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Jobs Analysis and Suggestions

Matt Murdock · 4364

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Offline JDC

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Reply #45 on: March 21, 2018, 07:34:06 am
Accidents
If you are a part of an accident you can no longer just ignore and drive away, at times you'd get a message depending on the impact :
You are too injured to drive, EMS have been informed. or
Too injured to run, please contact an EMS
I really agree with this, especially with "Player injured/dead". On injured mode, there should be a command to check player wounds. Like maybe /damages (player ID). It would really support RP. Medic/Firefighter would become more useful if this script added.

wRONg, it will not "support RP." Are we going to add /takeshit and /wipeass commands so people can use the toilet too?

One huge problem with player mindset is that adding more commands and scripts = "more RP." On the contrary, it reduces the quality of RP because players feel more limited when certain scripts are not in place, and do not know how to be creative anymore. Are you a roleplayer who creates roleplay or only someone who is completely dependent on scripted features?

Stop adding commands for every little shit in the name of "more RP," and learn how to use /me /em /l /s /w properly. Features and scripts are meant to complement RP and player interaction, not be the basis of it. That's what creativity is for, which made Argonath grow as a unique community in the middle of a sea of RLRP scripted-everything clones.

People should be motivated to RP creatively on a regular basis, with rewards if necessary. It's time we focus again on the quality of interaction (like we used to) rather than only on the quantity of it.

The most important part is interacting with others and meeting people from around the world.

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Offline Chase

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Reply #46 on: March 27, 2018, 10:54:59 am
To be honest, most of what has been suggested are already ideas floating around for RS5.3.

We have been discussing a job level system, along with the ability for medics to heal / revive the heavily wounded. We also have been discussing vehicle engine failure upon too much damage as well. Because I don't know what Rockstar was thinking not to make this a standard feature in the game like it is in GTA 4 and 5. I like the idea of car fires for firefighters, but I don't think it should happen 100 percent of the time. Maybe on a random chance, otherwise the car engine is just dead.

The only thing we haven't considered is accidents / damaging player from vehicle. To be honest I don't think it's necessary if we go ahead with the engine failure script. That by itself should be enough to encourage players to drive more responsibly and roleplay accidents more.

And also regarding fire and EMS, it is a big possibility that both systems will operate similar to the SAPD system, but under the command of SAFD. If that becomes a reality, as it hasn't been finalized yet, medic/fire duty will be like the "freecop/recruit" system of SAPD. Like the SAPD you could apply for ARFD to be formally trained and do more things, and possibly get paid more. It might sound weird combining EMS under the ARFD umbrella but this game is based on the United States, and very many cities and counties here actually combine both fire and EMS into one service. In my area specifically, firefighters are also trained EMTs.

REEEE


Offline Bennzy

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Reply #47 on: December 15, 2018, 06:18:51 am
I want this that's why I'm bumping it. Bump for RS6

it's impossible to learn to roleplay with 0 players.


Offline Luko

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Reply #48 on: January 10, 2019, 08:36:41 pm
It's good why not?



 


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