Argonath RPG - A World of its own

GTA:VC => VC:MP General => VC:MP - Vice City Multiplayer => VC:MP Ideas => Topic started by: Ave on October 08, 2011, 07:53:11 pm

Title: Project 1.94 - 2.0's easier alternative
Post by: Ave on October 08, 2011, 07:53:11 pm
Since 2.0 will be delayed more than we have expected, I came up with an idea.
I'd like to ask aXXo and others, would it be possible to:


In overall, it's about to refresh the 1.93 so it would be still playable, and what's more - demanding. I just point a few ways to make it happen; feel free to post your ideas about reviving the on-going script.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on October 08, 2011, 08:05:49 pm
The majority of 2.0's features have already been scripted, and cannot be done in Pawn without using outrageous amounts of memory, and would thus slow the server down even more. I estimate this would take even longer to accomplish than to move 2.0 onto the main server.

I will admit I considered doing this for 1.9x, but it's not practical.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 08, 2011, 08:12:03 pm
I agree, let's increase the playability factor by changing 1.9 (adding new scripts and such) and after it's done, let aXXo work slowly on finishing 2.0

my ideas:
after 1.94 is done, restart everything

increase ammunation shop price to 1,5 million for every shop
make ammunation shops sell everything except for boon (that will be buyable from phills) and melee weps

make phill cost 3 millions
make it sell nades, molotovs, rocket launcher, flamethrower, spaz, m60, and any other boon weps

make sure SSA sells less but better cars, whereas roxor sells more but shittier cars...ex: SSA sells infernuses&sentinel XS'es, roxor sells sentinels and sabres... (make sure all 'tuning' cars are sold by SSA)

make the smuggle timer a hour instead of 30 mins, but increase prizes by 1.5x (3500 for 2 people smuggling)

add a command to share car/house (2 players could spawnprop and lock same car/house) however 1 player can only share 1 house/car

bankrob: the cop's objective should be to disarm the bomb (/c disarmbomb) before it blows up. They'd need to stand near the vault (not moving by even a centimeter) and type the command (only 1 cop can disarm it at time) before it blows up. If they defuse it, cops win even if the robber ain't dead...incase they won't disarm the bomb before it blows up, everything is normal, they can still chase down the robber

incase robber is killed by a civilian/suspect, the suspect/civilian takes over his wanted level, heat, and money. This is because you can see whenever there's a bankrob, 10 guys rage to buy a spaz and help the robber...know bankrobs will need to be organised and robbers will need to watch their backs 24/7

ex:
[EAF]Klaus is killed by guy1, while theres 250 secs remaining for bomb to blow
guy1 takes over his wanted level and gets the cash when bomb blows, theres an annoucment on the chat

or
[EAF]Klaus gets out of the bank with cash
guy1 kills him
guy1 takes over his wanted level, heat, cash, and theres an annoucment on the chat.


also, you can only hold 3 units of each food, however if you buy any food while having more than 1, it goes into the property you own. If you don't own property, it will say 'you dont have a place to store this food'
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on October 08, 2011, 08:14:45 pm
incase robber is killed by a civilian/suspect, the suspect/civilian takes over his wanted level, heat, and money. This is because you can see whenever there's a bankrob, 10 guys rage to buy a spaz and help the robber...know bankrobs will need to be organised and robbers will need to watch their backs 24/7

I think that would defeat the purpose of having organized bankrobs.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 08, 2011, 08:16:56 pm
I think that would defeat the purpose of having organized bankrobs.
backwards, actually.

if there is a group of 5 organised guys robbing a bank, they have to shoot any non-authorised 'helpers'... in order to make sure their leader doesnt get backstabbed

it's chaos if nobody is planning to rob and it's enabled, yes...everyone would start killing themselfs :D but that's the whole point, only groups (not clans/gangs, i mean 2-3 organised players for example) would rob the bank without chaos
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Klaus on October 08, 2011, 08:57:17 pm
A re-release of 1.93 with the added extras mentioned would be nice. Don't forget the new drug script though, as that was pretty neat.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Ave on October 08, 2011, 09:48:37 pm
Also, this could be a chance to start with CMB passport system.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Killillluminati on October 08, 2011, 10:04:46 pm
Adding onto marcells idea of SSA
/c carlist , to see the prices of cars and what cars are being sold.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on October 08, 2011, 11:08:32 pm
Consider this: we're almost to 2.0. To have to rescript the key features into 1.9x will only delay it further for no reason aside from nostalgia, especially considering there's only one scripter.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 08, 2011, 11:17:39 pm
All of this is a big "why?" to me. If 2.0 were months away, I'd understand, but it's on the verge of release, just finishing up minor bugs and issues here and there. Why even bother with this? Half of it isn't even possible, and would only slow down 2.0 itself further. This is not something to be doing when 2.0 is so close.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 09, 2011, 12:16:49 am
All of this is a big "why?" to me. If 2.0 were months away
it is. isn't it?

