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[New Script] Trucking Script Released

Gimli · 4777

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Offline Kostas

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Reply #60 on: September 17, 2014, 03:30:44 pm
Trucking isn't distance dependent AFAIK, you can make $500 driving from LV to BC or get $100 from LV to AP.

Well I believe that it is... but what you carry is also very important ... I think Diamonds is the most profitable?


Offline GimliTopic starter

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Reply #61 on: September 17, 2014, 03:57:03 pm
Well I believe that it is... but what you carry is also very important ... I think Diamonds is the most profitable?
Spot on!

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Offline Kaze

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Reply #62 on: September 25, 2014, 05:56:33 pm
Gimli,

We should make use of the truck that transports vehicles. We can go to a marker and sometimes an option for cars will pop up (you must be using the specific vehicle though). Make the cars around $2000 however we should only have 5 of these trucks and they should be scattered around San Andreas.



Offline TheLegitHabibi

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Reply #63 on: September 25, 2014, 06:47:54 pm
TRUCKING SCRIPT REVISION xxx360NoscopeXXXDorritos420Blazeit.


Basically, I want scripters to implement the cargo loading onto the VEHICLE, not the player.
Currently, its scripted so that the script registers it on the player. Once you enter a different cargo car, the script deletes it from the player. It seems like its in the car, but the script is saving it on the player.

Once scripters script the cargo onto the VEHICLE based on vehicle ID, no matter what vehicle you enter or leave, the cargo is gonna stay there.
So for example, if I happen to roleplay a robbery and jack a truck, I will have all the person's cargo.
Or similarly, if I happen to put a truck full of goods and hide it at Mount Chilliad, and go do whatever I want (including doing more trucker missions), if I come back, cargo will remain in the truck.

Why and whats the use?
Because it will open new possibilities of keeping yourself safe and similarly opportunities for criminals to rob such trucks and the cargo.


ADDITIONAL REVISION:
Here's what needs to be done.

Make farms and industries.
Farms make raw goods like meat, eggs, milk, alcohol etc.
A person can any amount of goods from the farms. They will have a fix price of like $100 per ton. So you can buy as much as your truck can hold.

You have to safely make your way to industries.
There can be different types of industries such as, Food industry, buyin meat and eggs for $200 per ton.
So a player can go sell it to the industry for the profit.

So now, if your cargo gets robbed, you lose the cargo and the thief can sell your cargo for double the normal profit.

PLAYER OWNED BUSINESSES?
Player owned businesses needs the old stock system. Like in RS4. But instead of /restock, he needs to set a price for his stock. Lets say a player owns pizza stack idlewood. So he needs the 1000 meat stock.
He needs to purchase it for a certain amount.
If he's in a hurry he can put a price of $300 attracting all truckers to transport the meat to him untill he is full.
Or he can only offer $200 or $205 to get it covered at a slower pace.


I hope you understand the kind of system im trying to suggest here.

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Offline Mikal

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Reply #64 on: September 25, 2014, 07:30:43 pm
One of the best scripts in the servers history!
/piss is still THE best though. :gand:

DENIED


Offline TiMoN

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Reply #65 on: September 25, 2014, 07:39:24 pm
ADDITIONAL REVISION:
Here's what needs to be done.

Make farms and industries.
Farms make raw goods like meat, eggs, milk, alcohol etc.
A person can any amount of goods from the farms. They will have a fix price of like $100 per ton. So you can buy as much as your truck can hold.

You have to safely make your way to industries.
There can be different types of industries such as, Food industry, buyin meat and eggs for $200 per ton.
So a player can go sell it to the industry for the profit.
i smeeel copied script



Offline Kewlizm

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Reply #66 on: September 25, 2014, 08:03:09 pm
TRUCKING SCRIPT REVISION xxx360NoscopeXXXDorritos420Blazeit.


Basically, I want scripters to implement the cargo loading onto the VEHICLE, not the player.
Currently, its scripted so that the script registers it on the player. Once you enter a different cargo car, the script deletes it from the player. It seems like its in the car, but the script is saving it on the player.

Once scripters script the cargo onto the VEHICLE based on vehicle ID, no matter what vehicle you enter or leave, the cargo is gonna stay there.
So for example, if I happen to roleplay a robbery and jack a truck, I will have all the person's cargo.
Or similarly, if I happen to put a truck full of goods and hide it at Mount Chilliad, and go do whatever I want (including doing more trucker missions), if I come back, cargo will remain in the truck.

Why and whats the use?
Because it will open new possibilities of keeping yourself safe and similarly opportunities for criminals to rob such trucks and the cargo.

And how would you prevent carjacking the truck? That would be done VERY often.

You are right about the highway robbers, but that would end up in a chaos.
I can already imagine:
1. Nobody will be able to deliver the cargo safely as truckers are probably robbed 99.99% of the time.
2. /p would flood with rage and arguments because of what I just mentioned
3. DM rates would rise.

And on another note, highway robberies are already being done by those who intend to do it for the sake of RP.

So nah I wouldn't want this to be implemented.

| Secretary of The Argonathian Labor Party |


Offline Stivi

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Reply #67 on: September 25, 2014, 08:34:54 pm
Admins are, or must be, perfectly capable of handling rulebreaks. That's all that has to be said when it comes to rulebreaking.

There's also possibilites of carjacking scripts, like ejecting the player..

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Kewlizm

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Reply #68 on: September 25, 2014, 08:45:28 pm
Admins are, or must be, perfectly capable of handling rulebreaks. That's all that has to be said when it comes to rulebreaking.

There's also possibilites of carjacking scripts, like ejecting the player..
That is true but I am sure that increasing rulebreak is never anything good and admins would never want that.

But regardless, how about these:

1. Nobody will be able to deliver the cargo safely as truckers are probably robbed 99.99% of the time.
2. /p would flood with rage and arguments because of what I just mentioned

| Secretary of The Argonathian Labor Party |


Offline Stivi

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Reply #69 on: September 25, 2014, 08:50:44 pm
That is true but I am sure that increasing rulebreak is never anything good and admins would never want that.

But regardless, how about these:
Second one is a rulebreak as well.
First one doesn't mean anything. Don't show off and you're fine.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline AK47

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Reply #70 on: September 25, 2014, 09:43:38 pm

Former SA:MP Property Administrator
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Offline TheLegitHabibi

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Reply #71 on: September 26, 2014, 10:10:19 am
Yes, my idea is predominantly based on a script from another server. However its a lot different from my idea, but if one has played there you could tell what I got inspired from.
If you really gonna deny this because of "we dont copy other servers" then argonath is never gonna improve.

Also, for all the players saying there will be carjacking done? Seriously? This is 2014 and this is RS5. We have enough admins to handle rulebreakers.
Is argonath really such a small admin deprived servers that you're gonna deny and reject ideas based on the fact that people are going to rulebreak? Really? If that's the case you either need to hire more admins or improve their performance.

Give negative aspects about the idea. If we're going to follow your stupid logic, then we should remove every script because of rulebreakers.

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Offline Marcel

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Reply #72 on: October 10, 2014, 11:16:25 am
Quote
The penalty for being caught for exceeding the legal weight is up to $500 and loss of cargo.
Under which law, exactly?




Offline TiMoN

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Reply #73 on: October 10, 2014, 11:17:44 am
Under which law, exactly?
SendClientMessage Law



Offline Marcel

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Reply #74 on: October 10, 2014, 11:21:59 am
SendClientMessage Law


SendClientMessage(GetPlayerIDByName("TiMoN"), COLOR_RED, http_get("http://www.argonathrpg.eu/index.php?topic=57761.0"));




 


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