess what, about 40% of my members weren't given HQ access - not because I didn't like to give 'em it, but because they just never partially noticed it, or mind - or just didn't use it at all.
Streets are full of dead cops, prolly it's from where everyone gets their guns.
Also no, criminals don't join gangs to get guns from HQs. They join them because either they are hungry for some gang-RPing or just like gang-theme at all, or it's just because IT and EAF ROFLSTOMP the cops. Often.
Until 2.0 cames out cops can be considered less respected than criminals. They don't do shit and get monies no matter how much times they die, after getting lucky and killing a criminal. Naturally there are some exceptions of cops who don't do their jobs for money (like pumba always do, yes I remember your DMing ass) but for fun and cause they like cop-background more than criminal background. Or, because they're butt-hurt after getting kicked from a gang - like Sandisk125.
Anyways, this idea doesn't make sense.
Here's what you should do
1. Make account named [WS]COPRETIREMENTFUNDS
2. Ask ppl from ur clan to send their monies to that acc
3. Share the password
4. ???
5. Profit
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Why does the police-criminal thing have to come up everywhere?
This is nothing to do with cops - this is about roleplay groups (namely clans/families) for starters. :)
As for ARPD/VCPD - there is one big difference about TAC, IT, EAF, WS and AR-VCPD.
The ARPD is something official, not set up by one or two players last month, or anything on the same lines as clans and criminal groups. It makes up an official part of Argonath, and consists of a mixture of players - each of whom would have their own separate groups/individual roles that they also take part in.
I really don't see why there is so much discouragement towards it. Originally seemed to start off as a joke, but at the end of the day we are not against each other aside from the realms of roleplay. If we let ARPD die, we shall just lose an integral part of Argonath. There would be little going for the police role without criminals, and likewise, very little going towards the criminal role without cops.
If we really think about it, none of the little server features, the groups, clans or individual status really matter so much, as we are one community. It's not going to work without the players.
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Clan and Gang HQs - I've had a handful of people ask me if they can get guns from the WS HQ when applying; it does seem to be a pull factor.
As criminal groups have direct script support, it would be cool if clans had their own specialised version, right?
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I, personally, see no problem with the idea except for the "clan bank" system. Clan/gang leaders should be able to give certain members access to that, because we don't need new members withdrawing ZOMGCRAPLOADS money because they think it's a free-for-all.
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Argonath RPG has became a massive DM server, i can't believe why only criminals can have an HQ, and now its about cop hunting and cops vs. robbers..
Everytime i'm on cop's duty i find a "gang member" shooting me for no valid reasons, i guess every cop has a paper on his back saying "shoot me lololol".
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Argonath RPG has became a massive DM server, i can't believe why only criminals can have an HQ, and now its about cop hunting and cops vs. robbers..
Everytime i'm on cop's duty i find a "gang member" shooting me for no valid reasons, i guess every cop has a paper on his back saying "shoot me lololol".
You clowns come into our headquarters for fun, with guns drawn out and no warrant and expect to be welcomed by a cup of tea?
Also a wanted gangster won't be polite as your dog while feeding it, he's suspossed to be totally conscious about any cops near, especially if he's wanted - or if you lag as well
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Seriously? Legend suggested a new script about making a clan bank, where all we'd get is the money from businesses directed transferred to it, and then you start talkinga about how ARPD is dead and criminals rulez0r? Enough off-topic.
Supported, won't give clanmembers ANY FORM of advantage against other people.
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Legend tried to 'hit' a point about criminals joining gangs for the gang HQs - I know he meant that it is one of those attitutes the gangs have do, but I seem to misunderstood it and thought he means criminals join gangs ONLY for gang HQs so I kept going on ARPD in my opinion (which was pretty true opinion imo)
Anyways - I guess I support the idea, it just makes things less complicated and isn't really any advantage, just makes organising less difficult
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Legend tried to 'hit' a point about criminals joining gangs for the gang HQs - I know he meant that it is one of those attitutes the gangs have do, but I seem to misunderstood it and thought he means criminals join gangs ONLY for gang HQs so I kept going on ARPD in my opinion (which was pretty true opinion imo)
Anyways - I guess I support the idea, it just makes things less complicated and isn't really any advantage, just makes organising less difficult
Yay :D
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It just adds an extra level to clan HQs, as in my opinion they should get a little something, as criminal ones already do.
