Argonath RPG - A World of its own
GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Call_me_Dad on July 26, 2011, 09:07:20 pm
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I have plans for v2.0
But they are kinda drastic changes from what players have been playing till now.
So, I thought maybe players wont like these changes. Hence, Im posting the plans here to get a general view if players like it.
Losing everything on Death:
Not everything actually.
If you die, you should lose the things you are carrying.
That is, Cash and Drugs.
You can avoid losing stuff by keeping it stored at bank/house. And, more importantly NOT DYING.
Other players can pickup the things you dropped on death.
Then its up to them, they can reach you and give them back to you.
Or they can pocket it.
Pros:
- Storing things would actually make sense then.
- People would use bank more frequently, so robbers can find some hostages :)
- People will RP better in life-threatening situations (almost all situations :D )
- Robbing people will be easier, so criminals can make money out of this.
- Kids will be more responsible about there possessions, will help them IRL :D
Cons
- Another excuse to DM ("admiiiin i needed monies so i kill ppl no ban plsss admiin")
- Millionaires raging coz they drowned on their way to bank....FAIL
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Ye not a bad idea aXXo, i wish this was made before Marc got banned :P cuz wen he dies he will loose all the cash vodkas he had with him :P :P :P
Anyways i like the idea.
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- Millionaires raging coz they drowned on their way to bank....FAIL
This is the only reason why I would like those scripts :D :devroll:
Oh and btw, Is it possible to make more houses enterable, you know, like the SA concept. Every house looks the same on the inside but different on the outside. There should really be more use for houses. Like for example, it would be cool if you could buy some frozen chicken at 24/7 mart, and fry it in your house. Or maybe a sleep recovery system.[/list]
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I like the idea, when i posted it before you started 1.9 development.
I was asking about this: If that person dies, where his cash and drugs go? vanish in air, or to the killer.
If that cash goes to killer, it may result in Heavy DM. But if it vanishes in air, it may prevent shooting. Either case, stopping DM is admin's job, not script's.
I still like it. From what I have seen, fights between men are caused because of one of the three reasons (there ain't 4rth reason): Girls, money, power :D
--SpiralRock
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Imo not lose ALL of the money... Think about Denlow picking up almost a mil on the way from Phil's Place some random comes and M4's his head off and walks away with trollface on... :D
Maybe part of the money, but definiatly not all.. About others, I'm fine with losing drugs 'n such on death. (I don't have them anyways :D)
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Girls
Most common reason, unfortunately :redface:
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Imo not lose ALL of the money... Think about Denlow picking up almost a mil on the way from Phil's Place some random comes and M4's his head off and walks away with trollface on... :D
Maybe part of the money, but definiatly not all.. About others, I'm fine with losing drugs 'n such on death. (I don't have them anyways :D)
That would be very rare.
When someone knows about the risks, he would definitely take measures to avoid losses.
Millionaires like Denlow would be smart enough to avoid such a thing.
A more prominent problem could be new players who dont know about such a thing.
We will add a message if a guy dies and loses stuff like.
"You lost w/e.xxxxxx.w/e. Deposit your cash at bank to avoid losing it".
So that the player is more careful in future.
Also,
VCMP is considred to have a chillaxed gameplay. People kinda love it...
People just keep loling around, sometimes shooting a face coz they dont like it.
That would suffer a lot if this is added...
But Im personally willing to sacrifice that :)
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Well it's nice. But I don't love it.
Post Merge: July 26, 2011, 09:51:39 pm
But lossing all the money, nah! lets say you went to buy a car, some Hacker/DM'er is shooting you, you die and you lose all half a milion.
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I'd personally support if you lose 50% of you cash on-death. Then you don't lose EVERYTHING, but it's a considerable amount when a millionaire like Denlow goes with a stubby/m60 walking to bank securing everything he's got when am on top of bank with trollface shooting his head off with sniper :lol:
Nah jokes.
