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Changes to be made

Satoshi · 15494

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Offline Frank_Hawk

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Reply #45 on: September 06, 2015, 12:58:07 pm
Mayor of San Andreas
I recommend making a short term immediate RP change:

- I suggest appointing an active influential member of the community as mayor
- Withhold their responsiblities to only RPing meetings with criminal factions to generate more activity
- One of the core priorities of SAPD will change to providing utmost security to the mayor

If I had to recommend making an appointment in the current climate, I would suggest Leon from the management team. Cofi is also another good candidate - both possess good diplomacy and measure.  I would encourage other people to also provide their recommendations for a mayor in the immediate need - we simply do not have the luxury of wasting time anymore.

Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.




Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Corey.

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Reply #46 on: September 06, 2015, 01:12:51 pm
This is what I am trying to explain them, Stof. They say players make the server, I agree, players do make the server. But in order to get new players, you need scripts, you need to give them something to do and keep them busy in-game rather than freeroaming all the day. Scripts are essential to get new players with the hope they'll remain here and we'll grow the playerbase.

Exactly.  There should be some more Jobs as @Satoshi said.

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Offline Marcel

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Reply #47 on: September 06, 2015, 01:20:08 pm
Some good stuff being posted in here. Thank you for thinking about how the server and community can be improved. Behind the scenes, many people are working on improvements that should help us achieve the desired effects.




Offline eymas

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Reply #48 on: September 06, 2015, 01:21:49 pm
What I suggest is not to wait for the scripts, try to find a way to get the roleplay running in advance so people can get a general image of how it's supposed to go. If they would bring in a fishing job for instance then you could start roleplaying that in advance(provided you can buy/use a boat), the payment is a different story but if you think well enough: the profit lies in communication with each other, thus roleplay  :)



Offline Axison

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Reply #49 on: September 06, 2015, 01:56:40 pm
Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.
I've literally got no idea what lag/desync you are talking about. I haven't experienced lag on Argonath for quite a while now. I also haven't been desynced. My ping is usually WAYYY higher than yours and i seem to be playing the game just fine.


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Offline SatoshiTopic starter

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Reply #50 on: September 06, 2015, 01:59:32 pm
Same here.



Offline .Matthew.

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Reply #51 on: September 06, 2015, 02:02:14 pm
Are our priorities right?
I've recently upgraded to a i7, 16GBRAM, GeForce GTX 960M with a 30MB/s connection speed - yet I'm experiencing levels of desync/lag that were normally seen when the player count was high in numbers in RS4. The core manifesto of RS5 over RS4 was that the desync/lag would be removed, similar to other competing servers. The desync/lag defect is a critical severity priority to fix, since the game is not playable - meaning the new script enhancements will have less then the desired effect. We need to be calaculated in our way of thinking. New players on joining make a judgement about our server normally in the first 30-50 seconds. We need to make their introduction to the server seamless and one of their first important quality measures will be, whether this lag affects their ability to play this game properly.
This is true, there's this constant delay/lag that occurs at random times throughout the day. It became impossible to even PIT someone, the vehicle sync is horrible. Either a stronger host is needed or there's something that causes it in script.



Offline Cyril

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Reply #52 on: September 06, 2015, 02:03:18 pm
The lag is on his end.
There is no lag on the server.




Offline Axison

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Reply #53 on: September 06, 2015, 02:10:03 pm
The lag is on his end.
There is no lag on the server.
Indeed. If it was server-end lag, there would be way more complaining. So far i've only seend 1-2 people saying they lag.


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Offline Salmonella

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Reply #54 on: September 06, 2015, 02:44:13 pm
Everyone keeps saying we need more roleplay but there's plenty of that. Apart from a few people just standing idle at GS9 I think everyone in the server currently roleplays and does his or her best at it.

I read someone saying money isn't the issue, but it is. Horsebetting and trucking was the only straightforward way to make money.

The summer holidays wasn't the only thing that ended at the same time the playercount got divided by 2, horsebetting was also changed into something that's not profitable anymore. I suggested it'd be changed back to how it was but I'm afraid it's not gonna be like that again. I really believe this is one of the reasons we lost players in recent days, because that was the only way to make money if you didn't want to go out trucking and if you didn't run a large drug operation.

Roleplay has never been Argonath's main attraction. There was a lot more to Argonath than just roleplay, which made it so unique. The community is one of those things, but in terms of gameplay, there was actually a pretty cool economy going on in RS3 and RS4. People sold cars and houses to each other all the time, businesses earned good money if you had a good business, you could win the lotto, at some point sell guns to other players... Just all sorts of ways to earn money. As a player you just had a lot more features availible to you then, than you do now (storing skins and weapons, /heydude, /area, etc)

So yeah, when scripts like /area, /heydude, item storage in houses, entry fee and all these little things that made Argonath's scripts unique back then return, I think we'll gradually start to see new players. But only if there's actual ways to earn money.

Think about it, RS5 had 80 players at peak hours for some time. What has changed since then? I've been told trucking was more lucrative back then, and for the rest it's pretty much the same scripts. Then horsebetting was introduced and we got some more players, and now that's nothing and the server's dropped in amount of players again.

The idea was to create an unflawed economy right? The opposite of RS4's economy, right? I don't see how that turned out any different, except the names on the Mullholland mansions isn't for example [Rstar]Fernando, but Mario_Soprano.

I don't think that's a bad thing, new players got new chances. Just don't pretend the economy is any different now than it was then. There's rich people who were able to take advantage of money earning back when trucking earned good, and there's poor people who have to truck 10 times as long for that cash now. The rich and poor are equally divided as in RS4.

You actually might as well reset the server stats again and try again, because NOTHING changed, except for people's names.

I never thought anything needed to be changed though. It all worked fine, and you could find your vehicles.



Offline SatoshiTopic starter

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Reply #55 on: September 06, 2015, 03:28:02 pm
Our staff need to be more friendly and approach the newcomers too. This has happened just a minute ago. I know he shouldn't have told the server's name, but he didn't know he is not allowed to. In this situation, couldn't the admin just approach the guy and inform him he is not allowed? And ban him if he would have done it again.



Offline Salmonella

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Reply #56 on: September 06, 2015, 03:36:32 pm
What do you mean? Right in that screenshot Rudy_Guerrero informs him about it, and 5 seconds later he does the same thing. Seems justified to me.



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Reply #57 on: September 06, 2015, 03:38:02 pm
If he mentions the server name, for example. I came from base germany, or what ever it's called, okay.
But he asked people to come to that server = recruiting = against the server rules.
I do how ever think that staff should be just jump happy, if someone mentiions a server name or accidentally types in caps there's no need to ban or warn/ mute straight away. Just ask them not to do it.



Offline SatoshiTopic starter

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Reply #58 on: September 06, 2015, 03:44:22 pm
What do you mean? Right in that screenshot Rudy_Guerrero informs him about it, and 5 seconds later he does the same thing. Seems justified to me.

He said "please cam to base Germany" (this is not a server) and then he said the actual server's name which I taken off the screenshot. So he only said it once. What he meant by base Germany is that it's a popular area on another server, just like it's GS9 for us. He told me to come pick him up from the base of Germany (the popular place on that server).



Offline eymas

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Reply #59 on: September 06, 2015, 03:49:14 pm
Let's not discuss the validity of punishments here. If it is invalid in your eyes then use this.

Answers were already given on that as well, but I can agree a single warning before it is more than enough unless he is actually recruiting like pictured.



 


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