Argonath RPG - A World of its own

GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: stormeus on July 26, 2011, 10:02:59 am

Title: Progress on Rockstars 2.0
Post by: stormeus on July 26, 2011, 10:02:59 am
2.0 is just around the corner!

After several months of planning and scripting, Rockstars 2.0 is almost here! This is the ONLY official information about 2.0. We will be planning on having an open beta some point in August. If all goes well, the scripts should be ready before the end of summer.

THIS IS NOT A THREAD FOR IDEAS FOR 2.0. Those go here (http://www.argonathrpg.eu/forum/index.php?board=59.0).

Stuff that's already been done
  • Cop and Criminal Functions
    • Jail
    • Suspecting
    • Heat
    • Police Paydays
    • ARPD ranks
    • Bank Robberies
  • New car buying system with CUSTOM colors
  • Ability to park cars
  • New business system with stocking
  • Auto-kick spammers
  • Weed Growing
  • Admin Commands
  • CMB Passports and Licenses
  • Businesses
    • Ammunation
    • Melee
    • Clothes
    • 24/7 Mart
    • Pay n' Spray
    • Food
  • Growing/ordering heroin, LSD, cocaine
  • Consuming drugs and drug effects
  • Gambling
  • Pockets system
  • Gang HQs
Stuff to be done
  • Businesses
    • Hotels (http://www.argonathrpg.eu/forum/index.php?topic=64743.0) (was to be implemented earlier)
  • Last minute cleanups and bugfixes

Release Date Estimate
October 9



As a result of the 2.0 conversion,
EVERYTHING will be reset.

This means all accounts, inventories, businesses, properties, and even bans will be reset. Custom-set properties will be lost. All your money will be gone. This means you'll have to start working again! :D



All beta testing has been moved
178.63.52.144:5194
Title: Re: Progress on Rockstars 2.0
Post by: danigold1 on July 26, 2011, 10:25:48 am
THIS IS SO EXCITING!  :D
I can barely wait!  :)
Must be AWESOME.
Title: Re: Progress on Rockstars 2.0
Post by: ZeRoX2 on July 26, 2011, 11:13:24 am
Can't wait, can't wait, can't wait!!! Did I say "Can't wait" to many times? :P
Title: Re: Progress on Rockstars 2.0
Post by: Fabio on July 26, 2011, 12:22:03 pm
Sounds amazing.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on July 26, 2011, 02:57:16 pm
Completed. List modified :)
Title: Re: Progress on Rockstars 2.0
Post by: Alarba on July 26, 2011, 04:53:38 pm
I say we haz this ready on Argonath independence day!
Title: Re: Progress on Rockstars 2.0
Post by: ZeRoX2 on July 26, 2011, 05:03:04 pm
Argonath independence day? When is that?
Title: Re: Progress on Rockstars 2.0
Post by: Jaga848 on July 26, 2011, 05:06:43 pm
This is very nice. I'm impressed. Unfortunately, I won't be here until September. I'm going to Montenegro. Well, can't wait to see the game when I come back.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on July 26, 2011, 05:18:03 pm
Great news  :cool:

Keep up the good work aXXo & Storm!
Title: Re: Progress on Rockstars 2.0
Post by: Bass on July 26, 2011, 05:54:25 pm
Good job :D.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on July 26, 2011, 07:21:53 pm
Awesome work!
Title: Re: Progress on Rockstars 2.0
Post by: saberman on July 26, 2011, 07:45:46 pm
I'll try to be there when this comes!
Title: Re: Progress on Rockstars 2.0
Post by: Kalvin on July 27, 2011, 06:03:09 am
Awesome!
Title: Re: Progress on Rockstars 2.0
Post by: Denlow on July 27, 2011, 02:09:23 pm
Great news.

So when we will play on BETA, make money and stuff.. It will again restart when the full version comes out right?
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on July 27, 2011, 02:37:18 pm
Great news.

So when we will play on BETA, make money and stuff.. It will again restart when the full version comes out right?
Most probably....
You guys will get 5mils from admins in beta test to test business....so....cant let you keep it :D
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on July 27, 2011, 02:51:06 pm
You guys will get 5mils from admins in beta test to test business....so....cant let you keep it :D
Yeah, just like last time eh :cool:
Title: Re: Progress on Rockstars 2.0
Post by: danigold1 on July 27, 2011, 03:10:33 pm
Dibs on EVERYTHING!  :devroll:
Title: Re: Progress on Rockstars 2.0
Post by: JasonSaint on July 27, 2011, 06:43:06 pm
Cant wait for it!
Title: Re: Progress on Rockstars 2.0
Post by: ferrari32 on July 27, 2011, 09:24:23 pm
Cant wait for it!
You forgot to say
Sincerely
Jason
Title: Re: Progress on Rockstars 2.0
Post by: JasonSaint on July 27, 2011, 11:34:33 pm
Lol, that is only when it is important stuff like gang related and unban stuff

Well for this time then

Sincerly,

Jason
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on August 07, 2011, 10:44:32 am
why do you always write sincerely jason? lol
Title: Re: Progress on Rockstars 2.0
Post by: Jaga848 on August 07, 2011, 11:04:11 am
_-_ .....
Title: Re: Progress on Rockstars 2.0
Post by: BlackEagle on August 08, 2011, 04:04:00 pm
A reset? Great, that is my comeback.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 08, 2011, 10:03:30 pm
A reset? Great, that is my comeback.
I'm sure it is  ;)
Title: Re: Progress on Rockstars 2.0
Post by: muzdaaz on August 08, 2011, 10:05:20 pm
Pity it was delayed to 20th
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 08, 2011, 10:40:46 pm
Pity it was delayed to 20th
and on 20th it'll be delayed to next month 25th :S
Title: Re: Progress on Rockstars 2.0
Post by: BlackEagle on August 09, 2011, 01:01:36 pm
I'm sure it is  ;)
Newcomers these days, lol.
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on August 09, 2011, 01:46:13 pm
Newcomers? He's been here for a long enough time.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 09, 2011, 05:00:32 pm
Phone, CB radio, Lottery, 24/7 Business completed
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on August 09, 2011, 05:32:16 pm
Phone, CB radio, Lottery, 24/7 Business completed
Awesome! :D
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 09, 2011, 08:43:49 pm
Car repairs and Permanent resprays added. (Nails have been removed)
Pay 'n' Spray functional as a business.
Title: Re: Progress on Rockstars 2.0
Post by: ferrari32 on August 09, 2011, 08:44:46 pm
Can copz still do /spike ?
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 09, 2011, 09:28:07 pm
Sure they can
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 09, 2011, 11:43:32 pm
(Nails have been removed)
I can imagine Klaus' sly smile right here
Title: Re: Progress on Rockstars 2.0
Post by: Alarba on August 09, 2011, 11:51:57 pm
Release Date Estimate
August 15 (Beta - August 10)
OMG YES!
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on August 10, 2011, 12:20:55 am
I can imagine Klaus' sly smile right here
*Evil Laugh*
Title: Re: Progress on Rockstars 2.0
Post by: freestyle_Shadow on August 11, 2011, 09:34:55 am
(http://t1.gstatic.com/images?q=tbn:ANd9GcSZ7zqwg459dyPn8zlnbHz45cuMr7ZmbHtgSIyvh6Z8Dj80vrJO)


I wanne keep teh 5 mils!!!  :money: :money: :money:
Title: Re: Progress on Rockstars 2.0
Post by: Denlow on August 11, 2011, 10:33:58 am
Nah, no money or anything.. It's good to start again, you lose interest with all the money and doing shit together...
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on August 11, 2011, 10:35:20 am
Have the Beta and Release dates been bumped up?
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on August 11, 2011, 10:47:57 am
Everything gone :cry:

Stinger, Patriot, House
 :flame: :flame:
Title: Re: Progress on Rockstars 2.0
Post by: ZeRoX2 on August 11, 2011, 01:08:15 pm
Everything gone :cry:

Stinger, Patriot, House
 :flame: :flame:
So what? Nothing like a fresh start.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 11, 2011, 04:43:46 pm
Have the Beta and Release dates been bumped up?
Yea, looks like stormeus mispelled "September" earlier....coz it looked something like "Aoogast"
I fixed it :D
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on August 11, 2011, 10:59:23 pm
Yea, looks like stormeus mispelled "September" earlier....coz it looked something like "Aoogast"
I fixed it :D
lol awesome man, thank you!
Title: Re: Progress on Rockstars 2.0
Post by: Jaga848 on August 12, 2011, 08:50:32 am
This is gonna be so awsum!
Title: Re: Progress on Rockstars 2.0
Post by: danigold1 on August 12, 2011, 10:45:51 am
This is gonna be so awsum!
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on August 12, 2011, 10:48:35 am
I've gotta say...loving the progress lately with the older GTA games' servers in Argo! People seem to be very excited for the III and VC servers, and SA and IV are just on the verge of large changes too! Keep up the good work guys! The world of it's own is definitely progressing!
Title: Re: Progress on Rockstars 2.0
Post by: Janicch on August 12, 2011, 10:49:02 am
Awesome, gonna be back for that. ;)
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on August 12, 2011, 11:15:24 am
Awesome, gonna be back for that. ;)
YES; where have you been? :( I miss you  :lol:
Title: Re: Progress on Rockstars 2.0
Post by: Fabio on August 13, 2011, 12:35:25 am
Awesome, gonna be back for that. ;)

