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Fire Mission has replaced the roleplay

[NP]Monte Montague · 1751

0 Members and 1 Guest are viewing this topic.

Offline [NP]Monte MontagueTopic starter

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on: December 20, 2013, 01:54:28 am
The new fire mission system has completely removed any roleplay.

Fireman are now working as if clockwork and not engaging in any roleplay.

In between missions - no roleplay, refusal to roleplay even as they are waiting for the mission.

Missions come, carjack other firemen, all the firemen race there, ram past each other, drive like mad. Then it comes and they spray it then over in 10 seconds.

With the old Mission system I can remember some roleplay, now this mission it's just first there and spray it quick.



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Offline Kapil

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Reply #1 on: December 20, 2013, 03:43:42 am
Roleplay is within. I still get the chance to roleplay, maybe others are just focusing on getting back their assets and once they get that then things will be back to normal, just like how the cops are hunting really fast for money, everybody is trying to get their assets but there are some of us (like me) who don't mind being negative a million in-game dollars and instead I choose to inspire and spend my time laughing and having a good time with the players who are real people behind the monitor.

My point is.. At some point players will get tired of working and when they reach the money they need for a house, car etc.. they will do what they enjoy. On the other hand I'm already laughing and enjoying without the need of working or in-game money  :lol: Just do what you enjoy and follow server rules, that's all.


EDIT: Oh and also, I don't plan on getting any money in RS5, if you donate some money sure thanks whatever, i'll probably spend it on some guns and die :P



Offline PulseEffect

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Reply #2 on: December 20, 2013, 06:06:26 am
To be honest, I quite agree with Monte here on the current mission system, it's not fun to play with fellow firefighters who absolutely ignore the roleplay and instead extinguish the fire and by the time we're ready, we have to go back to station and we would've earned nothing.

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Lawyers for the bois nep? :thonk:


Offline Kapil

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Reply #3 on: December 20, 2013, 06:13:59 am
To be honest, I quite agree with Monte here on the current mission system, it's not fun to play with fellow firefighters who absolutely ignore the roleplay and instead extinguish the fire and by the time we're ready, we have to go back to station and we would've earned nothing.

SA:MP SAFD Battalion Chief PulseEffect

Well yeah, I agree with both of you on the fact that the fire script may be a little unfair.



Offline [NP]Monte MontagueTopic starter

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Reply #4 on: December 20, 2013, 08:23:00 am
F-ucking bullshit.

The fire mission went bugged, which I waited 3 hours for, and then a further 4 hours more I myself manage to fix it, with the help of Timon.

Then as soon as the next mission happens, I get there first, then I am carjacked by one fireman.
Then I am DMED by another fireman.

F-ucking bullshit.

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Offline [NP]Monte MontagueTopic starter

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Reply #5 on: December 20, 2013, 08:24:17 am
Devs need to bring a Jurisdiction system into Firefighting.

This is all infuriating.
GO on server to have fun, leave it absolutely f-ucking pissed.

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Offline Teddy

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Reply #6 on: December 20, 2013, 10:08:28 am
1. Stop double posting all the time.

2. I cannot say I disagree with you on a lot of your points. However, rather than sounding like a 14 year old girl on her period without any chocolate.. why don't you draft up an idea of how you think it should work. A start to finish draft of how it should all work, not just parts here and there. Also give details why you disagree as some others have here. It will really help get your message across better than it is now.



Offline [NP]Monte MontagueTopic starter

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Reply #7 on: December 20, 2013, 02:06:28 pm
1. Stop double posting all the time.

2. I cannot say I disagree with you on a lot of your points. However, rather than sounding like a 14 year old girl on her period without any chocolate.. why don't you draft up an idea of how you think it should work. A start to finish draft of how it should all work, not just parts here and there. Also give details why you disagree as some others have here. It will really help get your message across better than it is now.

Now that  I have your attention...

Presenting Fire Mission 3.- now with stuff for medics! 0

Communication of Mission Availability

Three services will be invited to join the mission and will be given information, all via the dispatch radio.
A static announcer will be in the fire department.
A static announcer will be in the dispatch room in the police station.
A static announcer will be available in hospitals.

An on the person pager can be bought from electric shop for a person to see again and again where the mission is, in-case they forget.

The pager you can carry will make a noise like the mobile phone does, it can be beep beep beep beep and will only stop when you /pickuppager

A blip will show where the fire is on the map, like in RS4, - ONLY if you have a pager.

The types of Fire

Fires will have three Categories.

Category 1

Major Catastrophe

Large buildings like Red County Factory or or strategically  important buildings like police stations or hospital, City-hall and such.

It requires attendance of at-least 1 medic, , 2 police, and 5 different firemen, who must all take part in the mission, or be in the area within 450 meters.

The large fire will have up-to 5 major fires - that explode. and 25 smaller fires.
The smaller fires can be put out by hand extinguishers. 

