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no /em

[NP]Monte Montague · 7041

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Offline JDC

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Reply #15 on: December 21, 2013, 08:18:22 am
Some of the responses to this topic are just laughable.

A player who knows how to roleplay needs only /me to roleplay (especially those early Argonathians who had to deal so often with the script being down), and some skilled players can even roleplay without the usage of /me. You can ask RON about this if you want, should you get the chance.

All the points you stated are abuse of command and should be reported. People some time miss-use /ad, but i do not see that being removed.

Your usage of /ad as an example is invalid. Whereas /ad is misused, the vast majority of all usage holds true to the purpose of /ad: advertising. Furthermore, misuse of /ad is punished and it is public, contrary to /em which does not carry such penalties unless used in a manner in direct breach of the server rules.

In the case of /em, more people were using it for fail purposes such as "for those without brains: Chat" and "S/F", rather than its original purpose, which is third-person roleplay. Therefore, the usage of /em can be said to have diverged far from its original purpose, which cannot be said for /ad.

Its pure retarted not to have /em IMO. You just cant rp smoothly without narrating now and then. "/em there is a black cup on the table." isnt the same as "/me acknowledges the black cup on the table..

Then I have to say your RPing skills are poor. While two essential components of roleplaying are imagination and vocabulary, concluding from your assertions (I will not use the term "argument"; an argument is substantiated whereas an assertion, which your statements fall under, is not) and from many examples that I have seen pointing to the contrary, it would be safe to say that even a new player who has poor english but a good imagination can perform better.

* JDC notices a black cup on the table.

Argonath players have roleplayed since 2006 without /em (and in many instances all the way up to 2010, without scripts), with some of the best roleplay in the GTA multiplayer community produced only with /me and imagination.



/em S/F is correct usage.
It describes the environment and how the actions in the role ply work out.
Players give each other a chance to roleplay.
* James Bond. is on the ground.
/em you'll see blood around me etc.

* James Bond. attempts to hit a guy in the head.
/em would he fall unconscious?

That's how you use /em in roleplay. But sadly we just removed one of the biggest tools in roleplay.

No, that is not how you use /em in roleplay. /em is used for third-person actions as you said, but players giving each other a chance to direct the flow of roleplay is based on the players themselves, rather than the command /em.

Example of correct usage:
* JDC kicks a grandma on to the street.
The grandma is hit by a speeding car, and promptly dies. ([RPIT]JDC (69))

Example of incorrect usage:
* JDC kicks a grandma on to the street.
S/F? ([RPIT]JDC (69))

To further substantiate, here are examples involving how other players direct the flow of roleplay, rather than me kicking a theoretical grandma:

Example 1:
* JDC1 attempts to kick JDC2 off the bridge.
* JDC2 nearly falls, but manages to hang on for dear life.
or
* JDC2 falls of the bridge, is impaled on a sharp rock below, and dies.

Example 2:
* JDC1 attempts to kick JDC2 off the bridge.
S/F? (JDC1 (1))
S (JDC1 (2))
* JDC2 falls off the bridge and dies.

The two examples are common examples of roleplay flow, unfortunately with the latter. In the first example, you can see how the players direct the flow of roleplay through their own, natural actions, rather than requiring some S/F dialogue because they are too stupid or mentally challenged to realize that the nature of their next action can direct the roleplay in (sometimes, breaking) the context set by the last action of the other player.

Simplified, the nature of the action in itself is enough to (help) direct the flow of a roleplay.



I would like to picture out a roleplay server as a cake. It could be any flavor you want. The roleplay skill of the players is the inside of the cake, while scripts are the fancy icing on the outside. Even if you had all the icing you want, if the cake tastes horrible, it is a poor quality cake; a cake that does not have much eye-pleasing icing, but a good flavor, is more pleasing to eat.

Likewise, you can have all the scripts you want, but if players do not know how to roleplay properly (with or without them) then the quality of roleplay on the server will remain shitty, and Argonath is a community founded on and known for imaginative roleplay.