You've re-appeared. :D
Title: Re: Progress on Rockstars 2.0
Post by: Marcus on August 14, 2011, 01:31:23 pm
Everyone's back, but can't see them ingame..  :conf:
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 14, 2011, 01:40:13 pm
Everyone's back, but can't see them ingame..  :conf:
Naturally, whatchu expected?
I doubt most of peeps who *returned* have even VCMP installed :S
Title: Re: Progress on Rockstars 2.0
Post by: Denlow on August 14, 2011, 01:48:31 pm
Everyone's back, but can't see them ingame..  :conf:
Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on August 16, 2011, 12:11:53 am
Awesome stuff - good work to everyone that's been contributing to this!
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 18, 2011, 10:49:15 pm
Food system added (http://www.argonathrpg.eu/forum/index.php?topic=72576.0)
Title: Re: Progress on Rockstars 2.0
Post by: Davron on August 19, 2011, 01:15:24 am
Im not sure if this was brought up but, About the Melee weapons ... Will they work ? cause you have  Melee in stuff that have been done ...
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on August 19, 2011, 09:10:23 am
Im not sure if this was brought up but, About the Melee weapons ... Will they work ? cause you have  Melee in stuff that have been done ...
No, they wont work. Melee shops are there in 1.9 too.
This is exactly the same.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 19, 2011, 04:52:15 pm
Im not sure if this was brought up but, About the Melee weapons ... Will they work ? cause you have  Melee in stuff that have been done ...
2.0 is developed on 0.3z, not 0.4, so they wont work yet
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on August 19, 2011, 05:10:05 pm
To add to our growing amount of overpowered weapons, the minigun will, in fact, be buyable in 2.0. :rofl:
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on August 19, 2011, 05:37:30 pm
To add to our growing amount of overpowered weapons, the minigun will, in fact, be buyable in 2.0. :rofl:
cops are so dead...
 :devroll:
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on August 19, 2011, 07:56:30 pm
Jailing is done, and VCPD ranks will be done next.
There's barely any code for bank robberies; you can try it, but it won't work after you plant the bomb, so you won't see this for the first few days of beta.

EDIT: VCPD ranks done. SWAT and FBI are included.
Cops will be able to /c rank as well

Updated. Pockets (house storage), loss on death, and gang HQs (per se) have been scripted.

For house storage, you can allow another player access to your house (/c givekey) or take their keys away (/c takekey). You can view what you have stored with /c storage. This will act as a gang HQ system.

That said, you can also give a player guns from your house by using /c give
Lastly, Ammunations will be able to stock and sell civilian-grade kevlars with 65 armour.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 02, 2011, 06:31:32 pm
Lastly, Ammunations will be able to stock and sell civilian-grade kevlars with 65 armour.
:D

is there any way to get 100 armour without hacking now? (without spawning as a cop that is)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 02, 2011, 09:26:22 pm
nope.avi (http://www.youtube.com/watch?v=gvdf5n-zI14#ws)
Title: Re: Progress on Rockstars 2.0
Post by: JDC on September 04, 2011, 12:28:14 pm
Don't forget the copban function for VCPD/FBI Command and senior FBI. :devroll:

Seriously, one of my biggest headaches on VC:MP is when I am about to have a nice RP with a criminal and some corrupt cop runs in and ruins it.
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 13, 2011, 04:23:49 am
New car buying system with CUSTOM colors
Ability to park cars
New business system with stocking
Auto-kick spammers!!!
24/7 Mart
Pay n' Spray
Food
Growing/ordering heroin, LSD, cocaine
Consuming drugs and drug effects
Gambling
_______________________________________ _______
Good job guys this looks good i can't wait for it!! :hurray: but for what you said about auto-kick spammers how much of words is allowed to avoid kicking??!
Good luck and i hope this release fixes everything even the "[Auto-kick] CaNoN is banned under 'Monster alias' or 'BaconGrease alias'" :cop:
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 13, 2011, 08:27:08 pm
You will get a PM "Please refrain from spamming" before it kicks you.
But if you ignore it and continue spam, it would kick you. That includes public display commands like /c wanted etc.
Title: Re: Progress on Rockstars 2.0
Post by: ZeRoX2 on September 13, 2011, 09:12:40 pm
Good job, Stormeus, aXXo. Seriuosly you two are like the best.

Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 13, 2011, 11:20:56 pm
You will get a PM "Please refrain from spamming" before it kicks you.
But if you ignore it and continue spam, it would kick you. That includes public display commands like /c wanted etc.
hmm! that seems good :) and now i can suspect someone who attacked me without writing /c sus someone attacking a cop
and what its done for Fire fighters and the buses?? last time you said we will work on the script next time!, me and aXXo..
Plz Plz plz Stormeus or aXXo or anyone else! please put all the police officers i mean FBI agent SWAT, CSI, Army etc.. so the FBI clans can play with FBI skin not a normal cop skin and make the SWAT truck Anti-Bullets :) plz ;)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 14, 2011, 01:00:07 am
hmm! that seems good :) and now i can suspect someone who attacked me without writing /c sus someone attacking a cop
Err, no. That's a client bug. You still have to /c sus

Quote
and what its done for Fire fighters and the buses?? last time you said we will work on the script next time!, me and aXXo..
I'm trying to find something. Not looking good, but the FD will receive a couple more engines and an FD Maverick.

Quote
Plz Plz plz Stormeus or aXXo or anyone else! please put all the police officers i mean FBI agent SWAT, CSI, Army etc.. so the FBI clans can play with FBI skin not a normal cop skin and make the SWAT truck Anti-Bullets :) plz ;)
No. That's reserved for ARPD usage.



We're back in beta. Firemen will now have fire missions. If your car is about to explode, and there are no active missions, there's a 10% chance a fire mission will be triggered on it. Firefighters can use /c extinguish to help put it out -- the more people that are on it, the faster it's out. Firefighters will have 10 minutes to put it out before it explodes.

Walking away from a fire stops you from extinguishing it. The closer you get to a fire, the faster it gets put out. However, there's also an increased risk of you catching fire. Putting out the fire successfully pays the players who were extinguishing it when it was put out.

*takes deep breath*
So, any questions or concerns?
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 09:53:05 am
*takes deep breath*
So, any questions or concerns?
No questions or concerns, but I do have a comment. I just realized your system would increase RP with other emergency services. Cops will be more likely to block the road now to prevent civilians from being burned or having the car explode on them, and Medics will be more likely to show up to help Firefighters who get burned. ;)
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 14, 2011, 02:53:26 pm
No questions or concerns, but I do have a comment. I just realized your system would increase RP with other emergency services. Cops will be more likely to block the road now to prevent civilians from being burned or having the car explode on them, and Medics will be more likely to show up to help Firefighters who get burned. ;)
Yeah you're right!
Err, no. That's a client bug. You still have to /c sus
I'm trying to find something. Not looking good, but the FD will receive a couple more engines and an FD Maverick.
No. That's reserved for ARPD usage.



We're back in beta. Firemen will now have fire missions. If your car is about to explode, and there are no active missions, there's a 10% chance a fire mission will be triggered on it. Firefighters can use /c extinguish to help put it out -- the more people that are on it, the faster it's out. Firefighters will have 10 minutes to put it out before it explodes.

Walking away from a fire stops you from extinguishing it. The closer you get to a fire, the faster it gets put out. However, there's also an increased risk of you catching fire. Putting out the fire successfully pays the players who were extinguishing it when it was put out.

*takes deep breath*
So, any questions or concerns?