and we dont ask for 1000 2.0 features into 1.9, just a few changes into 1.9 to spice up things
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on October 09, 2011, 12:24:58 am
it is. isn't it?
It's mainly a matter of bugfixes, unless aXXo plans on adding more before release.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Klaus on October 09, 2011, 12:35:48 am
This idea makes sense to me because near enough everything we have at the moment on 1.93 works, so why change it? A complete new script wasn't totally necessary. aXXo wanted to rewrite the script in Squirrel to play around with the possibilities, but a lot of those have been scrapped so now he's having second thoughts on it. In the end, its up to aXXo on what he wants to do.. but it is also on what the community want.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 09, 2011, 12:44:24 am
This idea makes sense to me because near enough everything we have at the moment on 1.93 works, so why change it? A complete new script wasn't totally necessary. aXXo wanted to rewrite the script in Squirrel to play around with the possibilities, but a lot of those have been scrapped so now he's having second thoughts on it. In the end, its up to aXXo on what he wants to do.. but it is also on what the community want.
Well to continue to be a world of it's own, Argo must also adapt and continue to spread new and creative ideas for more unique and open roleplays. Essentially this rewrite and change builds upon that. 1.93 may be perfect in it's own way, but it's still highly limited for users in other various areas.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on October 09, 2011, 02:04:44 am
Personally, I think if we try and re-write features and continue expanding on 1.93, we would just delay future possibilities.

We would not want to work backwards.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 09, 2011, 02:12:18 am
Personally, I think if we try and re-write features and continue expanding on 1.93, we would just delay future possibilities.

We would not want to work backwards.
Exactly my point. Take SA:MP's RS4.1 and RS5 for example:

SA:MP RS5 is months away, so they ported some ideas backwards to SA:MP RS4.1 to keep interest up since they have plenty of people to work on both, and the ideas were minimal and easy to add to SA:MP RS4.1, but if they had been very close to releasing SA:MP RS5, they wouldn't of touched SA:MP RS4.1 at all.

The same concept applies here. If there were enough people to do parallel work all at once, and VC:MP RS2 was still months away, or more, then it'd make sense to do small things here and there to gradually build up to the new release...but it's not, and there aren't enough Devs to do both, so it would be counter-productive, if anything else.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Willy on October 09, 2011, 09:58:51 am
I and aXXo are beta testing on our own at home (lan)...
40% of the bugs are finished done with... server doent crashes anymore... everything is fine... so Ill be voting for 2.0 straight away
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on October 09, 2011, 12:04:10 pm
That sounds good.

We have to think of the Scripters, and the guys that have been working on getting 2.0 out. I don't think it'd fair on them if we requested to go back a little, change things around and cut out stuff that we have all been looking forward to - unless it is decided that that would be the best way to move forwards.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 09, 2011, 12:12:04 pm
OH MY GOD, NOBODY WANTED 1.9 TO BE REWRITTEN, JUST A FEW FEATURES TO KEEP IT ALIVE BEFORE 2.0 WILL COME IN  :trust: yet some of you guys start a 10 hour debate like talking to retarded stepchildren..

since Spiral told us the state of 2.0 is okay, then okay, no need for 1.9 to be changed.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on October 09, 2011, 12:16:10 pm
Ahh... the usual Marcell we "like" to see... 18 posts OMG!! Lock this, they took it too far!!

I'm kidding around, bud.  :D

But anyway, I think 1.93 has some pretty cool features and would we need to add more stuff so that people are more "loyal" to the server?
Would be nice to see a new era for Argonath RPG VC:MP from time to time. : )

Ohh and - ! Whatever works best for the community; the players really, so long as the developers, Managers find it suitable.
At the end of the day, we are trying to create an enjoyable server for all.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Killillluminati on October 09, 2011, 01:37:17 pm
OH MY GOD, NOBODY WANTED 1.9 TO BE REWRITTEN, JUST A FEW FEATURES TO KEEP IT ALIVE BEFORE 2.0 WILL COME IN  :trust: yet some of you guys start a 10 hour debate like talking to retarded stepchildren..

since Spiral told us the state of 2.0 is okay, then okay, no need for 1.9 to be changed.
Wisest words in the whole of this topic.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 09, 2011, 01:45:01 pm
Ahh... the usual Marcell we "like" to see... 18 posts OMG!! Lock this, they took it too far!!

