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0.3z

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Offline Eps_Smalls

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Reply #15 on: February 21, 2014, 06:24:43 pm
What's new in it ?

https://www.youtube .com/watch?v=aSdout_wP9s


Offline Rei

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Reply #16 on: February 21, 2014, 06:27:00 pm
Lets hope it will be better,i think we will lose some commoner players during this change but Good :D


Offline Aca

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Reply #17 on: February 21, 2014, 06:27:43 pm
What's new in it ?

No more lag-shooting.



Само слога Србина спасава!!!


Offline beLTa

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Reply #18 on: February 21, 2014, 06:31:15 pm

H O N O U R A B L E   R E T I R E D


Offline KelviNC

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Reply #19 on: February 21, 2014, 06:32:36 pm
Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.



Offline Devin

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Reply #20 on: February 21, 2014, 06:35:11 pm
Players from pakistan being blocked has nothing to do with our side as far as I know, try and connect to see if you're still blocked.



Offline Marcel

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Reply #21 on: February 21, 2014, 06:48:40 pm
Finally! But during my exams :'(

Never-mind, I'll try to manage to join for some time.




Pakistan is still route blocked in SA:MP 0.3z? Bad luck tho! I thought that we would be free from VPN in 0.3z.

It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.




Offline AK47

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Reply #22 on: February 21, 2014, 06:54:10 pm
It has been said many times now: Your GOVERNMENT is blocking SA-MP servers, not the other way around. Go protest to your government to stop them from censoring your internet.

Indeed.

Pakistan is still route blocked in SA:MP 0.3z?

I suggest you read this;
http://www.argonathrpg.eu/index.php?topic=103553.75

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Offline Alexander_Rijav

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Reply #23 on: February 21, 2014, 07:19:08 pm
Quote
Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.

The server can now get access to the full bullet information to tell if it hit a player, vehicle or object.
The give/take damage callbacks now contain the body part hit ID. If your script uses these callbacks, you will need to update the definition in your script.
Other stuff

- A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
- The Rivershell gamemode has been updated to version 2.
SA-MP 0.3z RC5-2 Client update

- Fixed: Player with the highest player ID was not sending any unoccupied vehicle updates.SA-MP 0.3z RC5 Client/Server update

- Fixed range check error in the server browser if you added an erroneous port (like 77777).
- Some internal optimisation in the client should improve performance.
- Fixed problem where PVars were not accessible in OnPlayerDisconnect during a gamemode restart.
- Added pawn native GetServerTickRate() to return the current tickrate (like FPS) of the server.
- Fixed problem with 3DText/NameTag LoS tests on server objects.

- Changes to the behaviour and parameters of OnUnoccupiedVehicleUpdate.

In previous server versions, clients could send updates about vehicles that aren't being controlled/driven by other players,
although the server had no ability to cancel these updates. The script will now be notified about such updates before the
vehicle is updated internally. GetVehiclePos would return the existing position, not the updated position. Newly added parameters
describe the player's requested update position. The script can now return 0 to cancel the update or return 1 to allow the update through.

All scripts using OnUnoccupiedVehicleUpdate will need to be updated and recompiled for 0.3z.- server.cfg option 'lagcompmode'
The server.cfg option 'shotcompmode' was replaced with 'lagcompmode' as it will be used for other lag compensation settings in future SA-MP versions.- Fixed problem where long distance shots might go missing
- Nametag LoS tests will also apply to server objects
- OnPlayerGiveDamage is now called for NPCs
- Added GetPlayerLastShotVectors for extended information on bullet shots
- Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming
- Fixed: players could not be shot while surfing a vehicle
- Added some extended player camera information like aspect ratio and zoom level (for sniper)
- Extended 'netstats' functions so the script can get lower level network information without having to parse the stats string
SA-MP 0.3z RC3 Client/Server update

- Fixed: Joypad target switching still enabled autoaiming.
- Fixed: Sniper bullets were not working when vectored outside the SA land area.
- Extra server data for investigating any player shot data corruption.
- Added VectorSize pawn function.

SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem
A bit too long...by the way the next SA-MP is 0.4 and there will be many things in it for sure,new brand.



Offline ClazzyJogel

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Reply #24 on: February 21, 2014, 08:09:27 pm
Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.



help me :(



Offline Khm

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Reply #25 on: February 21, 2014, 08:13:00 pm
Try downloading another one.



Offline ClazzyJogel

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Reply #26 on: February 21, 2014, 08:14:06 pm
Try downloading another one.
[/quote

I've tried all four of those links.



Offline murdoxix

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Reply #27 on: February 21, 2014, 08:15:25 pm
Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?



Offline Manoni

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Reply #28 on: February 21, 2014, 08:36:12 pm
Yeee finally! Good new :-)! Is the lag-shooting sync enabled? Does the script have any change with this update?

Yes, the sync is enabled. There is no big change in particular, but apparently  some bugs related to RS5 are now fixed.


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Offline Devin

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Reply #29 on: February 21, 2014, 08:53:33 pm
Anyone else getting this error? Frustrating as hell, I get it when I try to launch the installer.



help me :(

I assume it's fixed now as you were in-game if I remember correctly?



 


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