Players bring RP, not scripts.

The most important part is interacting with others and meeting people from around the world.

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Offline Reece

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Reply #16 on: December 21, 2013, 08:57:47 am
/em S/F is correct usage.

It absolutlely is not. It is quite possibly the shittest use of /em I have ever seen.



Offline Servius

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Reply #17 on: December 21, 2013, 06:26:59 pm
Truth is justice. I'll tell you the truth on also another reason why it was removed.


Players used to imitate / impersonate others using /em by adding many spaces for example..

/em PlayerName (id) I like penis.                                               bunch bunch of spaces to cut out your name. so it made it look like that person was actually using /l but it was an impersonation done through /em.

And yes the other reason was because players were using it as out of character perspective.
No, I was apart of Beta tester team and I know why they removed it. They removed it because it was used as OOC chat and not as condition of the specified moment.

Fuck this


Offline Marcel

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Reply #18 on: December 21, 2013, 11:56:14 pm
To be honest, i miss the /em command. I used it many times to bring depth into roleplay. It is a shame that it is removed to prevent abuse such as "S/F?".




Offline Andy.

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Reply #19 on: December 22, 2013, 12:37:19 am
.

Your usage of /ad as an example is invalid. Whereas /ad is misused, the vast majority of all usage holds true to the purpose of /ad: advertising. Furthermore, misuse of /ad is punished and it is public, contrary to /em which does not carry such penalties unless used in a manner in direct breach of the server rules.

I dont think you comprehended the example properly, mate. My point was that both are rulebreaking and should be reported, and your statement just proives me more right.Just becuase one is public and one is more private does not change the fact that it is rulebreaking.

Then I have to say your RPing skills are poor. While two essential components of roleplaying are imagination and vocabulary, concluding from your assertions (I will not use the term "argument"; an argument is substantiated whereas an assertion, which your statements fall under, is not) and from many examples that I have seen pointing to the contrary, it would be safe to say that even a new player who has poor english but a good imagination can perform better.

* JDC notices a black cup on the table.

Argonath players have roleplayed since 2006 without /em (and in many instances all the way up to 2010, without scripts), with some of the best roleplay in the GTA multiplayer community produced only with /me and imagination.
I'm sorry have we ever roleplayed before, my memory fails me. Pretty judgemental there arent we? Some people prefer using /em in roleplay. Just because of people  miss-using  the command, doesnt mean we HAVE to remove it. You may not like using /em , and I respect that. But some people like roleplayin using /em. Its just a roleplaying style, I do not think that because you dont use /em makes you a better roleplayer then people who use it :). Its facistic, removing the command and forcing players to roleplay in a manner they are not comfortable with, when they could have a simple command to make everything easier.

Saying /em limits imagination is pure stupidity coming out of your mouth. It is a tool to expand roleplay, to branch it out.

For the black cup on the table example: I agree it is a bad example i gave. But the way you use it is INDIRECTLY telling the person you are roleplaying with and that bothers the flexibility of most roleplays. Now a little English 101 for you my friend. 'Notice' is when you acknowledge the existence of something the first time. If you already know it is there the word 'Notice' would be incorrect usage. But I'm sure you knew that already.

Example:

* Andy_Lagan drops a coin.

and then: /me sees the coin become tails

now the problem here for me, is that is indirectly telling my partner what is going on. I would like a more direct approach on the situation and use /em the coin faces tails up. But that is a style of roleplay. And argonath is not a strict roleplay server, so i expect you to respect my style of roleplay.

Now another
* James Bond. is on the ground.
/em you'll see blood around me etc.

Sure, you COULD use /me is lying on the ground covered with blood. And honestly thats what I would probably do too. BUT that is a style of roleplay. /em bring more PATHS to roleplay through, and I see that as a plus, not a limitation.