Here I'm not necessarily talking about weapons - for obvious reasons, of course.
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Clan bank robbery anyone? :D
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Clan bank robbery anyone? :D
"You have successfully stolen $397"
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No please!
No steal from HQ! Hehe.
An idea to add (think of possible equivalents for clans and non-criminal groups).
Would be cool if you could stock your HQ with resources - such as food from businesses etc... although it's slightly difficult to try and cut the balance.
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Here's an idea how it could work, maybe in the end we could make the same for criminal groups?
Just like a gang HQ is granted, the same way bank HQ is granted - to a building that is HQ of a group/clan/whatever.
It's pretty much like gang HQ at first, but
1. Weapons can't be stored (we have gang HQs for that)
Instead it's like a clan bank account, anyone who has access can pay in the monies, and it will be stored in clan's bank account (HQ).
However, the person who owns the property controls the clan's bank account - at first people can only deposit money, (when invited to HQ), but if the boss types another command to make a person co-leader he can withdraw the money too, just like the owner of the HQ.
But here's an even better idea - if someone owns a scripted business and is on the member list of clan's bank account, he has automatically granted rights to withdraw monies - and also, let's say every hour the script checks if his business earned anything, and if it did, the money from the biz is added to clan's bank account.
The storing food part doesn't make much sense for now as Dad already said it will be possible to store food and all in your props in 2.0, I think.
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Here's an idea how it could work, maybe in the end we could make the same for criminal groups?
Just like a gang HQ is granted, the same way bank HQ is granted - to a building that is HQ of a group/clan/whatever.
It's pretty much like gang HQ at first, but
1. Weapons can't be stored (we have gang HQs for that)
Instead it's like a clan bank account, anyone who has access can pay in the monies, and it will be stored in clan's bank account (HQ).
However, the person who owns the property controls the clan's bank account - at first people can only deposit money, (when invited to HQ), but if the boss types another command to make a person co-leader he can withdraw the money too, just like the owner of the HQ.
But here's an even better idea - if someone owns a scripted business and is on the member list of clan's bank account, he has automatically granted rights to withdraw monies - and also, let's say every hour the script checks if his business earned anything, and if it did, the money from the biz is added to clan's bank account.
The storing food part doesn't make much sense for now as Dad already said it will be possible to store food and all in your props in 2.0, I think.
YEAH!! i agree with you ;)
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Not supported,
Only the bad people get guns and monies and bitches.
Good people buy expensive cars, and pay taxes, and be scared
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Nothing about guns in here. ;)
Although I'm sure some clan guys will want them too.
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Not supported,
Only the bad people get guns and monies and bad girles.
Good people buy expensive cars, and pay taxes, and be scared
lol what a gypsy :lol:
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Not supported,
Only the bad people get guns and monies and bad girles.
Good people buy expensive cars, and pay taxes, and be scared
Read the topic before posting, dude D:
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Good people buy expensive cars, and pay taxes, and be scared
Even Feds do not pay taxes anymore. :devroll:
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Hehe, and good people don't have to be scared. They just don't need to cover themselves in guns to go for a walk in the city. ;)
Anyway, I really think non-criminal groups in the server should get some more script support. Currently, in comparison the gang HQ is a fair bit overpowered.
We don't want clans/families to die due to such reasons, after all.
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Hehe, and good people don't have to be scared. They just don't need to cover themselves in guns to go for a walk in the city. ;)
Anyway, I really think non-criminal groups in the server should get some more script support. Currently, in comparison the gang HQ is a fair bit overpowered.
We don't want clans/families to die due to such reasons, after all.
Lol overpowered.
Clan HQs with comparision to gang HQs are non-existent :)
If you want to store guns get a gang/mafia family, eventually something more - specific. Anyone watched movie "The Punisher"? Well, imagine a group like that - made by ppl who are roleplaying ex-cops who want to punish criminals. They'd still get chasen by cops, but would give-up or evade them. I think in such a background you could still ask for a gang HQ.
But what WS is, exactly? a roleplay clan with no described background. If you want to help yourselfs by sending money that's cool, let the clan HQ be, but weapon HQ? Not until you get a proper background, instead of 'those-guys-having-free-guns-from-cop-duties'
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I still don't get why WS and ARPD/cop seem to always come into this? =/
For your info, WS is an all round roleplay clan (which has grown into a community over the years).
