Argonath RPG - A World of its own
GTA:VC => VC:MP - Vice City Multiplayer => VC:MP General => Topic started by: Bundy on January 17, 2013, 06:55:14 pm
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I was thinking about an Argonath map for Vice City. A map which displays where the city hall, police department, drug spots and suchlike are.
Also the placenames should be displayed on them. I think it would be a great help for new players, or just players who can't manage to remember places.
Check this: http://www.argonathrpg.eu/index.php?topic=79044.0 (http://www.argonathrpg.eu/index.php?topic=79044.0)
Take this as example:
(http://www.argonathrpg.eu/images/SAStuff/map.Jpg)
:ps: Is there already something similar to this, if no; does anybody have the ability to make such a map for VC?
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It's possible to take the HD bird view radar and add place names to it. Shouldn't be to hard.
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All locations we use people should know from SP.. but I agree some people still don't know. I guess they can use this (http://media.rockstargames.com/vicecity/global_data/img/maps/vicecitymap.jpg)
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It's possible to take the HD bird view radar and add place names to it. Shouldn't be to hard.
How do you mean? :neutral:
All locations we use people should know from SP.. but I agree some people still don't know. I guess they can use this (http://media.rockstargames.com/vicecity/global_data/img/maps/vicecitymap.jpg)
I finished GTA VC SP once, still I don't know all placenames.
Nice link, maybe somebody could make a map-mod of that picture?
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How do you mean?
He means being able to use the modified map ingame.
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But the problem is that there is no modified map.. :lol:
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Just learn the map. Vice City is not that hard.
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Someone could easily make a radar mod to make this possible, however I don't know how MTA:VC and VC:MP would react to it. Also bear in mind Argo's stance on mods.
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You shouldn't of spent your time writing this. VC is a small map, and its very easy to learn. However this idea is really nice for newcomers, but still waste of time writing this because no one would even make it.
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You shouldn't of spent your time writing this. VC is a small map, and its very easy to learn. However this idea is really nice for newcomers, but still waste of time writing this because no one would even make it.
Hey now, be positive! You never know if someone might be willing to do it. :)
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Hey now, be positive! You never know if someone might be willing to do it. :)
It shouldn't be hard you only need to import the radar00 to 63 and put names on specific places and then export them back to the same place.
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There's no point; Vice City is easy to learn. Have you found any map mod like this? Not, because of what I said.
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There's no point; Vice City is easy to learn. Have you found any map mod like this? Not, because of what I said.
Actually I have seen some years ago for single-player. The problem is that back then, those kinds of mods were pretty much unheard of. People didn't discover that they could do certain types of mods until the GTA:SA-era, which is why some have been backported to the older games.
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Our slightly more concise environment makes it fairly convenient to get around, but a customised, possibly editable map would not be a bad thing by any means. Might be a nifty tool and those that want to use it could personalise it with RP locations, headquarters, events and so on if they wished.
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Just learn the map. Vice City is not that hard.
That's true, but think about the new players.. Maybe those players don't find it easy to remember the map..
You shouldn't of spent your time writing this. VC is a small map, and its very easy to learn. However this idea is really nice for newcomers, but still waste of time writing this because no one would even make it.
Like I said to Ave, yes, it's easy to learn, but still, it would be a comfort to check the map to make sure where you are..
I've been playing on GTA:SA for over a year now, but still I sometimes use the map to be sure of things.
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Eh I prefer the paper map that comes with VC. :DDDDDD
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Eh I prefer the paper map that comes with VC. :DDDDDD
Ah yes, the GTA papermaps, awesomness!!
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(http://i1158.photobucket.com/albums/p608/Bundyy/gtavc2010020223233150.png)
Not trying to be bitc*y or anything but you can at least ask before you use my stuff (http://img213.imageshack.us/img213/6035/gtavc2010020223233150.png)
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Not trying to be bitc*y or anything but you can at least ask before you use my stuff (http://img213.imageshack.us/img213/6035/gtavc2010020223233150.png)
You're right, my bad.. :roll:
Can I use the picture?