.
Example of correct usage:
* JDC kicks a grandma on to the street.
The grandma is hit by a speeding car, and promptly dies. ([RPIT]JDC (69))

Example of incorrect usage:
* JDC kicks a grandma on to the street.
S/F? ([RPIT]JDC (69))

To further substantiate, here are examples involving how other players direct the flow of roleplay, rather than me kicking a theoretical grandma:

Example 1:
* JDC1 attempts to kick JDC2 off the bridge.
* JDC2 nearly falls, but manages to hang on for dear life.
or
* JDC2 falls of the bridge, is impaled on a sharp rock below, and dies.

Example 2:
* JDC1 attempts to kick JDC2 off the bridge.
S/F? (JDC1 (1))
S (JDC1 (2))
* JDC2 falls off the bridge and dies.

The two examples are common examples of roleplay flow, unfortunately with the latter. In the first example, you can see how the players direct the flow of roleplay through their own, natural actions, rather than requiring some S/F dialogue because they are too stupid or mentally challenged to realize that the nature of their next action can direct the roleplay in (sometimes, breaking) the context set by the last action of the other player.

Simplified, the nature of the action in itself is enough to (help) direct the flow of a roleplay.
I agree on you on this one. But im not going to  talking about the usage of s/f, just /em.



.I would like to picture out a roleplay server as a cake. It could be any flavor you want. The roleplay skill of the players is the inside of the cake, while scripts are the fancy icing on the outside. Even if you had all the icing you want, if the cake tastes horrible, it is a poor quality cake; a cake that does not have much eye-pleasing icing, but a good flavor, is more pleasing to eat.
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Likewise, you can have all the scripts you want, but if players do not know how to roleplay properly (with or without them) then the quality of roleplay on the server will remain shitty, and Argonath is a community founded on and known for imaginative roleplay.

Players bring RP, not scripts.

Throughout the years /em has been essential to most, if not all players to roleplay. Removing it suddenly disrupts their roleplaying. Alright, you are 1337 playor and  roleplay without /em. Sure, Anyone can roleplay without it. But some people want the tool /em as it makes roleplay smoother for them. Just because you do not want is, doesnt give you the right to call players who use /em "poor quality cake".

Lets play it your way, I shall give an example:

 I would like to picture a roleplay server as a hotdog. And the taste of the hotdog is roleplay. Sausage is the players roleplay skill. Now, Mayo is /me. Ketchup is /em. Now, I get it. YOU dont like ketchup. I respect that, and by all means, do not put it on your hotdog. BUT, most people like ketchup. And just because our precious JDC doesnt like ketchup, doesnt mean we should remove the option of using ketchup for everybody. 

SURE some sausages will be bad no matter how much ketchup or mayo or mustard it uses. But there are good sausages out there who want their tases to be enhanced with ketchup.

And SURE, some people will drop some ketchup on the ground (using /em incorrectly). Doesnt mean we should remove the option for others.

Besides. /em is community friendly. Small things matter. And people are wondering why community has problems with RS5...




So what I am trying to say overall, dont be a facistic sausage and let people roleplay the style they want, not the style they are forced to, JDC :)


"Caput magnitudo qui vi populor omnigenus"
the main power that will crush all


Offline Mario_Rinna

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Reply #20 on: December 22, 2013, 01:45:11 am
Some of the responses to this topic are just laughable.
Yes, especially your post.

We have players from nearly all countries; it is normal that some aren't good at English or use S/F. Yes, sometimes they may not know how to RP properly, but that doesn't make them "stupid" or "mentally-challenged."



Offline kevinarens

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Reply #21 on: December 22, 2013, 01:46:07 am
Andy Gvardia, You deserve a medal!
i couldn't agree more  :app:


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Offline [NP]Monte MontagueTopic starter

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Reply #22 on: December 22, 2013, 02:42:37 am
Yes, especially your post.

We have players from nearly all countries; it is normal that some aren't good at English or use S/F. Yes, sometimes they may not know how to RP properly, but that doesn't make them "stupid" or "mentally-challenged."

