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Changes to be made

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Offline Johan_S

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Reply #180 on: September 07, 2015, 01:56:00 pm
Are you f**cking serious? This is your way of seeing things. If for you, creating a group to help new players is asslicking and wannabe moderator, then it's you who is a wannabe.

Throw away disrespectful shit, and then go back to your corner IG, not helping the situation at all.

Because, I try 3 years now, to keep up this organisation and then the smartass Johan, decides one day to throw away all our efforts by saying we are wannabes.

I will be very honest, the only ACA i know is Aca Gvardia. I'm not throwing away your attributes in AoD, Verdant Motors SAPD etc.



Offline Lustigkurre

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Reply #181 on: September 07, 2015, 02:10:56 pm
I'm not talking about RP quality, I was just saying that most of members come online for trucking and main chat discussion, at least that's what I'm seeing lately, and as I said by removing main chat script the server will look more like a RP server then global chat server

Removing the public chat will be the final death punch to the server.

"lustigkurre - he's too f**king creepy"


Offline [Rstar]Peter

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Reply #182 on: September 07, 2015, 02:18:09 pm
Removing the public chat will be the final death punch to the server.
Fatality!
Yup, we shouldn't do something like that lol

Quote from: Abraham Lincoln
Nearly all men can stand adversity, but if you want to test a man's character, give him power.


Offline Johan_S

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Reply #183 on: September 07, 2015, 02:19:38 pm
The RS5 economy has stalled.

We are now in a full blown recession.

Once the decent ways to make profit will be implemented, the activity of the server will be normalized. Few players may stay all day saying that money =/= rp but this is our sad reality. We must live with it. The need of the money is vital in our server. Sometimes i feel sorry taking money from few members to pay other members which cannot adapt with way of the current profiting. Yet i cannot keep all motivated. We might speak about friendship and loyalty but we must consider the "time" which is very important for the life of everyone. I cannot justify the time that they will lose being with me at this rate.



Offline Bruce.

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Reply #184 on: September 07, 2015, 02:22:58 pm
I'm not talking about RP quality, I was just saying that most of members come online for trucking and main chat discussion, at least that's what I'm seeing lately, and as I said by removing main chat script the server will look more like a RP server then global chat server
Like Lustig said, removal of public chat will be just the K.O. of the server.
Tho what we can do to look more like a roleplay server and not a freeroam deathmatch or whatever the fuck those shit are is to kinda force Firstname_Lastname usernames.. that can ofc also accept tags like [GSF] [WS] =AV= etc etc....

I believe Argonath will be back as soon as the exams are over.
SA:MP server is currently in a decent state with a stable player base of around 20-25 people on a daily basis.


Offline Khm

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Reply #185 on: September 07, 2015, 02:25:28 pm
I give more credits to MIB assisting new players than those "wanna be moderator" organizations.
-_-
To be fair since ACA stopped working in RS5 (2 months ago) the income of new players who are sticking in the server has lowered. And that's why we mainly stopped, being called "wannabe moderator" organization...



Offline Teddy

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Reply #186 on: September 07, 2015, 02:32:28 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)



Offline Johan_S

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Reply #187 on: September 07, 2015, 02:34:40 pm
You plan is very good so far. i think there are members which can improve it, i hope they will post their ideas here.



Offline Khm

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Reply #188 on: September 07, 2015, 02:38:15 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)
Script wise change, that would be the best.



Offline CharlieKasper

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Reply #189 on: September 07, 2015, 02:46:16 pm
What you are already working on is great.
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions
Agreed on freecops. They have ALWAYS played a vital role in the activity of the server. There is NO doubt on this statement. Also, players without passport could be helpers. They can't suspect, they don't get weapons. But they can get on duty and can get a notification that they should play with other officers to gain experience before they become a full officer after receiving a passport.

Lottos: Less than RS4, more than RS5. And make it real. Not choosing a number from 1 to 100. Make it a multi number set combination like in real life.

