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IV:MP Continuation

Neproify · 28621

0 Members and 3 Guests are viewing this topic.

Offline Toreto

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Reply #135 on: February 08, 2016, 11:49:19 pm
If any help needed i have time for it now.
just pm me with the links and files to download them.



Offline DarkPower202

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Reply #136 on: February 09, 2016, 12:46:36 am
I can implement any language(maybe not any, but probably the most popular ones). I'm thinking about lua, squirrel and javascript. Squirrel and javascript are object-oriented. This is a big plus. In lua you can create kind of oop with tables, but personaly I don't like it. :P

@edit: I just created discord server. If anyone want to help with testing or just talk.
https://discord.gg/0oYYGuUDHpPP3mlO

LUA Scripting?! I can help you with that, Infact: I like developing scripts :)

Nothing, or nothing you can see..


Offline SugarD

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Reply #137 on: February 09, 2016, 12:51:04 pm
I would definitely recommend keeping Squirrel support so you can keep the existing userbase. Switching to something else completely will kill it off. As for adding LUA in addition to that, it isn't a bad idea. It may attract some of those from the Multi Theft Auto multiplayer mod area, as that is the primary language used by MTA:SA, and to some extent, upcoming versions of GTA3:MTA and MTA:VC.



Offline Marcel

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Reply #138 on: February 09, 2016, 01:09:40 pm
LUA support to keep the backwards compatibility would be fine, however I recommend implementing another language for more advanced scripting, such as Javascript (nodejs) or C#.




Offline Armelin

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Reply #139 on: February 09, 2016, 05:25:36 pm
LUA or LuaJIT is by far the best pick in my opinion, not only it has the biggest documentation but it also suits the project, unlike JS which is designed for internet browsing applications. Server side C# is also an interesting idea.
GL.

mom(andreia,lucianinho).
son(lucianinho). mom_of_the_son(X,Y) :- mom(X,Y), son(Y).


Offline NeproifyTopic starter

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Reply #140 on: February 10, 2016, 10:34:09 pm
Some hot updates straight from my dev server. ;)
I created player interpolation, so player moves are now smooth and nice.



Offline Mihail Junkovich

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Reply #141 on: February 10, 2016, 10:48:22 pm
I can only give you words of encouragement and potentially offer some of services for any sort of work with graphics and images.. but I don't think you need that  :lol:

Good luck man  ^^



Offline DarkPower202

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Reply #142 on: February 11, 2016, 12:13:47 am
Some hot updates straight from my dev server. ;)
I created player interpolation, so player moves are now smooth and nice.

Is ragdoll & physics can be possibly synced to all players now?
Like when we travel in high speed and hit a wall then got bailed out :D

One more question.. Car damages are synced right?
Player 1 is too far away from Player 2 (Player 2 didn't get Player 1's data sync because of the distances)
Player 1 damages his/her car (Car Deformation) then goes to Player 2
Does Player 2 receives the damage data sync from Player 1?
Is the damage looks different or same from their views?

Nothing, or nothing you can see..


Offline NeproifyTopic starter

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Reply #143 on: February 11, 2016, 12:29:18 am
1. Is ragdoll & physics can be possibly synced to all players now?
Like when we travel in high speed and hit a wall then got bailed out :D

2. One more question.. Car damages are synced right?
Player 1 is too far away from Player 2 (Player 2 didn't get Player 1's data sync because of the distances)
Player 1 damages his/her car (Car Deformation) then goes to Player 2
3. Does Player 2 receives the damage data sync from Player 1?
4. Is the damage looks different or same from their views?

1. It isn't synced like now, but ragdoll can be simulated on client.
2. Vehicles aren't synced as now. I'm writing them now. But if we can get it(damages - visual) from game - yes.
3. "But if we can get it from game - yes."
4. If we sync them it will look the same.



Offline DarkPower202

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Reply #144 on: February 11, 2016, 07:53:52 am
1. It isn't synced like now, but ragdoll can be simulated on client.
2. Vehicles aren't synced as now. I'm writing them now. But if we can get it(damages - visual) from game - yes.
3. "But if we can get it from game - yes."
4. If we sync them it will look the same.

Good luck with it! :D I hope IV:MP is getting better & May Argonath'll be the first one to use it :)


( Ignore below :lol: )

Nothing, or nothing you can see..


Offline NeproifyTopic starter

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Reply #145 on: February 11, 2016, 05:30:55 pm
I'm looking for beta testers, all you need is gta iv with 1.0.7.0 patch, some time and hamachi. ;)
Contact with me on PM or https://discord.gg/0oYYGuUDHpPP3mlO



Offline DarkPower202

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Reply #146 on: February 12, 2016, 10:55:15 am
I'm looking for beta testers, all you need is gta iv with 1.0.7.0 patch, some time and hamachi. ;)
Contact with me on PM or https://discord.gg/0oYYGuUDHpPP3mlO

Sure, I'll be one of them :D

LogMeIn Hamachi right? I'll download it straight & install it :)

Nothing, or nothing you can see..


Offline Toreto

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Reply #147 on: February 12, 2016, 12:05:25 pm
Sure, I'll be one of them :D

LogMeIn Hamachi right? I'll download it straight & install it :)

i think Neproify will not use hamachi anymore :P
you can stay updated in this chat https://discord.gg/0oYYGuUDHpPP3mlO



Offline Harzy

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Reply #148 on: February 12, 2016, 12:21:44 pm
i think Neproify will not use hamachi anymore :P
you can stay updated in this chat https://discord.gg/0oYYGuUDHpPP3mlO

Hamachi is needed to let both of the systems connect to a server, Like a local connection.

Without Hamachi, You will not be able to join the server of Neproify.

Discord is just for being updated and connected with the developer and the other testers.



Offline Toreto

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Reply #149 on: February 12, 2016, 12:35:27 pm
Without Hamachi, You will not be able to join the server of Neproify.

no-ip can get you connected without hamachi :P



 


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