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Improving the situations for criminals.

CharlieKasper · 3025

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Offline CharlieKasperTopic starter

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on: April 15, 2015, 09:20:44 pm
This is not a script idea topic but a topic to discuss about how the situation regarding criminal business and roleplay can be improved. This topic can be used to create new script ideas so this topic is purely to discuss what and how can the criminal atmosphere of the server be imrpved.

At the moment the criminal roleplay purely rovolves on /me. There's no real script support besides horribly priced drug script, and group scripts (not group banks though, we urgently need that).

I have received several complaints about the drug market prices, and so have I checked. They have been horrible (atleast for us (Corleone) for a long time). Every group wants to get some opportunity to make profit. I would understand that we get bad prices once in a while, but not ALWAYS. The last time we got good price was.. I don't even remember, october 2014?. I am sure Corleone is not the only group that's facing this problem. This does not include heroin market which is completely dead.. The whole drug market is kind of dead.

 While I would much rather prefer the RS5 drug script, the server would be better off with the RS4 drug script. I am not suggesting that we get it back but we use it as an inspiration to improve on the current script. Bring whatever the players liked about it to the new system.

Also I would like to say is bring back /dice, /saynumber and russian roulette..

These commands give much more freedom to the (illegal) gambling atmosphere in the server.




As said, this topicis to discuss improving criminal roleplay. So criminals, sound off below.



Offline brian1996

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Reply #1 on: April 15, 2015, 09:24:30 pm
Also I would like to say is bring back /dice, /saynumber and russian roulette..

These commands give much more freedom to the (illegal) gambling atmosphere in the server.
A big yes please.


Kurwa


Offline eymas

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Reply #2 on: April 15, 2015, 09:42:19 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.



Offline chovra98

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Reply #3 on: April 15, 2015, 09:43:49 pm
Then get a profitable way other than trucking?



Offline Cofiliano

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Reply #4 on: April 16, 2015, 04:47:53 am
Tried that already Charlie, I got a unbelievable, illogical, and highly incredible answer:
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.

This isn't directed to Leon personally, but are you people insane? The most profitable illegal business in the world, isn't meant to be profitable?

Cause criminals who are trucking and doing fireduty all day long is so good for our community!

Conroy is planing to do a big re-do on the whole drug script, hopefully some basic sense will prevail.

Naše će sjene hodati po Beču,lutati po dvoru,plašiti gospodu.


Offline eymas

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Reply #5 on: April 16, 2015, 07:58:26 am
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.

So it's still profitable, but think of it as exchanging money at an office instead of a shop, you get ripped off evenly.



Offline Leon.

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Reply #6 on: April 16, 2015, 08:45:04 am
I thought the point was to buy it off producers to sell at a higher price at the drug market. Maybe set drug markets for bulk only? Ofc that goes against the convention of how flipping drugs IRL works but IRL assumes that anybody actually consumes the drugs.



Offline Rusty

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Reply #7 on: April 16, 2015, 09:02:00 am
I don't know what the current minimum and maximum prices are you can get at the market for each type of narcotic but one way would be to raise both ($40 min and $80 max - this is for weed) ($120 min and $200 max - this is for heroin) and have the prices change daily for each group so no two groups would have the same price that day.  As of now the prices are supposed to change per server restart or so I was told a long time ago and restarts don't come often usually every few weeks maybe more.  Groups now wouldn't be waiting long to get a good selling price and by the sounds of it makes heroin worth selling as I heard it's price is lower than weed or around the same.  This seems a more feasible option till Conroy rolls out something else.

I thought the point was to buy it off producers to sell at a higher price at the drug market. Maybe set drug markets for bulk only?

Isn't a kilo the lowest amount you can sell to the market?


REPLICA.


Offline Stivi

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Reply #8 on: April 16, 2015, 09:04:42 am
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.

So it's still profitable, but think of it as exchanging money at an office instead of a shop, you get ripped off evenly.
No one does 18KG of weed, just to then sell it off by 10 grams. The whole drug market thing is started wrong. A player deals with another player, then him with another player. the third one with four other players. Then ? By the time drugs go through 7 players, the price would have exceeded 70/g (( assumption )). And then ? Sell it to market for 35 ( if you're lucky enough ) ?

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline CharlieKasperTopic starter

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Reply #9 on: April 16, 2015, 09:13:42 am
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
The goal is to have players deal with players rather than the server, which in turn of course implements if not requires roleplay, but can be just as mechanized as you want it to be by silently handing over the packages and your client the money.
Where would the money go at the end?

Weed harvesters together get around (lets say) 20 KG of weed and sell it for $35 each to a dealer (there's no way they are going to sell for less when some groups get $45 for each gram)
>The dealer then accumulates all the drugs he can with his money and decides to sell the drugs to some group at $42 each
>The group accumulates all the drugs with all the money they got and eventually find out that they are getting $25 per gram for weed (!!!!!!!!!!!!!!!!! wtf?). They wait and wait and wait until they get a good price and even may not get any profitable price at all ($37-$40). In the end they decide to sell to another group for $1 or $2 profit for each gram and make about $40k max of profit by spending $840k.

Very small profit margin for such a huge expenditure. The group decides to stop drug trafficking since its too time consuming and doesn't pay of well. Bunch of groups decide this and the drug market is close to dead and not even 10% of what it was in RS4. The heroin market doesn't even exist in RS5. It's COMPLETELY dead.

What I have said is by the way the BEST CASE SCENARIO. Hardly happens.

I personally like the drug market part but it's not a great idea in practice. A group can't keep accumulating all the drug it has got. It has to get money to get more drugs and that's only possible when the group MAKES A GOOD PROFIT when selling its drugs.



Offline Kostas

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Reply #10 on: April 16, 2015, 09:25:54 am
First of all dont forget that there are no consumers... and that being a harvester is both easy and legal... this obvious turns the chain completely around. Making a bunch of drug kilos being exported away from the state the last stop... aye the drugmarket... stop saying that it is not meant for profit...  nobody will go any higher than that... about the prices... i like how they are different. So here is my suggestion. Change them.once a month or once every two weeks... pick one of the very active recognized groups for the highest price... and problem solved... groups must sell between each other... but everyone must have a turn... if you dont want it by turn then script a task for groups which would help them get a better price... may depending on how much they sold the last period? Meaning that some would have to invest for a better price?


Offline Traser

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Reply #11 on: April 16, 2015, 12:30:28 pm
I don't know what the current minimum and maximum prices are you can get at the market for each type of narcotic but one way would be to raise both ($40 min and $80 max - this is for weed) ($120 min and $200 max - this is for heroin) and have the prices change daily for each group so no two groups would have the same price that day.  As of now the prices are supposed to change per server restart or so I was told a long time ago and restarts don't come often usually every few weeks maybe more.  Groups now wouldn't be waiting long to get a good selling price and by the sounds of it makes heroin worth selling as I heard it's price is lower than weed or around the same.  This seems a more feasible option till Conroy rolls out something else.

This would be way better, therefor the criminal side of roleplay will increase.




Offline Kostas

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Reply #12 on: April 16, 2015, 12:56:47 pm
Not really going to commend the price change ... I personally find it a must, Drug Lords earn way more than Truckers... About the prices changing daily... I find that lame. If they change daily each group will simply wait for it's day. There are currently only four recognized+ groups, meaning that each of them will have the highest/a very high price at-least once a week... The prices change so that there is interaction between the groups, either help that actually happen or keep them steady for everyone. aka 80/g each, and that's it.


Offline Andeey

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Reply #13 on: April 17, 2015, 09:55:58 am
the weed price is good i reckon, just that players expect to sell for like 45p/g when it should be 40p/g because they have to understand the buyer has too make a profit.
Also the heroin script is useless its needs a big rework, like maybe set it to give 30-45 grams per order and price change to maximum 40p/g on the market

Too many players dont Roleplay with drugs, like for Example your growing weed and a player will come up to your spot and start waiting for it to grow and spam /harvestweed, and no matter what you do they dont roleplay. this should be an offence and should be punnishable because its just stupid.. and when you give them muiltiple warnings and try forcing them to leave they /report for dm even if you only fired a warning shot..



Offline Pandalink

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Reply #14 on: April 17, 2015, 01:08:31 pm
It's been said before that the scripted drug market isn't meant to give profit, but as a last resort solution towards getting money back from your excess drugs.
So the drug script is useless? Why does it exist then?

Of course it's meant to be profitable. That's literally what it's for.

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