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Argonath map for VC?

Bundy · 4082

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Offline PulseEffect

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Reply #15 on: January 18, 2013, 02:40:23 am
Eh I prefer the paper map that comes with VC. :DDDDDD


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Offline AK47

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Reply #16 on: January 18, 2013, 02:43:56 am
Eh I prefer the paper map that comes with VC. :DDDDDD

Ah yes, the GTA papermaps, awesomness!!

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Offline Klaus

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Reply #17 on: January 18, 2013, 04:48:24 am
Not trying to be bitc*y or anything but you can at least ask before you use my stuff


Offline BundyTopic starter

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Reply #18 on: January 18, 2013, 04:53:34 pm
Not trying to be bitc*y or anything but you can at least ask before you use my stuff
You're right, my bad.. :roll:
Can I use the picture?

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Offline Marcell

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Reply #19 on: March 17, 2013, 12:45:40 pm
Like others stated there's really no point of this, however me and Rap are gonna create something like this just for the aesthetic map feeling, I guess we'll just crop out the legends from rockstar's map and add it to some places, ideas:

hospitals
police departments
important businesses (those which are just big like malibu or often used / roleplayed at, jewelry stores etc)
gang hqs (MC clubhouse, prawn island mansion, DC hq, crip turf)
ammunation stores, tool stores (not really needed but meh)
car ownerships (roxor&sunshine)
bank
pay n sprays (not really needed but meh)
places with enterable interiors (ocean view etc)
places which are good for fighting marked as 'hideouts'... for example the construction sites
smuggling shack
boatyards and helipads so people know where to grab them



Offline SugarD

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Reply #20 on: March 17, 2013, 01:24:44 pm
Like others stated there's really no point of this, however me and Rap are gonna create something like this just for the aesthetic map feeling, I guess we'll just crop out the legends from rockstar's map and add it to some places, ideas:

hospitals
police departments
important businesses (those which are just big like malibu or often used / roleplayed at, jewelry stores etc)
gang hqs (MC clubhouse, prawn island mansion, DC hq, crip turf)
ammunation stores, tool stores (not really needed but meh)
car ownerships (roxor&sunshine)
bank
pay n sprays (not really needed but meh)
places with enterable interiors (ocean view etc)
places which are good for fighting marked as 'hideouts'... for example the construction sites
smuggling shack
boatyards and helipads so people know where to grab them
Don't forget the Fire Departments! <3



Offline Matt Murdock

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Reply #21 on: March 18, 2013, 06:45:32 am
I thought VC:MP wasn't moddable? o.O


Offline SugarD

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Reply #22 on: March 18, 2013, 06:54:57 am
I thought VC:MP wasn't moddable? o.O
It allows some mods, but not all. The anti-cheat system is the reason behind this.



Offline Rapture

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Reply #23 on: March 18, 2013, 05:34:00 pm
I thought VC:MP wasn't moddable? o.O
90% of visual mods work properly, so don't worry about it.



Offline Marcell

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Reply #24 on: March 19, 2013, 04:59:35 pm
I thought VC:MP wasn't moddable? o.O
you prolly got it mistaked with MTA:VC, VC:MP is moddable as much as SAMP is, maybe a little bit less, since there's no way to edit data files as VCMP has its own, there is also no way to install dmagic's wheel mod (which means new cars you put in VCMP will have regular wheels, though you can just install some HQ wheel pack and just use proper cars which work OK on default wheels) and most of map mods wouldn't work (if its just some kind of model replacement like making the strip club bigger they would work properly, however if you want to put in a new whole island and it needs to edit the IDE data, then it won't work) cleo mods are prone to working less compared to SA:MP since if the script has any player pointers (for example something like function XXX: set player_char HP: 100 wouldn't work) it will just crash VCMP, but there's a way to convert the scripts in non-player pointer ones (so you would be pretty much able to use some kind of small scripts which don't affect the player), animation, model, texture editing is fully supported.



Offline Huntsman

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Reply #25 on: March 20, 2013, 06:29:04 pm
VC:MP is moddable, but limited, unlike SAMP, because many VCMP protections detects some modifications as illegal/advantage giving ones.

Over 10 years in Argonath


Offline SugarD

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Reply #26 on: March 21, 2013, 12:29:47 am
VC:MP is moddable, but limited, unlike SAMP, because many VCMP protections detects some modifications as illegal/advantage giving ones.
Exactly this.

you prolly got it mistaked with MTA:VC, VC:MP is moddable as much as SAMP is, maybe a little bit less...
It's much more modifiable in comparison to MTA:VC, but still nothing near SA:MP. Much of that, as Rytuklis mentioned, has to do with the anti-cheat systems.



Offline brian1996

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Reply #27 on: March 23, 2013, 12:44:40 am
VCMP doesn't have any sort of "Anti Cheat system" if you modify the files so that it changes e.g. vehicle's speed you pretty much screw the game up.


Kurwa


Offline SugarD

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Reply #28 on: March 23, 2013, 04:26:10 pm
VCMP doesn't have any sort of "Anti Cheat system" if you modify the files so that it changes e.g. vehicle's speed you pretty much screw the game up.
It does. It won't allow you to run the game if you modified certain files.



Offline Marcell

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Reply #29 on: March 23, 2013, 11:29:33 pm
You won't screw up your game by modifying 'files which affect vehicle's speed' because the data like handling, weapon stats is hardcoded into VCMP, previously a duplicate data was used (this is why you have vcmp_w in your /data for example) but this caused too many people to cheat by changing it so now handling, weapon data is hardcoded into VCMP however there still remains some data which is totally able to be edited, such as timecyc.dat (affects weather), particles.dat (affects particle effects), and some more (not gonna list them all out since theres one which can give you unfair advantage). It is true it has anti-cheat system to some degree, because if you change map data for example (not just the models but data itself, like trying to add a new piece of land into the game, whereas a mod to for example change malibu into something smaller would perfectly work but only client-side ) the game will fail a check on some IDE/DAT files.



 


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