Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Murt on July 26, 2011, 08:02:15 pm
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So hello everyone, I am here now to remind the whole SA:MP Division about a little small problem that can get you banned.
Lately we have had some troubles with players uses the CLEO mod with ELM, CLEO can cause you to spawn restricted weapons and even regular weapons. And that triggers of our weapon script. And yes we do ban for that since we can't tell if
it's hacks or the modification who spawns it. I will say this, you can use CLEO mod on your own risk, but this was stated by Aragorn in one player who this happened too.
Mikal the type of anticheat which caught you is a 100% proved anticheat... It has no fake warnings and never had...
It is not related to the weapons system...
That is why you were denied... As THIS anticheat shows the alert ONLY when player cheats...
Mods are your problems, not our...
So hope everyone realize that it's your own fault for getting banned if this happen, I can't say it happens often. But it can happen. Even happened today to one of my collegues. It got triggered in a strange way.
When he entered a vechile as a passenger.
So hope this will help for future use of the CLEO usage.
Regards.
Post Merge: July 26, 2011, 08:10:23 pm
I am not 100 percent sure which one of the CLEO/ELM who causes the weapon spawn, but some of them do.
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Any cleo mod causes that ?
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Any cleo mod causes that ?
ELM is a CLEO mod.
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I had CLEO3..
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Ask Mikal what he had, may get a clearer picture what caused the spawn. Even ask [Rstar]MrTrane, happened to him today also.
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Everyone who has had this incident, list your mods.
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/me deletes his CLEO folder
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The only mods I had were CLEO 3 and ELM..
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Please report this also to AndySAES, the creator of ELM.
This because if many players will get this problem, we could disallow ELM.
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I also recall using Cleo "cruise control" mod, which functioned well, untill me and Hyper noticed that it could make your car reach 400 kmph+ while max of a police car was 200. Be EXTREMELY cautious on Cleo usage - it wasnt intenddd for MP in the first place.
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I advise not to use cruise control for obvious advantage reasons.
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I advise not to use cruise control for obvious advantage reasons.
Wasnt I pointing that out -_- ...?
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I ran into a pole accidentally with the cruise control mod. It spun me around in the air like hacks. A VERY merciful admin witnessed it. Before he could he even say anything, I said "Brb uninstalling unstable mod"
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No ELM? Can't breath :(
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No ELM? Can't breath :(
You can use it if you want, but on your own risk. That's the deal.
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This isn't ELM causing it. This has to be another CLEO mod someone has installed. ELM has nothing to do with weapons files or sync.
Edit: It seems this is being caused by CLEO3 according to users. The latest ELM does NOT work with CLEO3, meaning users are using a disallowed version. This is a user error, not a program one. Get CLEO4 and update your ELM.
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This isn't ELM causing it. This has to be another CLEO mod someone has installed. ELM has nothing to do with weapons files or sync.
Edit: It seems this is being caused by CLEO3 according to users. The latest ELM does NOT work with CLEO3, meaning users are using a disallowed version. This is a user error, not a program one. Get CLEO4 and update your ELM.
Are you sure? I removed my CLEO4 And ELM 9.1 after noticing this topic :3.
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Are you sure? I removed my CLEO4 And ELM 9.1 after noticing this topic :3.
Every user so far mentioning the issue said they had CLEO 3. Newer versions of ELM require CLEO 4 and won't work on CLEO 3. That means so far everyone reporting issues is already using a banned version.
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Even ask [Rstar]MrTrane, happened to him today also.
Shouldn't he be banned since you cant tell if its celo or not?
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cant belive that ELM is causing this, meybe some other mods, example: i saw once Cleo mod (anti air rocket) or smth like that or other shit what u can find on many sites...
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Until I see a user using CLEO 4 and ELM 9.1 report this, I'm not going to be too worried. So far every reporter has been using outdated, already-disallowed versions.