Ah so ARPD can change skins hmm! good :) and i think 10min it's too long i can go from army base to Ocean View Hotel in 8mins or less! (with car not heli) and your idea to put FD Maverick is very good!! go ahead scripters
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 02:55:29 pm
stormeus...i dont want to criticize, but what are you doing? we have 100 bugs yet you make another script, so its like we have next 100 bugs which makes 200 bugs in total...

to be more logical, i mean that car system is still bugged. i bought a patriot and it says bass owns it.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on September 14, 2011, 03:58:58 pm
stormeus...i dont want to criticize, but what are you doing? we have 100 bugs yet you make another script, so its like we have next 100 bugs which makes 200 bugs in total...

to be more logical, i mean that car system is still bugged. i bought a patriot and it says bass owns it.
He stole it?  :lol:
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 04:10:40 pm
He stole it?  :lol:
would be damn good to steal a car while not being online that was just bought. from a car saloon that is owned by same guy who bought the car.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on September 14, 2011, 05:39:49 pm
would be damn good to steal a car while not being online that was just bought. from a car saloon that is owned by same guy who bought the car.
SkillZ :D
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 07:21:33 pm
stormeus...i dont want to criticize, but what are you doing? we have 100 bugs yet you make another script, so its like we have next 100 bugs which makes 200 bugs in total...

to be more logical, i mean that car system is still bugged. i bought a patriot and it says bass owns it.
They have been working on things for awhile. Until you test 2.0 in it's current state, moaning about it's problems won't help, so try to be patient. They can only do what they can with what they already know.
Title: Re: Progress on Rockstars 2.0
Post by: Rapture on September 14, 2011, 08:25:46 pm
They have been working on things for awhile. Until you test 2.0 in it's current state, moaning about it's problems won't help, so try to be patient. They can only do what they can with what they already know.

We tested it today, Oh well, More bugs. And nobody is fucking moaning, car buying is getting "fixed" for the past month or so.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 08:30:24 pm
We tested it today, Oh well, More bugs. And nobody is f**king moaning, car buying is getting "fixed" for the past month or so.
Getting pissed off over a bug not fixed in something yet to be released is still basically moaning. Just stay calm and use the bug topic to report it as still there. They can only do so much at a time to get it done. You have to understand that it's not easy to track down these bugs sometimes.
Title: Re: Progress on Rockstars 2.0
Post by: Rapture on September 14, 2011, 08:33:59 pm
Getting pissed off over a bug not fixed in something yet to be released is still basically moaning. Just stay calm and use the bug topic to report it as still there. They can only do so much at a time to get it done. You have to understand that it's not easy to track down these bugs sometimes.

Oh boy, I would write all day. Well, It's less than one week until release, so this beta is in it's late stages.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 08:34:31 pm
Before firefighter script got made at all, medic script should be made (improved) first, since firefighters are less important when there's like no arsonings around the city.

also, if you guys think that firefighter script increases roleplay, it does indeed - but with lack of /me commands - it will be just like smuggle, people will try to put out the fire (smuggle) as fast as possible, instead of wasting time on describing roleplay with /me commands. I don't see any problem on that, but i'd just like to ask certain guys - if you think it is good roleplay, then roleplaying without use of /me commands (like, during combat, chases, smuggling, jacking transports) isn't bad itself.

and yes the bugs ARE annoying. I can't deliver certain vehicle stock, if I die the cash pickup doesn't appear, all cars are owned by Bass (fucking conspirancy i tell you), storing is not possible at all...and instead of fixed bugs, we get a firefighter script. That is bugged as well, it crashed the server while Avenger was putting off a fire.. why I'm whining? because i'm almost 98% procent sure that this beta will be delayed, cause it doesn't seem anyone is really focused on fixing bugs...it's like we're feeded with how great 2.0 is gonna be, then we gotta wait more more more and it turns out it isn't so great since half of scripts made weren't tested at all.



Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 08:45:10 pm
Before firefighter script got made at all, medic script should be made (improved) first, since firefighters are less important when there's like no arsonings around the city.

also, if you guys think that firefighter script increases roleplay, it does indeed - but with lack of /me commands - it will be just like smuggle, people will try to put out the fire (smuggle) as fast as possible, instead of wasting time on describing roleplay with /me commands. I don't see any problem on that, but i'd just like to ask certain guys - if you think it is good roleplay, then roleplaying without use of /me commands (like, during combat, chases, smuggling, jacking transports) isn't bad itself.

and yes the bugs ARE annoying. I can't deliver certain vehicle stock, if I die the cash pickup doesn't appear, all cars are owned by Bass (f**king conspirancy i tell you), storing is not possible at all...and instead of fixed bugs, we get a firefighter script. That is bugged as well, it crashed the server while Avenger was putting off a fire.. why I'm whining? because i'm almost 98% procent sure that this beta will be delayed, cause it doesn't seem anyone is really focused on fixing bugs...it's like we're feeded with how great 2.0 is gonna be, then we gotta wait more more more and it turns out it isn't so great since half of scripts made weren't tested at all.
1. To say that anyone is less important is a BS favoring statement, so please don't go there. I could easily argue how ARFD is equal to ARPD on a government level, and that ARPD gets all the attention, but I don't. As for Medics, I agree with you that they deserve more support, and I would love to help you come up with ideas to achieve that. Emergency Services has generally been mostly about cops in Argo because in MTA:VC, that was the only Emergency Service skin available when the community was made, and for unknown reasons people began building off that idea instead of expanding every possibility. I'm not against Medics getting more support at all. In fact, I'm trying to get them more if anything. They and ARFD are very heavily ignored throughout many of the servers, and it's less than fair to do that to them when they are seen as equals to every other scripted job.
2. Does /me not work now? I don't have an issue with teaching them to roleplay with /me while putting out the fires. I actually hired someone trustworthy to get the ball rolling in VC:MP awhile back so that it wouldn't all become about the money. As scripts and the client/server improve though, I do agree that it would be beneficial to continue improvement so users don't get greedy.
3. As I said before, be patient. Because there is no test server for them to keep up 24/7 for people to constantly test things, they can only go off of what they have when they test it locally or open the server for short periods of time, giving exposure to only a limited number of people.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 08:56:47 pm
it isn't easy to /me everytime while in adrenaline situation, i'd like to see ARFD rape keyboards with /me while they are close to burning to death/failing to put out the fire, i never said you guys wouldn't know how to roleplay within use of /me

it's always kinda ridiculous how everyone expects me to roleplay while chased or being shot at...what i am, suspossed to hotkey /me commands or something?

lol, I never said that ARFD is lower than ARPD or anything like that (both are useless lol i joke ), all I'm saying is that firefighter's are less 'needed' than medics or cops, since most of times they would need to work, is after a bomb blows up. however due to new script, that should change, the problem is that it will seem so fake, dude...people don't want to wait 5 minutes for a firefighter squad to put out the fire, they will just run for a new car and won't give a fuck..

and the server can be on whenever they want, it's just so full of bugs often that we change to 1.9 forth and forwards.

in the end it's cool ARFD is something alive; the only medics we had was criminals backuping their mates, and the only firefighters were peeps who tried to troll others using the giant-ass firetruck, finally there will be less government (if such thing exists at all) focus on cops, medics&firefighters will be something official. I really think medics should get some cool script support, i'd be cool to apply to ARFD to become a 'real' medic and maybe even perform your duties while a civilian (getting a permission for it) with some limitations ofc
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 09:12:31 pm
it isn't easy to /me everytime while in adrenaline situation, i'd like to see ARFD rape keyboards with /me while they are close to burning to death/failing to put out the fire, i never said you guys wouldn't know how to roleplay within use of /me

it's always kinda ridiculous how everyone expects me to roleplay while chased or being shot at...what i am, suspossed to hotkey /me commands or something?

lol, I never said that ARFD is lower than ARPD or anything like that (both are useless lol i joke ), all I'm saying is that firefighter's are less 'needed' than medics or cops, since most of times they would need to work, is after a bomb blows up. however due to new script, that should change, the problem is that it will seem so fake, dude...people don't want to wait 5 minutes for a firefighter squad to put out the fire, they will just run for a new car and won't give a f**k..

and the server can be on whenever they want, it's just so full of bugs often that we change to 1.9 forth and forwards.

in the end it's cool ARFD is something alive; the only medics we had was criminals backuping their mates, and the only firefighters were peeps who tried to troll others using the giant-ass firetruck, finally there will be less government (if such thing exists at all) focus on cops, medics&firefighters will be something official. I really think medics should get some cool script support, i'd be cool to apply to ARFD to become a 'real' medic and maybe even perform your duties while a civilian (getting a permission for it) with some limitations ofc
Don't get me wrong man, I know you're just worried about the greed issue, and I'm with you on that. What happened in SA:MP was not expected and the way things are still going in there is only making them worse. I don't plan for that to happen. With the ideas I have in mind for LU, I want to try to create a model of how things should have been to prevent all the abuse and still allow users to have fun with fair recognition and no boasting about rights/ranks. That applies for the FD and Medical sides of things too. I know you're also worried about things being stable over adding scripts, I'm not against that. The reason why Storm added the FD scripts now, rather than earlier, was because it was something that should have happened a long time ago, not right now when 2.0 is on the horizon and needs bugs fixed. Unfortunately the community's attitude towards certain ideas and jobs caused this to become an issue, and here we are now.

