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Thoughts & Suggestions

Devin · 9967

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Offline Bundy

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Reply #45 on: June 13, 2014, 03:38:32 pm
Problem: Can't use own skin on driver duty.

Solution/Idea: Allow usage of own skin on driver duty.



Problem: Fireman missions last around 50 seconds, half of the firemen can't get to the scene on time because of moneyhungry firemen.

Solution/Idea: Make the fireman missions last at least thrice as long.



Problem: Fireman duty earns more than whatever other duty. Most of the people are firemen.

Solution/Idea: Balance the earnings by increasing the payments for other jobs. This will also benefit the economical situation in a long-term.



Problem: /ad is too expensive, few people use it.

Solution/Idea: Decrease the price of /ad to 50$ per advertisement, or 1$ per letter.


EDIT: Is this topic still actively checked by managers etc?

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Offline Stivi

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Reply #46 on: June 13, 2014, 04:22:17 pm
Problem:Unable to tune state cars

Solution/Idea:Give mechanics the ability to do tune state vehicles .



Problem:NOS - Takes $2500 to buy 25 NOS.

Solution/Idea:Remove the limitation of 25 NOS minimum when buying. Some don't have that much cash.

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Offline Bundy

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Reply #47 on: June 24, 2014, 03:04:52 pm
Want to put some emphasis on this specific point. Lots of people seem to agree with me, in-game.

Problem: /ad is too expensive, few people use it.

Solution/Idea: Decrease the price of /ad to 50$ per advertisement, or 1$ per letter.


EDIT: Is this topic still actively checked by managers etc?

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Offline JDC

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Reply #48 on: June 24, 2014, 05:01:38 pm
Want to put some emphasis on this specific point. Lots of people seem to agree with me, in-game.

The point of the price is to make people think carefully before using /ad; when the price was lower, it was highly prone to abuse. Needless to say in most cases, proactive / preventive enforcement can save everyone (not just the admins) a few more headaches than reactive enforcement.

But currently, this disadvantages low-paying jobs like drivers and mechanics. Perhaps a compromise would be good, like the first /ad being $50 and you having to pay a much higher price (say, $750) if your next /ad is done within a certain time of the first one, before reverting back to the default $50 price. This would both allow poorer workers to advertise their services server-wide, while discouraging abuse from repeated /ad's.

If you want to see how your ads will look like, /previewad is already added ingame.

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Offline Squeez

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Reply #49 on: June 24, 2014, 05:08:40 pm
Take us back to RS4, it will help this server grow again!



Offline Bundy

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Reply #50 on: June 24, 2014, 05:22:38 pm
Abusing any script is a server rulebreak, the /ad-script shouldn't get a special treatment, in this case.
Also, the people who abuse /ad (usually random new guys advertising their server) do not give a single crap about the price, they advertise whatever the cost.

I say; get rid of the overcharge on advertisements and give potential players the chance to advertise their roleplay. At least give it a shot, see how things roll out.

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Offline Max_Sullivan

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Reply #51 on: June 24, 2014, 05:44:01 pm
Do something strict about implying teamwork on firemissions , The problem arises when even one of the firefighter messes the Teamwork.Even 5 out of 6 are ready the last one comes and ruins everything , which results all other people to lose trust against each other and then deny for teamwork in next round. Or nowdays When a firefighter ditches the teamwork and start doing extra , the other people kills the person with extinguisher or water cannon which also results getting them warned for cannon abusing.



Offline Rusty

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Reply #52 on: June 24, 2014, 08:14:32 pm
Problem: continued economic stagnation

Solution: frequent economic stimulus

By handing out more paydays? (which the money comes from the bank which is in debt)
Or are you referring to having people spend money between one another rather than horde it?

Take us back to RS4, it will help this server grow again!

That doesn't help us at all, alot of us would like RS4 back myself included but doing so would be dumping on the work the developers put into RS5.

