Argonath RPG - A World of its own
GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: S7ab_Tns on July 27, 2011, 10:14:01 pm
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Hello , Today we made a bank robbery , And we were going to win(criminals) But the cops was Returning after death, Whats the point of making a bank robbery if the cops keep coming back? .... And I was wondering why The cops can and the criminals cant?
I think that the Cops shouldnt Come back after death Too.
Regards , Kevin.
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I've always wondered this, I mean how are criminals supposed to have any chance of escaping if the cops keep coming back? I think the cops should only be allowed to return when you have left the area and are evading other officers or what ever. They shouldnt be allowed to return to you at the same place.
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What did you expect by making a bank robbery in a bank that is a few metters from a PD? :P
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In addition that was not even a bank robbery, surprisingly no one was near the vault or money :lol:
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In addition that was not even a bank robbery, surprisingly no one was near the vault or money :lol:
We had the money behind the desks , BEAT THAT! :D
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As cops can bring new forces to the scene, an officer can come to the crime scene as new reinforcement.
This does not go for criminals as it would be highly illogical for a group of bank robbers (or other criminals) to constantly recruit reingforcements during a shootout.
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I've always wondered this, I mean how are criminals supposed to have any chance of escaping if the cops keep coming back?
if you really want to escape and loose wanted.. try to run from the police instead of massacre them...
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It's key to understand that a minority of officers do have consideration for criminal efforts and choose not to return.
Whilst it is a minority, it is a encouraging sign for the future.
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As cops can bring new forces to the scene, an officer can come to the crime scene as new reinforcement.
This does not go for criminals as it would be highly illogical for a group of bank robbers (or other criminals) to constantly recruit reingforcements during a shootout.
It's key to understand that a minority of officers do have consideration for criminal efforts and choose not to return.
Whilst it is a minority, it is a encouraging sign for the future.
Think we have two good answers here. My opinion, I think it's good that cops can return after death. Will keep the action up until you die/give up.
And as Gandalf stated, they are coming with new reinforcements, and the roleplay scenario can be that the law enforcement call counties and other cities for police backup.
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Stop fucking moaning about cops and stop fucking assuming that "criminals winning" is when suspects kill cops. This is not fucking Counter-Strike where you have to "kill the other team" to win.
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Stop f**king moaning about cops and stop f**king assuming that "criminals winning" is when suspects kill cops. This is not f**king Counter-Strike where you have to "kill the other team" to win.
ikr.
Yes, the shootouts are fun, but you're only killing to eliminate the threat in order to escape. If I wanted to get the hell out of that bank (unlike the others who were there), I'd more than gladly kill every single cop there and THEN get out when it's clear. Assuming I don't die.
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Oh, so you made up ''bank robbery'' just to sit inside some interior to kill all cops AND GO FOR ULTIMATE WIN AND BE KING OF THE ROLEPLAY SITUATION?!?!?!? FUCK YEAH BROTHER YOU ARE AWESOME!!!!!!!!!!!!!!!!!!
As Grz said a while ago, some SAMP players need to learn that roleplay situations are not meant to be won, but instead to have fun out of.
It's key to understand that a minority of officers do have consideration for criminal efforts and choose not to return.
Whilst it is a minority, it is a encouraging sign for the future.
It's disappointing to see that you seem to be supporting such ridiculous ''WE WIN YOU HAHA'' view on roleplay. I hope I'm wrong.
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It's disappointing to see that you seem to be supporting such ridiculous ''WE WIN YOU HAHA'' view on roleplay. I hope I'm wrong.
Nonononono what he means is some officers like to make it seem fair by not returning after death.
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Nonononono what he means is some officers like to make it seem fair by not returning after death.
Yeah, and that's ridiculously stupid. That's giving up your job. You're there trying to catch the su then you just let him escape. Cops ain't meant to do that, or are they?
If you're refusing to return from death as cop either you are very influentiable [spelling?] or you like to feed some people's ''LOL WE WIN COUNTER STRIKE MATCH!!!!! WE KINGS!!!'' wishes.
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We have "logics" to answer to this kind of questions..
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When the temporary rule regarding this matter was implemented, it was the CRIMINALS that COMPLAINED that it was too easy to kill the cops, and REQUESTED THEM TO RETURN.
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Stop f**king moaning about cops and stop f**king assuming that "criminals winning" is when suspects kill cops. This is not f**king Counter-Strike where you have to "kill the other team" to win.
umad? i love nyan cat
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Stop f**king moaning about cops and stop f**king assuming that "criminals winning" is when suspects kill cops. This is not f**king Counter-Strike where you have to "kill the other team" to win.
