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[Argo-MC] Update

eymas · 26505

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Offline Polar

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Reply #45 on: August 20, 2014, 01:16:01 am
Stahp! I'm jealous.. :( My Dang minecraft needs to work again!


Offline eymasTopic starter

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Reply #46 on: August 21, 2014, 01:06:54 am
Tomorrow the server will be in a state of lockdown due to severe updates which require reboots, thorough testing, editing, and generally loads of nonsense.

Once the server is back open the rules are stated ingame by simply using /rules: Read them since from that point they will be enforced.

I will also post the updates as well as tutorials and a full list of rules and scenarios regarding some of them on the website.

I expect some to be upset due to the changes, but in order to get the server on a solid set of rails, I will make these necessary changes.

This lockdown is initiated on 13:00 GMT+1 and will last as long as required.



Offline Devin

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Reply #47 on: August 21, 2014, 01:30:51 am
Farmers by nature, I'll just keep my eggs then.  :(




Offline Harry

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Reply #48 on: August 21, 2014, 04:31:50 pm
I'm also having the not whitelisted error. I can join the other MC server, but not the RPG server.



Offline Devin

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Reply #49 on: August 21, 2014, 04:40:39 pm
Argo-MC Vanilla Server
95.141.42.98:25589
               Argo-MC RPG Server
37.187.146.16:26031

Are you using those specific IP addresses? Since there's no whitelist.

However it is under maintenance last I heard which would entail a whitelist for the time being so only the necessary users can join.



This lockdown is initiated on 13:00 GMT+1 and will last as long as required.



Offline Harry

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Reply #50 on: August 21, 2014, 04:41:33 pm
I did use the IP. I could join the server without problems before. And isn't the maintance tomorrow?



Offline Mr. Goobii

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Reply #51 on: August 21, 2014, 04:42:46 pm
Farmers by nature, I'll just keep my eggs then.  :(



Sir, I were going to have a birthday cake soon, can I borrow some of your eggs?  :D



Offline Devin

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Reply #52 on: August 21, 2014, 04:44:28 pm
I did use the IP. I could join the server without problems before. And isn't the maintance tomorrow?

The maintenance is going down as we speak which is why there's a whitelist implemented.



Offline Harry

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Reply #53 on: August 21, 2014, 04:48:00 pm
Oh okay. I'll just wait then :lol:



Offline eymasTopic starter

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Reply #54 on: August 21, 2014, 06:28:00 pm
So this period of maintenance is going well.
A few (new!) features are tested and written down thoroughly in guides.
Rules have been established.
Some plugins have been removed either temporarily or due for replacement/rewriting.
Some things have changed overall.

Overall I hope I can re-open the server's beta version at (estimated)21:00.



Offline AK47

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Reply #55 on: August 21, 2014, 06:46:34 pm
So this period of maintenance is going well.
A few (new!) features are tested and written down thoroughly in guides.
Rules have been established.
Some plugins have been removed either temporarily or due for replacement/rewriting.
Some things have changed overall.

Overall I hope I can re-open the server's beta version at (estimated)21:00.


Former SA:MP Property Administrator
Former Senior SA:MP Administrator


Offline Spike.

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Reply #56 on: August 21, 2014, 07:04:01 pm
Are we allowed to use optifine and shader mod ?



Offline lonelll

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Reply #57 on: August 21, 2014, 07:07:23 pm
Could i join your minecraft server ?

imma be teh biggest meth cooker ever , why ?
cuz iam the CAPTAIN CAPTAIN COOK !!


Offline eymasTopic starter

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Reply #58 on: August 21, 2014, 07:08:42 pm
Are we allowed to use optifine and shader mod ?
yes and yes. anything that does not give you an unfair advantage is permitted  :)

(Too bad both do give you an advantage in essence  :lol: )




Offline eymasTopic starter

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Reply #59 on: August 21, 2014, 09:14:17 pm
Alright, the server is back online again.
Notable changes are that I have made two guides explaining region protection, and one for the NPC player shops that you can now set yourself! (after getting an NPC from myself)

Also to further improve the "Magic spells" plugin, you must now require reagents* to cast them which will be spelled out in a book. And you can get new spells by doing quests for them at the spawn town's academy.

*When you do not have the reagent an error message will pop up saying you need mana, this is a large bug that I am working on but might take a long while, if it is hardcoded however, then a book tells you what reagents you must have for the spells.

The other things that have changed are minimal, I have done a lot of bugfixes instead. A few features that I thought could come in handy proved to be a mess so I scrapped them.

But now the rpg server is back in normal operations. sans for a few reloads which might be the last few bugfixes that would've taken too long.



 


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