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SAFD Fire Missions (earnings) - Fair/Unfair?

JoshThePenguin · 6558

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Offline AK47

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Reply #105 on: May 01, 2014, 01:42:02 pm
Yes, but what about the script.
It favors the most greedy and the most fast one to reach there. If HQ can't encourage role play in FD script, we get accustomed to only money factor.

There is nothing wrong with the script, it is the players.

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Offline Manas

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Reply #106 on: May 01, 2014, 01:44:34 pm
There is,
The person who reaches there fast gets the maximum money
Keeping this factor in mind, he would use clever tricks to misguide others.
Rp can be done b/w missions but getting back on topic, script doesn't favour teamwork

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Offline JDC

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Reply #107 on: May 01, 2014, 01:57:46 pm
The flaw with the current "teamwork" is that it becomes much harder to maintain the more firemen are online, especially in times when fire duty floods with more "new" firemen.

Something that could help would be changing the earnings-percentage ratio so that it is affected by how many firemen are on duty. For example, a fireman could earn $5000 for doing 50% on a fire when there are 2 firemen, and earn $2,500 for doing $5 percent on a fire when there are 20 firemen. However, the maximum possible earning will still be the same for both.

Of course, the other jobs must be boosted as well or the imbalance among jobs will continue.

The most important part is interacting with others and meeting people from around the world.

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Reply #108 on: May 01, 2014, 01:59:21 pm
For example, a fireman could earn $5000 for doing 50% on a fire when there are 2 firemen, and earn $2,500 for doing $5 percent on a fire when there are 20 firemen.

This will only increase greed. Why would a fireman opt for teamwork if he could 100# and earn more?

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Reply #109 on: May 01, 2014, 02:01:06 pm
This will only increase greed. Why would a fireman opt for teamwork if he could 100# and earn more?

Was editing my post. One way to discourage the greed would be your maximum earning (regardless of percentage) being the same regardless of the amount of firemen, pretty much like now.

The most important part is interacting with others and meeting people from around the world.

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Reply #110 on: May 01, 2014, 02:13:09 pm
I took the time to create an idea topic on the idea board. As they think that this is not the right place everyone is free to post his ideas there or even better commends on mine and add something better. It is an open discussion for every one with a worthfull post to use.
http://www.argonathrpg.eu/index.php?topic=105525.msg1677080#msg1677080


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Reply #111 on: May 01, 2014, 09:06:29 pm
To those who keep asking me to clarify my responses, Emmett pretty much summed it up.

There is nothing wrong with the script, it is the players.

It does not matter how you make the system. Players are the sole reason why it keeps failing. No matter how fancy or advanced things may be, players will always find a way to abuse it if given the chance.

If you guys want a solution to this common problem, don't look at the scripts. Look at each other. Look at your friends. Start thinking of ways to change player attitude. Think about how you can curb this negativity in the field. Try to come up with ways we can punish those who purposely refuse to let others enjoy their fun, and ways we can reward those who assist others, causing them to thrive.

Just like with politics...no matter how perfect of a system you may have, it only takes the corruption of a single person to bring the entire thing to its knees. In our case, the corruption lies within players' greed and self-centeredness.



Offline Kostas

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Reply #112 on: May 02, 2014, 07:53:11 pm
To those who keep asking me to clarify my responses, Emmett pretty much summed it up.

It does not matter how you make the system. Players are the sole reason why it keeps failing. No matter how fancy or advanced things may be, players will always find a way to abuse it if given the chance.

If you guys want a solution to this common problem, don't look at the scripts. Look at each other. Look at your friends. Start thinking of ways to change player attitude. Think about how you can curb this negativity in the field. Try to come up with ways we can punish those who purposely refuse to let others enjoy their fun, and ways we can reward those who assist others, causing them to thrive.

Just like with politics...no matter how perfect of a system you may have, it only takes the corruption of a single person to bring the entire thing to its knees. In our case, the corruption lies within players' greed and self-centeredness.

You are not completely wrong, yet the current system is easily abusable. It's like crying for having your car taken but never ever removing the keys from the ignition. This system simply has its weak points at plain sight and that's why i think that we need a new one.


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Reply #113 on: May 03, 2014, 12:19:45 pm
You are not completely wrong, yet the current system is easily abusable. It's like crying for having your car taken but never ever removing the keys from the ignition. This system simply has its weak points at plain sight and that's why i think that we need a new one.

The system itself could use some improvement, that is true. But with the right players, any system becomes easily exploitable and prone to abuse.

That's why players make the best betatesters, because they are the best abusers.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline SugarD

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Reply #114 on: May 03, 2014, 04:02:25 pm
You are not completely wrong, yet the current system is easily abusable. It's like crying for having your car taken but never ever removing the keys from the ignition. This system simply has its weak points at plain sight and that's why i think that we need a new one.
That is incorrect. The amount from which it can be abused is not the reason why it is abused in the first place. Although I agree that we should prevent the abuse in scripted form also, the cause of the problem we are discussing is nothing more than greedy players. Take away the abusive player issue, and you won't have the system being abused.

Now I understand in the real world it is impossible to prevent every single abusive user, which is where script abuse would be handled directly, but the problems we have today never should have gotten to this point to begin with...and that is a problem created by the players, not the scripts. This issue existed long since before SA:MP RS5, or even the FF career choice. Anyone remember the issues we had with Freecops/ARPD Officers?



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Reply #115 on: May 03, 2014, 04:06:44 pm
Well said, but by just sitting here and says that it is all on the players, which is for sure right. Why not to try to make something less abusive? With more scripted limits maybe, or I don't know. All I know is that by admitting that something is abusable you don't stop people from abusing it.

And again. Many ideas were denied for being easily abusable. Why not work out this one aswell?>


Offline JoshThePenguinTopic starter

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Reply #116 on: May 04, 2014, 04:53:04 pm
Greed destroys roleplay. Simple as that.

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