Monte Montague likes this post.



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Offline Phil

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Reply #23 on: December 22, 2013, 04:17:01 am
I do happen to agree that /em is a tool people like to RP with.
Especially, in various different roleplays.

Another example to add to this topic:

* Steven_J looks at the patient care monitor
What would the pulse reading, oxygen levels and blood preasure display on the monitor? Steven_J(69))


/em is one of the few commands I know roleplaying medics such as Mark_Hansley, =AV=Ross.. myself and others use. Medics don't get much script support apart from /heal and vehicles. In a way in terms of medical stuff, this has now decreased medics from less script support.

I know for a fact /em is used correctly not that much, but why give into the people who misuse it?
Surely, if it is claimed as misuse of the command, then you are script abusing by misusing it, which is punishable?

The most important part is interacting with others and meeting people from around the world.


Offline Brian

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Reply #24 on: December 22, 2013, 04:25:01 am
Not meant to be offensive to anyone

Ofcourse, people say '/em is being abused' because they are the ones not roleplaying, if you have a real roleplay, you will see /em is used quite a lot. Medics, firemen, even police officers use it for roleplay. You guys just do not see it since you are not there



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Reply #25 on: December 22, 2013, 06:59:20 am
We have players from nearly all countries; it is normal that some aren't good at English or use S/F. Yes, sometimes they may not know how to RP properly, but that doesn't make them "stupid" or "mentally-challenged."

They, too have roleplayed for years without /em. The problem is not the presence of /em, but the spread of "RP crutches" into Argonath, that do not belong here (which is also an entire discussion into itself), such as "O O C" which caused /em to stray from its original usage.

If you type that phrase without the spaces, you will see the forum has censored it to "for those without brains:". Such phrasing can only be input by someone who outranks you, most likely an Owner. Now, unless your personal distaste for me limits your criticism only to my post and not to like-minded content from someone who outranks you, feel free to criticize their action (of referring to "RP crutch"-users as "for those without brains:") as laughable too. Until then, I stand by my words.



I dont think you comprehended the example properly, mate. My point was that both are rulebreaking and should be reported, and your statement just proives me more right.Just becuase one is public and one is more private does not change the fact that it is rulebreaking.

Even here, you are wrong. Not only is your understanding of examples found wanting, but even that of the rules. The abuse of /ad is rulebreaking and punishable by admin sanctions, while the abuse of /em is not always so.

Abuse (the appropriate term) of /em as "O O C" chat is not admin-punishable, while abuse of /em to break server rules or make other players look like they said something that they actually did not, is admin-punishable. Regardless, the former case still caused /em to stray from its original purpose, which is enough reason for the developers to warrant its removal.

I'm sorry have we ever roleplayed before, my memory fails me. Pretty judgemental there arent we?
We don't need to. You do not always have to encounter someone personally to get some grasp of their nature or capacity. In some cases, reading how they express / defend certain matters is enough. If you saw someone defending that "1+1=3" is mathematically correct, you don't have to know them personally to know that they are poor at maths. The last thing I am being is judgmental.

Throughout the years /em has been essential to most, if not all players to roleplay. Removing it suddenly disrupts their roleplaying.

If you want me to take this statement as an actual argument and not as a mere assertion, please substantiate. Do discuss as well how players' roleplay was much limited and disrupted in the years before RS4 added /em.

Some people prefer using /em in roleplay. Just because of people  miss-using  the command, doesnt mean we HAVE to remove it. You may not like using /em , and I respect that.
But some people like roleplayin using /em. Its just a roleplaying style, I do not think that because you dont use /em makes you a better roleplayer then people who use it :).
And just because our precious JDC doesnt like ketchup, doesnt mean we should remove the option of using ketchup for everybody.
And SURE, some people will drop some ketchup on the ground (using /em incorrectly). Doesnt mean we should remove the option for others.

