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GTA:SA => SA:MP - San Andreas Multiplayer => SA:MP General => Topic started by: Chase on January 09, 2013, 01:53:54 am

Title: Incoming: SA-MP 0.3x!
Post by: Chase on January 09, 2013, 01:53:54 am
http://forum.sa-mp.com/showthread.php?t=405580 (http://forum.sa-mp.com/showthread.php?t=405580)

Looks good so far!
Title: Re: Incoming: SA-MP 0.3x!
Post by: Cyril on January 09, 2013, 01:56:10 am
While we are on it :

https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp (https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp)

(http://forum.sa-mp.com/showthread.php?t=405774 (http://forum.sa-mp.com/showthread.php?t=405774))

Thanks.
Title: Re: Incoming: SA-MP 0.3x!
Post by: AK47 on January 09, 2013, 01:58:59 am
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
Title: Re: Incoming: SA-MP 0.3x!
Post by: Loris on January 09, 2013, 02:15:05 am
Good  :)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Hugo. on January 09, 2013, 02:15:53 am
And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D

same
Title: Re: Incoming: SA-MP 0.3x!
Post by: Mikal on January 09, 2013, 02:21:00 am
C00LS!
Title: Re: Incoming: SA-MP 0.3x!
Post by: PulseEffect on January 09, 2013, 02:28:34 am
Truly awesome
Title: Re: Incoming: SA-MP 0.3x!
Post by: Dexter on January 09, 2013, 02:49:06 am
Those menus does indeed look cool  :cool:
Title: Re: Incoming: SA-MP 0.3x!
Post by: Webster on January 09, 2013, 03:04:31 am
Looks cool, can't wait. :D
Title: Re: Incoming: SA-MP 0.3x!
Post by: MikeZ on January 09, 2013, 04:36:28 am
While we are on it :

https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp (https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp)

(http://forum.sa-mp.com/showthread.php?t=405774 (http://forum.sa-mp.com/showthread.php?t=405774))

Thanks.
Cleos probably wont ever be disabled for samp, And if they were hackers would Just find an alternative to cleos that they could use on servers.
Title: Re: Incoming: SA-MP 0.3x!
Post by: McGarrett on January 10, 2013, 10:57:14 am
Awwwwh, yeah! :D
Title: Re: Incoming: SA-MP 0.3x!
Post by: Aiden. on January 10, 2013, 11:05:16 am
Sounds Good ,, Yuppyyyyy :)  :)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Stiven on January 10, 2013, 11:17:26 am
Can't wait.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Def Perry on January 10, 2013, 11:20:59 am
DDOS Protection, holy Sauron, may this work out. :pop:
Title: Re: Incoming: SA-MP 0.3x!
Post by: Hamza. on January 10, 2013, 05:30:39 pm
Looking great so far!
Title: Re: Incoming: SA-MP 0.3x!
Post by: Teddy on January 10, 2013, 06:11:08 pm
a,b,c,d,e,x  :conf:

While the menu options do look fairly incredible... I hope this is not all they've added as far as scripting additions pretty depressing.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Boozman on January 10, 2013, 06:21:36 pm
While the menu options do look fairly incredible... I hope this is not all they've added as far as scripting additions pretty depressing.
+1
Title: Re: Incoming: SA-MP 0.3x!
Post by: Fuzzy on January 10, 2013, 07:17:40 pm
Keep in mind that its only RC1 currently and in 0.3e there were 9(?) RC phases before the full release. :)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Rusty on January 10, 2013, 07:44:37 pm
While we are on it :

https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp (https://www.change.org/en-AU/petitions/sa-mp-development-team-disable-cleo-for-sa-mp)

(http://forum.sa-mp.com/showthread.php?t=405774 (http://forum.sa-mp.com/showthread.php?t=405774))

Thanks.

I hope they don't remove the ability to use CLEO with SA:MP I use a few CLEO mods to actually make the game run better/look good. 
Understand why, as there is a bunch of CLEO "hacks" out there that are a pain for SA:MP server's and this would be a step to neutralize them.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Karmps. on January 11, 2013, 01:25:21 am
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
This.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Axison on January 11, 2013, 07:50:11 am
Thats what i was Waiting for SAMP 0.3X!
Title: Re: Incoming: SA-MP 0.3x!
Post by: Matt Murdock on January 11, 2013, 11:32:53 am
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
xxx
Title: Re: Incoming: SA-MP 0.3x!
Post by: Zorex116 on January 11, 2013, 11:37:33 am
OMG Damn awesome. When I saw this I was "Wow,I can wait 0.3x to release first before Rs5"
Title: Re: Incoming: SA-MP 0.3x!
Post by: ClazzyJogel on January 11, 2013, 02:39:20 pm
test
Title: Re: Incoming: SA-MP 0.3x!
Post by: Boby64 on January 11, 2013, 08:10:38 pm
When will it show up here ?

RS69, maybe ? :)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Teddy on January 12, 2013, 09:22:13 am
When will it show up here ?