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Until I see a user using CLEO 4 and ELM 9.1 report this, I'm not going to be too worried. So far every reporter has been using outdated, already-disallowed versions.
I am using CLEO 4 and it's fine, although I am not running ELM.
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I am using CLEO 4 and it's fine, although I am not running ELM.
I've been running CLEO 4 and ELM 9.1 for a very long time now. Never seen any bugs on my end either.
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I had this once with Pancher I think but I did not know what was the reason of it - I got spammed by warnings.
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I had this once with Pancher I think but I did not know what was the reason of it - I got spammed by warnings.
That error bug is caused by a player exiting the vehicle with the lights on. If you have "Auto-Off" enabled, it will shut off when you exit the car, thus preventing these crashes/error spams.
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Stop assuming this topic is "ANY ELM USER IS NA0 BANNED" kind of ultimatum.
This is merely an extra warning/announcement. Regarding mods (not only CLEO/ELM), rules are same as always: "use at own risk".
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That error bug is caused by a player exiting the vehicle with the lights on. If you have "Auto-Off" enabled, it will shut off when you exit the car, thus preventing these crashes/error spams.
It spammed me that my weapons have been removed because they are not on the server or somethig.
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It spammed me that my weapons have been removed because they are not on the server or somethig.
What version of everything do you have? That should be the new-ish anti-weapon hack system. I wonder if a script bug is triggering this. It could be that as the vehicle changes states constantly to flash the lights, the weapon system is unable to read the user's weapons fast enough and it gives off a warning. If anything though, that is a scripting bug against users with ELM, not the other way around. If I run across Louis or Gimli the next time I'm in-game I'll ask them about it and see if we can recreate it.
Nexxt, do you remember what vehicle you were driving, what duty you were on, (if any), and what weapons you had at the time?
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So SugarD, you mean that our weapon anti hack system make the players spawn weapons that are restricted on Argonath? I have seen the actuall spawn but it gets removed due to the script restriction.
And as Grzesiek said, you use every modification on your own risk.
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Shouldn't he be banned since you cant tell if its celo or not?
Although your right, MrTrane is a trusted person in Argonath being an admin and all so I doubt he would actually hack any weapons, but when this happened to me I still got banned so yeah it's a bit annoying.. :neutral:
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So SugarD, you mean that our weapon anti hack system make the players spawn weapons that are restricted on Argonath? I have seen the actuall spawn but it gets removed due to the script restriction.
No, I'm saying if ELM is triggering error messages from the anti-hack system, that could be why. Spawning weapons is a completely different story though. What makes me wonder is why this is suddenly popping up now. CLEO 4 and ELM 9.1 have been out for almost a year. With as many servers using it, including our's, someone would have caught this by now if it were linked to ELM or CLEO. There has to be something else triggering this, even if ELM is involved in it.
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If someone was to actually spawn invalid weapons they would see them for a split second then they would disappear. Admins would also see this visually and in scripts. The server does not is not giving the weapon it simply detects it.
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If someone was to actually spawn invalid weapons they would see them for a split second then they would disappear. Admins would also see this visually and in scripts. The server does not is not giving the weapon it simply detects it.
I know that, which is why I'm wondering if ELM is triggering a bug in another script. So far Argo SA:MP is the only server anywhere on the internet to report this issue, and it just suddenly came up. I've never even heard of anything like this until now, and this mod has been over about a year. Programs don't just suddenly change their code. There has to be something else involved too, and is likely specific to our scripts since Argo is the only community reporting this issue.
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I know that, which is why I'm wondering if ELM is triggering a bug in another script. So far Argo SA:MP is the only server anywhere on the internet to report this issue, and it just suddenly came up. I've never even heard of anything like this until now, and this mod has been over about a year. Programs don't just suddenly change their code. There has to be something else involved too, and is likely specific to our scripts since Argo is the only community reporting this issue.