Major fires can only be put out by fire engine spray from maximum 75 metre away and after that they turn into 5 smaller fires which must be put out by extinguisher.

The major fires are extremely dangerous and can cause smoke poisoning to bystanders within 150 meters so only a fireman can go so close, so the police has create the road block, the medic cannot also go in and out of fires like they did before.

Medics can carry oxygen tanks with them for the purpose of mission, they can purchase this.
The Firemen can get 5 minute oxygen then have to get new oxygen if going into heavy smog area.

BOUNDARYS & SMOG

The boundary's of the fire site can be highlighted on screen with an on screen indicator to say how far you are from the source, or warnings like "Getting smokey, you better get out of here".
It could change the individuals weather to foggy when they get too close. Firemans are immune from fog as they have the equipment to see through it, or two types of fog weather can be used, 1 really bad smog for bystanders and 1 light fog for firemen.

Category 2
General fire as you have today.
They have small fires which need to be extinguished by extinguisher and not truck.
Extinguisher can be used for hard to get areas, I say to use extinguisher as otherwise they will just be used as currently and the mission is over in a flash.
Cops do not need to be in the area.
At-least 1 cop must be on scene within 350 meters but not within 100 meters, as then they can succumb to smoke poisoning. Cop will get a bonus too. Medic on scene will also get a bonus.
Light fog. Firemen see it clear.

Category 3[/b]

Bins and trees and stuff set on fire by hoodlums. This fire can be started by normal players, perhaps every 5 server minutes. The person will get suspected if a cop is near / a message will show that he starts a fire. Or else he'll walk free.
The cops must pursue the suspects but do not need to be on scene.

A player must use a lighter purchased from 247 to put a tree or w.e on fire.

Lighter can also be used for smoking weed.
 
The fire may burn the player to which a medic must be seen.
If the burn isn't treated it can lower the health by 1 hp per cent per minute, pup to 35 hp of 100.

Burns can also be sustained from smoking, by mechanics who repair cars "you touched the engine and your finger was burnt"

this along side oxygen then leads on to the idea of missions for medics.

The Bin will give like $100 moneys but it's regarded as mini mission, no notice given,  instead if someone spots it they must call the fire department.


Medics can treat smoke poisoning with oxygen.

--------------------------------

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Offline Gomes

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Reply #8 on: December 20, 2013, 11:08:56 pm
I have been working as a fireman since 2009 and the job has always been like that. I can't see the difference you are seeing

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Offline [NP]Monte MontagueTopic starter

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Reply #9 on: December 20, 2013, 11:26:25 pm
I have been working as a fireman since 2009 and the job has always been like that. I can't see the difference you are seeing

There is need for change!

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Offline PulseEffect

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Reply #10 on: December 21, 2013, 01:51:19 am


"People who value their privileges above their principles, will soon lose both."
Lawyers for the bois nep? :thonk:


Offline JDC

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Reply #11 on: December 21, 2013, 09:23:31 am
Sorry, but most of I see in this topic is shitty moaning. This is honestly shameful considering nearly all of the complainers here are longtime players, one being an admin I drafted into the team myself.

It's not about how I did not notice your proposed idea so much as it is about how you had to indulge in excessive and unnecessary moaning before finally forwarding anything that could be considered as even remotely constructive.

You should know better.

The most important part is interacting with others and meeting people from around the world.

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Offline saberman

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Reply #12 on: December 21, 2013, 02:17:27 pm
Some additions are needed for this mission, for example fires that cannot be extinguished by a fire truck. I don't like your suggestions about pager, most of what you suggested about it is much unnecessary and I'd just like it to stay like it is. Don't be lazy and go actually check the pager yourself if you're sick of being lied by other players.



Offline Huntsman

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Reply #13 on: December 21, 2013, 03:38:51 pm
Implying that the firemission concept was ever about roleplay.. No, it wasnt. Same shit that you described in this topic happened in RS4, even to a bigger extent, so stop finding excuses to bash on RS5.

Sorry, but most of I see in this topic is shitty moaning. This is honestly shameful considering nearly all of the complainers here are longtime players, one being an admin I drafted into the team myself.

It's not about how I did not notice your proposed idea so much as it is about how you had to indulge in excessive and unnecessary moaning before finally forwarding anything that could be considered as even remotely constructive.

You should know better.

Complaining isn't against the rules.


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Offline JDC

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Reply #14 on: December 21, 2013, 04:54:05 pm
Complaining isn't against the rules.

Neither is being an asshole as long as you don't breach community regulations, but both are still frowned upon. We've seen those happen all too often.

Personally, I think a little complaining is actually healthy as it indicates the population are not oblivious to flaws (whether in the system or with each other), nor do they just accept them blindly. Complaining with hardly any positive and/or constructive contribution, however, is an entirely different story. One more reason why I think the manner of a person's complaining is highly indicative of their maturity level.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


 


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