As for Medics though, I am totally with you on more support, 100%. The only reason why my personal focus is so big for ARFD itself is because I created the group for the sake of the roleplay for others. When I started it two years ago, I had no plans of personally running it after it became stable, but I grew attached to it, and stability is still way far off of the horizon given how people have treated ARFD thus far. My original goal was to get ARFD an equal status compared to that of ARPD so users had another, well-supported choice in roleplay. I knew of many users who had loved the idea, and in other GTA MP communities, many of them added a lot of focus on the job, whereas Argo didn't even have a skin for it in SA:MP until 2009 in RS4's introduction, and the interior and lack of vehicles was a joke at best. VC:MP added it sometime around then as well, if my memory serves me correctly, but obviously for different reasons. If I was able to walk away from ARFD right now and call it stable, and have it be where my vision for it was aiming, EMS and Medical stuff likely would have been my next focus. I've even tried to remake EMS under the control of a trusted friend of mine with my guidance just so the possibility of an official group for Medics could exist too, thus expanding their possibilities even further.

If you have any ideas for Medics, let me know man. I'm totally open to helping them out too. I've even tried to diversify their job by having both FD-based Medics and standard ones in Argo, like IRL, so users have more variety on their Medic-based jobs and roleplays. I would love to increase roleplay and overall cooperation between everyone even more.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 09:25:02 pm
tbh, the biggest problem is greed itself..most of people don't bother to extend roleplay during smuggles cause it's too risky, ppl focus on profit instead.
another problem is (was) that most of people either choose cop/medic/criminal background, there isn't even any civilian to take as a hostage - hostages that I take turn out to be 'undercover' criminals, since whenever cops try to rescue them they get shot by the almight hostages themselfs  :lol: however instead of adding ridiculous amount of disadvantages for suspects (losing cash if you die while wanted etc) the 2.0 scripts should 'fix' that issue, there are things to do, there is a reason why you wouldn't try to get wanted for no reason, etc

i'll drop some ideas about medic script in your PM box later
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 09:31:51 pm
tbh, the biggest problem is greed itself..most of people don't bother to extend roleplay during smuggles cause it's too risky, ppl focus on profit instead.
another problem is (was) that most of people either choose cop/medic/criminal background, there isn't even any civilian to take as a hostage - hostages that I take turn out to be 'undercover' criminals, since whenever cops try to rescue them they get shot by the almight hostages themselfs  :lol: however instead of adding ridiculous amount of disadvantages for suspects (losing cash if you die while wanted etc) the 2.0 scripts should 'fix' that issue, there are things to do, there is a reason why you wouldn't try to get wanted for no reason, etc
If that is the case with how roleplays are going in VC:MP, then I totally agree with you. The Administration and Developers should be, (if they aren't already with 2.0, which I know Storm is trying to do with some things), focusing on solving this so it doesn't happen in the first place, rather than dealing with it afterwards.

i'll drop some ideas about medic script in your PM box later
Understood. Can't wait. :)
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 09:39:27 pm
I don't even dream of a perfect roleplay with everyone, since, whereas most of SAMP Argonathians get their experience off 10000 RP servers (let's not lie, I don't think there's one SAMPer who didn't play a RP server) the VCMP server newcomers often take the server as some kind of 'light' TDM server along with commands to gain money (like smuggle)

this creates a massive problem, if we have many commands that actually increase roleplay (smuggling, businesses, many many other options) people focus on profits, if we delete all the scripts that cause greedism, nobody will want to play - both 'non rpers' and roleplayers. It's good to see administration team like legend teaching newbies how to roleplay, however it's bad to see some ppl just aren't interested in it at all

personally I always roleplay with my gang, civilians, allies, however I'm always stubborn when it comes to roleplaying with cops; there is ALWAYS something that goes wrong, sometimes I just lose patience myself and decide its better to shoot/escape after short roleplay actions. It's just a real shame to see some newbs come into a shootout, die, and begin to think that server has no roleplay content whatsoever... or worse - people who fail to roleplay with criminals and later 'turn the tables', they begin abusive cops shooting anyone who is wanted.

but damn, I got off the track right here...sorry about it lol
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 09:53:11 pm
I don't even dream of a perfect roleplay with everyone, since, whereas most of SAMP Argonathians get their experience off 10000 RP servers (let's not lie, I don't think there's one SAMPer who didn't play a RP server) the VCMP server newcomers often take the server as some kind of 'light' TDM server along with commands to gain money (like smuggle)

this creates a massive problem, if we have many commands that actually increase roleplay (smuggling, businesses, many many other options) people focus on profits, if we delete all the scripts that cause greedism, nobody will want to play - both 'non rpers' and roleplayers. It's good to see administration team like legend teaching newbies how to roleplay, however it's bad to see some ppl just aren't interested in it at all

personally I always roleplay with my gang, civilians, allies, however I'm always stubborn when it comes to roleplaying with cops; there is ALWAYS something that goes wrong, sometimes I just lose patience myself and decide its better to shoot/escape after short roleplay actions. It's just a real shame to see some newbs come into a shootout, die, and begin to think that server has no roleplay content whatsoever... or worse - people who fail to roleplay with criminals and later 'turn the tables', they begin abusive cops shooting anyone who is wanted.

but damn, I got off the track right here...sorry about it lol
No worries man, I see a lot of the concerns you have as well. That day when I spent a good few hours in the early morning my time to roleplay the police job with everyone at the kidnapping/hostage situation near Malibu, I saw exactly what you are talking about, from both sides of it. Criminals on the rooftops were shooting cops who were just standing outside watching the door, new players and trolls were rushing in to ruin the RP, cops were BARELY roleplaying at all by just standing there and saying a few things over a RP'ed "megaphone", but that was about it. At one point I had to open fire from across the street just to defend myself against a few snipers who kept shooting my head off. If that were to happen in real life, SWAT would've just rushed the place and killed everyone. The criminals were begging for a peaceful roleplay by having no one enter the building without meeting their demands, but shooting cops outside isn't really enforcing what they requested, nor are cops being fair by just standing there shouting into a megaphone once every few minutes, waiting for the criminals to get bored and just give up the RP and rush them.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 10:06:24 pm
yeah, the fault lies on 2 sides most of times - either cops don't put effort in their roleplay, don't roleplay at all, or the roleplaying ones get shot by criminals who ignore them.
it's the most annoying when some random guy runs into a place infested with barricade suspects and is like 'YO HI GUISE', ignoring police warnings along with the fact that there's 10 heavy armed criminals near them. I tend to shoot guys like that most of times (hey, your own fault that you can't pay attention to what happens around you) with only a single warning, it's good to see administration team taking care of guys like that too.
Also it can be annoying when freecops ignore everything and go solo...it's very often seen that a guy comes to withdraw his paycheck (aka shoot the suspects with no warning) and after he is gunned down, cops assault in order to avenge the loss.

I'm not throwing everything on cops right here though, it's pure embarassment when we have a hideout and hear sirens, yet everyone decides to run out of the hideout like some kind of retard and shoot at the police officers..really I don't mind running for a short distance (after all, you're trying to save your mates) and shooting, but running after cops is purely outrageous, unless you want to send VCPD a message by murder...single time. Or roleplay that you're some psycho junkie, w/e

i guess the situation will fix within time though, i saw good guys enforcing rules on both sides (marcus/leggy on cops, klaus/ave on crims)

also due to fact that suspects have the habbit to paranoidally shoot cops on sight, it would be good to contact their representative via a phone, no matter how ridiculous that sounds...after all some are crazy enough to shoot the hostages as soon as they hear a siren.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 10:11:27 pm
also due to fact that suspects have the habbit to paranoidally shoot cops on sight, it would be good to contact their representative via a phone, no matter how ridiculous that sounds...after all some are crazy enough to shoot the hostages as soon as they hear a siren.
I pretty much agree with everything you said, but this quote specifically stood out to me. You're right, and the funny thing is, if criminals think they are falsely suspected, or don't want to be arrested, why not roleplay it by giving up and calling a lawyer to the scene, or a higher officer to investigate, or both? If someone roleplays the lawyer job well enough, you can argue with a cop for hours on their method of arrest to get out of a crime in a roleplayed fashion, just as a higher-ranking cop investigating things can do the opposite. People on both sides think if they shoot and kill, it will solve all the problems, but it's actually creating more if anything, and in the case of suspects, it's only making their escape time take longer ;)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 14, 2011, 10:12:27 pm
Quote
>cash pickup
It's /c loot, amigo.

