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Gang wars!

Klajdi.. · 1986

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Offline Klajdi..Topic starter

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on: April 28, 2015, 07:06:11 pm
Greetings.


Seeing how wars are taking place in the server, I'm creating this topic to give my own opinion. Alright, let's say there is a war going on, and one of the families has already won. After a couple of minutes, players log in game one by one(called by their friends in skype, fb etc) to support the loosing family. Those who just got invited, go and shoot directly towards the members of the winning family, without saying a single word. And not only, but there are also moderators who keep a side and punish the other family unfairly. After that, they aren't able to give explanations.

Quote
Players log in game one by one(called by their friends on skype, fb etc) to support loosing family.
Afterwards, the war keeps going for hours and hours, clearly DM.


Now, where are the dead people? They are spectators of the DM going on. And admins don't give a f**k. Or they act like they don't know the situation. Of course, admins take their side and support it until the end.
The problem is... Nobody wants to accept the loss. And this causes the whole mess. A big mess.


This must run down, since this is a RP server, not a DM one. Maybe a new rule about this mess.


*Inspired by the today incidents... And I don't want to mention any name, I'm speaking in general*




Thank you.



Offline Kostas

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Reply #1 on: April 28, 2015, 07:09:30 pm
So what you are suggesting is? That once a fight is over, it's over? Why did the fight start though? What makes you think that the start of the fight was legit in the first place? Note that I wasn't there. And even though you are not saying any names, we all understand who you are talking about. And about what two sides you are referring to...


Offline Khm

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Reply #2 on: April 28, 2015, 07:14:50 pm
Yes, gang wars are ridiculously increasing with no end leading to people run without getting punished and others whom get unfairly punished so this is what I suggest for such situations;
Decrease the amount of weapons that a player can hold while playing.
Increase the prices of the weapons and bullets.
Make some kind of campaign to teach all family leaders on how wars should be done.
Disallow any group known for their disruptive actions in-game to make a war or get into a heated relation with another family as a lot of families get their hatred too personal.
OR
Make for each player some kind of "leveling up" that is based with how much the person played on the server and how many punishments did he get and how hard are they during a period of time, to get some sort of advantages (such as having scripted gang wars, joining scripted robberies, joining scripted kidnaps, holding limited weapons etc...).



Offline Stivi

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Reply #3 on: April 28, 2015, 07:17:51 pm
/report if it's DM.

Moaning here won't help, at all.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Klajdi..Topic starter

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Reply #4 on: April 28, 2015, 07:19:39 pm
So what you are suggesting is? That once a fight is over, it's over? Why did the fight start though? What makes you think that the start of the fight was legit in the first place? Note that I wasn't there. And even though you are not saying any names, we all understand who you are talking about. And about what two sides you are referring to...

All what I'm suggesting is to stop the DM fests happening every day in the server. This is RP server, so RP on it. Don't just think to DM like mad.
And if you understand who I'm talking about, you should also know the two sides I'm referring to. :)



Offline Whiteman

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Reply #5 on: April 28, 2015, 07:30:55 pm
Simple solution, led by LBM example: "Roleplay" - it has wonderful qualities which avoids DM or a single bullet shot. Organise a brawl with bats or something. Hah.


Offline Khm

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Reply #6 on: April 28, 2015, 07:38:04 pm
Simple solution, led by LBM example: "Roleplay" - it has wonderful qualities which avoids DM or a single bullet shot. Organise a brawl with bats or something. Hah.
Impossible with the random groups.



Offline Dennis.

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Reply #7 on: April 28, 2015, 07:44:51 pm
Lol Marco, if someone/family kill you, call all your friends to dm them one by one couse "they killed you". Enough to do not be called DM.

Fuck logic, RP something overall....

I somehow support Marco, to add a rule for players who join server after the war/shootout and dm(hunt - with the reason above "....") all alive enemies.
@Devin What you think?

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Offline Whiteman

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Reply #8 on: April 28, 2015, 07:45:43 pm
Well that should be the servers' one of the goals. Let me put it out there how an awesome shootout should work: (still both groups needs to be on the same level and understand.)

There can be just drive-by's where you drive through the enemy area briefly, not stopping. The point is not to kill, but to show yourself, frighten your enemy.

You can also grab vehicles, arrive at the enemy territory, block their way off, stand behind the vehicles, using it as cover. The other side should do the same and shoot at eachother. This sort of shootout can go on for as long as each side has bullets. No-one has to die, then just escape.

Then there's brawls like mentioned before, use knives, bats whatever. Bats are useful to destroy enemy vehicles, you can also RP setting a house on fire. Let your imagination fly, both sides though are indeed required to come with the idea of the scenario.

There are multiple ways to deal with your enemies then to pull a combat from your ass, shoot the shit out of eachother, run around the premises like crazy people, chasing eachother down. Use imagination, think how could you weaken/threaten your enemy in other ways then just plain shooting.

But I got to agree here with some of the statements. Not every group on Argonath is capable of roleplaying a realistic situation with true fear or logical actions based on the roleplay they're in.

Long Beach Mob out, come to our event on Sunday, it'll be fun as hell! CLUB 55


Offline Kostas

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Reply #9 on: April 28, 2015, 07:51:04 pm
So the idea basically is. When one sides has more people and attacks the other side, the other side has no right to retaliate with more people that could log in shortly afterwards? I would suggest not starting a fight in the first place if you can't live with its consequences. Yes the other side will prepare and retaliate for its lost comrades. You do that to. Stop starting fights, simple as that.


Offline Dennis.

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Reply #10 on: April 28, 2015, 07:56:57 pm
He means that after the war, not before it. At least I understood it so...

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Offline psyron

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Reply #11 on: April 28, 2015, 07:57:05 pm
this will all be sorted when both the sides have a sense of cooperation in regards to RPing. DM will stop when people stop taking things seriously and actually realize its just a game.

problem arises when ego clashes. eliminate the ego, feel the togetherness as a community and not get divided into groups.



Offline Stivi

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Reply #12 on: April 28, 2015, 08:01:39 pm
Devin already made his point clear on another topic...

This is just moaning to me.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Dennis.

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Reply #13 on: April 28, 2015, 08:07:02 pm
I think my suggestion will help to reduce "DMs".

THE SOPRANO FAMILY
SAN ANDREAS | VICE CITY


Offline Kostas

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Reply #14 on: April 28, 2015, 08:13:51 pm
Well, I only see two people defending a single side because as I understood, they were the side that got a strong attack in response to their victorious attack. Fact is, that as soon as the start is made, limiting the responses won't have any proper outcome. I believe that Devin did indeed add a rule that takes away many of the "launching attacks". The question is. Do we all follow that rule?


 


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