For the record, I actually LIKED /em. Even if I was capable of doing everything I did in /em using /me, there were some pretty hilarious scenarios I found it easier to pull of with /em. What I hated was how its usage became corrupted, which caused its removal for the rest of us.

Ask around in the development team why certain widely-used commands are removed, and even why certain admin commands are restricted to ranks higher than whoever could use them previously. The reason you will get is "misuse". So yes, misuse can be enough reason to warrant the removal of a command.

Its facistic, removing the command and forcing players to roleplay in a manner they are not comfortable with, when they could have a simple command to make everything easier.
So what I am trying to say overall, dont be a facistic sausage and let people roleplay the style they want, not the style they are forced to, JDC :)
But that is a style of roleplay. And argonath is not a strict roleplay server, so i expect you to respect my style of roleplay.

And I would agree with you in the last quote. However, the developers removed /em. If you intend to stand by your words, do look them in the eye and say that they are being fascistic for removing /em.

Saying /em limits imagination is pure stupidity coming out of your mouth. It is a tool to expand roleplay, to branch it out.
And honestly thats what I would probably do too. BUT that is a style of roleplay. /em bring more PATHS to roleplay through, and I see that as a plus, not a limitation.
Sure, Anyone can roleplay without it. But some people want the tool /em as it makes roleplay smoother for them. Just because you do not want is, doesnt give you the right to call players who use /em "poor quality cake".

Closer to pure stupidity would be the action of you twisting my words; nowhere did I state that using /em automatically limits your imagination. In fact, I would agree with you that it can be a tool to expand imagination and roleplay.

What I said was that the MISUSAGE of /em prevents players from sufficiently relying on their imagination (which can very well create "poor quality cake", as they would leave the act of understanding their actions to (the usage of) "RP Crutches" rather than continually improving their roleplay until it reaches (and surpasses) the point where others can understand it immediately.

For the black cup on the table example: I agree it is a bad example i gave. But the way you use it is INDIRECTLY telling the person you are roleplaying with and that bothers the flexibility of most roleplays.
now the problem here for me, is that is indirectly telling my partner what is going on. I would like a more direct approach on the situation and use /em the coin faces tails up.

Putting whether the black cup was a good or bad example aside, kindly expound how [me knowing that there is a black cup on the table] disrupts the flexibility of roleplay as compared to [there being a black cup on the table, whether I know it or not].

Now a little English 101 for you my friend. 'Notice' is when you acknowledge the existence of something the first time. If you already know it is there the word 'Notice' would be incorrect usage. But I'm sure you knew that already.

Modesty aside, English may be the last subject you want to lecture me on.  But that aside, seeing as we are talking about the flexibility and variability of roleplay situations, a character in the scenario may or may not know (for the first time) that there is a cup on the table. So depending on the situation, the words "see" or "notice" may be more appropriate. Though that's beside the point.

And people are wondering why community has problems with RS5...

Speaking from a historical perspective, the community has always had problems with everything. Look at the difference in certain complaints before ("omg im so bored of RS4 damn devs what taking u so long") and after ("omg this sucks bring back RS4 now") the release of RS5. Look even further back and you will find the same pattern continues.



Before anyone accuses my statements of being ungrounded on the basis of me "not being here", remember we are discussing patterns that predate my 6-month hiatus by a long time. While I understand (and have seen for myself) that /em is used by roleplay characters in many fields, and have done so frequently myself, the sad fact is that it has been misused enough to warrant its removal.

Consequently, it would be safe to say that unless you can propose a sure-fire way of making sure that it doesn't happen again, the chances of us having /em back at all are slim.

The most important part is interacting with others and meeting people from around the world.

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Offline Kaze

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Reply #26 on: December 22, 2013, 11:54:36 am
It is such a shame that this feature was not introduced in RS5. I used it a lot.



Offline Andy.

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Reply #27 on: December 22, 2013, 02:41:14 pm

Even here, you are wrong. Not only is your understanding of examples found wanting, but even that of the rules. The abuse of /ad is rulebreaking and punishable by admin sanctions, while the abuse of /em is not always so.

