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Liberty City Police Department - Suggestions

Arthur · 6655

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Offline ArthurTopic starter

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on: November 04, 2015, 03:50:19 pm
Aye mates,

The name of the topic speaks about itself, yea I am going to suggest some subjects related to LCPD.

First of all, Alderny prison is a huge place which we can jail the top wanted suspects in, not only that, but it's gonna be kind of different from the other normal prisons at any police station, suspects are usually jailed for approximately 20-30 seconds or even more a little bit, it's not a big deal for a top wanted suspect, though. What I am trying to say is, Alderny prison will be a great addition, if it is scripted however, it is not going to be for normal suspects who commit minor crimes. Alderny prison would be for the top wanted suspects, the more dangerous and wanted the suspect is, the more period of jail time should be issued, they can be jailed for 200 seconds due to the major crimes they have committed. Additionally, it would increase role-playing among police officers and suspects, meaning that, it's a win-win situation. Lastly regarding this suggestion, I would like to clear some points out. The reason for this suggestion, is that we are looking for the most possible ways to present a proper and enjoyable role-play for everyone, we are not looking for benefits for Officers.

Secondly, this was discussed and suggested many times by my fellow Officers, but I insist on suggesting it over and over because I am sure that it would be for the server's advantage. I am fully aware that Argonath's vision states that being a cop is for everyone and does not apply any rules nor requirements to become a cop. But, when this right gets enormously abused, we will have to do something about it. As most of you know, new comers are always enthusiastic about being cops and killing everyone goes on their way, I strongly appreciate the role of our A-team and their great efforts in preventing them from causing mass deathmatching. In my point of view, it's unfair for us and them, for us; because always some or most of them assault us for no reason, ruin our role-plays, misuse their rights and powers, for them; because you do give them the freedom of being cops but you are fully aware that they would do something that either get them copbanned or tempbanned or banned from the server. My question is, what is the point of this policy as long as they are going to get punished due to their mistakes?! It is like giving someone a power then taking it back. I strongly suggest not allowing newcomers to join the duty unless they have obtained passport, by applying this policy, you are gonna save them from getting any punishment as they would realize what the server is about and how to follow the rules, you are gonna save us as well from their misusing and law breaking. As far as I know, this rule was applied a few years ago and it must have achieved great results.

Thirdly and lastly, as all of you know that freecops aren't lead by LCPD management and they do whatever they feel like doing, which makes a chaos. I suggest electing a Commissioner for LCPD, who looks after us, listens to the Chief's suggestions to help improve the department and must be:
  • Able to make correct decisions, and has the enough experience as a law enforcer.
  • Clean from any criminal record.
  • Active.
Not only that, but I also strongly suggest making freecops a part of LCPD (that's what should be in fact), meaning that, they MUST follow the orders given to them and act like cops not drifters nor racers. We as high ranked Officers, can and will help them role-play as much as possible, also help them understand the role of being a cop not just chasing suspects and kill them (we have already tried to assist them but they never listen to us). LCPD is a part of ARPD and all Officers must follow orders from high ranked Officer, nevertheless of their rank nor being a freecop means that they can do whatever they want.

P.S: Don't consider my words as a complaint or a conflict, these are just suggestions.

Signed,
Kevin Parker

-Multi Theft Auto FBI Special Agent.
-San Andreas Police Department Detective | San Andreas Police Department S.W.A.T Rookie
-Liberty City Police Department Ex-Lieutenant | Ex-NOOSE HSU Commander | Ex-NOOSE TRU Operative


Offline yaz000n

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Reply #1 on: November 04, 2015, 04:28:56 pm
I support the idea that players should have a passport in order to go on police duty.



