Argonath RPG - A World of its own

GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Antonio. on December 02, 2011, 04:11:02 pm

Title: Does Argonath really not support lazyness?
Post by: Antonio. on December 02, 2011, 04:11:02 pm
I want to really know.

Here is a post from Louis, on an idea topic (http://www.argonathrpg.eu/forum/index.php?topic=77592.0) that got denyed.

Quote
Argonath never supported lazyness. Locked.

If Argonath did not support lazyness, a lot of things would have been removed. Some of them being as the usage of /area, /getphone, having to get ou of a car to deposit or withdraw money from an ATM, while being very close it. There are probably more things, but I cannot think of anymore.

So, if Argonath really does not support lazyness, then some things should be changed. This not a moan topic to add new ideas, but just to clear something up. And also, I am not implying that I want, or do not want these ideas to be added.

Please discuss.
Title: Re: Does Argonath really not support lazyness?
Post by: Dexter on December 02, 2011, 05:09:25 pm
Most likely your point is not about this new system of getting out of the car to be able to enter interiors. Atleast I hope so because in my mind it can't be that hard to stop the car and press F to step out. In my opinion this is good as it really looks bit stupid to just disappear from car to in the house. Sure it do look stupid without car too but still.
Title: Re: Does Argonath really not support lazyness?
Post by: Vice on December 02, 2011, 05:46:39 pm
Well... when I first saw the new text message in game, I laughed.


-You can exit anywhere in the interior, you dont have to walk back to the door....
-You can /buyweapon anywhere inside the ammunation, you dont have to walk to the counter where the shopkeeper usually stands. (same goes for any other shops)
-People doesn't have to roleplay on argonath.... Cause "they can not be forced to RP".
-The players doesn't have to use taxi and public transport services cause we got state cars everywhere.
-Players can use bunnyhoping... cause its just a game, so why would they choose the "harder" way and run normally..... :devroll:


Indeed, Argonath doesnt supports the lazyness... but Argonath is conducive the people to choose the easy methods.

Overall, removing the ability to enter in a house from car... Is nothing, because there are planty of other stuff which makes the people on Argonath, LAZY.
Title: Re: Does Argonath really not support lazyness?
Post by: Que on December 02, 2011, 05:51:52 pm
To be fair; if you can't enter from a car.. Why should the rest of the list Vice stated above be O.K?
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 02, 2011, 06:49:13 pm
-People doesn't have to roleplay on argonath.... Cause "they can not be forced to RP".
Point invalid. That's not how the "no force rp" rule works, despite how many people want to it to mean what you described. Read my signature for source on this.

-You can exit anywhere in the interior, you dont have to walk back to the door....
Point invalid/two-sided. You might as well call cops "lazy" if they want a suspect to exit only at the point of entry, because they are too "lazy" to secure the building entrance. And you can exit buildings via windows anyway, or via RPed secret passages under the carpet  :roll:

-Players can use bunnyhoping... cause its just a game, so why would they choose the "harder" way and run normally.....
I can't see the relation of bunny-hopping to "laziness".

/area, /getphone
Can't see relation to laziness.

having to get ou of a car to deposit or withdraw money from an ATM, while being very close it.
You can reach out your hand to the ATM without getting out.  :roll:
Title: Re: Does Argonath really not support lazyness?
Post by: Antonio. on December 02, 2011, 07:19:25 pm


Overall, removing the ability to enter in a house from car... Is nothing, because there are planty of other stuff which makes the people on Argonath, LAZY.
Exactly. If Argonath does not want to support lazyness, then everything you stated shouldn't be able to be done.

And you can exit buildings via windows anyway, or via RPed secret passages under the carpet  :roll:
I can't see the relation of bunny-hopping to "laziness".
As if ANYBODY roleplays these secret passages being there. Nobody roleplays regularly, let alone get into 3rd person roleplay.
Can't see relation to laziness.
Simple, because we are too lazy to look around and find the person without having to use some command that magically knows where they are. And yes, I know it can be roleplayed as a GPS. But since people DO NOT  roleplay it, that makes them lazy.
You can reach out your hand to the ATM without getting out.  :roll:
You can be very far away from the ATM than the length your arm can reach it. And once again, since people DO NOT have to roleplay reaching out the ATM, this also proves that getting money from car without no roleplay is being lazy.


Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 02, 2011, 07:25:28 pm
As if ANYBODY roleplays these secret passages being there. Nobody roleplays regularly, let alone get into 3rd person roleplay.
[...]But since people DO NOT  roleplay it, that makes them lazy.
since people DO NOT  roleplay it
Define role-play.
Role-play is not only when you type out/describe in chat everything you do.

This in fact seems like a moaning topic, along the lines of "why don't others play as I want them, because it's not RP if they play differently than I want them to play".
Title: Re: Does Argonath really not support lazyness?
Post by: Antonio. on December 02, 2011, 07:37:50 pm
Define role-play.
Role-play is not only when you type out/describe in chat everything you do.

This in fact seems like a moaning topic, along the lines of "why don't others play as I want them, because it's not RP if they play differently than I want them to play".
Not a moaning topic, but I am replying to your replies because you think they have no lazyness in them, when they clearly do.

