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Fireman job

sseebbyy · 9650

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Offline Klaus

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Reply #15 on: October 27, 2013, 08:07:23 pm
used only to get easy cash, which is simply something we do not want to see.
Then what about smuggling? It's basically that.


Offline Kessu

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Reply #16 on: October 27, 2013, 08:57:19 pm
Then what about smuggling? It's basically that.
You know my opinion about smuggling... :(


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Offline ~Legend~

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Reply #17 on: October 29, 2013, 12:48:10 am
I'm not really convinced with any of the firefighter ideas because they all lack multiplayer aspect. Even if it takes more than one fireman to do the job, it is not multiplayer. The player vs environment elements makes it more like a co-op. All the players involved in firefighting are on the same side, so firemen are not challenged by any human player unless we talk about trolls and DMers.

I hear you out... it would be brilliant if we could put everything together to create one system that is workable and multiplayer.
I think to an extent server environment elements may be needed until we can sustain a fire that a player creates (and is unaffected by sync).


Smuggling and possible ideas like this I think may be needed in the short run to get people (especially newer players) into the game and even if they're doing these relatively concise jobs, they can build on that and it's kind of like a prerequisite that they meet other people if they want to accomplish their tasks.


Offline Call_me_Dad

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Reply #18 on: October 29, 2013, 02:30:17 pm
Smuggling qualifies as a script because it does have a multiplayer aspect. It is illegal, cops are human players that pose as a challenge to smugglers. Apart from that, other smugglers are involved who might scam or backstab the player.

If firefighting was illegal...



Offline SugarD

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Reply #19 on: October 30, 2013, 01:11:02 am
If firefighting was illegal...
That will never happen. :lol:

@Kessu: Exactly! And that can easily be roleplayed. You could theoretically add script support so *anyone* could set a fire in a detectable manner, but it might be tricky and take some creative thinking. The rest could be roleplayed, however. You don't necessarily have to give them a reward for setting the fire, and some people just love chaos. IRL, there are "firebugs" that are people who just love to watch things burn, and often get caught for committing arson repeatedly for no reason other than their addiction to it.



Offline Call_me_Dad

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Reply #20 on: October 30, 2013, 03:23:00 pm
Even if we figure out a way that a script to burn things doesn't sound ridiculous, the arsonists are not any challenge to firefighters. They just initiate the fire. (unless they plan a fist war with FDVC)
As far as initiating a fire is concerned, seby's original idea covers it up pretty good. We dont need arsonists for that.



Offline SugarD

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Reply #21 on: October 31, 2013, 01:26:11 am
Even if we figure out a way that a script to burn things doesn't sound ridiculous, the arsonists are not any challenge to firefighters. They just initiate the fire. (unless they plan a fist war with FDVC)
As far as initiating a fire is concerned, seby's original idea covers it up pretty good. We dont need arsonists for that.
Theoretically you could set up some kind of shared division between FDVC and VCPD where it is investigated. From there, VCPD could arrest arsonists who have been identified. :)



Offline Kessu

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Reply #22 on: October 31, 2013, 05:16:12 am
Theoretically you could set up some kind of shared division between FDVC and VCPD where it is investigated. From there, VCPD could arrest arsonists who have been identified. :)
Brings it back to one of my posts in the topic  :rolleyes:
But then we have VCPD's SWAT crew all over us  :rofl:

On a serious note; Only real firefighter mission I would maybe like to see is the car burning but that should not work on random cars that people drove 7 minutes before the arrival of the FD and already left the scene for whatever reason he might have.

Without multiplayer aspect there can't/will not be a script made, and in this case it would be a waste to script it if the car's hp would keep resetting (example of the script we already tested way back when) with no one around it.

Then when there is a player around it and the car's hp would keep resetting, how would one make the firefighter mission to include a multiplayer aspect, not just typing a scripted command to put out the fire? I can't see any logical way of doing that, other than multiple! firefighters that need to help the citizen out of the car (car would be locked for the duration).

Say it like this so everyone understands;

Alarba drives a car to a palm tree (happens more often than one would think  :dead:) and me and Klaus happen to be firefighters.

As alarbas car goes in flames, he'd need to type a command (very short one I might add in order to get it right in time) to initiate a firefighter script that would do the things below;

1. Lock the car Alarba was driving
2. Reset the car's hp to the point of it going flames without blowing it up
3. Give an announcement in emergency radio (the one with VCPD, VCFD and ambulance) that such thing is happening to Alarba and it's general location.