You're the one moaning about criminals' view on things now.
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It's key to understand that a minority of officers do have consideration for criminal efforts and choose not to return.
Whilst it is a minority, it is a encouraging sign for the future.
It is indeed encouraging that it is still a minority that does not understand roleplay.
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It is indeed encouraging that it is still a minority that does not understand roleplay.
Depends on what your defination of roleplay is.
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Depends on what your defination of roleplay is.
The definition of his role-play; together with a couple of more individuals is the true one which also made this server the way it is today.
When the temporary rule regarding this matter was implemented, it was the CRIMINALS that COMPLAINED that it was too easy to kill the cops, and REQUESTED THEM TO RETURN.
Simply because ninety percent of the criminals does not want to establish something with their attacks or bank robberies, it's all about killing. The whole scenario is based of continuously trying to kill new in-storming/incoming officers, until you die. Once you die you complain about the cops returning as you're pissed of dying.
Do it right and this "cops returning after death" thing ain't a biggy anymore..
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Doing it right means not getting wanted in the first place, thus not having any cops on your ass.
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It is not always that easy getting away without being suspected. Nevertheless I understand what you mean.
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Simply because ninety percent of the criminals does not want to establish something with their attacks or bank robberies, it's all about killing. The whole scenario is based of continuously trying to kill new in-storming/incoming officers, until you die. Once you die you complain about the cops returning as you're pissed of dying.
Do it right and this "cops returning after death" thing ain't a biggy anymore..
I do have to agree with you on that Que, especially about the part of kidnaps and bank robberies.
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This is not a cops and robbers server, so why does it matter if they can come back or not? You're there to role-play, so are the cops.
Let's say for instance you've killed all cops and they can not return, what's the point then? Are you going to walk out of the bank with money and calmly go to your vehicle?
If you're doing the bank robbery JUST to "win" over the cops by killing them all, please either go to a cops and robbers server or to a DM server..
Also everytime I've made a robbery or kidnapp the cops have always wanted to role-play and they always send out a negotiator, which expands the RP scenario.
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It's disappointing to see that you seem to be supporting such ridiculous ''WE WIN YOU HAHA'' view on roleplay. I hope I'm wrong.
No, not at all - I'm very much the opposite to the quote. I'm very happy to participate / die in battle regardless of the roleplay scenario at hand. Looking at statistics (if I had any!) - I'm sure they would highlight that I'm the most killed person in the server day in and day out. ;)
It is indeed encouraging that it is still a minority that does not understand roleplay.
It is progressively encouraging that people are forming principles and applying them to in-game scenarios. I'm sure the average officer will agree in saying that if combat was one vs one and they died, they would be happy to concede defeat and allow another officer to respond to the given situation. If the scenario was a bank robbery, it would be a different ball game altogether - As a whole though, I'm happy with the current rule and will continue to be flexible to different officers.
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This is not a cops and robbers server, so why does it matter if they can come back or not? You're there to role-play, so are the cops.
Let's say for instance you've killed all cops and they can not return, what's the point then? Are you going to walk out of the bank with money and calmly go to your vehicle?
If you're doing the bank robbery JUST to "win" over the cops by killing them all, please either go to a cops and robbers server or to a DM server..
Also everytime I've made a robbery or kidnapp the cops have always wanted to role-play and they always send out a negotiator, which expands the RP scenario.
I totally agree about your thoughts.
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Jeezuz people, calm down! All it took was for one person to just answer the original poster with "because criminals can escape". There was no need to start a huge, drawn-out fight about why each side has their own advantages and disadvantages. This is a RP server. Get the hell over it and have a good time.
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It is progressively encouraging that people are forming principles and applying them to in-game scenarios. I'm sure the average officer will agree in saying that if combat was one vs one and they died, they would be happy to concede defeat and allow another officer to respond to the given situation. If the scenario was a bank robbery, it would be a different ball game altogether - As a whole though, I'm happy with the current rule and will continue to be flexible to different officers.
As I noted, we do not believe in "fixed character" roleplay, and there for the officer who died is considered as dead. If the player resumes being an officer he is a new officer and new arrival, and there for has all rights to assist in the situation again.
This does conflict with other principles like rank and assets. which is why we have always made it clear that those who feel strongly about "realistic" role play should lose all their assets upon death. Which would give a pretty shocking effect.
