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Chapter one - The Veterans Edition

Vince · 4078

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Offline Lustigkurre

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Reply #45 on: March 13, 2014, 10:01:15 pm
Just get some money rolling ingame and the server will slowly rise again. As much as it's up to the players to work as fireman to get money, it's also up to admin team to organize events with prizes, paydays etc. to get started.

I've been ingame much lately and I have seen some positive things going on with a couple events and paydays. I think it can get even better though.

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Offline Que

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Reply #46 on: March 13, 2014, 10:22:49 pm
Giving out paydays or having events in large amounts will just start the endless circle with people purchasing big houses, luxury cars and here we go again with the same issues as earlier. I suggest to hand out cash to the already active groups, who's into roleplaying and who wants to contribute. Let them earn some cash by doing parties, late night bistros, one vs one fight events or w.e. to get people involved and enjoy amusement.

There's faar more alternatives to give out cash to people who's trying to make Argonath a better roleplay server. Doesn't matter if it's a criminal activity or the opposite - the price should be the same. Credit should be given. Money, objects, items. Doesn't matter. The point with this topic was to start something that could lead to something much better. The next step should be to make something serious about it. Look into stuff and actually go from there. Get a group of high qualified individuals who has prominent ideas, work it out and make it reality for us all.

We are more than willing to continue what we started with this topic. Give us a go and we will fly.



Offline Stivi

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Reply #47 on: March 13, 2014, 10:40:30 pm
I check them at least twice a day and deal with them on the day I receive them.
Not true. Two in the same day, none dealt with.



Just get some money rolling ingame and the server will slowly rise again. As much as it's up to the players to work as fireman to get money, it's also up to admin team to organize events with prizes, paydays etc. to get started.

I've been ingame much lately and I have seen some positive things going on with a couple events and paydays. I think it can get even better though.
Most of the people have loans. As soon as they pay them they will have to work again.



One literally said he had no time to RP so he attempted to knife me and accidentally knifed another one. No one gave a single fuck. RP should be rewarded, and not with the joy of having to be part of a RP, but some e-visual stuff. Yeah, might work.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline AK47

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Reply #48 on: March 14, 2014, 01:55:05 am
I do agree on the point that people who actually roleplay should get rewarded.

But money isn't everything either. As stated, people who actually does something ingame instead of running around knifing people should be given cred, just those small things can make you happy.

Earlier today I was in a carchase with several officers, and in the end I crashed and started running and the officers did not open fire, instead they ran after me yelling "STOP!!". After a while they managed to slap me and I did /hurt 1 and got arrested. And when I was in jail they told me "Wow, haven't seen this kind of roleplay in a while, keep it up". And that made me really happy. Just those small words.

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Offline JDC

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Reply #49 on: March 14, 2014, 02:09:35 am
Not true. Two in the same day, none dealt with.

If you want info on complaint info process for complaints sent against:

Spoiler for Players:
Just because a complaint has been examined and "dealt with", that does not immediately mean the admin will be punished or removed. The complaint may be dismissed for one or more of the following reasons:

- The player did not actually commit a violation.
- The complaint was made purely with the intention of maligning /destroying the player.
- The complaint was, simply put, a mere "moan complaint" rather than a valid one.

If the complaint is valid, then one or two of the following is/are bound to happen:

- The player will be spoken to by the HQ, and a separate arrangement may be settled [diplomatically]. Punishments are not needed in all cases.
- The complaint may not be heavy enough to warrant a separate punishment in itself, but will be kept as reference material for future complaints that do.
- A warning may be issued to the player from the HQ.
- Player will be remotely punished or placed on the list of pending punishments for admins to deal with.

Most importantly, just because a complaint has been dealt with, it does not mean you will be notified. The aim of the complaint email is to help uphold community rules, rather than satisfy the egos of players who just want to see others punished and/or shamed.

Spoiler for Admins:
As someone previously responsible for direct oversight of admins, let me enlighten you on the process.