Abusing any script is a server rulebreak, the /ad-script shouldn't get a special treatment, in this case.
Also, the people who abuse /ad (usually random new guys advertising their server) do not give a single crap about the price, they advertise whatever the cost.

I say; get rid of the overcharge on advertisements and give potential players the chance to advertise their roleplay. At least give it a shot, see how things roll out.

I don't think we are to light on warning off /ad abusers though one thing that pisses me off about it is criminal factions using it to recruit, it's very under-used for it's actual purpose.  Reducing the cost or removing it is another thing, as you say people abuse it it by either flooding or posting some nonsense that no one gives a damn about.  I don't know what if it was lowered to $100?

Problem : no /ds / /cmb anymore.

Solution : Bring them back, So it will better for the new players to know about examiners/teachers instead of checking their groups, their members etc.

To be honest we have /groupmembers so anyone can check if people are on from those groups providing they know the group's name ingame.  I don't see the need for additional commands.

Problem: No Taxi radio
Solution: Bring back Taxi radio.

Why not they make a CB channel the official taxi radio?  Most taxi's in real life work off CB radio's as it is.

Problem: Cannot do police duty effectively
Solution:
Make whiskey buyable from 24/7
... /carpaint  ?!?!

More items are to be added in-game, I had mentioned about it a while ago to Zaila but it's probably skipped his mind now.  If anyone has a list of buyable and consumable items from RS4 forward them onto us.  I don't know if not being able to tune state cars was intentional or not but surely a command to re-paint your vehicle temporarily can be added in.

Problem: Development of Economy

Solution: 1.Finish the /restock , /orderlist, aka trucker job
               2. Made the business owners set the prices of their products they sell.



Problem: Not able to test colors, nor use color on other cars except yours.
Solution: /carpaint for all vehicles should be back asap.


Problem: Giving weapon inside cars destroys the criminal roleplay in which criminals mostly give each other weapons in the cars.
Solution: Remove this pointless limitations.


Problem: Cab drivers dont have much work to do, even with the updates made with the bonuses.
Solution:1. Make a simple bot script for them, so they can pickup bots and take them to a certain locations, when there's no /taxi calls.
 2. Fix the /taxi call
3. If you dont want to script this, then removal of most state vehicles, except for the ones at the newplayer spawn point, and around the map with specific vehicles (like vans, trucks, boats, etc).


problem: weapon market is dead

Solution: Make the ammo price go lower the more bullets you buy.
I.e. if a ak47 bullet cost 30$/bullet when you buy 200, it should go down to 10$/bullet when you buy 2000 of it.



Implement this suggestion, and you'll have an average of 60 players minimum most of the time.

1.  I agree this is what's hindering business owners from earning money, if this is still on-going can someone confirm?
I heard that owners were supposed to be able to set their own items and prices inside owned businesses, not sure if that was finished or over-looked for the time being.

2. See Jcstodds reply.

3. Unsure how bots work in SA:MP maybe a developer can further discuss this?  Either way the job is minuscule compared to others.

4. I would rather see the more heavy weapons capped out at over a few thousand before the bullets became cheaper compared to a UZI where buying a few hundred would then reduce the bullet cost by about $1-$2.  I had an idea about gaining weapons through the restock system, as owners have to order stock and a player has to deliver it, why not allow weapon orders to get hijacked enroute to their destination?  If a rival was able to successfully take control of the truck without blowing it up then could then off-load it at a specific location.  It would create serious competition within the weapon market.

I'll read through other posts, but if anyone else has more do post them please.

REPLICA.


Offline Bundy

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Reply #53 on: June 24, 2014, 08:39:01 pm
I don't think we are to light on warning off /ad abusers though one thing that pisses me off about it is criminal factions using it to recruit, it's very under-used for it's actual purpose.  Reducing the cost or removing it is another thing, as you say people abuse it it by either flooding or posting some nonsense that no one gives a damn about.
Thanks for your reply.

