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What about cheats that heal the cheater everytime when his HP goes to certain amount, for example 20%?
I mean, he loses HP but everytime he's at 20% HP, the cheat refills his HP. I guess its kinda hard to make a script against that kind of cheat..
I had another idea which I did not present. Each time someone gains hp, the server checks if they are near hp pickup or ambulance, if they are not, they get punished. The only problem is with lagging players that may get somewhere very fast which will return to the server "Not near heal pickup or ambulance".
SH*T I THOUGHT OF AN IDEA XD!
Each time you go to HP Pickup or get healed by ambulance, a variable with your player changes such as in this way, "Healed=1" (Default is Healed=0). Now each time your HP increases (trigger), the server checks the "Healed" value on the player. If it 1, the server sets it back to 0. If it is 0, something funky is going on so the player gets punished

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