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Changes to be made

Satoshi · 15535

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Offline Rusty

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Reply #30 on: September 05, 2015, 03:12:30 am
So yeah, what do you guys think? What scripts do we need to implement faster and what can be dropped aside for now? I do realize that our current scripts that are being worked on take lot of time and effort, so how about implementing the ones that don't require as much as them? For instance, we can have those duty colors removed as you said, new furniture objects, that /wear clothing system and whatever is there. I don't say that these will bring lots of players, but it's a good way to start. For example there might be players who love to furnish houses and would like to roleplay designers, but they can't because we're lacking of furniture objects.

What do we need to do? What should we work on? And for those who visit our forums and don't play, tell me guys, what do we need to do in order to get you back here? We need to step up and do things or else we're going down. /discuss

Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.

REPLICA.


Offline Cofiliano

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Reply #31 on: September 05, 2015, 03:37:09 am
to be honest, I attribute the problem to our mistake of limiting police, combat shotgun, and lack of business features. These are all things that'll be resolved in the coming week as my PC is fixed.
Combat shotgun isn't even among top 1000 reason why people left, and tbh its good the way it is.
Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.
You need people to comeback, in order to attract outsiders.

One of the reason why the player count went down is because most of Gvardia people are inactive in this period of the year. Yeah I know, I give too much credit to my group, but with 6-7 Gvardia online you get 10-15 more friends outsiders online minimum. That's half of the player count when the server is 40-50. And we just went inactive 2 weeks ago.

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Offline danipoz

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Reply #32 on: September 05, 2015, 07:49:37 am
Even if the old players roleplay it won't change the fact that new players are not staying.Almost every new player doesnt know English, you can't interact with them.

Don't cry for what is lost. Smile for what still remains.


Offline psyron

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Reply #33 on: September 05, 2015, 09:43:46 am
new players will be serious towards the server when the server shows its seriousness to its players. when a new player joins, he should be properly guided with the server rules and things to do like jobs, important locations etc via a introductory video. there should also be a roleplay quiz when a new player joins, to check his credibility.

a newcomer is either confused as fuck or doesnt know what roleplay is, hence. its like you join the server, spawn at airport and do whatever the fuck you want, no guidance. no seriousness.

think i should mention this as well, some admins and managers are not friendly at all. they act like bots, or rather egoistic putins. if you want respect from the players, you gotta give respect to the players.



Offline Stivi

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Reply #34 on: September 05, 2015, 09:57:53 am
It's both the players and scripts. When new players join they want to see scripts, so they start interacting. But then, they need players to stay around with. We're doing this to ourselves.

Mr Cofiliano how can you deny that we had any relation or intercourse, while you are prosecuting me?


Offline Pandalink

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Reply #35 on: September 05, 2015, 02:21:21 pm
These days it's more about money then roleplay..
Let's be honest here, it's always been that way. People love to earn money and they always have done, right back to RS1.

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Offline Brian

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Reply #36 on: September 05, 2015, 02:26:20 pm
Let's be honest here, it's always been that way. People love to earn money and they always have done, right back to RS1.
Of course, it has always been. But in the past people still made some time for actual role-play. Pulled over a trucker yesterday who barely spoke English (which is okay), didn't really understand /em, didn't want to role-play. I fined him for speeding and he was moaning (not as character) about $20, then he just /sent and drove off.



Offline Que

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Reply #37 on: September 05, 2015, 11:54:23 pm
Trust me, bringing back old things like combat shotgun is only a shortcut to success. It got removed for a reason. Remember the reason and make sure to keep up the good work.

In order to become successful once again, everyone needs to make sure they're on the same side of things. Argonath's two-sided community needs to become one in order to address the problem and become bigger and stronger. There are still people attempting to change Argonath to something it will never be. It's only a destroying movement. The players leave while the changes never come because they got indicated that it will happen, but never did.

The work you guys put in are top notch, from current group leaders to community managers, but it's up to the players themselves to accept the fact that Argonath is what it is and drop the serious attitude, because this will never be the place for it. No matter how hard anyone's pushing for it. The player base we have is not ready nor into it.

If you are into it yourself - about to create one astonishing serious group - do not do it. It might be fun for the first two weeks, but after then you always realize it's not working. Keep it simple and make the standard of the faction medium at most. Your roleplay quality can be high, but do not expect too much from the server itself nor from the structure of the group. If you somewhat believe otherwise and wants to operate above medium - it's only a matter of time before you seek elsewhere or ending your chapter quite early.

