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/rhl Suggestion

Hernandez · 11085

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Offline HernandezTopic starter

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on: December 22, 2014, 09:30:48 pm
As i am Always In Serving the Liberty City from the Suspects , As i Always want to check the /rhl of the Suspect !



Offline Danny Soulson

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Reply #1 on: December 22, 2014, 09:59:21 pm
I think its not cool because you check someone`s /rhl like his is 0 minutes and all cops would be like we give up..
Better keep it a secret. Either it doesnt make any sense , And its not needed



Offline Martijn

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Reply #2 on: December 22, 2014, 10:55:59 pm
Simply unsupported. Cops shouldn't know these things from criminals, and criminals shouldn't know everything from the cops.



Offline psyron

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Reply #3 on: December 23, 2014, 03:00:04 am
also 15mins RHL is ridiculous as it seems, give some leverage to criminals :(



Offline Martijn

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Reply #4 on: December 23, 2014, 08:09:58 am
also 15mins RHL is ridiculous as it seems, give some leverage to criminals :(
It shouldn't be to easy to just commit a crime and get away with it. And as far as I've seen, if you have decent skills, you still have a chance.



Offline psyron

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Reply #5 on: December 23, 2014, 08:21:38 am
It shouldn't be to easy to just commit a crime and get away with it. And as far as I've seen, if you have decent skills, you still have a chance.

theres no chance to escape a 15mins+ RHL coz the RHL doesnt decrease when the cops are near you i.e chasing you. only if we could hide..



Offline hurricane

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Reply #6 on: December 23, 2014, 08:44:37 am
theres no chance to escape a 15mins+ RHL coz the RHL doesnt decrease when the cops are near you i.e chasing you. only if we could hide..

Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.



Offline psyron

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Reply #7 on: December 23, 2014, 08:56:52 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.
no im not kidding you. 5-7 cops chasing one suspect having 30mins RHL... ok ggwp  :kilt:



Offline superh2o

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Reply #8 on: December 23, 2014, 09:04:16 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.
why don't you remove wanted/suspection then? so if i have a car accident i'm bound to run for 30min?

RHL is hard to shake off, yeah suspects use fast cars but so do officers, i don't remember a chase where at least 1 comet and 2-3 infernos were after me. And about the losing visual, not like you don't track the blip on your mini map, in general its hard to lose wanted level.

30mn rhl is impossible to lose, why? Well 1st police officers will come chasing in equal or better cars then you are in, 2nd noose will launch the Anni if you are rep lvl over 21. With a Anni and 3-4 officers in pursuit you are bound to die or get arrested.

There are tons of examples, where suspects failed to escape a police pursuit.
Yeah few do it with success but that few do it when they only have 1-2 officers behind them.
I have not seen in a while that a suspect chased by a Anni and 3-4 officers escapes.


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Offline Spike.

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Reply #9 on: December 23, 2014, 10:14:13 am
Are you kidding me? Escaping in a supercar (which is used by 99% of suspects) is a piece of cake. Once someone responds from location where there is no visual, it's almost impossible to keep up using the cruiser. Not even mentioning all the bugs, desyncs and crashes. I would even raise the rhl to at least 30 minutes and take away the /rhl command to make it at least somehow challenging for the suspects.

The LCPD has a HSRD Division . I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.



Offline Mark

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Reply #10 on: December 23, 2014, 10:50:29 am
The LCPD has a HSRD Division . I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.

I have seen that division working rarely in past , still a thing which i don't understand.
Btw suspects rhl is enough , bugs and desync are also present for suspects , it's not a thing that only cops have. Suspects challenge is already present: Survive the OP Anni :p


Offline hurricane

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Reply #11 on: December 23, 2014, 10:57:40 am
why don't you remove wanted/suspection then? so if i have a car accident i'm bound to run for 30min?

RHL is hard to shake off, yeah suspects use fast cars but so do officers, i don't remember a chase where at least 1 comet and 2-3 infernos were after me. And about the losing visual, not like you don't track the blip on your mini map, in general its hard to lose wanted level.