It's a great addition no matter how much money you lose, but imo even for new players and the millionaires, it's better to lose only 50% :)
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Great ideas. It matches singleplayer then, and to be honest if people are stupid enough to keep all their cash on them, they should know better. With everything being reset in RS2 anyway, there's no real issue with the money in the beginning, so they'll have time to figure it out. Besides, this community is based on RP, not money, so I think this is a great way to prevent that greedy attitude people have had in the entire community lately. It would also encourage bank usage more.
As for your argument about losing money on the way to a car purchase ZeR0X2, players could just have the money deducted from their bank accounts, sort of like writing a check or using a debit card. Some purchases in SA:MP that are large do this already to prevent giant losses of money, so I don't see why VC:MP can't too.
People just keep loling around, sometimes shooting a face coz they dont like it.
That would suffer a lot if this is added...
But Im personally willing to sacrifice that :)
It should be sacrificed because the attitude should be shifted more towards roleplay than deathmatch for RS2, even if relaxed. I think your ideas are amazing and should absolutely be implemented. People can cry about money and the loss of killing people as often as much as they want, because it's not what this great community is about. :)
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Right. Anyways nice ideas you came up with, aXXo.
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So with this criminals can EARN from killing cops :o
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So with this criminals can EARN from killing cops :o
Good thinking my friend, good thinking. SUPPORTED! :D
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Actually, even though you don't want to support killing, this does add that unique concept for criminals in order to make money, which would be a challenge because if someone kills a cop, they are going to have the entire Department on their butt, so it's a huge risk for a good payout, which will prevent people from doing it often. That's a good point you came up with Klaus. On the flip side of things, suspected criminals also run the risk of losing any money they gain from the attacks on the officer, because other officers will go after them, meaning they are given a challenge to store the money somewhere and run, just as they could do with drugs. Ironically, the killing provides a very unique roleplay, which could be useful here. :)
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Actually, even though you don't want to support killing, this does add that unique concept for criminals in order to make money, which would be a challenge because if someone kills a cop, they are going to have the entire Department on their butt, so it's a huge risk for a good payout, which will prevent people from doing it often. That's a good point you came up with Klaus. On the flip side of things, suspected criminals also run the risk of losing any money they gain from the attacks on the officer, because other officers will go after them, meaning they are given a challenge to store the money somewhere and run, just as they could do with drugs. Ironically, the killing provides a very unique roleplay, which could be useful here. :)
So true, so true... Tho' if the criminal wants to go to deposit the money to bank... I only wonder if it turns to BANK ROBBERY :devroll:
Nah jokes, it indeed brings some roleplay to server, I never thought this at this way..
I'm supporting the idea 100% and would love to see it implemented heheh :D
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I don't like it because of the obvious cons, since they concern me the most
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Loss on death would be good, but I'd rather have it be a random percent between 15% and 65% rather than EVERYTHING.
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Loss on death would be good, but I'd rather have it be a random percent between 15% and 65% rather than EVERYTHING.
Ok, since most of players want a portion of money lost, it will be done so.
Random amount ranging from 15% to 65% sounds fine.
Btw, how should the system work?
A Pickup spawns where player dies?
or a command like /c pickup which would work near dead bodies?
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Pickup which disappears after 10 secs OR when picked up. /c pickup would be more complex,
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Ok, since most of players want a portion of money lost, it will be done so.
Random amount ranging from 15% to 65% sounds fine.
Btw, how should the system work?
A Pickup spawns where player dies?
or a command like /c pickup which would work near dead bodies?
Pick up that only ONE can use.. :D
Would be pretty insane if millionaire gets killed and 7 guys picks up 600k :D
EDIT: Can I already whine about losing 55%+ everytime I die? :rofl:
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+ 999 for cophunterz. :(
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+ 999 for cophunterz. :(
Cophunters are for admins to deal with
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+ 999 for cophunterz. :(
I'm pretty sure with all the people who came back cause of certain situations, cophunters will be overnumbered twenty to one resulting in no chance to get money for killing cops, unless immediately storing cash in the bank.
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I'm pretty sure with all the people who came back
I've yet to see anyone :lol:
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I think, scripters can add anything, people will later on get adjusted with it, w/e the case is.
Its about, is money loosing right? And yes, its right. People will eventually follow it.