Offline Martijn

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Reply #2 on: November 04, 2015, 04:46:22 pm
Good thinking, Kevin!
I like your ideas about the prison. I'm sure there are some criminal roleplayers out there who like to roleplay realistic things, like this. For example, a top-wanted criminal from Liberty City finally get apprehended, what now? Immediately inform the FBI and NOoSE if they aren't there yet. Set up a secured area, and also call the LCPD Stocade (or any other vehicle that's being used for transports). By the time everyone arrived at the scene, make a plan together with the FBI and eventually NOoSE to get the suspect to the jail safely, to prevent any traffic stops, and to prevent any civillian to hold-up once everyone has started driving. When arrived at the jail, the roleplay has just been started. There could be some people from LCPD, or any other law enforcement organization that works in the prison, which will process the inmate. Such as stashing personal items, changing the clothes of the inmate (There could be a script which those prison workers could use. Example: /inmate [id] - Gives the player a prisoner outfit.), leading the inmate to his, or her cell, and not to forget; the paperwork. There should be law enforcement with them until the inmate is actually locked inside a cell. For example, two FBI agents, or LCPD officers.

I'd love to see something like this. I'm sure this also won't get boring since a properly organized roleplay like this takes atleast one, and up to two hours.



Offline KaspeeersLV

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Reply #3 on: November 05, 2015, 07:41:25 pm
Suport about the pasport on duty...Cuz sometimes there is no admins in game...And many newplayers who did not read /rule /help and go duty and making chaos...for example -making suspects for no reason...

I hate those who are talking about Mozart , makes up for the cultured people and at the same time have not seen any of his paintings ...


Offline Harzy

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Reply #4 on: November 06, 2015, 09:52:31 am

I strongly suggest not allowing newcomers to join the duty unless they have obtained passport, by applying this policy, you are gonna save them from getting any punishment as they would realize what the server is about and how to follow the rules, you are gonna save us as well from their misusing and law breaking. As far as I know, this rule was applied a few
years ago and it must have achieved great results.


I said that so many times, and after seeing it here, I really suggest it too.

Because of free cops (New comers) many players are complaining from LCPD (Or cops generally), They just don't blame the new player and tell him what to do and what not to do.

The other massive mistake that most of the players do, is answering the new players when they ask "how to be a cop?". Yes, It is good because they are helping a new comer, But, They MUST tell him to read | /rules  and  /policehelp | Before telling him how to be a cop, After he understands them successfully, He can proceed and join the duty.


The point is, We don't the players to think, That LCPD are law breakers, Deathmatch masters, car killers or anything else, Just because of Free cops (New comers).

My sincere regards,
LCPD Senior Officer Harzy.

LCPD

Courtesy, Respect, Professionalism.



Offline Neal

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Reply #5 on: November 06, 2015, 11:32:14 am
Greetings,

I support all of the ideas, specially the one suggesting that players must posses a passport in order to go on duty.

Best Regards,
Caffrey.

`1 MPD Medal`
`1 The Peacemaker Medal`/`1 DLE Medal`
`1 Excellent Undercover Work Medal`/`1 Meritorious Service Medal`


Offline SugarD

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Reply #6 on: November 06, 2015, 02:06:16 pm
I like the prison idea as it greatly expands your roleplay opportunities when done correctly, but personally I think the passport/police duty thing is a bad idea. Requiring users to go through a test and wait a period before joining police duty isn't going to really cut back on their abuse of the police system when they still won't know any better. You're also disallowing them from trying something, (which as mentioned is still a violation of the Argo Vision), and thus they have no way of learning how to roleplay it properly. All you will be doing is scaring off potential users who just want to hop on police duty and have fun. My suggestion for that would be to think of ideas on ways they can be taught the job in a quick, friendly manner, rather than restricting them from it altogether. Else you'll do more harm than good.



Offline Mark

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Reply #7 on: November 06, 2015, 02:22:08 pm
I like the prison idea as it greatly expands your roleplay opportunities when done correctly, but personally I think the passport/police duty thing is a bad idea. Requiring users to go through a test and wait a period before joining police duty isn't going to really cut back on their abuse of the police system when they still won't know any better. You're also disallowing them from trying something, (which as mentioned is still a violation of the Argo Vision), and thus they have no way of learning how to roleplay it properly. All you will be doing is scaring off potential users who just want to hop on police duty and have fun. My suggestion for that would be to think of ideas on ways they can be taught the job in a quick, friendly manner, rather than restricting them from it altogether. Else you'll do more harm than good.