Heh, must I quote half of the topic again?
There is *nothing* about clans having gang HQs here. More considering some form of specific script support, seeing as it is only fair.
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Gangs can store weps in their HQs, but clans don't get anything. The idea of a clan bank is good, provided the clan leader can see a transaction log.
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I still don't get why WS and ARPD/cop seem to always come into this? =/
For your info, WS is an all round roleplay clan (which has grown into a community over the years).
Heh, must I quote half of the topic again?
There is *nothing* about clans having gang HQs here. More considering some form of specific script support, seeing as it is only fair.
I was just curious, lol
supported then
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I still don't get why WS and ARPD/cop seem to always come into this? =/
For your info, WS is an all round roleplay clan (which has grown into a community over the years).
Heh, must I quote half of the topic again?
There is *nothing* about clans having gang HQs here. More considering some form of specific script support, seeing as it is only fair.
I'm just gonna' say how it is. I can't seriously see the necessity of this. First of all, stop talking about clans like theres more than just one. There's only one group that seem to class themselves a 'clan' and that's of course WS. But WS isn't even a 'clan'. Like I said they're just a group of cops. Every 'active' member of WS is a member of ARPD. Legend, Bass, Leo, Marcus, Alex, Player, Verz - should I go on? Your not an 'all-round' roleplay group. Your a cop clan. If you want to be 'all-round', I'd suggest you try to recruit players who have a variety of different roleplay backgrounds. But that'll be difficult for WS wouldn't it? Seeing only cops seem to have any interest in it.
So that's why WS and ARPD come into this, it's pretty damn obvious to me. Anyway the HQ script was thought up by myself and aXXo for one clear reason, to benefit criminal groups. Now that criminal activity is on the up, you blame it on the fact that they have scripted support? We all know cops still have the most scripted support. So no it's not at all 'overpowered' or 'unfair'. If anything is unfair, it's that cops get everything free. But it's meant to be like that because the server isn't meant to be fair to everyone. Cops will always be overpowered for roleplay reasons. So all-in-all, this idea is practically worthless.
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I'm just gonna' say how it is. I can't seriously see the necessity of this. First of all, stop talking about clans like theres more than just one. There's only one group that seem to class themselves a 'clan' and that's of course WS. But WS isn't even a 'clan'. Like I said they're just a group of cops. Every 'active' member of WS is a member of ARPD. Legend, Bass, Leo, Marcus, Alex, Player, Verz - should I go on? Your not an 'all-round' roleplay group. Your a cop clan. If you want to be 'all-round', I'd suggest you try to recruit players who have a variety of different roleplay backgrounds. But that'll be difficult for WS wouldn't it? Seeing only cops seem to have any interest in it.
So that's why WS and ARPD come into this, it's pretty damn obvious to me. Anyway the HQ script was thought up by myself and aXXo for one clear reason, to benefit criminal groups. Now that criminal activity is on the up, you blame it on the fact that they have scripted support? We all know cops still have the most scripted support. So no it's not at all 'overpowered' or 'unfair'. If anything is unfair, it's that cops get everything free. But it's meant to be like that because the server isn't meant to be fair to everyone. Cops will always be overpowered for roleplay reasons. So all-in-all, this idea is practically worthless.
Couldnt put it any better
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We're just trying to keep things evenly spread in the server - we don't want one side of Argonath having a lot more than the other, right?
I am talking from a completely individual point of view, rather than anything else (be it a group etc.). We don't want VC to become just a gang world, do we? Or is that what we are aiming for? It won't work if we don't have a variety of players.
And people seem to 'look towards' script support as that is something quite solid, rather than just words.
We also seem to have two very proficient scripters right now.
As for WS, yes we seem to be the only active clan remaining. Most of us were actually part of WS a fair bit before having anything to do with ARPD.
It's funny, as when there aren't many people doing cop stuff in the server, you hear things such as "ARPD is dead... they do nothing", so we try to get things going and then it turns into "WS is a cop clan, they don't know anything else".
At the moment, there may just not be enough people to carry out the various roles. It's either quality or quantity, I guess.
But anyway, it's not a competition - this was my thinking:
As for ARPD/VCPD - there is one big difference about TAC, IT, EAF, WS and AR-VCPD.
The ARPD is something official, not set up by one or two players last month, or anything on the same lines as clans and criminal groups. It makes up an official part of Argonath, and consists of a mixture of players - each of whom would have their own separate groups/individual roles that they also take part in.