Abuse (the appropriate term) of /em as "O O C" chat is not admin-punishable, while abuse of /em to break server rules or make other players look like they said something that they actually did not, is admin-punishable. Regardless, the former case still caused /em to stray from its original purpose, which is enough reason for the developers to warrant its removal.
If you would clear your mind for a second and not look at the situation so prejudgemental, you would realize that the underlined words has been my point all along.

We don't need to. You do not always have to encounter someone personally to get some grasp of their nature or capacity. In some cases, reading how they express / defend certain matters is enough. If you saw someone defending that "1+1=3" is mathematically correct, you don't have to know them personally to know that they are poor at maths. The last thing I am being is judgmental.
I only stated that I though removing /em was retarted, and you started calling my 'rp skills poor'.  Me saying that removal of /em is retarted is MY OPINION, and everyone is entitled to their own opinion. Whereas 1+1=2 is a SCIENTIFIC fact and is in no way variable. So that makes your 1+1=3 example is totaly irrelevant. Maybe if you werent so narrow sighted and determined to prove me wrong and insult me, your brain cell would of come out with an example that makes a spec of sense.


Do discuss as well how players' roleplay was much limited and disrupted in the years before RS4 added /em.

Once you give a community a very functional command for a very long time, the community begans to use it so much that is feels like a necessity. It grows roots into people. People get bound to the command. Removing it can startle  people.

Now, Ill give an exampe so a simple mind can understand. There was no electricity years ago. Just because people had gotten along without it centruries ago, does not mean that you can cope without electricity. Sure its a wild example, but i think it got through some thick skulls out there ;)

Ask around in the development team why certain widely-used commands are removed, and even why certain admin commands are restricted to ranks higher than whoever could use them previously. The reason you will get is "misuse". So yes, misuse can be enough reason to warrant the removal of a command.

PLEASE, are you f**king serious? IS misuse of the command /em argonaths BIGGEST problem? There are many MANY  more exploitable,abusable and serious commands and such with much more severe consequences to worry about rather then the abuse of /em in the server.

And I would agree with you in the last quote. However, the developers removed /em. If you intend to stand by your words, do look them in the eye and say that they are being fascistic for removing /em.

Just look at the ratio on this topic who want /em and who dont. I would say about %90 of regulars rather have it. I have no intend to take an aggresive approach to the matter by saying "YOU FACISTS BRING BACK /EM". I would propose a voting, which is democratic and much or subtle then cussing them. Though, I probably wont do anything, and let someone else do it :D


Closer to pure stupidity would be the action of you twisting my words; nowhere did I state that using /em automatically limits your imagination.

Here mate:
it would be safe to say that even a new player who has poor english but a good imagination can perform better.
You stated this comment after I said removal of /em is retarted. According to you, I do not have imagination because i use /em. though if a person with poor English has imagination, he doesnt need /em and is a better roleplayer than I. I think you have to look at the bigger picture here. I dont know why you have it out for me, but most, if not all the community wants /em back.  Doesnt that mean nothing to you?

What I said was that the MISUSAGE of /em prevents players from sufficiently relying on their imagination (which can very well create "poor quality cake", as they would leave the act of understanding their actions to (the usage of) "RP Crutches" rather than continually improving their roleplay until it reaches (and surpasses) the point where others can understand it immediately.
I agree on this, but a misusage is a misusage, it is not the point of  my discussion.

Putting whether the black cup was a good or bad example aside, kindly expound how [me knowing that there is a black cup on the table] disrupts the flexibility of roleplay as compared to [there being a black cup on the table, whether I know it or not].

