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HP/Armour cheat Detection

Kitsune · 3595

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Offline PMP

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Reply #15 on: November 01, 2007, 03:40:00 pm
that's true, they just download it, but maybe some smart one creates one with less hp, but it can be scripted
maybe we start seeing cheaters with 99hp



Offline Jnn

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Reply #16 on: November 01, 2007, 04:06:36 pm
What about cheats that heal the cheater everytime when his HP goes to certain amount, for example 20%?

I mean, he loses HP but everytime he's at 20% HP, the cheat refills his HP. I guess its kinda hard to make a script against that kind of cheat.. :(

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Offline KitsuneTopic starter

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Reply #17 on: November 02, 2007, 05:50:36 am
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What about cheats that heal the cheater everytime when his HP goes to certain amount, for example 20%?

I mean, he loses HP but everytime he's at 20% HP, the cheat refills his HP. I guess its kinda hard to make a script against that kind of cheat..
I had another idea which I did not present. Each time someone gains hp, the server checks if they are near hp pickup or ambulance, if they are not, they get punished. The only problem is with lagging players that may get somewhere very fast which will return to the server "Not near heal pickup or ambulance".

SH*T I THOUGHT OF AN IDEA XD!

Each time you go to HP Pickup or get healed by ambulance, a variable with your player changes such as in this way, "Healed=1" (Default is Healed=0). Now each time your HP increases (trigger), the server checks the "Healed" value on the player. If it 1, the server sets it back to 0. If it is 0, something funky is going on so the player gets punished ;).



Offline Call_me_Dad

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Reply #18 on: November 02, 2007, 07:39:33 am
what will be the punishment??
i dont want beta-testers to get banned :D



Offline KitsuneTopic starter

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Reply #19 on: November 02, 2007, 07:43:46 am
I'm sure the devs aren't that silly to get beta-testers banned, they know what to punish with :D

Also my second idea...

Quote
Each time you go to HP Pickup or get healed by ambulance, a variable with your player changes such as in this way, "Healed=1" (Default is Healed=0). Now each time your HP increases (trigger), the server checks the "Healed" value on the player. If it 1, the server sets it back to 0. If it is 0, something funky is going on so the player gets punished .

...is pretty fool proof if you make it properly and allow accountability for such things as respawning, oh hold on a second...

Do beta-testers get hacks to try on server to see if security works or devs do that?



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Reply #20 on: November 02, 2007, 09:17:53 am
Do beta-testers get hacks to try on server to see if security works or devs do that?

Definately not Beta Testers.
For most hacks/cheats, it can be tested with a simple edit in the script.



Offline PMP

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Reply #21 on: November 02, 2007, 10:28:08 pm
Definately not Beta Testers.
For most hacks/cheats, it can be tested with a simple edit in the script.
Or simply wait for hackers, they eventually show up.



Offline KitsuneTopic starter

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Reply #22 on: November 03, 2007, 04:07:03 am
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Or simply wait for hackers, they eventually show up.
lol, very efficient  :lol:



 


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