Clear rules for the usage of /ad should be pointed out, i.e.; no advertising of criminal factions, illegal items etc.
A function should not be hindered because of a couple of rulebreakers. Members of the administration team should punish abusers accordingly.
Think about the amount of people who would actually appreciate it.

Quote
  I don't know what if it was lowered to $100?
Fair enough. Hope this can be realised ASAP.

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Offline Stivi

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Reply #54 on: June 24, 2014, 08:47:07 pm
I don't think we are to light on warning off /ad abusers though one thing that pisses me off about it is criminal factions using it to recruit, it's very under-used for it's actual purpose.  Reducing the cost or removing it is another thing, as you say people abuse it it by either flooding or posting some nonsense that no one gives a damn about.  I don't know what if it was lowered to $100?


4. I would rather see the more heavy weapons capped out at over a few thousand before the bullets became cheaper compared to a UZI where buying a few hundred would then reduce the bullet cost by about $1-$2.  I had an idea about gaining weapons through the restock system, as owners have to order stock and a player has to deliver it, why not allow weapon orders to get hijacked enroute to their destination?  If a rival was able to successfully take control of the truck without blowing it up then could then off-load it at a specific location.  It would create serious competition within the weapon market.


The /ad price just kills the business. Use $500 to /ad and win $112 from a pizza-stack. Sorry, that's wrong. If it can be tweaked now, would be cool. It can always get changed later when economy's stable enough.

That's awesome really. I did post on a weapon-topic by Teddy, a while ago, about being able to restock your business yourself as well. Rob guns off another ammu-nation and use them as stock on your own.

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Offline Rusty

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Reply #55 on: June 24, 2014, 09:44:34 pm
Thanks for your reply.

Clear rules for the usage of /ad should be pointed out, i.e.; no advertising of criminal factions, illegal items etc.
A function should not be hindered because of a couple of rulebreakers. Members of the administration team should punish abusers accordingly.
Think about the amount of people who would actually appreciate it.
Fair enough. Hope this can be realised ASAP.

Alot of rules need to be cleared up as some need to be forum searched which isn't the way to go about hunting down rules for one tiny thing.
I don't mind advertising illegal items as-long as the ad obscured it enough to make it look like you were advertising something else but in reality a few might know what your on about.  In a sense it creates roleplay between cops and others, as shady ads can be investigated by SAPD's investigations division.  I'll gather more feedback from players then present it to HQ (or they can read it here as-well!).

The /ad price just kills the business. Use $500 to /ad and win $112 from a pizza-stack. Sorry, that's wrong. If it can be tweaked now, would be cool. It can always get changed later when economy's stable enough.

That's awesome really. I did post on a weapon-topic by Teddy, a while ago, about being able to restock your business yourself as well. Rob guns off another ammu-nation and use them as stock on your own.

Until businesses start earning properly then I'd have advertisements reduced to a low cost if not free.  I've seen people first hand get more of a loss from using the command than gaining from what they're selling via it. 

Just a small idea that could be worked on by someone who had more of an idea how the weapons trade worked, I realize those who don't partake in law enforcement are left with little to choose from to earn money and this is where the work needs done.  If business were making money then the protection system on them could come into play where groups could offer their service and guarantee deliveries arrive without harm, or destroy deliveries until a owner decides to hire someone.  I'm sure that's how the restocking was supposed to work anyway(?) 

Problem: PNS.

Solution/Idea: Increasing the price of the PNS - such as $1,000(just giving an example)- so those who want to fix up their car they would pay more and those that do not, will call a mechanic. At the current amount of players there are just a few mechanics which is really worse. I'd rather pay $1,000 to repair my car instead of going from SF to LS to look for a mechanic. The mechanic job is quite impressive and totally a great addition, but re-adding PNS will not make the mechanic job useless. It can be used for roleplay in many cases.