RS69, maybe ? :)

It hasn't been fully released, currently its in 'scripter release', giving scripters a chance to experiment and etc.. Once it has been fully released as the next version, we will make the required modifications to the scripts to ensure a safe update to the new version. Not until we are positive the transition will be smooth, we will update. 
Title: Re: Incoming: SA-MP 0.3x!
Post by: Fuzzy on January 13, 2013, 09:07:50 pm
Looking good! And the only thing I hope for is that they make the Dark Orange avalible in colour IDs! :D
Quote
Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.
Well I guess your prayers were answered. (158 and 183)
(http://www.abload.de/img/newijbmf.png)
Title: Re: Incoming: SA-MP 0.3x!
Post by: AK47 on January 13, 2013, 10:52:44 pm
Well I guess your prayers were answered. (158 and 183)
<pic>

Finally!!  :bow:
Title: Re: Incoming: SA-MP 0.3x!
Post by: Fuzzy on January 24, 2013, 05:53:35 pm
Quote
Optional Client update SA-MP 0.3x RC2-4
- The SA-MP nametag can now show the alt-tab/paused status of a player. Use the client command /nametagstatus to toggle this feature on/off.
No need for AFK detection systems now  :roll:
Title: Re: Incoming: SA-MP 0.3x!
Post by: Salmonella on January 24, 2013, 05:58:33 pm
Quote
You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.

f**k yeah.

Guess I won't need buggy and incompatible 10x view distance mods anymore, now.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Julio. on January 25, 2013, 12:04:07 am
f**k yeah.

Guess I won't need buggy and incompatible 10x view distance mods anymore, now.

Indeed!
Title: Re: Incoming: SA-MP 0.3x!
Post by: K9Alex on January 25, 2013, 12:09:09 am
Indeed!
Both of you got it wrong, this will only increase the draw distance of scripted (server spawned) objects, not the objects in Vanilla San-Andreas.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Julio. on January 25, 2013, 12:17:08 am
Both of you got it wrong, this will only increase the draw distance of scripted (server spawned) objects, not the objects in Vanilla San-Andreas.

I know
Title: Re: Incoming: SA-MP 0.3x!
Post by: K9Alex on January 25, 2013, 12:25:09 am
Well, the 10x distance view mod only increases GTA SA objects, not spawned ones, so there's no link between the 10x mod and the inscreased draw distance of SA-MP objects ...  ;)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Mr. Goobii on January 25, 2013, 01:22:50 am
I like the distance, how many times have you wished you could find NAP from distance or not crashing into Disney land when you heading to it with Lustig Airway?  ;)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Miller786 on January 31, 2013, 09:16:15 pm
0.3x released
Title: Re: Incoming: SA-MP 0.3x!
Post by: Mr. Goobii on January 31, 2013, 09:41:50 pm
cool.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Dolfagr on January 31, 2013, 09:47:59 pm
Looks awesome, truely.
Title: Re: Incoming: SA-MP 0.3x!
Post by: James_Webb on January 31, 2013, 10:02:32 pm
Ohohoho i'm so happy :D
Title: Attention: The server is upgraded to SA-MP 0.3x
Post by: MrTrane on February 01, 2013, 07:07:58 pm
The server is being upgraded to 0.3x at the moment, visit http://www.sa-mp.com/download.php (http://www.sa-mp.com/download.php) to download the client else you will not be able to connect in few minutes.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Boby64 on February 01, 2013, 07:09:58 pm
Nice.

You'll see, they added a new stuff, that shows when a player is tabbing :)
Title: Re: Incoming: SA-MP 0.3x!
Post by: Gmail on February 01, 2013, 07:14:14 pm
I can't join, the server doesn't respond
Title: Re: Incoming: SA-MP 0.3x!
Post by: [WS]Jacob on February 01, 2013, 07:23:07 pm
I can't join, the server doesn't respond
Make sure you have 0.3x running and not the old version 0.3e.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Rusty on February 01, 2013, 07:50:17 pm
Intsalled 0.3x ... now SA:MP fails to respond after clicking connect.
I've tried re-installing SA:MP and GTA:SA it's still giving me the same issue.  gta_sa.exe is shopwn in the processes list but just doesn't want to load up.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Zaila on February 01, 2013, 07:50:53 pm
Try to delete the gta_sa.set file.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Rusty on February 01, 2013, 07:57:30 pm
Try to delete the gta_sa.set file.

Still not working.
Title: Re: Incoming: SA-MP 0.3x!
Post by: James_Webb on February 01, 2013, 08:41:17 pm
I downloaded it i hope it will work.
Title: Re: Incoming: SA-MP 0.3x!
Post by: AK47 on February 01, 2013, 09:08:05 pm
And fuck, SAMP Recolorer doesn't work with o.3x.
Title: Re: Incoming: SA-MP 0.3x!
Post by: Gmail on February 01, 2013, 09:18:36 pm
And f**k, SAMP Recolorer doesn't work with o.3x.
whats that
Title: Re: Incoming: SA-MP 0.3x!
Post by: AK47 on February 01, 2013, 09:22:31 pm
whats that

You can recolor HP and Armour etc, since I have the GTA IV Hud for SAMP, I change my HP and Armour to green and blue.


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