You're saying this because you have not witnessed it directly in-game. You can try how much you want but majority of newcomers do not listen carefully or just pay less attention to the rules, they want to explore and test the limits but often that ruins the roleplay situations.  I'm not saying that they shouldn't be helped , that goes against my and argo view, but this should be prevented.
If we let them join cop duty after they've taken passport they will probably be more responsible than first day registration , if they don't  they will probably see their passport revoked or get punished harsher.


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Reply #8 on: November 06, 2015, 02:57:24 pm
Look, i totaly agree on the passport for duty and that is because some newcomers dont even know its a roleplay server, some dont care, some dont know, and all of them abuse it than, i am not saying every new comer is an abuser, but letting every newcomer join duty, will only make the server more rulebrakish, making it even more repelling for newcomers to stay, and some will think thats how its done, and follow the lead. So, either a passport for duty, or some kind of a test done by admin staff, or lcpd staff, to grant them /duty command, simple.


Offline SugarD

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Reply #9 on: November 06, 2015, 03:02:17 pm
You're saying this because you have not witnessed it directly in-game. You can try how much you want but majority of newcomers do not listen carefully or just pay less attention to the rules, they want to explore and test the limits but often that ruins the roleplay situations.  I'm not saying that they shouldn't be helped , that goes against my and argo view, but this should be prevented.
If we let them join cop duty after they've taken passport they will probably be more responsible than first day registration , if they don't  they will probably see their passport revoked or get punished harsher.
I actually have witnessed this. What you are talking about has been an issue in this community since it first started out in MTA:VC. It is an inherent issue of the police system's design crossing paths with most users lacking knowledge of how "roleplay" servers work, assuming it is like the default GTA single-player gamemode.

Users won't be more responsible by being restricted. If anything, they will get frustrated and leave from not understanding. The very few who do stick around will be those who already understand how this works from playing in other, stricter-style communities.



Offline MrTony

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Reply #10 on: November 06, 2015, 03:08:38 pm

  • Clean from any criminal record.


I agree with everything besides the part, as it goes directly against the Constitution and moreso the very foundation in which Argonath is based upon.

As far as the freecop thing goes, I suggest a middle solution, something along the lines of allow new players to become Freecops but take a few of their rights (guns and the ability to jail) or make them have to ride with an LCPD Officer, until they at least get their passports.



Offline Mark

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Reply #11 on: November 06, 2015, 03:17:49 pm
I actually have witnessed this. What you are talking about has been an issue in this community since it first started out in MTA:VC. It is an inherent issue of the police system's design crossing paths with most users lacking knowledge of how "roleplay" servers work, assuming it is like the default GTA single-player gamemode.

Users won't be more responsible by being restricted. If anything, they will get frustrated and leave from not understanding. The very few who do stick around will be those who already understand how this works from playing in other, stricter-style communities.

For 7 days they're also restricted to buy a vehicle, house and business but they stay and wait for the that day and those who leave usually have zero knowledge about Roleplay or English, nothing we can do about it.
Anyway i'd like to hear more what Leaders or managers think about this, we can sit here and argue all day long how good/bad is going on cop duty after 7 days, but that's just pointless without their presence. I hope we won't get ignored like in past.


Offline kewlguy13x

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Reply #12 on: November 06, 2015, 10:50:40 pm
I agree with this idea, but honestly we need to just help the new players learn how to behave on duty. If we help them and teach them how to do things correctly, this wouldn't be an issue. Higher ranks need to step up in helping with this in my opinion.

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Offline ArthurTopic starter

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Reply #13 on: November 07, 2015, 08:12:24 am
If we help them and teach them how to do things correctly, this wouldn't be an issue. Higher ranks need to step up in helping with this in my opinion.

We have done this several times, they refuse to co-operate and follow orders. They mostly go on duty so that they can kill players or more like have an authority over everyone.

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Offline kewlguy13x

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Reply #14 on: November 07, 2015, 03:12:49 pm
We have done this several times, they refuse to co-operate and follow orders. They mostly go on duty so that they can kill players or more like have an authority over everyone.

True true.... well I guess we want some kind of thing to make sure that they behave on duty. Considering that SA:MP has a training script to even allow you to go on duty.

Ayeeeee - kewlguy13x ©2014-2017


 


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