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When the temporary rule regarding this matter was implemented, it was the CRIMINALS that COMPLAINED that it was too easy to kill the cops, and REQUESTED THEM TO RETURN.
This was in RS3.
In RS3 there was no escape timer.
Completely different circumstances.
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For the tenth time, stop posthunting every topic to raise your count.
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For the tenth time, stop posthunting every topic to raise your count.
If you think I am post counting then you are either very naive or just trying to get into an argument.
For the tenth time, stop provoking off-topic too.
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I was actually pissed off yesterday listening to the moaning on server about cops cannot join after death...
Especially in situation where 30 "roleplayers" "roleplayed" a "bank robbery", occupied bank and announced it to all cops "come and get us"... This people somehow decided to dictate their vision of roleplay not being roleplayers themselves...
Bank robbery was a pure teaming deathmatch... And once this will be continued such "robbers" will start getting punishment for it...
The point of bank robberies - stealing money not a fucking checking out which team will win in shooting...
Apart of that I have no idea why this "zomg roleplayers" decided that police forces should be limited in enforcement amount...
As I already suggested - wanna teaming deathmatch? make invitations to other groups, clear out the goals and rules and voila... And do not moan if during figuring out who is better will arrive police forces and mess your fighting event...
In such case the roleplay was just a cover for the deathmatch being official with involving the official roleplay group - ARPD... Which ARPD should refuse next time and report to admins...
The same goes to I9, which was warned by me in a roleplay way, but seems like useless... I9 Is a deathmatching group which is covering their deathmatch under roleplaying things... I spectated this group UC on server and only god knows why I did not press ban button several times...
I9, and their leader Frank_Hawk I once again recommend you to review your "roleplay" style and stop hunting cops/offending them/disrespecting them/attacking with no any fucking reason...
Cos I9 members have one goal - kill a cop, become wanted and start a street wars... Once it could pass... Continuous - it is annoying and out of any roleplay vision of Argonath...
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Bank robbery was a pure teaming deathmatch... And once this will be continued such "robbers" will start getting punishment for it...
The only part which was needed in that post.
There is no such thing as roleplaying bank robbery. People do it just to create a DM Festivity, which actually happened. Then they wanted to go off with their "kills" easily, but they can't realise they are basically terrorists, not criminals.
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The only part which was needed in that post.
Not your fucking business to tell me what is needed in my post...
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Not your f**king business to tell me what is needed in my post...
chill, i wasnt meaning anything bad -_-
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chill, i wasnt meaning anything bad -_-
I think I know you....
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This was in RS3.
In RS3 there was no escape timer.
Completely different circumstances.
As I see nobody even remotely trying to use the escape timer I wonder what is different...
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i9 best roleplaying group 2010 RON ;)
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The whole bank robbery idea is idiotically planned once you get into the bank and call the cops, then you only got one thing in your head. If you; as a criminal, can think wider than calling the cops that you've kidnapped the (yeah the same old) bank man and his fellow colleagues to get money out of the valve, then this whole scenario might go as planned, and you might even head out with some dough.
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I think I know you....
I was aware you know my true identity.
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Cops fighting with criminals or deathmatch has became a huge part of Argonath. You can see it everywhere, always in the end of almost every scenario there's a shootout. These days people can't even tell the difference between DM and RP. Hurray for us! What's next?
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i9 best roleplaying group 2010 RON ;)
This just shows the lack amount of the Argonath roleplayers...
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i9 best roleplaying group 2010 RON ;)
Its 2011 RONN
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This just shows the lack amount of the Argonath roleplayers...
And that Oscar votes were always corrupted... :rofl:
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Cops fighting with criminals or deathmatch has became a huge part of Argonath. You can see it everywhere, always in the end of almost every scenario there's a shootout. These days people can't even tell the difference between DM and RP. Hurray for us! What's next?
The difference is simple... Deathmatcher does not accept to be killed, Roleplayer accepts and even allows to be killed...
If you are always pissed off when killed - you are the deathmatcher...
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And that Oscar votes were always corrupted... :rofl:
Both together made the award of the most deathmatching group as the best roleplay group... :hah:
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Any criminal who is calling all the cops to report their own actions has no interest in escaping or actual criminal RP, and is just looking for team DM.
RP criminals, who will try very hard to escape cops and any punishment will find this difficult anyway, since vast majority of cops are taught that jail or killing any orange people is the only solution and are even more stubborn in RP than any other server faction.
