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/group requirements & changes

Teddy · 2728

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Offline Traser

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Reply #15 on: August 20, 2015, 08:04:29 pm
It's good, this way groups need to stay active.




Offline AK47

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Reply #16 on: August 20, 2015, 08:09:39 pm
I should note, and have noted, these are changes we have to make. You may notice the group system consistently encountering problems, this is due to the system mostly being misused and used way beyond it's intention. As a result we need to make change to ensure it can continue to operate for those who want to use it. Or you can keep bitching, we'll revert and it'll eventually just not work entirely.... if that's better for you.

None is bitching, we just said that it was a bit harsch with minimum 10 members

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Offline TeddyTopic starter

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Reply #17 on: August 20, 2015, 08:11:24 pm
None is bad girling, we just said that it was a bit harsch with minimum 10 members

We can reconsider limits as we go but we need to keep in mind the limit we are frequently hitting due to a poorly developed plugin.



Offline Leroy_Kolta

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Reply #18 on: August 20, 2015, 08:27:10 pm
We can reconsider limits as we go but we need to keep in mind the limit we are frequently hitting due to a poorly developed plugin.
Please do reconsider the limits when appropriate.

But, is it possible to re-develop the plugin to make it better instead of having it being "poor"?



Offline Malik.

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Reply #19 on: August 20, 2015, 08:53:34 pm
Not a smart move, to be honest. The server peak moments are 50 at most if we are lucky.
We won't achieve more activity this way, we should start changing the script not the rules.



Offline Rusty

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Reply #20 on: August 20, 2015, 08:56:59 pm
He never changed rules he changed requirements to acquire the use of a specific script feature.

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Reply #21 on: August 21, 2015, 02:30:10 pm
I don't know about the current system's exploits and how people are misusing them, so I can't propose an alternative fix to them either, but I just think 5 members should be enough. Back when peak hours meant 125 players, many roleplaying groups didn't even pass that 5-active-members-threshold. Nowadays there's hardly enough players around for that to be a very realistic goal for a true group. Not a group that just recruits everyone that spawns at LSAP right away.

I'm all for the increased topic age and the cumulative 10 hour effort a month (most groups will probably get that in a day), but I really hope the member requirement stays 5. Like Emmett also pointed out, I can imagine some groups not even wanting 10 members at all, let alone active ones.



Offline TeddyTopic starter

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Reply #22 on: August 21, 2015, 04:07:35 pm
But, is it possible to re-develop the plugin to make it better instead of having it being "poor"?

We didn't develop this plugin, we cannot modify. In addition, recreating would take months. Using an upgraded version, would take weeks and weeks of conversion as this plugin is a core plugin to RS5. Legitimately an entire rewrite would be required.

Based on Salmonella making a proper argument against it and not just crying about it, I will change it back to 5.




Offline Leroy_Kolta

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Reply #23 on: August 23, 2015, 04:21:22 am
We didn't develop this plugin, we cannot modify. In addition, recreating would take months. Using an upgraded version, would take weeks and weeks of conversion as this plugin is a core plugin to RS5. Legitimately an entire rewrite would be required.
So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.

Based on Salmonella making a proper argument against it and not just crying about it, I will change it back to 5.
Thank you Salmonella, for your input. Thank you for changing it back, Teddy.



Offline andy kane

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Reply #24 on: August 23, 2015, 05:57:38 am
How about a business group which needs vehicles to start their actual roleplay/business work for example let's say a dealership,towing company,News Agency whatever their work is mostly based on vehicles to be used by all of them,regardless from the 4 vehicles maximum per groups which is another issue that needs to be changed.



Offline jenniferr

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Reply #25 on: August 23, 2015, 11:00:36 am
The Number of group vehicles Must be increased also  :)



Offline Cofiliano

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Reply #26 on: August 23, 2015, 11:03:56 am
So what you're saying is that the core of RS5 is on a framework of a poorly created plugin? I thought the whole point of RS5 was to scrap away the old, fragile scripts and start with new, solid, trustworthy scripts.
Can we get a straight answer on this?

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Offline Stof.

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Reply #27 on: August 23, 2015, 11:14:01 am
I agree 100% that the group has to be active and have 5 members who are active, because what's the point of being a registered group if you aren't active, obviously.

The main issue I have with the /groups is people trying to build a huge /groups list on themselves. I strictly keep my groups "supporter" and "club friend" ranks with people whom I and my group engage with regularly. Yet still even after explaining to some I constantly get bombarded with "set me club friend" "plz make me
/groups" etc. I think the /groups ranks shouldn't be for outside friends, strictly people in the group or joining the group (trial etc).



Offline Stivi

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Reply #28 on: August 23, 2015, 11:16:34 am
The main issue I have with the /groups is people trying to build a huge /groups list on themselves. I strictly keep my groups "supporter" and "club friend" ranks with people whom I and my group engage with regularly. Yet still even after explaining to some I constantly get bombarded with "set me club friend" "plz make me
/groups" etc. I think the /groups ranks shouldn't be for outside friends, strictly people in the group or joining the group (trial etc).
We had a topic about this and it was impacting the scripts negatively, they are not designed for so much groupmembers.

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Offline Manoni

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Reply #29 on: August 23, 2015, 12:13:01 pm
The Number of group vehicles Must be increased also  :)

If the max required members for a group is 5 players, why would you need more than 6 vehicles?


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