I'm kidding around, bud.  :D

But anyway, I think 1.93 has some pretty cool features and would we need to add more stuff so that people are more "loyal" to the server?
Would be nice to see a new era for Argonath RPG VC:MP from time to time. : )

Ohh and - ! Whatever works best for the community; the players really, so long as the developers, Managers find it suitable.
At the end of the day, we are trying to create an enjoyable server for all.
lol'd

agreed with the second part
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Klaus on October 09, 2011, 01:47:38 pm
Wisest words in the whole of this topic.
Are you serious?
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Killillluminati on October 09, 2011, 02:07:19 pm
Are you serious?
Yeah, I thought that would've been the full stop of this topic. I agree especially with the last line.

"since Spiral told us the state of 2.0 is okay, then okay, no need for 1.9 to be changed." I thought it would end there.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 09, 2011, 04:27:38 pm
Well considering the subject of the topic went into much more than just adding a few features, I'd say that everyone at this point has ruined the topic. :P
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Killillluminati on October 09, 2011, 05:06:20 pm
Well considering the subject of the topic went into much more than just adding a few features, I'd say that everyone at this point has ruined the topic. :P
Haha, xD lets all troll xDD
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Call_me_Dad on October 10, 2011, 12:11:39 am
It sounds good.
But I aint touching pawn again. :)

The most I can do is, reset everything in 1.93. (No added features)
So you guys can play it another year.  :D

The only feature desperately required in 1.9x is the biz restock system
As, without it the server economy will fall out of balance in 5-12 months. (depending on Klaus's tax policy).
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 10, 2011, 02:41:56 am
Haha, xD lets all troll xDD
Let's not. How about we stay on topic, sound good? :P

The only feature desperately required in 1.9x is the biz restock system
As, without it the server economy will fall out of balance in 5-12 months. (depending on Klaus's tax policy).
If it's something simple, I can understand very basic editions to fix common issues cropping up that can't wait, but I wouldn't recommend doing anything big.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Ave on October 10, 2011, 09:47:11 am
It sounds good.
But I aint touching pawn again. :)

The most I can do is, reset everything in 1.93. (No added features)
So you guys can play it another year.  :D

The only feature desperately required in 1.9x is the biz restock system
As, without it the server economy will fall out of balance in 5-12 months. (depending on Klaus's tax policy).
Thank you for your response ;)
I could play it even without any new features. The only thing I would want to see is a new vehicle map (edited spawns and colours) - this will prevent moaning and fighting between players when someone buys other's "old" car. I don't know what about prices, and I'm definitely against extacy/steroids in new version.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 10, 2011, 01:34:54 pm
if there will be no new features, i dont see point of restarting. imagine restart, you work hard to finally get prop/car/something, then it restarts again due to 2.0
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Morphine on October 10, 2011, 02:36:28 pm
Someone asked why we are pointing to such desperate measures.

Have a quick guess.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on October 10, 2011, 06:13:33 pm
I wouldn't (and I hope no one else either) say that 1.93's a "waste" or "useless".

I doubt we would even think about anything like this if 2.0's development had not been released publicly. ;)
Let's keep 1.9x what it is, and 2.0 a massive step up?
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 10, 2011, 11:01:45 pm
if there will be no new features, i dont see point of restarting. imagine restart, you work hard to finally get prop/car/something, then it restarts again due to 2.0
Umm, 1.9x has been out for years...
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 10, 2011, 11:05:46 pm
Umm, 1.9x has been out for years...
and what that statement has to do with my quote?
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 10, 2011, 11:13:18 pm
and what that statement has to do with my quote?
If people worked hard to earn things, they've had plenty of time to enjoy them. You said they "finally" got all this stuff. They've had it all for awhile. If anything, 2.0's fresh restart is badly needed. The balance between players in the server has gotten ridiculous.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Morphine on October 11, 2011, 05:33:46 am
Why don't you play the game for 3 months and then tell yourself something about the balance? It's quite alright to me. (10 months a regular here)
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Marcell on October 11, 2011, 01:59:00 pm
If people worked hard to earn things, they've had plenty of time to enjoy them. You said they "finally" got all this stuff. They've had it all for awhile. If anything, 2.0's fresh restart is badly needed. The balance between players in the server has gotten ridiculous.
You got me wrong. I never said that 2.0 restart is un-needed. I said that it wouldnt be logical to have restart on 1.93, then on 2.0 again
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Kessu on October 11, 2011, 06:48:02 pm
I've been playing god knows how long and my bank account must be like -500k  :razz:

So no, it's not about the balance between players, but who actually does something to earn his cash.

