Hello there, so generally when anyone asks me , or pretty much any of us
"What is the most profitable job?" The answer 99% of the times is
Trucking or
drugs.
The server needs a job balancing, as all other jobs are pretty much dead than those two mentioned, people can only go on other jobs as a "hobby", rather than a "profession" which they are meant to be. That's the main reason ARFD/SAFD, EMS, Taxi Network are all dead today. I'll go through each job one by one, and suggest improvements.
TruckingThe analysis is based on the trucking job, and at an average a trucker can easily make $40,000 ARD / Hour. All other suggestions in this topic are made for other jobs to be able to match that pay. Nerfing this will just break the economy. However I am in full support of a level system implemented here as well to boost the earnings by a bit to match the drug profits.
FiremanAh, the most famous "RP" job in RS4 era, and after trucking. Made popular by the likes of [TCL]Jenny Adams. Men in that uniform are supposed to be sexy, but no woman likes a man who's broke. That is what is wrong with our firemen. But at the same time it should not be so obvious that everyone is on that job only to make a quick buck. So we should introduce a new,
level system, which I have elaborated at the end of this post. For now lets delve into suggestions regarding this job :
Fire MissionsCurrently we see like one mission every 40 mins or so paying upto $2k on average, it should be increased to 3 missions / hour at minimum, where each fireman should have an opportunity to earn upto
$10k, each mission. Which amounts to a solid
$30k/hour.
Bonus MissionsI have seen this happen and this would bring some great and more realistic opportunity for both the firefighters and the community. Basically whenever a vehicle HP reaches 0(or 10), the vehicle would catch fire and stop at the point, it will stay wherever it caught the fire and firemen will/can be alerted about this. It'll take some fire extinguisher to take the fire out and the fireman involved will gain $500 from taking out the fire. This will also force those people who suicide inside their vehicle during a police chase or being chased by an enemy to come out and
face the roleplay, or roleplaying burn injuries. Once the fire has been taken out the vehicle hp will restore to 40 hp.(see mechanic for more)
On side, this can also be applied to journeys, when cooking meth. If the journey goes boom, the journey and the surrounding area will catch fire and will require fire brigade assistance. Forcing people to grab another journey instead of /groupvehiclespawn at the cooking spot.
This will also nullify players ramming their own vehicles to respawn them. A vehicle set on fire, will not respawn until the fire is taken out. Your car just doesn't appear in front of your door if it catches fire IRL, why should it in the game? For the sake of it, the vehicles would respawn after being on fire for 1 hour.
MechanicA job with unlimited possibilities but very limited lately due to lack of proper support. Currently, what does a mechanic do? 99% of the time its just people going on duty to tow vehicles for the likes of Shady Inc. or LSIR. Here are some suggestions to improve that :
Vehicle DamageIn fireman job I mentioned that a vehicle catches fire at under 10 hp, but what happens before that, or after the fire brigade takes out the fire? Well, around 40hp or a bit above the smoke would start coming out and the engine would stall. This will require a mechanic to operate on the vehicle to make it fully operational again. The mechanic would be able to repair it to just 30-50% (300-500) unless he tows it to a nearby garage, or it can be repaired fully at any PnS. Mechanic would make money based on their skill level instead of /setrepairfee.
Emergency Medical ServicesThis job is currently as purposeless as finding a pun to explain how purposeless it is. Yes, we do see some medics on duty, like [WS]Pete and Gruia. But we all know how pointless the job is when it comes to making money.
Medical Insurance :Once a player gets shot rapidly, they no longer instantly die, but can choose death and lose all their weapons + some money and respawn at a hospital OR choose to stay alive upto a maximum period of 5 minutes and be cured by a medic and retain their weapons. A medic will be able to heal on foot, but only 10%, in ambulance upto 40% and in hospital till 100%.
Medical pass will have to be paid for daily / weekly / monthly. There will be 3 levels of the pass based on its price, The level of pass will determine how much time you get after being fatally shot / wounded for medical help to arrive, and ALSO how much HP you respawn with at the hospital. Can be like this :
Level 1 Pass ~ 1K ~ 1.5 Mins ~ Respawn with 10 hp
Level 2 Pass ~ 5k ~ 3 Mins ~ Respawn with 30 hp
Level 3 Pass ~ 10k ~ 5 Mins ~ Respawn with 50 hp
You will have to eat at a restaurant(or you know, mashed potatoes) to gain the remaining hp.