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hope there is no Duping glitch with it
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hope there is no Duping glitch with it
If there is and the person is caught, it would be an instant ban.
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but ofcourse no one will dupe while there are admins online, they will do it when nobody is on
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but ofcourse no one will dupe while there are admins online, they will do it when nobody is on
Well if you see it happen, screenshot it and send it into both the Argo email address, and in this specific case, a PM to the developers so they can fix the loophole, if it exists.
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Admins check logs, so it would be impossible to do such a thing. Well, it's possible, but not for idiots.
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Admins check logs, so it would be impossible to do such a thing. Well, it's possible, but not for idiots.
Actually, only managers can see it, so right now, it might be that Axxo checks it alone, or it might be that Axxo checks it with Stormeus
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well if someone is in a 'gang war' and attacks eachother but they have a secret pact or something?!? admin can but it will take a lot of time :p maybe a solution is a script that you automaticly die after you killed someone two or three times in a row?
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Admins check logs, so it would be impossible to do such a thing. Well, it's possible, but not for idiots.
1. Don't flame please.
2. It would still be possible regardless, they would just be caught later. ;)
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If someone kills someone all the time, rape f8, send a report to [email protected] and... that's it. Refunding not possible I'm afraid, change spawn location then :D
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I love the enthusiasm but uh... there would be no payout if the player didn't have cash on him... right?
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Right.
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Coming to the idea:
Is it possible to add a 5-day protection planted on the new comers, so they won't lose cash if someone kills him/her? It will tell the person every time he dies/killed. Also, it will really help newcomers to get along with the server.
But, it should be same against all players though.
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Coming to the idea:
Is it possible to add a 5-day protection planted on the new comers, so they won't lose cash if someone kills him/her? It will tell the person every time he dies/killed. Also, it will really help newcomers to get along with the server.
But, it should be same against all players though.
our server is not complicated enough to learn everything you need to know in 1-2 days, so why 5-day protection?
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our server is not complicated enough to learn everything you need to know in 1-2 days, so why 5-day protection?
Because as you know there are a lot of highly uneducated people who visit our server
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Uneducated people usually have 0$
So they wont lose anything anyway :D
Also, there would be a message on each death which suggests you to keep your savings in bank.
So, im sure they will learn it.
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I dismiss all arguments and support this idea. I STRONGLY SUGGEST YOU AXXO TO ADD THIS
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I dismiss all arguments
What the ....
Anyways "uneducated" people will learn fast when there is money involved. I dont think the X-day limit is needed.
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Lol I can imagine a 1dollarcop luckily killing 1 criminal and then running away to quickly store the money before he dies :lol:
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^Same. :lol:
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1. Don't flame please.
2. It would still be possible regardless, they would just be caught later. ;)
I actually didn't flame anyone.
Anyways, this idea would be profitable to a certain group of skilled individuals.
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Lol I can imagine a 1dollarcop luckily killing 1 criminal and then running away to quickly store the money before he dies :lol:
Lol no....
Cops wont get money instantly after killing criminals. (http://www.argonathrpg.eu/forum/index.php?topic=64168.msg958139#msg958139)
Fun would be if an admin first gives a payday....everybody rush to the bank to store it...
Then admin enables robbank ...
HOSTAGES!!!!! :D
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LOL...
I actually didn't flame anyone.
Calling someone an idiot is flaming, even if it's not directed at a specific person.
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Lol no....
Cops wont get money instantly after killing criminals. (http://www.argonathrpg.eu/forum/index.php?topic=64168.msg958139#msg958139)
Fun would be if an admin first gives a payday....everybody rush to the bank to store it...
Then admin enables robbank ...
HOSTAGES!!!!! :D
lol true.
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I still think there should be 5 day protection for new registrations. This idea is not made only for sole-purpose that newcomers will save them some money after dying, but, it will raise server's popularity.
Suppose a new comer makes some 2k by driving taxi, and then someone shoots him before he can react. WTF? all cash gone? Its hard earned money I suppose.
And these 2k means everything in starting 5 days. If newcomer thinks, playing server is fun and he is abe to hold cash for some 5 days, this will definitely help server get new regulars.