Keep things simple and enjoy the community for what it is.
Trust me, I've done nothing but the opposite for the past years and it's waste of time and a total mood crusher.



Offline Camels100s

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Reply #38 on: September 06, 2015, 12:35:03 am
Or maybe, 27 users online on forum + 39 guests and only 1 person online at the moment [HB]Unbilievable. maybe is that eh.. maybe you can simply go IN GAME instead of moeaning about F***** useless things. Second, there are a lot of servers where people IG are more then 500, maybe they prefeer go IG instead of going AFK on a forum moaning about Scripts (Back in the day old players RPed back only using a sort of /l chat ) or moaning about Freecop,Combat Shotgun and other Sh***. Many servers requires to be accepted on forums by writing a sort of CV , after you will be accepted you can log in game, so.. why the F*** servers like that gets 600 players, and Argonath (WITH many "Elite" players and an awesome community, from Administration to the newest player) that have a "free entry" only has 1 (ONE) Player IN GAME? Ask yourselves.


Offline Camels100s

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Reply #39 on: September 06, 2015, 12:39:10 am
Sorry for doubleposting. I'm GOING IG. Please, continue to talk about Scripts etc etc.. instead of moving ASSES (sorry for that word) I'm really angry for that. i spent a lot of time to find a server like Argo, trust me, no servers can be like it NO ONE, i went from server to server and all was really.. BAD. Go IG and play.. till you can. Just do it.

ACTA NON VERBA - Facts, not words.


Offline Brian

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Reply #40 on: September 06, 2015, 01:26:25 am
Camels, there's a lot of people that either don't have time/ ability to go in-game but like to browse the forums. Or people from other servers on this community (yes, we have more than one server.)



Offline Shorty.

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Reply #41 on: September 06, 2015, 01:33:01 am
Actually, this server needs it's players more than ever, overall, we're here to have fun, not to argue not to do anything else..



Offline AK47

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Reply #42 on: September 06, 2015, 03:17:14 am
A useful guide would be good indeed so you can get some sort of clue what the server is about.

To re-gain more veterans I honestly think something like the "Economic Stimulis" like in RS4 should be added. Maybe not like 50k but a few bucks every hour(?) could be good, of course you would have to spend time in the server to get it, not just logging in every --:59 to get it. The current reward is just not that good (Yeah Im that guy, feel free to shit on me). Moneymaking is encouraging players, and spending hours and hours and not "getting that much back" is a moodcrusher.

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Offline Stof.

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Reply #43 on: September 06, 2015, 06:03:34 am
Script features may attract and let people know updates are happening but it doesn't make everyone turn their head.  Forgetting about the most crucial part of this server.  Roleplaying.
We shouldn't aim to please people to comeback but rather to attract outsiders.

To be completely honest from my point of view yes, we do need roleplay but it is not everything. In my eyes more scripted jobs and things to do that require little player to player interaction are just as essential to the server as the /me command. You see, most people joining the server do want to learn to play on our server it's just we don't have the amount of people online to create the atmosphere that we want. A new player can't just walk down the street anymore and be greeted by gangsters or even stopped by the cops. Not because we're not roleplaying just because we don't have the player base to give that anymore. That's why I suggest we have a few jobs put in place especially for people who are new to the server and those jobs encourage roleplay and to learn how to roleplay. Some job that can force new players onto the rest of us so they can interact and learn, for an example maybe an electrician job where electrical workers get a radio alert "Power has gone out at bar 21 in montgomery call owner on 5656". This way, if the player is online the newbie can give them a call letting them know about the situation and that they're on the way over. This gives us players an option to roleplay with them and teach the while they make money on the job. And I guarantee if a new player wants to learn 98% of us will teach.

We need scripts that both encourage roleplay and discourage it as there a many times on the server where there are little to no people to roleplay with, I mean most of last week I was one of four players on the server most of the time.



Offline SatoshiTopic starter

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Reply #44 on: September 06, 2015, 12:48:25 pm
more scripted jobs and things to do that require little player to player interaction are just as essential to the server as the /me command.

We need scripts that both encourage roleplay and discourage it as there a many times on the server where there are little to no people to roleplay with, I mean most of last week I was one of four players on the server most of the time.

This is what I am trying to explain them, Stof. They say players make the server, I agree, players do make the server. But in order to get new players, you need scripts, you need to give them something to do and keep them busy in-game rather than freeroaming all the day. Scripts are essential to get new players with the hope they'll remain here and we'll grow the playerbase.



 


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