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Life in RS5 - Part II: Law enforcement

Gandalf · 3544

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Offline Miller786

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Reply #15 on: November 11, 2013, 08:17:59 pm
This does not mean they can not roleplay a harsher or even corrupted cop, they do run the risk of suspension if caught however.
Edit: ops misreaded the does not with a does.
In this case then  :jackson:  :bananav:  :bananarock: yessss



Offline Pingster

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Reply #16 on: November 11, 2013, 08:34:11 pm
The difference, Janar, is that you can adjust your tactics to outplay your opponent. Right now, if there are mostly SAPD online, I have no problems using a slower car, such as a Phoenix, to outmaneuver them (have fun recovering from all those PITs!!!) rather than blindly outrun them in an infernus, due to restrictions of opening fire on a slower vehicle. Further on, if a fight breaks out, I am aware of the training they've received in their respective organisations.

Police does the same thing, you won't approach 3 criminals from a well known mob organisation same way you'll approach 3 random criminals.

Yes, that is not a foolproof method, but it works most of the time.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Duel

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Reply #17 on: November 11, 2013, 08:44:17 pm
The only problem which really gets me worried is that criminals and citizens won't be able to see the rank of the officer who they are talking to or who is chasing them. I get worried when I don't know things for certain. In the past I could see if the officer was experienced enough to be in the SAPD, now everyone is in the SAPD. We can not know their rank unless they will tell us, so we can't know if we talk to an experienced officer or not.

I don't like this and a solution would be to bring /rank to citizens as well.
Okay, well /rank on RS4 is limited to people who are on cop duty and as well moderators+.

Which puts out;
The only problem which really gets me worried is that criminals and citizens won't be able to see the rank of the officer who they are talking to or who is chasing them
Is not changed, therefore;
Quote
In the past I could see if the officer was experienced enough to be in the SAPD
How? By the colour of their names? No.. Because there were even ARPD officers who actually did a better job than some SAPD members.. So, uhm... What's the problem if the past will be the same as the future?



Offline GandalfTopic starter

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Reply #18 on: November 11, 2013, 10:22:35 pm
When there is a low amount of players, things will sort itself out. Do not underestimate the inginuity of Conroy in creating the algorythm.

In future posts you will see why I believe others will spread out over the map as well.

As for not knowing who you are dealing with: that is the point. What you do know is that every police officer has been given basic training and there for should know how to behave.

Do not roleplay a veteran on discord, be a veteran in game.


Offline Leon.

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Reply #19 on: November 11, 2013, 10:42:30 pm
I like the way you think. But you already know this :P



Offline Pingster

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Reply #20 on: November 11, 2013, 11:20:55 pm
When there is a low amount of players, things will sort itself out. Do not underestimate the inginuity of Conroy in creating the algorythm.
Anything along the lines of temporal removal of jurisdiction until more cops show up? That'd be nice.

Anyway, the reason I'm talking about not knowing who you're dealing with, is that you can adjust to have more fun, not just for yourself, but for the other party as well. Police can do this with criminal organisations already, I've seen same situations go waaaay differently just because cops would approach them in a completely different way, just because they're from groups who have different codex.

I really think this applies to new cops, who'd be ARPD, over more experienced ones, who you can assume know the law already.


We need to put aside the egos of both the leadership/management/players too because ultimately we have one objective, which is to ensure the prosperity of our community.


Offline Def Perry

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Reply #21 on: November 11, 2013, 11:32:47 pm
The difference, Janar, is that you can adjust your tactics to outplay your opponent.
Thanks for explaining my point again, Pingster. Spares me a lot of time.

Which puts out;Is not changed, therefore; How? By the colour of their names? No.. Because there were even ARPD officers who actually did a better job than some SAPD members.. So, uhm... What's the problem if the past will be the same as the future?
I know the ARPD Officers who are capable of being a decent cop, believe me. Not really hard to get to know the 'ARPD Veterans'. The problem is that it will be harder for me and others to differ the proper police from the less skilled police.

A blue name means trust, safety. When a light-blue cop approaches me, who I have never seen before, I become more alert and secure. I don't want to be insecure of my opponent all the time. In my opinion the current system was perfect. (maybe a bit more rules for the ARPD)

As for not knowing who you are dealing with: that is the point.
Aah well, that saddens me. It is how it is. We will see how it turns out in RS5, I could be overreacting here.



Offline Miller786

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Reply #22 on: November 12, 2013, 01:25:35 pm
Just realised i misreaded the "does not" with a "does".
Edited my post (that will be the opposite) :D



Offline Lionel Valdes

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Reply #23 on: November 12, 2013, 01:30:55 pm
ok...

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Offline Vice

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Reply #24 on: November 12, 2013, 07:55:40 pm
You approached the problem on his bad end.

Most fundamental thing on the world, if there are no citizens, theres no need for law, and theres no need for police attendance.
Do you want from the cops to start policing in the ghost towns? If you would develop the civil achievements, and challenge the citizens to roleplay all over San Andreas... it would make sense to divide the police presence up, but in your way its useless and makes the police role pain in the ass.



Offline eymas

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Reply #25 on: November 13, 2013, 08:23:50 am
No one forces you to stay in an area, you just cannot suspect players outside of your jurisdiction. other than that you can stand wherever you want;
Team up with an officer from the jurisdiction you want instead.



Offline Vice

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Reply #26 on: November 13, 2013, 11:27:42 am
The announcement says the script was made to disperse the police force all over San Andreas. Policemen still does not have real reason for staying outside of Los Santos, with this new change you dont motivate them to patrol everywhere.

At least you wouldn't obscure the real sense of the change. The new things will yield that the policemen will have limited strength, and not that false conclusion they will be patroling everywhere in the state. You are wRONg.



 


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