On the other hand, if he comes in a day and loses all cash, (also he might not even know what is bank), he may not even play on server again.
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Spiral has a good point, because every new player is important. Oh and SugarD, most agree that you seriously need to chill the funk out. Ever since that topic by RON you've been pointing fingers at everyone for any little shit they say. Please stop overreacting and posting just to give someone a lecture on how they're suppose to act as in like we're in kindergarten. Cheers (Y)
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Oh and SugarD, most agree that you seriously need to chill the funk out. Ever since that topic by RON you've been pointing fingers at everyone for any little shit they say. Please stop overreacting and posting just to give someone a lecture on how they're suppose to act as in like we're in kindergarten.
Just because you're angry over something that happened to you doesn't give you the right to take it out on me. Follow the rules here. I'm not going to chill out. The last thing I want to see is people get pissed off after everything that happened and tear the server apart. It needs unity from it's dedicated players more than ever, not attacks from each other.
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Just because you're angry over something that happened to you doesn't give you the right to take it out on me. Follow the rules here. I'm not going to chill out. The last thing I want to see is people get pissed off after everything that happened and tear the server apart. It needs unity from it's dedicated players more than ever, not attacks from each other.
Stop commanding everyone like you're God and judging others by your personal thoughts. If you have any problem, there's magic report button or PM button to remind someone, we don't really want to have to read 1000 posts about what someone did wrong or how bad he is
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Follow the rules here. I'm not going to chill out. The last thing I want to see is people get pissed off after everything that happened and tear the server apart.
err, I thought it was other way around.
1.He build great admin team with good scripters and admins. If he wasn't here, no body till now would had respected aXXo's and storm's work. We still would be playing on rusty's/JL's script that only prints and doesn't saves your inventories...
2.Argo vcmp was exile for 6 months before he stepped in and rolled us out with new 1.9, that we still are playing today, and believe me, this script is better than samp one, where you business owners dont get money from people getting inside their business, but people buying the things from their business.
3.Argonath vcmp is 2nd most favorite server, because klaus was most favorite managers around.
4.first manager in history, who played the game aside doing manager's job. He knew when server was down, even in odd hours when you were sleeping tight on ur couch.
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err, I thought it was other way around.
1.He build great admin team with good scripters and admins. If he wasn't here, no body till now would had respected aXXo's and storm's work. We still would be playing on rusty's/JL's script that only prints and doesn't saves your inventories...
2.Argo vcmp was exile for 6 months before he stepped in and rolled us out with new 1.9, that we still are playing today, and believe me, this script is better than samp one, where you business owners dont get money from people getting inside their business, but people buying the things from their business.
3.Argonath vcmp is 2nd most favorite server, because klaus was most favorite managers around.
4.first manager in history, who played the game aside doing manager's job. He knew when server was down, even in odd hours when you were sleeping tight on ur couch.
That does excuse what happen to him and others, and I am not here to discuss that because all it does it start fights. I simply said that no one needs to be flaming here, and he stated that I needed to chill out. That was all that was being discussed there. As stated by the Argonath Vision, every user in this community is equal. That doesn't excuse anyone to attack each other. Now can we please get back on topic?
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Lol Spiral, you know it mate. Anyway, SugarD no one is angry here. More people ingame are actually upset over the current events than angry, but w/e. I was just merely pointing out to you that people have had enough of your posting with no purpose other than to quote people and complain. As Marcell perfectly put, leave that to the moderators.
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Lol Spiral, you know it mate. Anyway, SugarD no one is angry here. More people ingame are actually upset over the current events than angry, but w/e. I was just merely pointing out to you that people have had enough of your posting with no purpose other than to quote people and complain. As Marcell perfectly put, leave that to the moderators.
Moderators shouldn't have to deal with it in the first place. Players need to conduct themselves as normal human beings by showing respect to each other. Moderators only exist because some people cannot handle that, which is ridiculous in my opinion. Moderator or not, I'm not going to just sit by and watch people flame each other.