So unfortunately I see it everywhere - it is very easy to get cops to engage in a large shootout as cops "negotiations" are always completely biased (i.e. Give up or we come in and kill you is majority response for RP crimes) but it is very difficult for cops to actually go along with some criminal RP and allow criminals to "win".
But really, I cannot blame cops for this if criminals "RP" consist of ALWAYS the same excuse to DM like the "robbery RP".
So back on topic a little here, if you don't want cops to return, perhaps you criminals should give some actual decent RP where cops will be satisfied enough not to want to return after death.
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Why don't you guys(robbers) head to the bank, roleplay with imaginary clerks, get them to the vault(in the process can announce a news item : Argonath Bank being robbed in LS, as understood the vault is almost opened!), get some imaginary cash and dash to your hideout? Then call some hookers, spend the loot while having a nice time in the bedroom :cool:
Look, it is not necessary that there should be some exchange of fire between cops and robbers for a fun time. A roleplay scenario between members of your group/gang is hell of a lot of fun too.
Try to win with a great roleplay scenario instead of shooting a random cop in the ass.
What is important is your imagination, not how well you shoot or lag shoot or c-bug or whatever term you guys use...
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Look, it is not necessary that there should be some exchange of fire between cops and robbers for a fun time. A roleplay scenario between members of your group/gang is hell of a lot of fun too.
I have to agree.
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Why do you think this bank robbery even was started? To have a reason to shoot...
there are NO ANY other reasons... So calling it as "Roleplay" either lie to others or a lie to yourselves...
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I do not know about this particular case RON, but I will always believe that bank robberies can be well roleplayed; cuz I have been involved in a few of them myself, although it was a couple of years ago.
It is dependant on the spirit of the persons concerned - some will make it a DM fest, few will make a real roleplay situation out of it.
Just because a cop has a gun in his hand, doesn't mean he is gonna shoot you. Same goes for the criminal too. Instead of taking a gun and aiming it at the criminal when the criminal has a gun in his hand, roleplay. Really, roleplay.
Say that he did shoot you. So what? Are you a fail dmer? Maybe. But is this a DM server? Nope. So who really failed? Think about it.
Don't go nuts everytime someone shoots you or gives you a hard time. Change your attitude and slowly but surely, the server will become a more relaxing place to be than it is now. It starts with you. Not the guys you are pointing fingers at.
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There is too much emphasis on suspecting and "acting tough" at this time.
Cops will suspect players as that is the quickest way to obtain money for many who do not possess skills to find other ways. This has always been a part of RP as we know it. However they can not suspect without giving them a reason and that is where your own behaviour comes in.
If your actions whenever you meet a cop are based on attempting to disrespect them either because you are convinced of getting a bad experience anyway or because you think it fits your RP, what you will get is what you ask for.
By respecting other players and treating them open you will find a much better atmosphere for yourself and others.
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RP criminals, who will try very hard to escape cops and any punishment will find this difficult anyway, since vast majority of cops are taught that jail or killing any orange people is the only solution and are even more stubborn in RP than any other server faction.
Not trying to insult you when I say this, but that's wRONg. ;)
If criminals are RP'ing correctly and trying to escape, whether cops are trying to kill them or not, they still have the same goal in mind, which is escaping. Opening fire should only be necessary if they need to in order to prevent themselves from being caught, such as if they are pinned down behind something during a shootout. Their whole point is to get away with the crime and escape, and if possible, do it without being suspected. Criminals shouldn't be trying to become suspects, they should be avoiding it and trying to get away. Unless you are specifically trying to recreate the famous Los Angeles Bank Robbery from the 90's, then I highly doubt there's any reason why suspects would just sit in the bank and shoot cops that run in, or go outside and purposely cause a conflict with their weapons. Please note that I'm not directing this post at you specifically, but at everyone who is arguing that it's the cops fault. As the saying goes, it takes two to tango, and obviously this is something both sides need to work on in order to resolve ;)
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My Openion: Cops for returning after death is a BAD idea because:
1- Cops are acting like rambos they die then come back then die then comeback then die then comback with no logic which turning the event from a shooting fun into an MASSIVE DM.