stormeus...i dont want to criticize, but what are you doing? we have 100 bugs yet you make another script, so its like we have next 100 bugs which makes 200 bugs in total...

to be more logical, i mean that car system is still bugged. i bought a patriot and it says bass owns it.
I'm sorry for making a neglected script that has been mostly tested as working fine that I made in 10 minutes of my free time.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 10:14:57 pm
It's /c loot, amigo.
I'm sorry for making a neglected script that has been mostly tested as working fine that I made in 10 minutes of my free time.
Don't panic Stormy, he and I talked it over. He didn't intend to offend you. He's just panicking over the fact that there's lotsa bugs and he doesn't wanna see features added until after those are fixed. No one meant to insult your awesome work :)
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 10:16:20 pm
I pretty much agree with everything you said, but this quote specifically stood out to me. You're right, and the funny thing is, if criminals think they are falsely suspected, or don't want to be arrested, why not roleplay it by giving up and calling a lawyer to the scene, or a higher officer to investigate, or both? If someone roleplays the lawyer job well enough, you can argue with a cop for hours on their method of arrest to get out of a crime in a roleplayed fashion, just as a higher-ranking cop investigating things can do the opposite. People on both sides think if they shoot and kill, it will solve all the problems, but it's actually creating more if anything, and in the case of suspects, it's only making their escape time take longer ;)
it's not so easy when all the cops focus on is the profit from jailing you, or the particular cop isn't interested in roleplaying such situation..it happens often that the only cops are freecops at the time. we could really use an uncrime command for higher ARPD staff, althou it could be abused

@stormas
big sorriii, ave told me the serv crashed after he tried to run off while a fire was being put off by him, im just paranoid since its few days until final 2.0 comes out
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 10:35:38 pm
it's not so easy when all the cops focus on is the profit from jailing you, or the particular cop isn't interested in roleplaying such situation..it happens often that the only cops are freecops at the time. we could really use an uncrime command for higher ARPD staff, althou it could be abused
My idea for LU may be something VC:MP VCPD would be interested in. The basic idea, to prevent abuse, would be for only suspecting officers to be able to unsuspect their suspects, and then obviously admins can unsuspect anyone in abuse cases where the suspecting officer isn't available. Then Sergeants+ could investigate it, and if deemed invalid, order the officer to unsuspect their criminal or ask an admin to if the suspecting officer is unavailable or refuses. It would prevent abuse, and officers wouldn't abuse unsuspecting their own suspects since they have nothing to gain from doing so.
Title: Re: Progress on Rockstars 2.0
Post by: Ave on September 14, 2011, 10:46:03 pm
Server crashed every 5 minutes while we tried to test firefighter script.

And yeah, I'm looking for extended medic support, it's the class I really like to play in Battlefield 2, other games and even VC:MP; this skin will be pretty much needed at the very first stage of 2.0, when you can't die just for fun - you drop things if you not store them.

Medics could probably restock first aid kits at hospitals in order to heal others; this would prevent /c heal abuse. About income - dependable on players' injuries. For example, if medic heals players with less than 20HP, he gets much more than if injured guy has 90-95HP and calls for medical assistance.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 14, 2011, 10:48:25 pm
The bugs in biz system, that is delivery/stocks/cars or whatever..... are assigned to me.
So Storm can create other scripts, while I try to fix them.

The prob is, it works fine when I try things.
But Im alone on a local server, so issues like script lag aint there.
Also I cant test things which involve more than 1 player (since I cant join VCMP from college).
Maybe ill be able to fix things when im home for vacations....coz seriously I dont know where the bugs are....

I did some changes in vehicle script, but Im not sure if it is perfect now....
The Vehicle invents need to be reset, maybe the bug is fixed after all.

Also, what exactly is the problem with restocking certain cars?
Names?
PCJ can be stocked by "pcj", Sentinel XS by just "xs", sabre turbo by "turb".
Just type in any 3-4 consecutive letters in the name of the vehicle....it will work.

Here are list of cars available and there stock price:

Stinger  300000                                           
Infernus  350000
Cheetah  320000
Banshee  300000
Phoenix  280000
Comet  280000
Angel  100000
Faggio  60000
Freeway  90000
Sanchez  90000
Sabre Turbo  300000
Deluxo  280000
Landstalker  100000
Idaho  75000
Stretch  200000
Manana  75000
//Voodoo  100000
Pony  70000
PCJ-600  100000
Esperanto  100000
Washington  100000
Bobcat  70000
BF Injection  100000
Cuban Hermes  120000
Stallion  85000
Sentinel XS  200000
Admiral  100000
Gang Burrito  120000
Caddy  50000
Oceanic  90000
Patriot  120000
Hermes  90000
Sabre  100000
Walton  70000
Regina  75000
Rancher  90000
Greenwood  85000
Blista Compact  90000
Boxville  100000
Mesa Grande  90000
Linerunner  100000

Cars not in that list are not available.
The more letters you type the better...like, if you type "ing" for ingram, the scripts will misunderstand it as stINGer and say "That item is not available for this biz".
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 14, 2011, 10:51:35 pm
About income - dependable on players' injuries. For example, if medic heals players with less than 20HP, he gets much more than if injured guy has 90-95HP and calls for medical assistance.
That I do agree with. It's pretty much how it works in SA:MP, and as long as the income is kept low enough, I don't see an issue with it since anyone can freely donate to the Medics if they think they did a good job too. :)
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 14, 2011, 11:04:15 pm
I think that medics should be able to heal small damage (75 HP minimum) outside of ambulances, medium damage (35 HP minimum) in ambulances, heavy damage (1 HP minimum) in hospitals...but then, no one would use medics - they would just go to food stores instead...maybe make it like, 1 heal while on foot, gotta restock in ambulance, infinite healings while in ambulance?
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 14, 2011, 11:16:37 pm
no one would use medics - they would just go to food stores instead...
Food will probably give even less than it gave in 1.9. I don't think eating pizza will heal bullet wounds anymore.. Though I can only predict.

Also, aXXo I'm not impressed in not being able to buy a Bus :[
Title: Re: Progress on Rockstars 2.0
Post by: Davron on September 15, 2011, 03:11:08 am
Oh Shit You Can Buy Voodoos ?  :3  :banana:
Plus some problems I've Incountered ... One when you start VCMP and you enter the server ... there isn't a message stating if your login or not or A please Login Account ... That is a big problem ... also Idk if it is just me but no cars spawn even police cars ... what's up with that ?
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 15, 2011, 06:43:26 am
Oh Shit You Can Buy Voodoos ?  :3  :banana:
Plus some problems I've Incountered ... One when you start VCMP and you enter the server ... there isn't a message stating if your login or not or A please Login Account ... That is a big problem ... also Idk if it is just me but no cars spawn even police cars ... what's up with that ?
I believe the first issue is known, but the second one is fairly odd...
Title: Re: Progress on Rockstars 2.0
Post by: Ave on September 15, 2011, 08:53:59 am
One when you start VCMP and you enter the server ... there isn't a message stating if your login or not or A please Login Account ... That is a big problem ... also Idk if it is just me but no cars spawn even police cars ... what's up with that ?
Spawnscreen is messed up so sometimes you spawn on a clean map, with no cars and all players marked as dead. Happens quite often to me.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 15, 2011, 02:45:44 pm
voodoos need to be removed, hydraulics can crash whole server

and klaus, it all depends on owner's stock, highest price food can heal up to 100 hp, but can be only eaten while at place.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 15, 2011, 09:18:35 pm
Oh Shit You Can Buy Voodoos ?  :3  :banana:
Plus some problems I've Incountered ... One when you start VCMP and you enter the server ... there isn't a message stating if your login or not or A please Login Account ... That is a big problem ... also Idk if it is just me but no cars spawn even police cars ... what's up with that ?
That issue should not exist.
I did get the login message everytime.