As for the statement about the recent incidents, not trying to bring those into this. They were just sort of brought up for the sake of an example of how people were acting. I've been trying to avoid that subject because I know it's touchy, but I was kinda pushed into using it for the sake of the discussion :P
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Sugar everyone on the vcmp server know eachother well because it is not super populated and if i call marcell a cunt by example it is meant jokingly and friendly because we know what we can and can not say to eachother
Ps: typed on my ipod sorry for wrong spelling etc.
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Even though I doubt SugarD got the point, lets get back to the original thread.
Yes aXXo I forget about the new sorta complicated police scripts. I'll only probably understand it once I see it in action
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Yes aXXo I forget about the new sorta complicated police scripts. I'll only probably understand it once I see it in action
I knew it!
You never understood it....
PS: Lol'd at Jason's example :D
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You can laugh but it is true, at least for me...
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Im not sure if this was brought up but when you type /c away and your status goes away ... it would freeze yourself and your hp while your away untill you type /c back ..
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Most of the time people alt+tab when away anyway but ye
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Most of the time people alt+tab when away anyway but ye
It could be still used for those that do. MTA:VC has such a feature too. As an added advantage, those that don't pause would still be just as safe, and in the future if VC:MP decides to use the memory address MTA:VC recently used in it's update to keep the game processing even when paused, you won't have to worry about writing it later. :)
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Im not sure if this was brought up but when you type /c away and your status goes away ... it would freeze yourself and your hp while your away untill you type /c back ..
Theres a De-Sync function available in VCMP.
When a player is de-synced, he appears to be Alt-Tabbed.
The player is able to move around/shoot etc, but that happens only in his screen...for others he would just stand still.
This feature can be used in /c away.
But it can be abused during combat. :(
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This feature can be used in /c away.
But it can be abused during combat. :(
True. It's not worth it IMO
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Can VC:MP detect when a player pauses or alt-tabs and when they come back? If so the system could auto-trigger.
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Nope.
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Can VC:MP detect when a player pauses or alt-tabs and when they come back? If so the system could auto-trigger.
Shoot the guy.
If he doesnt die, he is probably Alt-Tabbed.
If he dies... "Sorry, was just checking."
:D
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Shoot the guy.
If he doesnt die, he is probably Alt-Tabbed.
If he dies... "Sorry, was just checking."
:D
Oh gawd, and you're developing our scripts? That scares me! D:
That means if I walk away to use the bathroom, I'll come back with my Fire Engine exploding into flames with an admin saying, "Hey SugarD! You AFK?" *BOOM!* xD
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Oh gawd, and you're developing our scripts? That scares me! D:
That means if I walk away to use the bathroom, I'll come back with my Fire Engine exploding into flames with an admin saying, "Hey SugarD! You AFK?" *BOOM!* xD
lol yea that could be annoying. And btw Sugar. If you do /c away and than you minmize the game to the desktop, nobody can kill you. Trust me, i'm a veteran player in VCMP.
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If you do /c away and than you minimize the game to the desktop, nobody can kill you.
Minimizing your game pauses it automatically, so you would freeze regardless because VC stops processing things, but as I said, VC:MP 0.4 may add a memory address that keeps it processing even when paused, hence my suggestion to add this anyway.
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Minimizing your game pauses it automatically, so you would freeze regardless because VC stops processing things, but as I said, VC:MP 0.4 may add a memory address that keeps it processing even when paused, hence my suggestion to add this anyway.
Minimizing VCMP... mm.. I love it as many have seen :D
Tho' to idea: Will it be constant 100% or you add some kind of RNG between known %?
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Will be players in the new version fully frozen?
I mean you can still kill them by going close and now shoot twice with a shotgun..
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I mean you can still kill them by going close and now shoot twice with a shotgun..
Ye, Freezing players doesnt work every time.
De-Sync is a better option. But it can be abused.
So, I dont think anything needs to be added in this regard.
Tho' to idea: Will it be constant 100% or you add some kind of RNG between known %?
Random value ranging from 15% to 65%.
About 0.4, we'll find out after it comes out :)
Of course the script will need a major revamp once 0.4 gets released.
But No-one knows the date....so we gotta work with what we have currently. :)
Anyone else has an opinion on "Protection for new players"?