I'm uncertain if they would revert it back or add a custom price for Pay N' Spray's.  Everyone wants them usable again, the only issue is how it'll effect the mechanic job.  A solution to having both available would need to be made.

REPLICA.


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Reply #56 on: June 24, 2014, 10:21:25 pm
1.  I agree this is what's hindering business owners from earning money, if this is still on-going can someone confirm?
I heard that owners were supposed to be able to set their own items and prices inside owned businesses, not sure if that was finished or over-looked for the time being.

2. See Jcstodds reply.

3. Unsure how bots work in SA:MP maybe a developer can further discuss this?  Either way the job is minuscule compared to others.

4. I would rather see the more heavy weapons capped out at over a few thousand before the bullets became cheaper compared to a UZI where buying a few hundred would then reduce the bullet cost by about $1-$2.  I had an idea about gaining weapons through the restock system, as owners have to order stock and a player has to deliver it, why not allow weapon orders to get hijacked enroute to their destination?  If a rival was able to successfully take control of the truck without blowing it up then could then off-load it at a specific location.  It would create serious competition within the weapon market.

I'll read through other posts, but if anyone else has more do post them please.
1. Still going on.
3. You skipped the giveweapon.
4.Bots work more then fine in SAMP.



I agree that payday's are not the way of stimulating economy, but giving a good earning ways for players is.
But that's what's lacking most of it, specially when it comes to illegal businesses.
Every economy in the world is based on illegal money production, yet criminals cant really earn much on drugs, the extortion script is not over, that's why I insist on changes in this area.

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Offline Rusty

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Reply #57 on: June 25, 2014, 12:31:44 am
1. Still going on.
3. You skipped the giveweapon.
4.Bots work more then fine in SAMP.



I agree that payday's are not the way of stimulating economy, but giving a good earning ways for players is.
But that's what's lacking most of it, specially when it comes to illegal businesses.
Every economy in the world is based on illegal money production, yet criminals cant really earn much on drugs, the extortion script is not over, that's why I insist on changes in this area.

Alright I'll enquire about the state of the business script and see if it's being in line to get worked on.
Sorry was really skimming through posts had been occupied with work related activities when I was typing this all up.  I guess it could be done, even if it was put on the back burner for a bit it's not a obstacle that needs removed ASAP. 

You know I've always hoped that being able to manufacture drugs inside your own home would be made available, players able to create their own recipes with some providing lasting effects with increased health and some causing immediate overdoses or death due to how lethal they are.  Open to ways on how to further economy growth.

REPLICA.


Offline JDC

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Reply #58 on: June 25, 2014, 03:54:31 am
Do something strict about enforcing* teamwork on firemissions , The problem arises when even one of the firefighter messes the Teamwork.Even 5 out of 6 are ready the last one comes and ruins everything , which results all other people to lose trust against each other and then deny for teamwork in next round. Or nowdays When a firefighter ditches the teamwork and start doing extra , the other people kills the person with extinguisher or water cannon which also results getting them warned for cannon abusing.

I have already been helping out with teamwork ingame, but there is a long way to go before we reach the best solution on the current problems with fire missions.

This issue is going to be brought up with the team, as it currently produces a negative domino-effect within the server.

The most important part is interacting with others and meeting people from around the world.

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Offline Allen_Sullivan

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Reply #59 on: June 25, 2014, 10:16:33 am
I have already been helping out with teamwork ingame, but there is a long way to go before we reach the best solution on the current problems with fire missions.

This issue is going to be brought up with the team, as it currently produces a negative domino-effect within the server.

Yes it does also creates conflict and anger in player's mind cause all wait for 30 minutes and one player comes and messes it up. Its a total Mindfuck. And also when informed to admins they say "Its not a rule break i cant help it" "People cant be trusted much , Be careful" rather than keeping an eye at time of mission who messes up and warning them . So make sure all admins help us in this too.



 


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