30mn rhl is impossible to lose, why? Well 1st police officers will come chasing in equal or better cars then you are in, 2nd noose will launch the Anni if you are rep lvl over 21. With a Anni and 3-4 officers in pursuit you are bound to die or get arrested.

There are tons of examples, where suspects failed to escape a police pursuit.
Yeah few do it with success but that few do it when they only have 1-2 officers behind them.
I have not seen in a while that a suspect chased by a Anni and 3-4 officers escapes.

No one makes you run, you can give up and its over + you save guns and fined less unless you aren't guilty at all, then you are free to go without any fines or losses.

LCPD officers use cruisers, so most of freecops do. So you are trying to say that when there is no visual, all the suspects just stop and wait untill a law enforcer arrives? No! they press Esc, see who is approaching and move away.

Do you really think that a police cruiser is "equal or better" than Infernus or Comet? :lol: Well, Stinger is but it's not available in this game. And I repeat, most of officers use cruisers (sometimes all). Annihilator? It's not a frequent case, used for long-lasting pursuits. Besides, only few people can operate it.

Then, have you ever considered crashes? If suspect is crashed, most of the time he will be given a second chance and providen with a car if it gets respawned. No second chance would be given to a law enforcer. :kilt: Besides, due to desync and lags it's not easy to flip the suspects vehicle. And the cars arent destroyable, so it's mostly the only way to stop a criminal.
Then, what if it's not just 1 suspect but 2, 3, 4, + ?

I agree that it's not easy to escape if it's about 8 skilled law enforcers (including FBI and NOOSE) following one suspect but that almost never happens. And it looks like you are only considering such situations.  :neutral2:
Reality is not like action movies and escaping police chase isn't that easy. I would say almost impossible. But in Argonath, it's quite easy, so I don't understand why are you complaining about it?

And if you have a doubt in my words, I advise you to grab a cruiser and play on duty for few days. You will see it with your own eyes.



Offline hurricane

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Reply #12 on: December 23, 2014, 11:06:54 am
The LCPD has a HSRD Division . I think they can handle it, just make the /rhl of 20 minutes, but the more officers you kill it will add 10 minutes per officer.

I think you don't know what you are talking about, no offense. There is only one person in that division, unfortunately, and they(he) doesn't play much. Also they(he) don't have cars provided yet. So in fact, that division only exists in theory.
But it would be just awesome if that division will ever be functional and have active players in it and cars provided.

And the only way to add minutes to your rhl while in chase, is to carkill. Which is not allowed  :rage:

But regarding the OP, I don't think law enforcers should see the suspect's /rhl.



Offline Spike.

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Reply #13 on: December 23, 2014, 11:08:12 am
I have seen that division working rarely in past , still a thing which i don't understand.
Btw suspects rhl is enough , bugs and desync are also present for suspects , it's not a thing that only cops have. Suspects challenge is already present: Survive the OP Anni :p

That division was never opened and they are doing their first wave now, so I have no idea, how you saw them.



What I would suggest is, you only see the bips when you are close to it (( 500m ))n another point being that all the bips would be white and only cops would see the suspects orange (( Hookers, Firemen, Medics and Mechanics would remain with their color )). This would reduce the copbaiting by interfering the other suspects which the civilian has no RP approach with.



Offline Spike.

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Reply #14 on: December 23, 2014, 11:11:06 am
I think you don't know what you are talking about, no offense. There is only one person in that division, unfortunately, and they(he) doesn't play much. Also they(he) don't have cars provided yet. So in fact, that division only exists in theory.
But it would be just awesome if that division will ever be functional and have active players in it and cars provided.

And the only way to add minutes to your rhl while in chase, is to carkill. Which is not allowed  :rage:

But regarding the OP, I don't think law enforcers should see the suspect's /rhl.

They just opened not a week ago, so they are still doing briefings and all their trainings and stuff. The problem is that officers can only be in one division and many choose NOOSE and not HSRD. Now the only way would not be carkilling but for example you are in a chase and the suspect gets out of the car and kills an officer, that would be when the minutes are added and not when you carkill a random civilian.


Note:

 Keep in mind that Senior Officers+ may use buffalos in such situations.



 


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