Cars not loading? Strange...
If the player's vehicle is not loading...then it is a script issue.
But Gov Vehicles not loading is likely a squirrel problem...maybe the server isnt loading correctly or there is a bug in server config.
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 15, 2011, 10:17:59 pm
The last vehicle ID variable may be inaccurate.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 15, 2011, 10:28:31 pm
Is /c loot scripted yet? doesn't seem to work, yet doesn't give info about non existing command either
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 15, 2011, 11:48:44 pm
Why /c place doesn't work!? all the time tells me you are not in any property or business
Title: Re: Progress on Rockstars 2.0
Post by: Davron on September 16, 2011, 12:00:04 am
Because we haven't set the properties as yet ...Which brings me to Why isn't /c setprop working properly ?
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 16, 2011, 12:01:42 am
Why /c place doesn't work!? all the time tells me you are not in any property or business
Because we haven't set the properties as yet ...Which brings me to Why isn't /c setprop working properly ?
Report the bugs in the bug reporting topic!
Title: Re: Progress on Rockstars 2.0
Post by: Davron on September 16, 2011, 12:55:34 am
It could be in this also pal ...
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 16, 2011, 01:02:07 am
It could be in this also pal ...
No. This is discussion on the progress, not to report bugs. For reporting bugs, use this topic:
http://www.argonathrpg.eu/forum/index.php?topic=73735.0 (http://www.argonathrpg.eu/forum/index.php?topic=73735.0)
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 16, 2011, 01:41:21 pm
Both bugs are fixed anyway.
Title: Re: Progress on Rockstars 2.0
Post by: Davron on September 17, 2011, 01:07:56 am
No. This is discussion on the progress, not to report bugs. For reporting bugs, use this topic:
http://www.argonathrpg.eu/forum/index.php?topic=73735.0 (http://www.argonathrpg.eu/forum/index.php?topic=73735.0)
That topic was for The Old Script so it may not be in use anymore ... the progression is based on the Beta ... Get your fact right before you come to me SAMP guy ...
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 17, 2011, 01:12:33 am
That topic was for The Old Script so it may not be in use anymore ... the progression is based on the Beta ... Get your fact right before you come to me SAMP guy ...
What the hell are you talking about?

1. I'm not a fucking SA:MP guy. Don't bring that shit in here.
2. Read the damn post date.
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on September 17, 2011, 01:25:36 am
Neal you are quite wrong. The topic clearly says 2.0 bug reports.

That's one.

The SA:MPer <> VC:MPer shit is long gone too.
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 18, 2011, 01:02:57 pm
All beta testing has been moved
178.63.52.144:5194
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 20, 2011, 04:08:58 pm
Drug Ordering script has been added.
How to get drugs:

Weed -> Weedfields (same as before)
LSD -> Smuggle
Cocaine/Heroin -> Ordering from Columbians.

How it works:
Go to the drug spot in Viceport (The 1.9 Viceport drug warehouse)
Type /c orderdrugs <coc/her>, will cost you 5k.
A Marquis will be tele'd at a random pos anywhere around Vice City (not on land, ofc)
You will have 60 seconds to find that boat, else noany drugs. This ensures that cocaine and heroin will be hard to get.
Get in the boat to get whatever drug you ordered. Amount is random (5 to 15).
Pockets system applies here (Max 5 drugs), so you might need more guys to pick all the stuff.
Get back on land to avoid getting raped by hunter.

/c buydrugs command is removed, Drugs cant be bought from Drug businesses.
Smuggling only gives LSD
Pockets system changed. You can hold max 5 drugs of each type now (old value: 20).
Drug business needs to be changed, if anyone has any suggestion please mention in the Ideas section :)

btw changes havent been applied yet.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 20, 2011, 05:53:05 pm
60 seconds? it should be at least 175 seconds imo, if the boat spawns 3000 meters away from you, it will take shitload of time to not only arrive, but find it too..
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 20, 2011, 05:57:10 pm
Get a shitton of gang members in mavericks to find it :lol:
I can go for 120 seconds, but no more.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 20, 2011, 06:02:38 pm
lol trust me it will be increased sooner anyway, most of people won't have enough skills to find it so they won't use the script at all

also the boat will prolly appear on different XYZ for everyone due to desynch (especially of boats, not to mention: water), so it won't work that easy.

increase it to 120 for now, 60 is almost impossible, not even good enough for maverick (the sea is quite big), most of ppl (actually all) will use squallos i guess
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 20, 2011, 08:42:11 pm
lol trust me it will be increased sooner anyway, most of people won't have enough skills to find it so they won't use the script at all
60 seconds is fine, as I tested it myself. In a squalo it took me 49 seconds to get from 1 end of VC to the next. We have made it extra hard to get cocaine and heroin on purpose, if people won't have the skill (or enough friends) to bother getting cocaine/heroin, than thats brilliant, all the better for whoever do. We want cocaine and heroin to be more rare (and so more expensive), while weed and LSD will be easier to find/get hold of.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 20, 2011, 10:14:37 pm
hmm, if you say so






>inb4 swarm of ppl using unlimited draw distance+no loading screen mods  :lol:
Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on September 20, 2011, 10:50:20 pm
Hopefully 5 days until release! :D
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 21, 2011, 04:20:22 pm
Cocaine/heroin is hard to get, because we want them to be rare and costly compared to Weed/LSD.
As Klaus said, if everyone gets hold of Cocaine, then it decreases the demand for it.

For now, I think only EAF is capable of getting cocaine I think.
Though you might struggle for first few times as well....but I think you'll manage to get it in future.

Some tips I can give is:

Split your guys into as many search teams as possible.
Get all the mavericks/Skimmers/Boats.
Dedicate each member to search in a different area.
Create a topic in your private forum, with a VC map on it. Once you find the boat (even after 60 secs), mark the point on that map.
There are total 18 spots, once you know where all the spots are, you will know exactly where to look next time.

So, I guess you might struggle till you dont know where the spots are....after that it should be a piece of cake for you. :)

EDIT:
Hopefully 5 days until release! :D
In your dreams :D

Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on September 21, 2011, 09:30:51 pm
EDIT:In your dreams :D

Why you mislead?!  :lol:

Ohh and if too many people find out the spots or find some lazy methods, I'm sure these spots can be rotated around every few months if needed?
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 21, 2011, 09:39:42 pm
There are 18 spots which is pretty much - I don't think there's a need to change them at all, since it doesn't make much difference if you order guy 1st to go to 1st spot, guy second to go to second spot, than order 18 guys to dig thru waters and take the boat.
Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on September 21, 2011, 09:41:33 pm
There are 18 spots which is pretty much - I don't think there's a need to change them at all, since it doesn't make much difference if you order guy 1st to go to 1st spot, guy second to go to second spot, than order 18 guys to dig thru waters and take the boat.

I think what might happen is that some tactical players would identify some of the more accessible spots, and try and focus on those (hopefully the system would be very varied).
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 21, 2011, 10:30:37 pm
If people are smart, they won't share the drop off points with any old newb.
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 21, 2011, 10:38:29 pm
If people are smart, they won't share the drop off points with any old newb.
unless....

-HEY EXPERIENCED1 I PAY MILLIONES FOR LOCATIONE
-EXPERIENCED1 hands out newbie1 all the locations

i wonder if cops will try to find all the points too :D
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 21, 2011, 10:47:53 pm
i wonder if cops will try to find all the points too :D

We probably will so we can raid your asses when the cocaine shipments come in :lol:
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 21, 2011, 10:50:55 pm
We probably will so we can raid your asses when the cocaine shipments come in :lol:
you will have to either get informator to tell you the locs, or go civilian and spend your next 500k on ordering heroin  :rofl:

incase cops will interrupt me while I'm flying, I'll sue them for trying to create accidents, kkkk  :cool:
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 21, 2011, 10:52:57 pm
Not sure if aXXo mentioned it, but ordering Heroin can only take place every 4 hours - Cocaine every 6 hours. This is what I was told.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on September 22, 2011, 07:06:26 am
Erm...both coke and heroin are 6 hours :)
Change?

brb posting the 18 coords on FBI forum...loljk.
Title: Re: Progress on Rockstars 2.0
Post by: freestyle_Shadow on September 22, 2011, 07:34:54 am
(http://profile.ak.fbcdn.net/hprofile-ak-snc4/23314_124534487569062_7652_n.jpg)

.. to do it!
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 22, 2011, 03:04:21 pm
if i'll see the locations posted by scripters on arpd forum (dont worry, im not stupid enough to only check boards opened to every1) i am reportar to ownarz for corrupt
Title: Re: Progress on Rockstars 2.0
Post by: Marcus on September 22, 2011, 05:04:23 pm
if i'll see the locations posted by scripters on arpd forum (dont worry, im not stupid enough to only check boards opened to every1) i am reportar to ownarz for corrupt
First report the people who gave you their passwords. To me.
Title: Re: Progress on Rockstars 2.0
Post by: Willy on September 22, 2011, 08:51:59 pm
First report the people who gave you their passwords. To me.
he said, he can only see boards opened to everyone ...
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 22, 2011, 08:57:12 pm
First report the people who gave you their passwords.
Soz
Title: Re: Progress on Rockstars 2.0
Post by: Marcus on September 22, 2011, 11:40:40 pm
he said, he can only see boards opened to everyone ...
and I'm Santa.