Also restart in 1.93 is pointless, since it would restart again in 2.0. I agree with Marcell on that one.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 11, 2011, 07:48:28 pm
You got me wrong. I never said that 2.0 restart is un-needed. I said that it wouldnt be logical to have restart on 1.93, then on 2.0 again
Apologies. I agree with that statement then.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Ave on October 12, 2011, 09:53:51 pm
Okay, if you want to keep the low-activity level for another 2-3 months - have fun. Pretty much challenging :skull:
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on October 12, 2011, 09:55:32 pm
I don't see why the server should be any different to the summer (general example), content wise, as it is the same. ;)
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on October 13, 2011, 12:40:45 am
A fancy new script should not change activity as much as you perceive it would. The health of the community must come first.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Morphine on October 13, 2011, 01:02:45 am
The health of the community reaches higher levels with higher innovation, hence
Quote
a fancy new script
would contribute to it a lot.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on October 13, 2011, 02:16:39 am
The health of the community reaches higher levels with higher innovation, hence  would contribute to it a lot.
Not if the community is unhealthy due to how they treat scripts, not how advanced they are.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Ave on November 04, 2011, 07:23:58 pm
If you're not up for serious changes, at least we have to take care of goods that are owned by inactive guys (more than 3 months).
Newcomers are unable to find anything cool on the market, a little reset would fix it.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Kessu on November 04, 2011, 07:39:37 pm
Infernus owned by AlexThompson (starfish) for example and Gang burrito (prawn) by RmN.Godofchaos
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on November 06, 2011, 06:17:22 pm
We'd have to begin checking who all have gone completely inactive, lost connections with Argonath RPG and the server itself first before resetting. ;)
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on November 06, 2011, 06:32:02 pm
There could be a three-month inactivity restriction. Anyone inactive longer than that has their property reset, and is refunded in case they do come back.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on November 06, 2011, 06:49:16 pm
There could be a three-month inactivity restriction. Anyone inactive longer than that has their property reset, and is refunded in case they do come back.
You mean that doesn't already exist? D:
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on November 06, 2011, 06:51:26 pm
You mean that doesn't already exist? D:
Not as a scripted feature or a written rule. Resets are sporadic, and don't cover all properties/vehicles.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on November 06, 2011, 06:53:06 pm
Not as a scripted feature or a written rule. Resets are sporadic, and don't cover all properties/vehicles.
Uhh...
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Willy on November 07, 2011, 08:25:04 am
Lets beat aXXo ...
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Call_me_Dad on November 07, 2011, 12:34:01 pm
Lets beat aXXo ...
Give it a try
/me looks at his avatar
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: SugarD on November 07, 2011, 06:08:49 pm
Give it a try
/me looks at his avatar
Hacks!
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Kessu on November 07, 2011, 06:36:21 pm
Give it a try
/me looks at his avatar
y u wanna booNinate everyone?  :D
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Klaus on November 08, 2011, 12:10:22 am
y u wanna booNinate everyone?  :D
simple, he's teh A-grade booN!
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Morphine on November 08, 2011, 09:16:04 pm
Actually you are!
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Ave on November 26, 2011, 08:49:04 am
Guess we're stuck with this one
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Call_me_Dad on November 26, 2011, 10:16:35 pm
Holiday scripts will come up from 20th dec till new year.

I wanted to make them for 2.0,
But Im not sure if that would be feasible.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Klaus on November 26, 2011, 10:36:03 pm
omg I'm getting in the christmas spirit now
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: freestyle_Shadow on November 28, 2011, 07:28:49 am
Santa b00n is coming, to town !
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: stormeus on November 28, 2011, 08:58:40 pm
Chances are, I'm gonna be one of the guys who gets a wanted level of 100 instead of a gift.
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: ~Legend~ on November 29, 2011, 01:42:03 am
Last year when the update was released, I managed to get to the very first gift ahead of others hunting it. However, it just so happened that AlexThompson also had similar ideas in mind and as I ran out of my car, he neatly ran me over.  :lol:

In the end, Santa gave him a hint to the "big prize" - finding the Christmas tree, and when I did get to the next gift first, I (as you would expect) was left with a server ban.

Great times, can't wait for this year's. : ((((((!
Title: Re: Project 1.94 - 2.0's easier alternative
Post by: Kessu on November 29, 2011, 02:06:44 am
Last year when the update was released, I managed to get to the very first gift ahead of others hunting it. However, it just so happened that AlexThompson also had similar ideas in mind and as I ran out of my car, he neatly ran me over.  :lol:

In the end, Santa gave him a hint to the "big prize" - finding the Christmas tree, and when I did get to the next gift first, I (as you would expect) was left with a server ban.

Great times, can't wait for this year's. : ((((((!
Minigun  :devroll:

Great times, can't wait for this year's. : ((((((!
+1
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