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Like others stated there's really no point of this, however me and Rap are gonna create something like this just for the aesthetic map feeling, I guess we'll just crop out the legends from rockstar's map and add it to some places, ideas:
hospitals
police departments
important businesses (those which are just big like malibu or often used / roleplayed at, jewelry stores etc)
gang hqs (MC clubhouse, prawn island mansion, DC hq, crip turf)
ammunation stores, tool stores (not really needed but meh)
car ownerships (roxor&sunshine)
bank
pay n sprays (not really needed but meh)
places with enterable interiors (ocean view etc)
places which are good for fighting marked as 'hideouts'... for example the construction sites
smuggling shack
boatyards and helipads so people know where to grab them
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Like others stated there's really no point of this, however me and Rap are gonna create something like this just for the aesthetic map feeling, I guess we'll just crop out the legends from rockstar's map and add it to some places, ideas:
hospitals
police departments
important businesses (those which are just big like malibu or often used / roleplayed at, jewelry stores etc)
gang hqs (MC clubhouse, prawn island mansion, DC hq, crip turf)
ammunation stores, tool stores (not really needed but meh)
car ownerships (roxor&sunshine)
bank
pay n sprays (not really needed but meh)
places with enterable interiors (ocean view etc)
places which are good for fighting marked as 'hideouts'... for example the construction sites
smuggling shack
boatyards and helipads so people know where to grab them
Don't forget the Fire Departments! <3
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I thought VC:MP wasn't moddable? o.O
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I thought VC:MP wasn't moddable? o.O
It allows some mods, but not all. The anti-cheat system is the reason behind this.
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I thought VC:MP wasn't moddable? o.O
90% of visual mods work properly, so don't worry about it.
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I thought VC:MP wasn't moddable? o.O
you prolly got it mistaked with MTA:VC, VC:MP is moddable as much as SAMP is, maybe a little bit less, since there's no way to edit data files as VCMP has its own, there is also no way to install dmagic's wheel mod (which means new cars you put in VCMP will have regular wheels, though you can just install some HQ wheel pack and just use proper cars which work OK on default wheels) and most of map mods wouldn't work (if its just some kind of model replacement like making the strip club bigger they would work properly, however if you want to put in a new whole island and it needs to edit the IDE data, then it won't work) cleo mods are prone to working less compared to SA:MP since if the script has any player pointers (for example something like function XXX: set player_char HP: 100 wouldn't work) it will just crash VCMP, but there's a way to convert the scripts in non-player pointer ones (so you would be pretty much able to use some kind of small scripts which don't affect the player), animation, model, texture editing is fully supported.
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VC:MP is moddable, but limited, unlike SAMP, because many VCMP protections detects some modifications as illegal/advantage giving ones.
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VC:MP is moddable, but limited, unlike SAMP, because many VCMP protections detects some modifications as illegal/advantage giving ones.
Exactly this.
you prolly got it mistaked with MTA:VC, VC:MP is moddable as much as SAMP is, maybe a little bit less...
It's much more modifiable in comparison to MTA:VC, but still nothing near SA:MP. Much of that, as Rytuklis mentioned, has to do with the anti-cheat systems.
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VCMP doesn't have any sort of "Anti Cheat system" if you modify the files so that it changes e.g. vehicle's speed you pretty much screw the game up.
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VCMP doesn't have any sort of "Anti Cheat system" if you modify the files so that it changes e.g. vehicle's speed you pretty much screw the game up.
It does. It won't allow you to run the game if you modified certain files.
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You won't screw up your game by modifying 'files which affect vehicle's speed' because the data like handling, weapon stats is hardcoded into VCMP, previously a duplicate data was used (this is why you have vcmp_w in your /data for example) but this caused too many people to cheat by changing it so now handling, weapon data is hardcoded into VCMP however there still remains some data which is totally able to be edited, such as timecyc.dat (affects weather), particles.dat (affects particle effects), and some more (not gonna list them all out since theres one which can give you unfair advantage). It is true it has anti-cheat system to some degree, because if you change map data for example (not just the models but data itself, like trying to add a new piece of land into the game, whereas a mod to for example change malibu into something smaller would perfectly work but only client-side ) the game will fail a check on some IDE/DAT files.