You're complaining about us wanting rebalanced rewards saying those happen often, but how often do wanted people happen? all the time, not just each 45 minutes...does that mean we're gonna nerf cop rewards, because:
criminals rob a jewelry store: let's say theres 5 of them, cops kill all = 2,500$ reward, assuming there was 3 cops thats like 830 dollars for EVERYBODY
crims manage to rob the store, lets assume theres only 3 of them and they get 1000$: 333 dollars for one criminal.....thats just funny, at least make it so that it pays out 500-600 only but to EVERY robber and not just one...
I'm not trying to diss your work here Fuzz by the way, I was just frustrated because often doing those missions is more trouble than it's worth
btw my idea for more missions: 'exotic exports'....... grab the fast export car that spawned (some cheetah, infernus etc) and get it on that big ship in the docks (for criminals) or get it to sunshine autos (cops)....high speed chases are always fun