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Loss on death

Call_me_Dad · 8255

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Offline Davron

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Reply #60 on: August 02, 2011, 12:43:09 am
Im not sure if this was brought up but when you type /c away and your status goes away ... it would freeze yourself and your hp while your away untill you type /c back ..


EAF Nigga


Offline Klaus

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Reply #61 on: August 02, 2011, 12:52:06 am
Most of the time people alt+tab when away anyway but ye


Offline SugarD

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Reply #62 on: August 02, 2011, 01:25:15 am
Most of the time people alt+tab when away anyway but ye
It could be still used for those that do. MTA:VC has such a feature too. As an added advantage, those that don't pause would still be just as safe, and in the future if VC:MP decides to use the memory address MTA:VC recently used in it's update to keep the game processing even when paused, you won't have to worry about writing it later. :)



Offline Call_me_DadTopic starter

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Reply #63 on: August 02, 2011, 01:42:47 am
Im not sure if this was brought up but when you type /c away and your status goes away ... it would freeze yourself and your hp while your away untill you type /c back ..
Theres a De-Sync function available in VCMP.
When a player is de-synced, he appears to be Alt-Tabbed.
The player is able to move around/shoot etc, but that happens only in his screen...for others he would just stand still.

This feature can be used in /c away.
But it can be abused during combat.  :(



Offline Klaus

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Reply #64 on: August 02, 2011, 02:28:22 am
This feature can be used in /c away.
But it can be abused during combat.  :(
True. It's not worth it IMO


Offline SugarD

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Reply #65 on: August 02, 2011, 02:45:02 am
Can VC:MP detect when a player pauses or alt-tabs and when they come back? If so the system could auto-trigger.



Offline stormeus

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Reply #66 on: August 02, 2011, 04:28:10 am
Nope.



Offline Call_me_DadTopic starter

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Reply #67 on: August 02, 2011, 11:14:14 am
Can VC:MP detect when a player pauses or alt-tabs and when they come back? If so the system could auto-trigger.
Shoot the guy.

If he doesnt die, he is probably Alt-Tabbed.
If he dies... "Sorry, was just checking."

 :D



Offline SugarD

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Reply #68 on: August 02, 2011, 11:43:56 am
Shoot the guy.

If he doesnt die, he is probably Alt-Tabbed.
If he dies... "Sorry, was just checking."

 :D
Oh gawd, and you're developing our scripts? That scares me! D:
That means if I walk away to use the bathroom, I'll come back with my Fire Engine exploding into flames with an admin saying, "Hey SugarD! You AFK?" *BOOM!* xD



Offline ZeRoX2

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Reply #69 on: August 02, 2011, 11:59:11 am
Oh gawd, and you're developing our scripts? That scares me! D:
That means if I walk away to use the bathroom, I'll come back with my Fire Engine exploding into flames with an admin saying, "Hey SugarD! You AFK?" *BOOM!* xD
lol yea that could be annoying. And btw Sugar. If you do /c away and than you minmize the game to the desktop, nobody can kill you. Trust me, i'm a veteran player in VCMP.



Offline SugarD

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Reply #70 on: August 02, 2011, 12:00:35 pm
If you do /c away and than you minimize the game to the desktop, nobody can kill you.
Minimizing your game pauses it automatically, so you would freeze regardless because VC stops processing things, but as I said, VC:MP 0.4 may add a memory address that keeps it processing even when paused, hence my suggestion to add this anyway.



Offline Kessu

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Reply #71 on: August 02, 2011, 12:33:39 pm
Minimizing your game pauses it automatically, so you would freeze regardless because VC stops processing things, but as I said, VC:MP 0.4 may add a memory address that keeps it processing even when paused, hence my suggestion to add this anyway.
Minimizing VCMP... mm.. I love it as many have seen :D

Tho' to idea: Will it be constant 100% or you add some kind of RNG between known %?


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Offline Denlow

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Reply #72 on: August 02, 2011, 12:39:47 pm
Will be players in the new version fully frozen?

I mean you can still kill them by going close and now shoot twice with a shotgun..

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Offline Call_me_DadTopic starter

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Reply #73 on: August 02, 2011, 01:00:21 pm
I mean you can still kill them by going close and now shoot twice with a shotgun..
Ye, Freezing players doesnt work every time.
De-Sync is a better option. But it can be abused.

So, I dont think anything needs to be added in this regard.



Tho' to idea: Will it be constant 100% or you add some kind of RNG between known %?
Random value ranging from 15% to 65%.

About 0.4, we'll find out after it comes out :)
Of course the script will need a major revamp once 0.4 gets released.
But No-one knows the date....so we gotta work with what we have currently. :)

Anyone else has an opinion on "Protection for new players"?



Offline JasonSaint

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Reply #74 on: August 02, 2011, 03:17:31 pm
maybe a little text based tutorial or something for them?

Psn: Snikkelbaart


 


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