(dont worry, im not stupid enough to only check boards opened to every1)
:lol:

Soz
np
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 22, 2011, 11:47:56 pm
Heroin scripts uploaded on the beta server.
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 25, 2011, 03:24:01 am
Heroin scripts uploaded on the beta server.
Tested it out, seemed to be working ok
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 26, 2011, 09:38:11 pm
When the final release??
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 27, 2011, 01:48:07 pm
When the final release??
when its done
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 27, 2011, 08:55:06 pm
when its done
He wrote 25 september and he didn't finish it yet! so why put estimate date Sto! just remove it and put fecha desconocida  :razz:
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 27, 2011, 09:20:43 pm
You're expecting an exact date of release? That's not how we roll.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 27, 2011, 09:28:11 pm
You're expecting an exact date of release? That's not how we roll.
I am! In fact, I know when it's gonna be released! Who wants to know?!?

The truth is: It's release date is when it's done ;)

Be patient guys. It'll be worth it when it's finally done. After all, you don't want a ton of bugs :)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 27, 2011, 09:33:17 pm
To clarify on the above post, we don't post exact release dates. These are estimates. It makes for less whine when we miss a deadline. Don't take them too seriously. Secondly, we have a bit of a problem when it comes to beta testing. When we had to force beta test periods on the main server, no one liked it, but at least they reported bugs. When we put the beta on another server for convenience, the beta server became abandoned and bug reports instantly stopped coming in.

We're now relying on our own experiences and script tests -- as you can imagine, it takes much longer, and the experience will vary from our side and yours. aXXo and I are pretty much testing our scripts by ourselves now, since no one else will. Hence why the release is being delayed. You want it out sooner? Test it.

Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 27, 2011, 11:00:08 pm
To clarify on the above post, we don't post exact release dates. These are estimates. It makes for less whine when we miss a deadline. Don't take them too seriously. Secondly, we have a bit of a problem when it comes to beta testing. When we had to force beta test periods on the main server, no one liked it, but at least they reported bugs. When we put the beta on another server for convenience, the beta server became abandoned and bug reports instantly stopped coming in.

We're now relying on our own experiences and script tests -- as you can imagine, it takes much longer, and the experience will vary from our side and yours. aXXo and I are pretty much testing our scripts by ourselves now, since no one else will. Hence why the release is being delayed. You want it out sooner? Test it.
with all due respect, I was playing it for hours, okay. HOURZ. I mean like, 6-8 hours a day. I found all the goddamn bugs I could possibly find, I waited for them to be fixed and wanted to continue my job. Then 1.9 kicked in.

Also the test server WAS active. I saw many ppl, they just didn't find any bugs
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 27, 2011, 11:15:54 pm
with all due respect, I was playing it for hours, okay. HOURZ. I mean like, 6-8 hours a day. I found all the goddamn bugs I could possibly find, I waited for them to be fixed and wanted to continue my job. Then 1.9 kicked in.

Also the test server WAS active. I saw many ppl, they just didn't find any bugs
"Was" does not help find bugs that have since arisen or yet to be found ;)
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on September 28, 2011, 01:37:19 pm
I found all the bugs I could by regular gameplay. Cba to check 100% of server content which I'm not interested in, I just treated it like regular server and reported bugs i stumbled across during regular gameplay

I didn't see much point of reporting more more more bugs when some didn't get fixed (answer: 'i have no idea what is this bug caused by)
Title: Re: Progress on Rockstars 2.0
Post by: XDie on September 28, 2011, 06:41:54 pm
To clarify on the above post, we don't post exact release dates. These are estimates. It makes for less whine when we miss a deadline. Don't take them too seriously. Secondly, we have a bit of a problem when it comes to beta testing. When we had to force beta test periods on the main server, no one liked it, but at least they reported bugs. When we put the beta on another server for convenience, the beta server became abandoned and bug reports instantly stopped coming in.

We're now relying on our own experiences and script tests -- as you can imagine, it takes much longer, and the experience will vary from our side and yours. aXXo and I are pretty much testing our scripts by ourselves now, since no one else will. Hence why the release is being delayed. You want it out sooner? Test it.
How we can test beta server when its closed!? how you want ppl report bugs, btw i reported all the bugs that i found.. i can call everyone who i knows to the server and they will test it like testing their new iPhone 5 :P
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on September 28, 2011, 07:17:07 pm
iPhone 5 hasn't been released as far as I know. What's an iPhone got to do with VC anyway? :|
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on September 28, 2011, 08:45:12 pm
iPhone 5 hasn't been released as far as I know. What's an iPhone got to do with VC anyway? :|
Nothing, he just used it as a metaphor
Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on September 28, 2011, 09:20:47 pm
How we can test beta server when its closed!? how you want ppl report bugs, btw i reported all the bugs that i found.. i can call everyone who i knows to the server and they will test it like testing their new iPhone 5 :P

The server was open a lot of the time before.
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 28, 2011, 09:35:34 pm
It looks like a server issue (blocked port). Waiting for Ronnel/Sauron.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 28, 2011, 11:21:39 pm
I didn't see much point of reporting more more more bugs when some didn't get fixed (answer: 'i have no idea what is this bug caused by)
Fine. Enjoy them on the main server then. Don't moan when you get them.

How we can test beta server when its closed!? how you want ppl report bugs, btw i reported all the bugs that i found.. i can call everyone who i knows to the server and they will test it like testing their new iPhone 5 :P
As I said in another topic regarding the server, the Panel had some issues recently, hence the beta test server being down. It should be fixed soon. :)

Edit:
It looks like a server issue (blocked port). Waiting for Ronnel/Sauron.
Argh, damn you Stormy! You beat me to it D:
Title: Re: Progress on Rockstars 2.0
Post by: Ave on September 29, 2011, 10:17:37 am
Fine. Enjoy them on the main server then. Don't moan when you get them.
Why do you still go at Marcell? You should appreciate his job as he was probably the most active regular on Beta. He tested car dealership and delivery systems all by himself, sending many valuable reports. He's just being honest and so I agree with him; lately we simply didn't find any new bugs, and there was pretty much nothing to do in 2.0 besides wasting money on new cars.

Before you throw your incoherent speeches at regulars, at least show up in game yourself. Thanks in advance, Mr. the Smartest.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 29, 2011, 10:20:54 am
Before you throw your incoherent speeches at regulars, at least show up in game yourself. Thanks in advance, Mr. the Smartest.
1. I didn't go at anyone. He made an attacking comment to be a smartass because he felt the Developers were being lazy. I responded with something perfectly valid.
2. Maybe you should think before you post, because I do come in-game. Just because you don't see me doesn't mean I don't play there. Different time zones make a HUGE difference. Regardless of any of that, being a Regular doesn't make ANYONE more special than a new player. Everyone is treated equally in this community.
3. Instead of wasting your time attacking me, get back on topic.

You want RS2 sooner? Beta test and don't moan about it.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on September 29, 2011, 10:47:08 am
Quote
Perfectly valid
Comment such as that alone tells that your unsure of your own words. AkA you don't believe in them.

For the record, we cannot beta test if there is nothing to test on.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 29, 2011, 10:56:31 am
For the record, we cannot beta test if there is nothing to test on.
It's been said several times that the server is temporarily down due to a Panel issue.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on September 29, 2011, 11:21:34 am
It's been said several times that the server is temporarily down due to a Panel issue.
Quote
You want RS2 sooner? Beta test and don't moan about it.
Nuff said.
Title: Re: Progress on Rockstars 2.0
Post by: Ave on September 29, 2011, 11:50:16 am
1. I didn't go at anyone. He made an attacking comment to be a smartass because he felt the Developers were being lazy. I responded with something perfectly valid.
Marcell has just given his opinion. He said that same bugs occured over and over by that time, and it doesn't mean scripters are lazy.

2. Maybe you should think before you post, because I do come in-game. Just because you don't see me doesn't mean I don't play there. Different time zones make a HUGE difference. Regardless of any of that, being a Regular doesn't make ANYONE more special than a new player. Everyone is treated equally in this community.
Another attempt to turn the table, I never said anything about regulars being better than whoever else. The fact is, even if they're 10 times more online than you, you're still able to criticize them from just forum level and because of your overall "wisdom"...

3. Instead of wasting your time attacking me, get back on topic.

You want RS2 sooner? Beta test and don't moan about it.
I'm pretty sure I don't waste my time here. I'm not the one sticking my nose into everything.
Title: Re: Progress on Rockstars 2.0
Post by: Morphine on September 29, 2011, 02:57:29 pm
Ladies, calm the hell down. Neither of you has said anything bad and let's keep it at that.
From now on.
Title: Re: Progress on Rockstars 2.0
Post by: muzdaaz on September 29, 2011, 03:03:54 pm
Don't moan

Who the hell are you to tell others not to do something you do 24/7 non stop?

Maybe you should think before you post, because I do come in-game. Just because you don't see me doesn't mean I don't play there. Different time zones make a HUGE difference. Regardless of any of that, being a Regular doesn't make ANYONE more special than a new player. Everyone is treated equally in this community.

Being a regular means that the person is dedicated to the server and the ones he spends time with. That, in my eyes, deserves shitloads of more respect than someone joining server once in a while and instead of improving himself, whines about other people.
So you can say stuff like "Everyone is treated equally in this community" but I will always value regular's opinion more than someone who just whines instead of improving something.

Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 29, 2011, 06:19:43 pm
This argument will stop here and now. Understood?
It's a thread about progress on RS2, not bad girling at each other.
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on September 29, 2011, 08:12:49 pm
Being a regular means that the person is dedicated to the server and the ones he spends time with. That, in my eyes, deserves shitloads of more respect than someone joining server once in a while and instead of improving himself, whines about other people.
So you can say stuff like "Everyone is treated equally in this community" but I will always value regular's opinion more than someone who just whines instead of improving something.

Quote from: Argonath Vision
2.   Argonath gives equal rights to new, experienced and admin players. We do not discriminate between players, and having admin rights or being a long time player does not give any of our players rights to act as better, higher or having more status as another.

@Storm: Aside from the test server outage, how far along is RS2 at this point, in your opinion? Are things looking good for it's future? :)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 29, 2011, 10:15:42 pm
Beta server is back.
Title: Re: Progress on Rockstars 2.0
Post by: Ave on September 29, 2011, 10:36:54 pm
I'd like to ask about the skins.

Are Beta ones going to be implemented into final version?
Will Cuban skin be the only thug available?
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on September 29, 2011, 10:52:43 pm
That's been a low-priority issue, but this probably isn't the final spawn menu. There might be more skins, there might be less. We still have to make sure that clothes shops are prominent as well.
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on October 10, 2011, 10:02:33 pm
Fixed /c loot

Fixed De-sync bug on /c parkcar, /c spray etc.
The command has been changed a lil, you need to be out of the car to perform the above cmds.

Fixed Cop-Kill getting recorded as Murder.

Fixed Auto-Warn on cop killing innocents.

Fixed some other minor bugs that I forgot now.

Trying to fix the Time difference between scripts: Time taken to growweed and time taken before you can /c orderdrugs.

Will look into general police scripts and Robbank later.
Will move to gambling biz later.
Smuggle scripts (are bugged?)
Then gotta create Gang HQs(probably Clan protection system too).
Storage system.
Drug Warehouse system.
Hotel Biz :S
Capability to buy Helis and Boats.
FBI commands
Bug fixes lol
Im so screwed....stormas get back pls?
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on October 10, 2011, 10:51:51 pm
Im so screwed....stormas get back pls?

noany
Title: Re: Progress on Rockstars 2.0
Post by: freestyle_Shadow on October 11, 2011, 07:06:55 pm
I can help you aXXo D: Maybe just trial lol  ;)
Title: Re: Progress on Rockstars 2.0
Post by: Ave on February 02, 2012, 08:04:53 pm
Bumping this for mens. Looking for some infos
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on February 02, 2012, 09:58:25 pm
Herp Derp.
Progress is fine.
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on February 02, 2012, 10:29:15 pm
Herp Derp.
Progress is fine.
Tells us all we need to know, thank you!  :D
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on February 03, 2012, 12:13:45 am
Herp Derp.
Progress is fine.
'Argonath Test Server [VU] '

looooooooooooooooooooooooooool
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on February 03, 2012, 04:01:46 am
'Argonath Test Server [VU] '

looooooooooooooooooooooooooool
Wtf?
Title: Re: Progress on Rockstars 2.0
Post by: Fuzzy168 on February 03, 2012, 05:35:22 am
'Argonath Test Server [VU] '

looooooooooooooooooooooooooool

I saw this too..  :D
Title: Re: Progress on Rockstars 2.0
Post by: freestyle_Shadow on February 03, 2012, 07:02:22 am
Y U NO MIND UR BUSSINES ლ(ಠ益ಠლ)

Title: Re: Progress on Rockstars 2.0
Post by: Huntsman on February 03, 2012, 09:22:01 am
Y U NO MIND UR BUSSINES ლ(ಠ益ಠლ)



Kill him with fire.
Title: Re: Progress on Rockstars 2.0
Post by: STALKER41 on February 03, 2012, 10:58:52 am
Wow...wow...now iam always going to be a cop for my $$ back  :cop:
Meh atleast i'll troll some asses off lol
Title: Re: Progress on Rockstars 2.0
Post by: DeaD_StaR on February 03, 2012, 11:14:19 am
Everything will be done in June i'm sure.

Only if aXXo died, i hope not  :rofl: .
Title: Re: Progress on Rockstars 2.0
Post by: STALKER41 on February 03, 2012, 01:57:04 pm
Wait a min,does this explain why Argo 1.93 is offline in VC:MP?
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on February 03, 2012, 02:42:22 pm
Wait a min,does this explain why Argo 1.93 is offline in VC:MP?
no
Title: Re: Progress on Rockstars 2.0
Post by: STALKER41 on February 03, 2012, 02:54:51 pm
no
Why is it currently offline then?
Title: Re: Progress on Rockstars 2.0
Post by: Marcell on February 03, 2012, 02:57:30 pm
Why is it currently offline then?
cp down most likely, so it cannot be restarted
Title: Re: Progress on Rockstars 2.0
Post by: ferrari32 on February 03, 2012, 03:59:17 pm
hhh vu pwn
Title: Re: Progress on Rockstars 2.0
Post by: as5555555 on February 03, 2012, 05:58:02 pm
why server does work
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on February 05, 2012, 05:16:53 am
why server does work
Sometimes the server shuts down due to technical difficulties. It will return to normal state once fixed.
hhh vu pwn
Their last match with ULK said otherwise.
Title: Re: Progress on Rockstars 2.0
Post by: ferrari32 on February 05, 2012, 03:41:59 pm
Sometimes the server shuts down due to technical difficulties. It will return to normal state once fixed.Their last match with ULK said otherwise.
As you know, our clan will be meeting yours in combat as well, so refrain yourself of saying that until the battle is over, and you see the outcome.
Title: Re: Progress on Rockstars 2.0
Post by: Klaus on February 05, 2012, 06:37:33 pm
refrain yourself of saying that
Saying what? That you got beat by ULK? Just laying down the facts, dude. I'm not the one boasting that I "pwn".
Title: Re: Progress on Rockstars 2.0
Post by: SugarD on February 05, 2012, 06:39:16 pm
Hey now boys, you're in the wrong place to intimidate each other over clan wars ;)
Title: Re: Progress on Rockstars 2.0
Post by: Ave on February 09, 2012, 07:28:08 pm
How about thug characters? I'm looking for a variety
Title: Re: Progress on Rockstars 2.0
Post by: LSPD_drug deler on February 09, 2012, 09:14:30 pm
again need to work to earn money in v2.0  :eek:
but wait wait prettier than v1.93,would be nice

Good Luck aXXo
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on February 10, 2012, 09:45:28 am
How about thug characters? I'm looking for a variety
You mean spawn skins?

The spawn skins are deliberately chosen shit.
So that to have a better appearance you would want to purchase clothes. :)
Title: Re: Progress on Rockstars 2.0
Post by: JDC on April 11, 2012, 04:19:25 pm
Do you have an estimate of progress percentage? (i.e: 97% finished)
Title: Re: Progress on Rockstars 2.0
Post by: Kessu on April 11, 2012, 04:40:42 pm
Do you have an estimate of progress percentage? (i.e: 97% finished)
I'm guessing, as how we know axxo, it's 69% :D
Title: Re: Progress on Rockstars 2.0
Post by: ~Legend~ on April 11, 2012, 08:29:11 pm
I'm guessing, as how we know axxo, it's 69% :D

Or "It's 99% ready for release... 50% of it.."  :lol:
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on April 11, 2012, 08:34:54 pm
I'm not too good at calculating project progress.
Storm, how much was it completed the last time you scripted?

I'll probably calculate after I get a reply :)
Title: Re: Progress on Rockstars 2.0
Post by: stormeus on April 11, 2012, 10:54:06 pm
Storm, how much was it completed the last time you scripted?

I'd say 80%. Then again, I don't know how much you modified. :lol:
Title: Re: Progress on Rockstars 2.0
Post by: Call_me_Dad on April 12, 2012, 09:30:42 am
Progress on Rockstars v2.0 - 81%
Title: Re: Progress on Rockstars 2.0
Post by: Dexter on April 12, 2012, 04:45:13 pm
Keep it up  :)
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