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Developer Diary - New Mini-Missions

Fuzzie · 3759

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Offline Rapture

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Reply #15 on: February 10, 2016, 11:29:36 am
But it happens a lot more frequently than a bankrob.
Well the point of this is why should it be the same time as a bankrob yet only 10% of the reward? make it like 2 minutes or something lol



Offline Kessu

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Reply #16 on: February 10, 2016, 12:35:48 pm
Well the point of this is why should it be the same time as a bankrob yet only 10% of the reward? make it like 2 minutes or something lol
Minimissions happens every 45 minutes throughout the day. Bankrob happens maybe couple times a week.

We do not want minimissions to be free cash for either criminal or cops nor do we want to make it too easy. If you want easy monies, be garbage collector or trucker.


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Offline Nylez

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Reply #17 on: February 10, 2016, 06:51:14 pm
Yet the odds of a jewelry store robbery happening is also pretty low as there are many mini-missions that can appear. Making one mini-mission have more profit than the other isn't that bad of an idea.

The jewelry store robberies and VAJ Finance truck delivery should pay out a bit more than a washed up crate, purely for the fact there is more to grab (or should be more to grab).

Ohhh so you're saying you're hurt, pansy? It's just a few holes, tough it out.


Offline Rapture

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Reply #18 on: February 10, 2016, 07:04:57 pm
The jewelry store robberies and VAJ Finance truck delivery should pay out a bit more than a washed up crate, purely for the fact there is more to grab (or should be more to grab).
Yes... me and Fuzzie along with Han(RIP) managed to sell jewels from NPM, guess what we got? 900 bucks...
I got about 880 from crate and that took 2 minutes, jewelry took 10



Offline Klaus

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Reply #19 on: February 10, 2016, 09:05:01 pm
If anything, surely the Jewellery Shop in NPM should pay out the most.


Offline brian1996

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Reply #20 on: February 11, 2016, 01:28:07 am
Any new ideas and suggestions are definitely welcomed and no.
Any possibility for a VCPD themed mini mission?
Like equipment transport or something.


Kurwa


Offline Marcell

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Reply #21 on: February 11, 2016, 01:42:47 am
You're complaining about us wanting rebalanced rewards saying those happen often, but how often do wanted people happen? all the time, not just each 45 minutes...does that mean we're gonna nerf cop rewards, because:
criminals rob a jewelry store: let's say theres 5 of them, cops kill all = 2,500$ reward, assuming there was 3 cops thats like 830 dollars for EVERYBODY
crims manage to rob the store, lets assume theres only 3 of them and they get 1000$: 333 dollars for one criminal.....thats just funny, at least make it so that it pays out 500-600 only but to EVERY robber and not just one...

I'm not trying to diss your work here Fuzz by the way, I was just frustrated because often doing those missions is more trouble than it's worth

btw my idea for more missions: 'exotic exports'....... grab the fast export car that spawned (some cheetah, infernus etc) and get it on that big ship in the docks (for criminals) or get it to sunshine autos (cops)....high speed chases are always fun



Offline Call_me_Dad

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Reply #22 on: February 11, 2016, 09:03:10 pm
The rewards generated by scripts should always be proportional to the difficulty of the job. The challenge here is, that the difficulty of illegal jobs is purely dependent on the quantity and quality of cops online.

How about we work the scripts to calculate the rewards depending on number of ranked officers online?
Weight of cops: ARPD Officer 1, VCPD Officer 2, SWAT 3, FBI 3
Reward = Some value x Sum of the weight of all cops online.



Offline brian1996

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Reply #23 on: February 11, 2016, 09:09:59 pm
The rewards generated by scripts should always be proportional to the difficulty of the job. The challenge here is, that the difficulty of illegal jobs is purely dependent on the quantity and quality of cops online.

How about we work the scripts to calculate the rewards depending on number of ranked officers online?
Weight of cops: ARPD Officer 1, VCPD Officer 2, SWAT 3, FBI 3
Reward = Some value x Sum of the weight of all cops online.
Sounds better.


Kurwa


Offline Rapture

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Reply #24 on: February 11, 2016, 09:46:27 pm
+1



Offline Marcell

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Reply #25 on: February 12, 2016, 05:56:04 am
The rewards generated by scripts should always be proportional to the difficulty of the job. The challenge here is, that the difficulty of illegal jobs is purely dependent on the quantity and quality of cops online.

How about we work the scripts to calculate the rewards depending on number of ranked officers online?
Weight of cops: ARPD Officer 1, VCPD Officer 2, SWAT 3, FBI 3
Reward = Some value x Sum of the weight of all cops online.
that sounds great



 


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