I got this idea from Gandalf, JDC and the current system of banana.
How it goes is like this, i suggest two new forms of punishment. Both similiar in concept to the ingenious idea of the banana.
The first one, would be issued by administrators to those who decide to go on a shooting spree, or just have too many triggerhappy reports on them.
Are admins often troubled by them?
Are they often punished, thus resulting in lots of moaning for the devs?
Is the unban section mostly cluttered by these events, resulting in a lot of inconvinience to the managers?
From gandalf's post, i got a simple idea that could resolve this.
A weapons ban, that can be put on any player in the game. This ban, can last up to 72 hours and during this period, the player may not carry any sort of weapons. This way they are unable to do ANY damage, moaning is saved for the administration, 60 percent of the bans do not happen, and if they dont learn their lesson then stronger punishments will ofcourse follow.
Secondly, how many of the times do admins have to leave what they are doing to go deal with car rammings?
Alot of the reports constitute of rammings, which the admins usually respond to with warns and kicks. This ofcourse, doesnt prohibit them from doing it all over again once the admin logs off.
A better, alternate idea got in my head after seeing gandalf's vehicle ban, but ofcourse hinted to me by JDC.
This ban can last up to 48 hours, and during that period the player may not enter any car as driver. He can still enter them as passenger, he should look into hiring a taxi :redface:. This is almost certain to fix the players, because, well, can you imagine how hard it will be for them to not be able to drive a car in a grand theft auto game?But ofcourse as an alternative we can always just ban twenty.
F.A.Q
How will the admins determine the length of the ban?
Up to the administration team, i suppose it will be similiar to a banana.
Will this ALWAYS fix the player?
No, but it will give the player a advanced warning before something more grave such as a ban follows.
How does the admin team benefit?
A variety of reasons, the managers will not have to deal as much reports, most of which constitute things such as deathmatching. The admin team will be able to ban a player from a rulebreak, hence the player wont be able to repeat the action for a while, hence avoiding them constantly dealing with several reports of the same rulebreak before banning the person. If he still does not learn from these long bans, then ofcourse the worst case scenario would mean stronger punishments, but i doubt the ability to do one rulebreak in 48 hours will allow many players to reach the ban stage.
What would constitute a gun ban?
Not able to carry any weapons, cannot buy weapons from ammunation, load from home, recieve from friends or recieve from any script such as duty.
Can you sum up this bigass topic for me?
Admins get less reports, players get a chance to improve, less moaning to devs, unban requests more than halved, everybody wins.
Bloody brilliant :rofl:
Cant wait to look and laugh!
Yes