2- SWAT are abusing thier Vehicles and thier powers, they /resetspawn outside the building, they rage inside shoot shoot shoot and die and then they are outside they get armed and then rage back in and shoot shoot shoot which turning the event from fun to a massive DM, because they aren't wasting thier times thinking in a tactical way or trying to RP while going inthere
Solution: the officer who die can return to the assault the criminals again after 5 minutes which will give the criminals time to run away or try to prepare thier selfs for another attack, which will make the COP side work in tactic and think twice before just coming inside and shooting.
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My Openion: Cops for returning after death is a BAD idea because:
1- Cops are acting like rambos they die then come back then die then comeback then die then comback with no logic which turning the event from a shooting fun into an MASSIVE DM.
2- SWAT are abusing thier Vehicles and thier powers, they /resetspawn outside the building, they rage inside shoot shoot shoot and die and then they are outside they get armed and then rage back in and shoot shoot shoot which turning the event from fun to a massive DM, because they aren't wasting thier times thinking in a tactical way or trying to RP while going inthere
Solution: the officer who die can return to the assault the criminals again after 5 minutes which will give the criminals time to run away or try to prepare thier selfs for another attack, which will make the COP side work in tactic and think twice before just coming inside and shooting.
If you see cops acting as rambo and just DM'ing everyone for no apparent reason, report them either to admins, or on ARPD forums, depending on what they do. As for SWAT abusing their stuff, that is definitely something worth reporting to admins as it is script abuse.
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If you see cops acting as rambo and just DM'ing everyone for no apparent reason, report them either to admins, or on ARPD forums, depending on what they do. As for SWAT abusing their stuff, that is definitely something worth reporting to admins as it is script abuse.
believe me none will act we tried this many times:)
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believe me none will act we tried this many times:)
Then keep your screenshots along with ones of the admins ignoring your reports and send them to the server email address.
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This just shows the lack amount of the Argonath roleplayers...
this is a golden sentence.
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As I see nobody even remotely trying to use the escape timer I wonder what is different...
I always use the escape timer, in fact I rarely buy guns at all these days..
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My Openion: Cops for returning after death is a BAD idea because:
1- Cops are acting like rambos they die then come back then die then comeback then die then comback with no logic which turning the event from a shooting fun into an MASSIVE DM.
2- SWAT are abusing thier Vehicles and thier powers, they /resetspawn outside the building, they rage inside shoot shoot shoot and die and then they are outside they get armed and then rage back in and shoot shoot shoot which turning the event from fun to a massive DM, because they aren't wasting thier times thinking in a tactical way or trying to RP while going inthere
Solution: the officer who die can return to the assault the criminals again after 5 minutes which will give the criminals time to run away or try to prepare thier selfs for another attack, which will make the COP side work in tactic and think twice before just coming inside and shooting.
See SWAT abusing? Make a report at ARPD forums or PM a Commander.
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believe me none will act we tried this many times:)
Bullcrap, cops are under double watch - admins and ARPD high ranks... And cops are more being reported and punished then criminals... I haven't seen yet any fucking gangban criminal... The same time there are a lot of copbans... So this criminal moaning about cops should be dropped not to piss off the high ranked administration (me personally)... Thats a lie and I do give a chance to you considering it as a "lack of knowledges of admins work and stats"...
1- Cops are acting like rambos they die then come back then die then comeback then die then comback with no logic which turning the event from a shooting fun into an MASSIVE DM.
And criminals do not massive DM, getting by all gang (wanted/non wanted) in one interior and start shooting the doors (spawnkill) as soon as see the first spawned player...
Criminals on server are fucking holy...
They are moaning about everything...
- removed heal from interiors cos of criminals abuse - moaning
- allowed cops have the same types of weapons as criminals - moaning
- cops can carjack criminals? - moaning... Do not then jump from car to car... Once your car down - go and fight like a man...
Cops do suspect criminals fast because of one fact:
there are a few criminals who support a normal roleplay to cops... Normal I said, not a fuck da police zomgrpg...
Now I do imagine bank robbery with 30 "robbers" and cops do try to get in and catch all nicks to suspect for, cos otherwise they will be sued for killing the innocent civilians...
And yeah, criminals will moan and moan, and whats the cops play they do not fucking care...
I said that there lack of ARGONATH roleplayers... Which is not the same as lack of roleplayers... Server is full of those zomg roleplayers who are trying either add more rules to Argonath, taken from serious roleplay servers, or just have no idea whats the Argonath roleplay...
Once again stop fucking moaning about cops... Give players the possibility to breathe and do their work...
Do not like our position - fucking leave... i am tired already to explain this simple thing... If you stay here then fucking play by our rules and Vision...