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Turn on/off some of the chats.

Cofiliano · 3572

0 Members and 1 Guest are viewing this topic.

Offline Kessu

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Reply #15 on: August 07, 2015, 07:16:51 pm
Would localized death messages / ability to turn on/off player connections suffice?


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Offline Call_me_Dad

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Reply #16 on: August 07, 2015, 08:19:56 pm
Thanks for the fast feedback!
When ever I join with my boys. I'm a pop star I know.  :D

The suggestion isn't to REMOVE this chats, yet to place a command that players can choose will they deactivate those chats or not. So I don't see why anyone would have a problem with it.

@aXXo
1.If you can replace them with something custom, can't you remove them as well?
 
2. "Guest15 joined" " Guest15 changed name to John_Newman joined the server"(I'm paraphrasing, don't remember  exactly the sentences), can we remove the first sentence, since its kinda useless and just make it "John_Newman joined the server"?
Yes, of course. This will be fixed when custom messages are implemented.
An option to toggle them will be added.

Local Death Messages will be a nice touch.
We can also add that civilians listening to a particular radio station(s) in a vehicle will only receive the death messages.



Offline Salmonella

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Reply #17 on: August 09, 2015, 01:52:27 am
I always found the whole ''admin X has frozen player Y'' stuff a bit too much. Also when a DMing cop gets kicked after killing someone 3 times, you see like 4 messages of text, including the kill message, the warning and the kick. Maybe those can somehow he shortened?



Offline Marcell

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Reply #18 on: August 09, 2015, 02:42:07 am
I always found the whole ''admin X has frozen player Y'' stuff a bit too much.
Unfortunately I think this has to stay, cause very often let's say a dmer will try killing someone, the admin will freeze the dmer, and the player will just think he lagged out / went afk and will proceed to kill him as soon as he moves etc



 


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