Your right, I had got banned for heat seeker hacks altough I had no idea I had a heat seeker or even tried to obtain one, I had CLEO3 and ELM and there were 2 other cases like mine a few weeks befor I got banned... Maybe it is script related, not the scripts giving weapons but the scripts clashing with ELM or CLEO which causes the appearance of what ever weapon..
But then again thats why they say use mods at your own risk..
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At this point I think it's safe to say to just be cautious, and make sure you are only using the latest versions of these mods. If anyone else gets this bug, please state the version of your mods and any other details you remember, such as vehicles being driven/on foot, what weapons you had, what skin you had, etc.
Hopefully this can be tracked down. It could just be a script conflict or bug somewhere that ELM happens to trigger when it runs.
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The only reason I used CLEO3 and the old ELM is because they are the most simple to install and use... ;)
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It's not ELM that does it, it's CLEO.
I had CLEO, and townzone (which never worked properly for me) and it spawned weapons.
=Not ELM.
=CLEO
I say again
It's CLEO not ELM
EDIT:
How about, instead of panicking going OMG IT'S ELM. Read Murts first post instead of believing everybody else, it's definitely CLEO, NOT ELM that causes the weapons spawning.
I also think it's somewhat unfair that many people have reported this, regulars and veterans but they were not believed, but as soon as an Rstar member reports it happened to them, it is believed.
I think a few of you may remember when I was banned for 'Minigun' and it was CLEO...
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I remember when you got banned, unforunate things to get banned by something you do not know can spawn weapons, as Grzesiek said.
You use the modification ON YOUR OWN RISK, not ours.
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The only reason I used CLEO3 and the old ELM is because they are the most simple to install and use... ;)
Update immediately. Anything older than ELM 9.1 (which requires CLEO 4) is not allowed because it causes crashes for users or heals the vehicle.
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Why not just have a clean GTA SA? I just love the original things, modded things make the game looks like something else that do not belong.
Well I can't disagree that ELM is a nice modification for those who are within the law enforcement.
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Why not just have a clean GTA SA? I just love the original things, modded things make the game looks like something else that do not belong.
Well I can't disagree that ELM is a nice modification for those who are within the law enforcement.
I personally, on most days, only use one or two vehicle mods because of my passion to be law enforcement IRL. ELM is still nice to have, though, even on normal vehicles. It makes you feel more like the vehicle you are driving is the real deal. Sometimes small visual details like that are what make everything more interesting! ;)
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As someone who loves everything to do with Law Enforcement, having something that allows my cars to have lightbar patterns is a dream come true.
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As someone who loves everything to do with Law Enforcement, having something that allows my cars to have lightbar patterns is a dream come true.
I have to agree with you 100% there. :)
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Why not just have a clean GTA SA? I just love the original things, modded things make the game looks like something else that do not belong.
Well I can't disagree that ELM is a nice modification for those who are within the law enforcement.
A clean GTA SA for me doesn't feel right. Too many years of an unmodded one and I grew tired of it.
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Hi All,
Sorry I've only just had a chance to read this!
I can confirm there is nothing in the ELM 9.1 code that will cause weapon spawns, I think it would get instantly banned from all SAMP servers if it did :)
I take it no-one has actually found they have extra weapons, it is just the Argonath script thinking they have? Also, does it only happen when ELM is running or has it happened to anyone whilst the mod is not running (and car lights not flashing)?
As someone pointed out I havent made any changes to the mod since last year which makes me wonder what has changed recently... I think there has been a new minor version of CLEO recently which may have some sort of 'conflict' with Argonath's anti hack scripts. What version of CLEO are people running who have been banned? ( I think it tells you on the pause screen in GTA - bottom left )
I play on Argonath a lot and never had a problem so maybe whatever version of CLEO I have is the one to use....
Andy (ELM Creator)
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Hi All,
Sorry I've only just had a chance to read this!