I really don't see why there is so much discouragement towards it. Originally seemed to start off as a joke, but at the end of the day we are not against each other aside from the realms of roleplay. If we let ARPD die, we shall just lose an integral part of Argonath. There would be little going for the police role without criminals, and likewise, very little going towards the criminal role without cops.
If we really think about it, none of the little server features, the groups, clans or individual status really matter so much, as we are one community. It's not going to work without the players.
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Clan and Gang HQs - I've had a handful of people ask me if they can get guns from the WS HQ when applying; it does seem to be a pull factor.
As criminal groups have direct script support, it would be cool if clans had their own specialised version, right?
At the end of the day, I am not too fussed which group is "the best" or has the most number of people, as long as things don't fall apart due to petty reasons.
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I'm just gonna' say how it is. I can't seriously see the necessity of this. First of all, stop talking about clans like theres more than just one. There's only one group that seem to class themselves a 'clan' and that's of course WS. But WS isn't even a 'clan'. Like I said they're just a group of cops. Every 'active' member of WS is a member of ARPD. Legend, Bass, Leo, Marcus, Alex, Player, Verz - should I go on? Your not an 'all-round' roleplay group. Your a cop clan. If you want to be 'all-round', I'd suggest you try to recruit players who have a variety of different roleplay backgrounds. But that'll be difficult for WS wouldn't it? Seeing only cops seem to have any interest in it.
People in WS are not forced to play as a cop, so it's not a cop clan. If i wanted to go criminal while in WS, i would. The fact that WS is a ''cop clan'' is because seems people associated that to the clan's image, and criminals are joining the 2 powerful criminal groups in the server, leaving the idea ''oh, so WS is all cop, so i'll apply to WS and VCPD.''
It's impossible to recruit players with variety backgrounds at the moment because the server is bipolar. The city will eat you alive if you are a citizen, so, it leaves 2 choices for the player: Join the local police department, or take part of the criminal underground.
So that's why WS and ARPD come into this, it's pretty damn obvious to me. Anyway the HQ script was thought up by myself and aXXo for one clear reason, to benefit criminal groups. Now that criminal activity is on the up, you blame it on the fact that they have scripted support? We all know cops still have the most scripted support. So no it's not at all 'overpowered' or 'unfair'. If anything is unfair, it's that cops get everything free. But it's meant to be like that because the server isn't meant to be fair to everyone. Cops will always be overpowered for roleplay reasons. So all-in-all, this idea is practically worthless.
ARPD is not linked officially to WS, then i don't see the point of bringing such topics into the discussion.. Anyway, i see the reason the HQs were set and this is benefitial to the server, as long as it keeps activity up.
After reading the topic a bit, i couldn't see from where people demand the hability to store guns in clans' HQs. This discusssion is also worthless.
Please, stay on topic - If you wish to discuss about WS and ARPD, do it through PM or any ways to contact each other.
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Let's get back on topic, shall we?
Do you AGREE or NOT AGREE that Clan HQs, which are scripted so the money from clan members' business get automatically transferred to the clan bank located in Clan HQs and nothing else (yeah, NOTHING that gives clan members advantage over other members), get implemented?
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Let's get back on topic, shall we?
Do you AGREE or NOT AGREE that Clan HQs, which are scripted so the money from clan members' business get automatically transferred to the clan bank located in Clan HQs and nothing else (yeah, NOTHING that gives clan members advantage over other members), get implemented?
You already got it : /c wire [WS]ClanBank amount...
Share that account pass if you want among ur members... Whats the clan bank deal so much fuss about?
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Spiral, it's more to give clans additional support actually in-game.
It's an all round server.
If we had a clan bank, you would not be able to access it without those that have the pass, and business transactions - how would they go in, unless someone put them there.
It's not so efficient.
Anyway, thanks to those that have shown support.
Very much appreciated :)
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I don't see anything wrong with the support for mutual Clan Funds, it's not like these Clan HQs will be used as Arms Depots for civilians.
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While we're at it - Why can't people store weapons in their houses anymore? :S We used to be able to do that with the old scripts and i don't see why we can't be doing it now.. It feels like I'm limited because i'm not in a criminal group now.. Shouldn't government people be able to have guns in their houses? Hell, why not citizens.. In real life ( yes i know this is Argonath ) i keep some forbidden weaponry in my house too.