Role-play is when you play the role of something, as if you were that someone or something.

So you're saying with NO discription, it is STILL roleplay?
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 02, 2011, 07:47:18 pm
when they clearly do
that's an invalid implication

So you're saying with NO discription, it is STILL roleplay?
Yes. I actually find role-playing without describing every single step a superior style, because it leaves more room for personal reception and improvisation.

On the other hand, describing everything (and requiring others to also describe everything) only causes moaning if someone did something without describing it..

Also I still don't see what are you trying to achieve with this topic.
Title: Re: Does Argonath really not support lazyness?
Post by: Antonio. on December 02, 2011, 07:51:27 pm
that's an invalid implication
Is a fact.

Yes. I actually find role-playing without describing every single step a superior style, because it leaves more room for personal reception and improvisation.
You are talking about no discription. How can you possibly roleplay with no description? Not like you are going to just walk up to someone and he automatically knows you are robbing him and send you over some money. If it was like that, might as well remove commands such as /me and /em.

On the other hand, describing everything (and requiring others to also describe everything) only causes moaning if someone did something without describing it..
And expecting someone to just know what to do automatically will not?
Also I still don't see what are you trying to achieve with this topic.
To simply know what everyone else thinks. And to know if one thing is not supported, some left overs of it will not be left.
Title: Re: Does Argonath really not support lazyness?
Post by: Jcstodds on December 02, 2011, 08:07:51 pm
Yeah Argonath is now a RL RP server since we cannot enter buildings without exiting cars.

In my 4 years of playing, I never realised we COULD enter buildings without exiting cars.
Title: Re: Does Argonath really not support lazyness?
Post by: EminemRulez on December 02, 2011, 09:25:04 pm
If this had no special reason, it's senseless and has no advantages at all.
I still don't see what are you trying to achieve with this topic.
Many ideas were denied because it would make Argonath a RL sheet, many of them similar to this (such as /exit near doors).
Now this get implemented going against all that has been said..
Call me a moaner but something's seriously wrong, when a manager removes you a house because it's a business location and few months later it's set again as a house for a different player... lack of communication, maybe?

e.g.

If we can't enter building in a car, why would we be able to leave it from anywhere in the building?
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 02, 2011, 09:40:29 pm
If we can't enter building in a car, why would we be able to leave it from anywhere in the building?
Already said how.

Is a fact.
All it is, it is your opinion.

You are talking about no discription. How can you possibly roleplay with no description? Not like you are going to just walk up to someone and he automatically knows you are robbing him and send you over some money.
Description and communication (ie. talking to someone) are two different things.

If it was like that, might as well remove commands such as /me and /em.
I am ok with this. Especially with removing of /em.


And expecting someone to just know what to do automatically will not?
Where did I say that the person must instantly know what I'm doing?

simply
that's such a buzzword...
Title: Re: Does Argonath really not support lazyness?
Post by: Mashgash on December 02, 2011, 09:58:08 pm
First time I saw this I laughed but I have the time to exit the car and enter the house, but I agree with you, it looks silly.
So 9r2e5i3k, in your point it's understandable when player /exit in the middle of the buildning because they had a secret exit where they stood? In fact, it's laziness to /exit in the middle of the buildning instead of walk to the exit.

In fact, /area are a command that is only made to make it more easy and so we don't need to write a SMS, in the police radio or whatever and ask where the person is. Instead of call, get some more roleplay in the situation, we use /area, that's laziness.


Quote
-The players doesn't have to use taxi and public transport services cause we got state cars everywhere.
It's actually bunnyjumping or like /run [number] until you find a car.
The /run and /walk anims are also laziness, all you need to do is to lean back in your chair and steer with the mouse. Argontians are lazy, that's not claim, it's fact.
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 02, 2011, 10:15:11 pm
Well if you're going to be so general, everyone is lazy here because everyone is playing a video game instead of working their asses off in real life.
Title: Re: Does Argonath really not support lazyness?
Post by: newguy on December 02, 2011, 10:32:30 pm
i dont walk,i fly.


am i lazy?
Title: Re: Does Argonath really not support lazyness?
Post by: Y2JFaN on December 03, 2011, 01:31:56 am
Well if you're going to be so general, everyone is lazy here because everyone is playing a video game instead of working their asses off in real life.
We come here to have fun. I think this is a good point but only to certain extents. There are some things that ARE needed. Vice brings up some very good points. also I noticed you seemed to have forgotten about some points. Maybe you decided you can not dis-prove?

''You can be very far away from the ATM than the length your arm can reach it. And once again, since people DO NOT have to roleplay reaching out the ATM, this also proves that getting money from car without no roleplay is being lazy.''