I can confirm there is nothing in the ELM 9.1 code that will cause weapon spawns, I think it would get instantly banned from all SAMP servers if it did :)
I take it no-one has actually found they have extra weapons, it is just the Argonath script thinking they have? Also, does it only happen when ELM is running or has it happened to anyone whilst the mod is not running (and car lights not flashing)?
As someone pointed out I havent made any changes to the mod since last year which makes me wonder what has changed recently... I think there has been a new minor version of CLEO recently which may have some sort of 'conflict' with Argonath's anti hack scripts. What version of CLEO are people running who have been banned? ( I think it tells you on the pause screen in GTA - bottom left )
I play on Argonath a lot and never had a problem so maybe whatever version of CLEO I have is the one to use....
Andy (ELM Creator)
CLEO 4 had some sort of update but i never updated so im using the original release of CLEO 4 still, never had any problems.
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Then someone better send me the CLEO what is not causing this... I dun wanna get banned.
Btw and admin told me to /q when I get this warning - is that true?
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Then someone better send me the CLEO what is not causing this... I dun wanna get banned.
Btw and admin told me to /q when I get this warning - is that true?
I wouldn't /q unless they tell you to after. Otherwise the confusion may make them think you were trying to avoid admin punishment for "hacking" if it sets off their warnings.
What version of CLEO are you using?
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Actually I was wrong, it doesnt tell you the full CLEO version on the pause screen :(
No easy way to find out your version number but I know I have 4.1.1.26 and have no problems. Maybe CLEO 4.1.1.30f (the newest one) has this bug
Let me know if you want me to drop the installer for the older version somewhere
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I am still not convinced this is caused by CLEO or ELM. I remember CBFasi when he made the anti-weaponhack scripts that this happened aswell when we tested it and it has always happened. I have an admin confirming this aswell.
I am not sure but I think developers should seriously take a look on this before more innocent people are getting banned.
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I am not sure but I think developers should seriously take a look on this before more innocent people are getting banned.
More innocent people? You are using modifications on your own risk, not ours. Your OWN.
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More innocent people? You are using modifications on your own risk, not ours. Your OWN.
There is no proof either way that its Cleo, it could be the server scripts. So saying that its someones fault for using a mod when its not even proven to be the problem is a rather bold conclusion.
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More innocent people? You are using modifications on your own risk, not ours. Your OWN.
Regardless of them having modifications or not, it's clear that this is related only to Argonath's scripts as no one else is reporting it, and it's just now popping up. That means the trigger is something in the Argo SA:MP server specifically, which is not a user error.
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More innocent people? You are using modifications on your own risk, not ours. Your OWN.
I never scripted those scripts, why should it be my fault then? It has always been a "bug" as I was a beta tester and CBFasi has said that several rimes - but it worked out great but maybe recently somethings got have changed by accident?
It's not the mod as people without CLEO got banned too.
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Although your right, MrTrane is a trusted person in Argonath being an admin and all so I doubt he would actually hack any weapons, but when this happened to me I still got banned so yeah it's a bit annoying.. :neutral:
Argo treats everyone same way, you can't use explanation of 'he played long enough and shiz so he wouldn't hack'. Everyone gets same chances - regular hacks, he gets banned, newbie hacks - he gets banned.
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I saw mods on you tube : Weapon spawner and CLEO runs the mod or something
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I saw mods on you tube : Weapon spawner and CLEO runs the mod or something
That's a hack. That's completely separate from this, and has to be downloaded and installed separately. All CLEO is is a program that hooks into GTA's memory and adds additional SCM opcodes while the game is running, allowing for special "scripts" to run that have more capabilities than the original GTA game. The memory addresses for the functions these opcodes add exist in the game as undocumented and unused, but the SCM itself doesn't have codes for them, so CLEO adds these codes back in so scripts can run. By itself, CLEO is harmless and does nothing aside from display it's name in the pause menu on-screen unless a user has a script installed for it to run.