I hope it's not too bad to bring this up in this topic instead of making a new one
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While we're at it - Why can't people store weapons in their houses anymore? :S We used to be able to do that with the old scripts and i don't see why we can't be doing it now.. It feels like I'm limited because i'm not in a criminal group now.. Shouldn't government people be able to have guns in their houses? Hell, why not citizens.. In real life ( yes i know this is Argonath ) i keep some forbidden weaponry in my house too.
I hope it's not too bad to bring this up in this topic instead of making a new one
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Due to server scripting limitations, I don't think it can be picked up how many weapons/what all ammunition a player is carrying - leading to inaccuracies.
We may see this in the newer server, though.
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Due to server scripting limitations, I don't think it can be picked up how many weapons/what all ammunition a player is carrying - leading to inaccuracies.
We may see this in the newer server, though.
I think he was talking about capability similar to gang HQs.
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I think he was talking about capability similar to gang HQs.
Hmm, could be. ;)
But I suppose that doesn't allow to store held weapons, but works a little like a shop in that you can buy and save weapons?
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Hmm, could be. ;)
But I suppose that doesn't allow to store held weapons, but works a little like a shop in that you can buy and save weapons?
Can't store held weapons, but you can "store" weapons by buying them, which get saved to your house which you take by using /c getwep
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While we're at it - Why can't people store weapons in their houses anymore? :S We used to be able to do that with the old scripts and i don't see why we can't be doing it now.. It feels like I'm limited because i'm not in a criminal group now.. Shouldn't government people be able to have guns in their houses? Hell, why not citizens.. In real life ( yes i know this is Argonath ) i keep some forbidden weaponry in my house too.
I hope it's not too bad to bring this up in this topic instead of making a new one
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If you keep forbridden weps in your house, how much of that stuff you keep there? I doubt more than 20 (guns w/t ammo/whatever)
If we get the same storing idea for houses like criminals do, gang HQs will lose their purpose and one freecop with one million of money could store more weapons than a gang roleplaying heavy crimes each day making this unbalanced as fuck.
Also what's with the 'WS does not pursue their members to roleplay as a cop class' thing? Last time I asked Robd why he had to leave WS to make a mafia family, he said 'WS forced me to roleplay as a cop class everytime' eheh.
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Also what's with the 'WS does not pursue their members to roleplay as a cop class' thing? Last time I asked Robd why he had to leave WS to make a mafia family, he said 'WS forced me to roleplay as a cop class everytime' eheh.
Lol'd
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Also what's with the 'WS does not pursue their members to roleplay as a cop class' thing? Last time I asked Robd why he had to leave WS to make a mafia family, he said 'WS forced me to roleplay as a cop class everytime' eheh.
Hmmm, i'm not pretty sure about this thing. Everybody in our clan is ARPD member but that doesn't mean you have to be 'cop', it's free clan.
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Also what's with the 'WS does not pursue their members to roleplay as a cop class' thing? Last time I asked Robd why he had to leave WS to make a mafia family, he said 'WS forced me to roleplay as a cop class everytime' eheh.
When the f*ck did he say that?
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When the f*ck did he say that?
Few weeks ago when he was discussing how denario mafia (w/e the name is) was made, with some newbie.
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Also what's with the 'WS does not pursue their members to roleplay as a cop class' thing? Last time I asked Robd why he had to leave WS to make a mafia family, he said 'WS forced me to roleplay as a cop class everytime' eheh.
What the f**k are you talking about?
I'm deciding to leave the clan. I'm trying to start over and, I want to try my luck with a mafia. I love you guys and it's nothing personal. I should be coming back. I'm going to stay in the clan for a little while, just to say good bye, get a namechange setup (if I can talk to admins.) I intend to remain in the community and what not. bb
Straight from our forums. People can roleplay a criminal any God damn time they want while in our clan, but they can't be part of OTHER clans/gangs/mafias or whatever.
I'm tired of hearing 'WS cop clan lulul'. That's enough. If you don't want to shut up:
Rules of The VC:MP Division
* Any kind of cheats, hacks or mods that may give you unfair advantage over another players is not allowed.
* Deathmatch is strictly forbidden, killing is allowed with a valid RP reason.
* Glitching to get advantage over another players is not allowed.