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maybe a little text based tutorial or something for them?
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*** Rich player died in car crash.
*** Player took Rick Player's money.
* Poor friend: Whoa! Where did you get all that!?
* Player: I found it.
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Why do you need, a mawfakking /c away scripted that freezes you, if you can goddamn alt-tab? if you are chased by cops and need to go, just crash your process so it looks like your net went off (jkin, chill) ask him kindly to continue pursuit later cause you need to go.
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Why do you need, a mawfakking /c away scripted that freezes you, if you can goddamn alt-tab? if you are chased by cops and need to go, just crash your process so it looks like your net went off (jkin, chill) ask him kindly to continue pursuit later cause you need to go.
As long as your not in combat nor chased (like after killing the cops) you can exit the server imo... That's why wanted level stays (if you need to leave).
Leaving during combat or when you see that cops will get you in a chase is not allowed.
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As long as your not in combat nor chased (like after killing the cops) you can exit the server imo... That's why wanted level stays (if you need to leave).
Leaving during combat or when you see that cops will get you in a chase is not allowed.
I know that's how it is in SA:MP, but just to clarify, does VC:MP have a written rule on your first statement? If not, one should be added because that makes plenty of sense, and has proven to work in SA:MP, (despite the fact that people sometimes abuse it, but it wouldn't be the first script players abused either :P ). If it doesn't exist as an exception to the rule, I would personally like to see it made as one because sometimes players just have to walk away, and they shouldn't be punished for something that is happening to them IRL as long as they aren't doing it to purposefully abuse.
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I know that's how it is in SA:MP, but just to clarify, does VC:MP have a written rule on your first statement? If not, one should be added because that makes plenty of sense, and has proven to work in SA:MP, (despite the fact that people sometimes abuse it, but it wouldn't be the first script players abused either :P ). If it doesn't exist as an exception to the rule, I would personally like to see it made as one because sometimes players just have to walk away, and they shouldn't be punished for something that is happening to them IRL as long as they aren't doing it to purposefully abuse.
There's not a "written" rule but I think it's very understandable if you go after none is after you
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There's not a "written" rule but I think it's very understandable if you go after none is after you
I agree with that. I personally think it should be added to the list of rules then so people know it's there. I've been trying hard these last few years to get everyone to write down the rules they make because it's extremely frustrating to not be able to prove to someone that a known rule exists when there's nothing to show it's real.
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I agree with that. I personally think it should be added to the list of rules then so people know it's there. I've been trying hard these last few years to get everyone to write down the rules they make because it's extremely frustrating to not be able to prove to someone that a known rule exists when there's nothing to show it's real.
True, but you know, rules say "Leaving while in combat" or something like that is not allowed.. I'd consider chase part of the combat since they are the most epic ones, but yeah, I think Owners/manager could add the rule to rules table in General Discussion or something :)
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True, but you know, rules say "Leaving while in combat" or something like that is not allowed.. I'd consider chase part of the combat since they are the most epic ones, but yeah, I think Owners/manager could add the rule to rules table in General Discussion or something :)
That makes sense, and I agree with you there. I just think it might be helpful for future reference if things like this that people are unsure of are clarified in a place that can easily be referenced so other issues don't arise, and I don't mean just this specific rule either. It's just an example of such. :)
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Any "get this guy's stuff for free" option on death is something I've always opposed. VC:MP is not as unruly as SA:MP, but that is cancelled out by the fact that killing can be literally instant, unlike SA:MP.
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I like the idea, when i posted it before you started 1.9 development.
I was asking about this: If that person dies, where his cash and drugs go? vanish in air, or to the killer.
If that cash goes to killer, it may result in Heavy DM. But if it vanishes in air, it may prevent shooting. Either case, stopping DM is admin's job, not script's.
Well technically money doesn't just 'vanish', it stays on the persons body until someone takes it.
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*** Rich player died in car crash.
*** Player took Rick Player's money.
* Poor friend: Whoa! Where did you get all that!?
* Player: I found it.
;) That's how i'm gonna be rich :money: :redface: