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[SA:MP] RS5.1

Teddy · 20915

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Offline TeddyTopic starter

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Reply #120 on: April 29, 2015, 08:49:24 am
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.



Offline CharlieKasper

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Reply #121 on: April 29, 2015, 10:08:25 am
When is the group bank system going to be fixed? Is it part of the overall plan?

It's really needed!



Offline Stivi

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Reply #122 on: April 29, 2015, 10:34:46 am
http://www.argonathrpg.eu/index.php?topic=111466.0

Hitman and Hooker scripts have been scheduled for week 4 release.
Leak ?

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline youoo

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Reply #123 on: April 29, 2015, 10:49:17 am
I want to know how would be profit from ammunations , we are going to get the price of the weapon and bullets or what? 

If I own ammunation , I will buy stock for specific weapon for example:  /restock deagle ( amount i want ) or the stock will be for all weapons and we are going to buy bullets stock? Or bullets infinite till the stock of weapons finished?

Does the ammunation owner can change the prices of the weapons and bullets or they can't?

Idea:

Lowering and increase prices of weapons for short time. this will increase the roleplay for the owners to make discount on weapons

Also what about owners can making package of weapons and put the cost of it for example ( deagle and combat and armour ) in one package and this package will be less expensive than normal prices of each weapon.

I want to hear your pronouncement about what i had said above !



Offline Andeey

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Reply #124 on: April 29, 2015, 11:35:33 am
with containers being fixed, does that mean whenever we die we lose all items not in a container?



Offline Pandalink

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Reply #125 on: April 29, 2015, 12:09:43 pm
Works out at $25 profit per repair, and you have to manage the stock also.

neat :app:

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Offline Sandi

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Reply #126 on: April 29, 2015, 03:34:58 pm



DJ vrti malo hit, malo vrti hitić, malo svira David Guetta malo Mile Kitić


Offline Ehks

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Reply #127 on: April 29, 2015, 04:43:15 pm
I noticed one of the changes read:
  • Removing Orange-dot System

I didn't fully understand that.... No more auto-suspection? Or...?
Can someone please explain.


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Offline Sandi

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Reply #128 on: April 29, 2015, 04:54:05 pm
Orange dot as in the minimap



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Offline Rusty

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Reply #129 on: April 29, 2015, 04:56:59 pm
I noticed one of the changes read:
  • Removing Orange-dot System

I didn't fully understand that.... No more auto-suspection? Or...?
Can someone please explain.

Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.

REPLICA.


Offline danipoz

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Reply #130 on: April 29, 2015, 05:00:31 pm
Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.

Don't cry for what is lost. Smile for what still remains.


Offline Johan_S

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Reply #131 on: April 29, 2015, 05:04:48 pm
Removing the mini-map orange dot that is associated with suspected player's you know so cops don't just watch it all the time and can easily find where suspects are.
The suspected players will be invisible on the map or they will have normal dot color like they had before being sus? For example: white if citizens, dark red if fireman's, bright pink if medics or yellow if mechanics (?)

It will be hard for the cops wouldnt it?
That will be the beauty of the game: will increase communication between cops in /l and /r not only flooding /area id and rratata



Offline Ivan_MC

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Reply #132 on: April 29, 2015, 05:05:26 pm
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.
Why are you even worried about cops in the first place lol? Distance is already removed from /area.



Offline Spike.

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Reply #133 on: April 29, 2015, 05:06:56 pm
It will be hard for the cops wouldnt it?
I was reading something that /area will not show the distance only the location, so that new thing with this it would be really really hard for cops to do something.

Being able to place BOLOs and warrants is a possibility.
Plus if it was too easy it would be boring but with no dots you could be RPing with a suspect and don't even knowing :).



Offline Rusty

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Reply #134 on: April 29, 2015, 05:07:52 pm
You'd need to ask Teddy if suspects will be shown on the mini-map as white or even at all.  Hopefully the latter.

REPLICA.


 


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