Poisonous DrugsCurrently when you at very low hp, weed and meth grants you enough hp to go full from even 1 by consuming some of the drugs. This should be made random, while they can give you a quick adrenaline boost, there should be sometimes when they instantly kill you as well. Or give you a disease that even if you reach full hp from potatoes, your hp will keep on lowering until you reach a hospital or get treated by medic.
Accidents If you are a part of an accident you can no longer just ignore and drive away, at times you'd get a message depending on the impact :
You are too injured to drive, EMS have been informed. or
Too injured to run, please contact an EMSUndercover EMS OfficialsThose part of the SAFD EMS squad or AEMS(Argonath EMS, I am totally making this up but if it does get picked, I suggest Pete to lead it) will be able to go undercover once they pass trainee rank. Truth be told, nobody likes to be the pink guy in a lab coat 24 X 7. As in real life, you can easily come across a doctor at time of an incident, these doctors will also be informed of an accident or a patient at hospital through a text on phone / alert.
BonusBonus for treating government officials, which includes not only police officers and firemen but also CMB officials and Court members.
EMS will also earn based on level or rank, or paychecks.
Taxi DriverJust get rid of this one already, it did not work in RS4 its not working now even with Uber script implemented. There should be self driving buses instead which take you from one part of the city to another(Philip was working on this). Those who wish to roleplay this will still be able to roleplay it, and charge passengers on prepaid basis before the ride begins or after. If the person declines to pay, the cab company / driver can simply sue the person in Argonath court.
As an addition, there can also be self-driving trains which takes you from one city to another. The self driving buses can be easily implemented in a small town like Montogomery / Palomino creek as pilot project.
HookerI have nothing to say except, just bring back the old way it worked already. Hooker job has immense capability to earn on its own. Just re enable /setfee and /sex. So condoms can finally be used and people catch diseases so they have to visit a hospital or a medical personnel.
New Jobs :FishingAllow people to buy bait from shops as well as fishing rods. So San Andreas can see some water population as well. Large fishes will be scarce near the beaches, but in big numbers the further in the ocean you go. This will also come with a danger, if you go too far, you can also catch a shark which will bite and kill you by dragging you with it (/gethit 2 animation forced if a guy catches a shark, and he jumps from his boat into the water to drown and die), you will be able to sell fishes depending on their weight to some kind of NPC, just like the drug dealer (if the drugs can vanish in thin air, why not the fishes?) , should have the ability to earn upto $40,000 / hour. Again levels will come in play here.
MiningThere's nothing you can do with the current mined ornaments, be it ruby , gold, emerald etc etc. But here's the idea to put them to work, if you are a miner, you should be able to craft items (kind of similar to what you see in /wear) and sell or use them. These items would attach to the vehicle of your choice and you will set them just as you set /wear, so people can have truly unique vehicles in the server.
The Level System
This right here is what will determine your career in Argonath. Just like notoriety you will be able to reach upto level 10 in any of the jobs mentioned above. Depending on your level you will earn more and more, and far more easily. Basically a level 10 fisherman will have lower chances of catching a shoe in water while fishing, than a level 1.
The players will also earn more based on their level for example :
A level 1 on any job would earn upto $10,000 ARD / hour
A level 10 can earn upto $100,000 ARD/ hour on their job(maximum, can be discussed and adjusted).
To gain levels you will have to do the job a certain number of times, like do 50 fire missions to reach level 2 fireman, then 100, then 250 etc etc. You will be required to do any job at least a 1000 times or more to reach the level 10. So in the end, it feels worth it, and those who dedicate their time to the profession deserve to be rewarded, thus the higher pay for doing it.
The levels can also be implemented on drug system, a level 1 weeder would have higher chances of his crops being eaten by pest, or his journey catching fire than a higher level one. They will also obtain a lower amount from the weed plant / meth cooking while at lower levels. This will prevent all newbies from becoming ultra rich in a week and being pushed into drug business only.
Any suggestions are welcome, any improvements / new job / additions will be added to the original post with credits to the poster.
Thank you.