As the firefighters would arrive on the scene of the "accident" the other one would need to start putting out the fire (obviously) and the other one help the guy out of the car (of course we assume the car is so fecked since Alarba was driving it in this example).

The time going to putting out the fire and helping out the guy would BOTH be random and independent of each other (if putting out the fire takes 20s the helping the guy could take 45 or 10, but ofc they must have minimum and maximum limit that are sensible. Also never use numbers I gave, they're usually retarded :D)

After both of the missions would be completed, firefighters could receive a reward of BaseAmount + (amount of firefighters x time spent in seconds) = reward

Possible? Not?

Solo firefighter should NOT be able to do both of the missions nor should people be able to start the mission without atleast 2 firefighters that are spawned AND logged in.

In case of a failure of VCFD to show up, the script would need to stop after a certain period of time to avoid people being stuck in their cars forever.


How would it be scripted? Don't ask me, axxo is the man to talk to xD


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Offline ~Legend~

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Reply #23 on: January 05, 2014, 11:36:25 am
If there are a lot of worries about having a mission system which is every 20, 40, 60, x minutes and simply a player vs. script game, would this be possible?

Rather than working on a timer like smuggles, how about a firefighter script which only initiates when there are a certain number of people on the server (3-5 perhaps, as you would want missions frequent enough 24/7 for international players and not limited to being in effect for just a few hours)?

We can't control every conceivable aspect, but you could make it so that a certain number of people have to respond at any one time for the mission to be a success and place controls such as a time cap.

It would be brilliant to have another established role in the server with both a fully utilisable RP side, as well as efficient scripts to back it up.


Offline Kessu

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Reply #24 on: January 05, 2014, 11:56:06 am
If there are a lot of worries about having a mission system which is every 20, 40, 60, x minutes and simply a player vs. script game, would this be possible?

Rather than working on a timer like smuggles, how about a firefighter script which only initiates when there are a certain number of people on the server (3-5 perhaps, as you would want missions frequent enough 24/7 for international players and not limited to being in effect for just a few hours)?

We can't control every conceivable aspect, but you could make it so that a certain number of people have to respond at any one time for the mission to be a success and place controls such as a time cap.

It would be brilliant to have another established role in the server with both a fully utilisable RP side, as well as efficient scripts to back it up.

This could be dodgy, since you can't /c duty fireman at Fire station, you'd need to kill yourself and then spawn as fireman otherwise ur stuck with fireman skin due to skin limitations.


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Offline ~Legend~

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Reply #25 on: January 05, 2014, 12:03:38 pm
This could be dodgy, since you can't /c duty fireman at Fire station, you'd need to kill yourself and then spawn as fireman otherwise ur stuck with fireman skin due to skin limitations.

Yeah, I guess things aren't as efficient as we might like. :)

I think it would be good to emphasise the firefighter role more as a continuous job, than say smuggling or any other time based script. Of course you're often going to have players swapping to the firefighter skin purely for the associated mission, but that's fine as it might get them interested in the role and at least they are engaging with other players in another way.

Most of the time firefighters do general RP in between missions; I think one or two servers' departments are encouraged to park up and sit on stand by at their stations, but we would not have that. RP around the clock, do the missions if that suits you.


Offline Kessu

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Reply #26 on: January 05, 2014, 12:29:07 pm
Yeah, that'd be the only way for us to have an actual firefighter script. Also it needs a scripter  :lol:


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Offline ~Legend~

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Reply #27 on: January 05, 2014, 12:33:01 pm
Yeah, that'd be the only way for us to have an actual firefighter script. Also it needs a scripter  :lol:

Hehe :P
We'll see.


Offline brian1996

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Reply #28 on: January 06, 2014, 03:12:47 pm
This could be dodgy, since you can't /c duty fireman at Fire station, you'd need to kill yourself and then spawn as fireman otherwise ur stuck with fireman skin due to skin limitations.
Isn't it possible to script the skin together with the job? So that the skin gets loaded when you're on duty.
It's basically the same way as how VCID/FBI or SWAT is being used with VCPD.


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Offline Kessu

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Reply #29 on: January 06, 2014, 03:40:50 pm
Isn't it possible to script the skin together with the job? So that the skin gets loaded when you're on duty.
It's basically the same way as how VCID/FBI or SWAT is being used with VCPD.
Firefighter skin has different color than civilian, so it'd bug out for any player joining to server _after_ you went on duty so no, it wouldn't make any sense to create a script like that.


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