Sure man, let me help you understand. Now I want you to concentrate mate mkay? It'll be easier for you to understand that way. Now, lets say I am in a room waiting for you.  You walk in, I am sitting behind the table. We talk abit, and then I want you to know there is a black cup on the table, for roleplay reasons. Now, using /me glances at a black cup on the table.  and then i continue chatting with you.  Now, what if I didnt want my conversation to be interupted by my character interacting somehow with the cup? Why should I interact with the cup to let you know it is there? Why can I not tell you directly, instead of using a indirect approach to tell you?  Hmmm... /em seems like a god idea doesnt in my boy?

BUT OF COURSE, you may want to tell him indirectly. It just loops back to style of roleplay. I respect yours, you respect mine :)


Speaking from a historical perspective, the community has always had problems with everything. Look at the difference in certain complaints before ("omg im so bored of RS4 damn devs what taking u so long") and after ("omg this sucks bring back RS4 now") the release of RS5. Look even further back and you will find the same pattern continues.
I agree, the community always finds something to moan about. But has it ever been so severe that the server population has dropped to quarter overall to what it used to be? Its a bit more serious this time honey.



Before anyone accuses my statements of being ungrounded on the basis of me "not being here", remember we are discussing patterns that predate my 6-month hiatus by a long time. While I understand (and have seen for myself) that /em is used by roleplay characters in many fields, and have done so frequently myself, the sad fact is that it has been misused enough to warrant its removal.

That explains alot. Maybe if you were here, you would see how people have uneasy moments during roleplay due to no /em. I havent played RS5 too much myself, but in the time I have I realized it.  Maybe if you went in game, it would inlighten you. Rather than shouting greedily what is more convenient for yourself from the inside of a cave.

Consequently, it would be safe to say that unless you can propose a sure-fire way of making sure that it doesn't happen again, the chances of us having /em back at all are slim.
Here:
I know for a fact /em is used correctly not that much, but why give into the people who misuse it?
Surely, if it is claimed as misuse of the command, then you are script abusing by misusing it, which is punishable?
and
Seems as if rule breakers are controlling the server.

I belive that compared to how much /em assists roleplay, afew players using it to chat for those without brains: and such is nothing.

I have nothing else to say. Please, continue to diss /em. But while you are doing so, look at all the regulars commenting. Nearly all of them want /em. And that means something whether you like it or not.You may not want the command but this is bigger than just you and me. Its what the community wants that should count, and you have to accept that fact.


"Caput magnitudo qui vi populor omnigenus"
the main power that will crush all


Offline Mario_Rinna

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Reply #28 on: December 22, 2013, 06:28:41 pm
They, too have roleplayed for years without /em. The problem is not the presence of /em, but the spread of "RP crutches" into Argonath, that do not belong here (which is also an entire discussion into itself), such as "O O C" which caused /em to stray from its original usage.

If you type that phrase without the spaces, you will see the forum has censored it to "for those without brains:". Such phrasing can only be input by someone who outranks you, most likely an Owner. Now, unless your personal distaste for me limits your criticism only to my post and not to like-minded content from someone who outranks you, feel free to criticize their action (of referring to "RP crutch"-users as "for those without brains:") as laughable too. Until then, I stand by my words.
Stand by whatever you want; it doesn't matter. Regardless of whatever word filters, ranks, or commands there are, insulting community members still isn't allowed.



Offline kevinarens

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Reply #29 on: December 22, 2013, 08:26:59 pm
I do happen to agree that /em is a tool people like to RP with.
Especially, in various different roleplays.

Another example to add to this topic:

* Steven_J looks at the patient care monitor
What would the pulse reading, oxygen levels and blood preasure display on the monitor? Steven_J(69))


/em is one of the few commands I know roleplaying medics such as Mark_Hansley, =AV=Ross.. myself and others use. Medics don't get much script support apart from /heal and vehicles. In a way in terms of medical stuff, this has now decreased medics from less script support.

I know for a fact /em is used correctly not that much, but why give into the people who misuse it?
Surely, if it is claimed as misuse of the command, then you are script abusing by misusing it, which is punishable?

Same for FBI/SAPD/SWAT, if we have to frisk a suspect.
How do we know what the suspect has inside his/her pockets?


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