Just because a complaint has been examined and "dealt with", that does not immediately mean the admin will be punished or removed. The complaint may be dismissed for one or more of the following reasons:

- The admin did not actually abuse his power.
- The complaint was made purely with the intention of maligning /destroying the admin.
- The complaint was made out of anger after the complainant received a valid punishment from the admin.
- The complaint was, simply put, a mere "moan complaint" rather than a valid one.

If the complaint is valid, then one or two of the following is/are bound to happen:

- The admin will be spoken to by HQ to get his side of things, perhaps except for cases where the evidence explains itself very clearly.
- The admin will be given a warning to correct their mistake/s and improve their performance.
- The admin will be demoted, suspended, or removed.

Most importantly, just because a complaint has been dealt with, it does not mean you will be notified. Sanctions upon admins are between the admin/s and HQ (except in serious cases such as dangerous, rogue admins) as the aim is to improve the performance of admins and correct their mistakes, rather than to satisfy the egos of players who want to see admins punished and/or shamed.



I do agree on the point that people who actually roleplay should get rewarded.

This. Roleplay should be a norm, rather than something done for rewards.

It would be beneficial though, to give rewards to players who consistently contribute and serve as model examples for other players, whether it be through (teaching others to) roleplay and/or other means.

After all, while rewards should not be spammed for things that are a given, it wouldn't hurt to reward those who do their best to help the server.

P.S: I've noticed the focus is more on individuals roleplaying rather than encouraging those who do, and those who have good knowledge of it, to pass what they know on to others. It would be best if we could tackle it from both angles instead.

The most important part is interacting with others and meeting people from around the world.

A Time for Rebuilding: SA:MP HQ 5-Point AgendaThe Holy Church of Argonath (Recruiting)


Offline Devin

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Reply #50 on: March 14, 2014, 10:33:45 am
I do agree on the point that people who actually roleplay should get rewarded.

Fortunately groups that are able to hold their own are awarded in certain ways: http://www.argonathrpg.eu/index.php?topic=103851.0



Offline Que

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Reply #51 on: March 14, 2014, 03:48:32 pm
Fortunately groups that are able to hold their own are awarded in certain ways: http://www.argonathrpg.eu/index.php?topic=103851.0
Good topic. Does it include giving out objects, such as boxing rings, a couple of benches and so on as well? Or is it only aimed for buildings and HQs? I don't see how a HQ would benefit a street gang for example.



Offline Devin

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Reply #52 on: March 14, 2014, 04:06:22 pm
Good topic. Does it include giving out objects, such as boxing rings, a couple of benches and so on as well? Or is it only aimed for buildings and HQs? I don't see how a HQ would benefit a street gang for example.

I am sure we could work something out because of course, a gang doesn't really need a massive HQ but could make use of other items like that.



Offline Que

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Reply #53 on: March 14, 2014, 05:04:51 pm
I am sure we could work something out because of course, a gang doesn't really need a massive HQ but could make use of other items like that.
Yeah, it is pretty simple really. I remember we always wanted a BBQ-place (a grill, couple of benches and a boxing ring) in El Corona when we were active at most. It isn't much of a job, but yet getting multiple players to enjoy the game even more. So if we could work something out - that's an enormous step against something better. For sure.



Offline Manas

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Reply #54 on: March 14, 2014, 05:48:30 pm
Fortunately groups that are able to hold their own are awarded in certain ways: http://www.argonathrpg.eu/index.php?topic=103851.0

The rewarding system is good . Like Recognised in forums and IG and an HQ for free. I ain't disagreeing with it but would it have been better if the gangs were rewarded areas? I still didn't understand the territories and GW system promised in RS5. Could you throw some light on it? The /help IG Doesn't give required info about the system. If it has to be updated, could you provide me a link where i can read about it?

Regarding the topic, i totally agree with it.

"Life should be like a Don smoking cigar, the whole world is like ash below and we are like smoke above"


 


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