* Revenge-killing (After another player killed you,you come back after death and you kill the guy for ''revenge'') is not allowed.
* Car-killing, heli-killing, carjacking and ramming another players is not allowed.
* Flooding/Spamming is not allowed.
* Flaming/Insulting another players is not allowed.
* Once you have surrendered, follow the cops to the Police Department, is not allowed to escape after surrended.
* Money-cheating is not allowed and it will lead to a permanent ban from the server.
* Swearing/Flaming its only allowed on Roleplay, with limits.
* Script-abusing to get advantage over another players its not allowed and may lead to a permanent ban.
* Any kind of racism or disrespect towards another person's religions is strictly forbidden.
* If you've been harassed by another player In-game and there are admins online use /c report Reason to report the rulebreaker. If there is no admins online take screenshots of the fact and send it to vc:[email protected]
* Respect all other players, groups and clans.
* You are not allowed to apply for any another clan while applying to the Clan or when being in the Clan. On the first case your application will be denied, and on the second you will get a Official Warning, if you dont remove the application in 2 days it will lead to a Kick.
Is there any rule 'be cop plz' there?
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If he really said that, he's dumb, no offense. Nobody forced him to be a cop, afaik.
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Descended into this again? =/
Anyone in WS can be as badass a criminal as they want to be, while wearing the tag.
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I am loling because,
I just imagined Legend wearing a red Bandana, carrying a stubby and spanking bitches.
Thats so bad ass :lol:
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I am loling because,
I just imagined Legend wearing a red Bandana, carrying a stubby and spanking bad girles.
Thats so bad ass :lol:
LOL
He said what he said, but something else was spoken on the server chat, k?
I still don't get why you can't just make [WS]ClanMonies account then give every1 the pass..
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LOL
He said what he said, but something else was spoken on the server chat, k?
I still don't get why you can't just make [WS]ClanMonies account then give every1 the pass..
coz it sux, and it isn't pro. :lol:
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I still don't get why you can't just make [WS]ClanMonies account then give every1 the pass..
They wanted scripted support, cause they feel 'left out'. Jeeze your HQ might as well be VCPD, so there you go you got a bunch of shotguns and kevlars with restock.
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That's why i love Klaus, xD.
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Lol, we are addicted to this ARPD = WS topic aren't we?
And aXXo, that's nice. :lol:
To break down the idea (as it has been pulled apart and discussed across several pages now), here's how it seems to stand:
- In order to balance out clans/misc. groups and criminal organisations; an idea proposed to support clans in-game. A sort of internal clan bank, which collects revenue from clan businesses that are added (instead of having pickups that hand over the earnings), and gathers it all in one selective 'vault'.
- From this point, those with access to the Clan HQ can choose to add more money or withdraw for clan purposes (such as events, other businesses, activities, general RP).
- Some people also suggested that other items could be stored for group purposes (such as food etc...), although there are a few alternative ways to go about this. There is nothing about being able to stock and withdraw weaponry, as with a Gang HQ.
That should be a breakdown of this topic, to sum the idea up.
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Hmmm....
What if we want 'clan HQs' for our gangs as well then? We have businesses, so why not a clan HQ which would collect all the money from them automatically?
Hell maybe we could (in 2.0) even get some sort of shop extortion script, if the owner of shop agrees to extort the money for a gang everytime he gains some money from his biz a percent the criminals wanted arrives to their bank account/clan HQ :D
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Hmmm....
What if we want 'clan HQs' for our gangs as well then? We have businesses, so why not a clan HQ which would collect all the money from them automatically?
Hell maybe we could (in 2.0) even get some sort of shop extortion script, if the owner of shop agrees to extort the money for a gang everytime he gains some money from his biz a percent the criminals wanted arrives to their bank account/clan HQ :D
Well, you do have your Gang HQ already. ;)
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Legend, I will tell ye an idea.
Make a gang, without tags
get players 5-6
klaus will make ye an hq, LOLOLOLOL
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Legend, I will tell ye an idea.
Make a gang, without tags
get players 5-6
klaus will make ye an hq, LOLOLOLOL
Lol, very nice idea.
It's alright, I don't want a gang HQ - it's more thrilling to steal from one, muhahah. :P
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Legend, I will tell ye an idea.
Make a gang, without tags
get players 5-6
klaus will make ye an hq, LOLOLOLOL
Dude, we don't want guns...