Give equal importance to both. Shootouts will always be there. I personally think removing combat was a bs idea. It's not going to help except maybe make people improve on other weapons, but that's not the point. If a shootout happens along a roleplay, don't stop. Give the ARPD/SAPD some work. There could be a long backstory even if the roleplay before the shootout was short. It gets pretty obvious after a point when a shootout happens because of a reason vs when a shootout happens cause a group is bored and sees enemy in the TAB list.



Offline Axison

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Reply #190 on: September 07, 2015, 02:46:21 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)
That is a start. Atleast that what majority of the playerbase wants.


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Offline Teddy

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Reply #191 on: September 07, 2015, 02:51:15 pm
Shootouts will always be there. I personally think removing combat was a bs idea. It's not going to help except maybe make people improve on other weapons, but that's not the point. If a shootout happens along a roleplay, don't stop. Give the ARPD/SAPD some work. There could be a long backstory even if the roleplay before the shootout was short. It gets pretty obvious after a point when a shootout happens because of a reason vs when a shootout happens cause a group is bored and sees enemy in the TAB list.

I'm not saying that shootouts shouldn't or won't happen. That's a fairytale for the sims, not a GTA game. I am saying when players first come into contact with one another, the first logical step needs to be to RP, unlike it is now where players do just run up and shoot each other.



Offline Frank_Hawk

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Reply #192 on: September 07, 2015, 02:57:53 pm
So lets summarize a game plan here:

+ Re-add freecops system similar to RS4, with additional limitations (e.g require passport, etc)

+ Increase the amount of lotteries, possibly add a scripted lotto system (including player sponsored lottos)

+ Players: focus on less combat-instinctive interactions and more RP-first interactions

What we're already working on:

+ Adding profitability of businesses

+ Adding drug profitability

+ Adding different profit streams

+ Adding new systems which promote healthy and positive player-to-player cooperation and interactions.

+ Adding new systems which have been highly demanded by players (e.g wearables, account security, heists, etc)

History has taught us that new players will want to become freecops shortly after joining the server. We should revert back to legacy RS4 functionality which allows new players to become cops without the need for a passport. If the counter argument is it would lead to more DM, we should accept that impact and mitigate it through RP.

Also, thanks for sharing the list but can we have definitive understanding as to what to expect first? I suggest ranking these improvements in terms of priority (i.e. one being the highest and likely to be delivered first and so on).

Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.



Though much is taken, much abides; and though we are not now that strength which in old days moved earth and heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will to strive, to seek, to find, and not to yield.


Offline Brian

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Reply #193 on: September 07, 2015, 03:04:39 pm
Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.
As we tried to explain before, most of the people do not have lag, nor desyncs, the server statistics appear fine, as they have been checked by several people. And it appears just to be you and a few other people, who also appear to be from the UK.



Offline Teddy

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Reply #194 on: September 07, 2015, 03:12:55 pm
Also, thanks for sharing the list but can we have definitive understanding as to what to expect first? I suggest ranking these improvements in terms of priority (i.e. one being the highest and likely to be delivered first and so on).

Also, can we please urgently carry out an investigation into the lag/desync? It is becoming worse and no level of enhanced functionality will work unless the performance of gameplay is within acceptable levels.

The priority order and delivery order is not entirely the same thing. One system may be finished before another because it is smaller, or requires less rewriting. Our biggest priority rewrite is the business profit system which requires a very extensive amount of work, with a large amount of that still needed. There is also testing, and other phases which might change up release orders.

I have investigated the cause of the lag and I can't really seem to find anything off. Then again, I do not experience lag even on my Mac Book so it might be something not directly relating to your connection but rather the cyber path your connection takes.

Can you please tracert samp.argonathrpg.com and PM me the result. Anyone else having problems with lag please do the same. If we can identify a hop causing a problem we can begin to find a solution.



 


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