''Simple, because we are too lazy to look around and find the person without having to use some command that magically knows where they are. And yes, I know it can be roleplayed as a GPS. But since people DO NOT  roleplay it, that makes them lazy.''
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 03, 2011, 01:50:38 am
We come here to have fun. I think this is a good point but only to certain extents. There are some things that ARE needed.
So you're saying you NEED to be able to enter interiors from a vehicle to have fun?
Title: Re: Does Argonath really not support lazyness?
Post by: Louis_Keyl on December 03, 2011, 01:55:21 am
Read many responses from Gandalf himself and you'll get your answer.
Title: Re: Does Argonath really not support lazyness?
Post by: Y2JFaN on December 03, 2011, 02:29:59 am
So you're saying you NEED to be able to enter interiors from a vehicle to have fun?
Of course not. I actually think that dis-allowing entering from vehicle was in many ways, an improvement.

''You can be very far away from the ATM than the length your arm can reach it. And once again, since people DO NOT have to roleplay reaching out the ATM, this also proves that getting money from car without no roleplay is being lazy.''

''Simple, because we are too lazy to look around and find the person without having to use some command that magically knows where they are. And yes, I know it can be roleplayed as a GPS. But since people DO NOT  roleplay it, that makes them lazy.''
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 03, 2011, 03:20:01 am
Of course not. I actually think that dis-allowing entering from vehicle was in many ways, an improvement.
ok.
Title: Re: Does Argonath really not support lazyness?
Post by: Mashgash on December 03, 2011, 04:33:49 am
Well if you're going to be so general, everyone is lazy here because everyone is playing a video game instead of working their asses off in real life.

And what do you know about that?
I'm sure most of us either working or going to school, I play the game to relax, not because I'm lazy...
Title: Re: Does Argonath really not support lazyness?
Post by: oMiRaClEo on December 03, 2011, 11:42:18 am
-/rhl
-/gu
-/call 911

Lazyness???
Title: Re: Does Argonath really not support lazyness?
Post by: Comrade on December 03, 2011, 11:50:55 am
Read many responses from Gandalf himself and you'll get your answer.

Even though Gandalf is a server owner, and this is not a democracy, it doesn't turn everything he says into the ultimate solution.
He is just a human being like us, and so his answers can also prove to be wrong in certain situations.
Title: Re: Does Argonath really not support lazyness?
Post by: EminemRulez on December 03, 2011, 12:02:32 pm
Read many responses from Gandalf himself and you'll get your answer.
Not really but we got used that way, we played that way and we did not need to exit vehicles to enter anywhere..
So scripters now are looking solutions to create bad atmosphere instead of creating helpful commands?
Why trying to fix something that's not broken?
Title: Re: Does Argonath really not support lazyness?
Post by: Mr.Joker on December 03, 2011, 12:03:56 pm
In my 4 years of playing, I never realised we COULD enter buildings without exiting cars.

Me too, lol. :lol:
Title: Re: Does Argonath really not support lazyness?
Post by: Jcstodds on December 03, 2011, 12:08:19 pm
Even though Gandalf is a server owner, and this is not a democracy, it doesn't turn everything he says into the ultimate solution.
He is just a human being like us, and so his answers can also prove to be wrong in certain situations.
  What Gandalf says may not be the ultimate solution (since not everyone can always be satisfied) but it IS the ultimate decision. Which means if nobody likes his decision, tough shit really it's his call to make.


  And unfortunately this topic is probably going to end up as a massive moan on everything topic using the " (Insert Command/Function/Clan/verb) is lazyness?!" format.  :redface:


  My view on all of this: Players can RP how they like, what they like. As long as it does not disrupt the server or break the rules then that is fine. Players should not force their ideals on others, but can lead by example and show players a good RP experience - and this can outright influence the way people play. So guys please try be constructive in your posts and aim for a better Argonath in mind.

Title: Re: Does Argonath really not support lazyness?
Post by: Marcell on December 03, 2011, 12:50:42 pm
Point invalid. That's not how the "no force rp" rule works, despite how many people want to it to mean what you described. Read my signature for source on this.
But it's how it is treated ingame by both admins and players. From my own experience. inb4 'moan moan'
Title: Re: Does Argonath really not support lazyness?
Post by: 9r2e5i3k on December 03, 2011, 01:14:38 pm
But it's how it is treated ingame by both admins and players. From my own experience. inb4 'moan moan'
Then they're wrong. :mad:
Title: Re: Does Argonath really not support lazyness?
Post by: JayL on December 03, 2011, 02:38:44 pm
The day you people stop trying to be immune from every player in the server because you think your RP standards are far too high for an Argonathian, you will probably understand what it is to be lazy and what it is to be not in this server.

I actually see this update positively... You won't be able to teleport to the first open property you see because you do not like how you are being chased by hitman/enemies/cops/etc...
Title: Re: Does Argonath really not support lazyness?
Post by: Antonio. on December 03, 2011, 05:57:03 pm
Well if you're going to be so general, everyone is lazy here because everyone is playing a video game instead of working their asses off in real life.
Everything stated was about ingame. Maybe you seem to be confusing real life and a game.
Title: Re: Does Argonath really not support lazyness?
Post by: jinjifliaktor on December 03, 2011, 06:51:24 pm
The day you people stop trying to be immune from every player in the server because you think your RP standards are far too high for an Argonathian, you will probably understand what it is to be lazy and what it is to be not in this server.

I actually see this update positively... You won't be able to teleport to the first open property you see because you do not like how you are being chased by hitman/enemies/cops/etc...
Respect.
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